Search for subgames using $MINETEST_SUBGAME_PATH.

This commit is contained in:
David Thompson 2014-09-06 13:21:46 -04:00 committed by sfan5
parent d221917170
commit fd5eaae2ba
2 changed files with 36 additions and 0 deletions

View File

@ -83,6 +83,12 @@ Set world path
Migrate from current map backend to another. Possible values are sqlite3
and leveldb. Only works when using --server.
.SH ENVIRONMENT VARIABLES
.TP
MINETEST_SUBGAME_PATH
Colon delimited list of directories to search for subgames.
.SH BUGS
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.

View File

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "settings.h"
#include "log.h"
#include "strfnd.h"
#ifndef SERVER
#include "tile.h" // getImagePath
#endif
@ -59,6 +60,17 @@ struct GameFindPath
{}
};
Strfnd getSubgamePathEnv() {
std::string sp;
char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
if(subgame_path) {
sp = std::string(subgame_path);
}
return Strfnd(sp);
}
SubgameSpec findSubgame(const std::string &id)
{
if(id == "")
@ -66,6 +78,17 @@ SubgameSpec findSubgame(const std::string &id)
std::string share = porting::path_share;
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
Strfnd search_paths = getSubgamePathEnv();
while(!search_paths.atend()) {
std::string path = search_paths.next(":");
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath(
path + DIR_DELIM + id + "_game", false));
}
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
find_paths.push_back(GameFindPath(
@ -129,6 +152,13 @@ std::set<std::string> getAvailableGameIds()
std::set<std::string> gamespaths;
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
Strfnd search_paths = getSubgamePathEnv();
while(!search_paths.atend()) {
gamespaths.insert(search_paths.next(":"));
}
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);