Perttu Ahola
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e5fd010a6c
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Replace direct irrlicht texture fetching in CAO content with TextureSource
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ba762bcd49
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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6da8cb00e2
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Node definitions transfer
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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eed727c61b
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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89e7bacd99
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Clean more
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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ff34955a0d
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Remove commented out code
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2011-11-29 19:13:44 +02:00 |
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Perttu Ahola
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a48a0e77eb
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Prepare more for node definition serialization
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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cf6e22e9a6
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Better node texture generation
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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c1202a2ecc
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Update inventory texture too
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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01ae0daea5
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Properly update textures in node definitions
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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45fc45a49e
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Sending of textures WIP
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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7bdc328a71
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Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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e71744b918
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Modify mod and texture directory hierarchies
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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40e7a1a5c9
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Update TODO list in scriptapi.cpp
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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9e1c4533b8
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Move tool definitions to script
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2011-11-29 19:13:43 +02:00 |
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Perttu Ahola
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4b8e4dae58
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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0754f2a7af
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ToolDefManager serialization
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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8d2d28f1dc
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ToolDefinition serialization
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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e9620d9c8c
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Make fence post selection box smaller and create code to allow node placement to the side of a static box
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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de51f87e05
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Tune gravel and picks
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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1afed48a2c
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Make possible and do update textures in node definitions after late texture atlas making
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Perttu Ahola
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abceeee92f
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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5fc791ac9a
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Move tool stuff to tool.{h,cpp}
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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72884bf85f
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Tune the tool speed thing
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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f97d4355be
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New kind of tool speed and wear calculation thingy
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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96b71236ed
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Clean headers a bit
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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3b77a63d5d
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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64fa59e24f
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Generic NodeMetadata text input
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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79c9f14aec
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Generalize selection boxes
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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2ef414d05f
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
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Perttu Ahola
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77cf27b82b
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Clean code and modify comments in mapnode_contentfeatures.h
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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64996422c0
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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f8c9b70379
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Scripting: Allow multiple global step callbacks and improve documentation
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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7b802c547d
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Handle undefined objects better
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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73bb3bc595
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Scripting WIP: Add global environment step function on_step
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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1320d07068
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Scripting WIP: dynamic object stuff
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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0b97ad8384
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ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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75a0ca6bd6
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Scripting WIP
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2011-11-29 19:13:40 +02:00 |
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Perttu Ahola
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38944467d3
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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23adfff4fe
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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b35adfbd2d
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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526eedf98e
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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dcedfdacd1
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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ea8d6d7abd
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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f145d498a6
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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41c91391fc
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Scripting WIP; Lua entity step callback works
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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a6a1e6ed1a
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random scripting work-in-progress
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2011-11-29 19:13:39 +02:00 |
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Perttu Ahola
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bfc68d3151
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
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Perttu Ahola
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ee8b6d3444
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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2115a766f6
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Make it actually build
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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d1a5e97a7f
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Add Lua
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2011-11-29 19:11:04 +02:00 |
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Perttu Ahola
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7372282a72
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Better spawn position finding and checking
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2011-11-13 03:17:42 +02:00 |
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Perttu Ahola
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045e32b6ec
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Fix water-glass and water-lava surfaces
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2011-11-08 16:17:38 +02:00 |
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Perttu Ahola
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763da10c7b
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Reset block usage timer on client only if it is very probably drawn
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2011-11-08 02:13:22 +02:00 |
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Kahrl
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1c98ec94da
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:
src/test.cpp
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2011-11-07 11:21:42 +02:00 |
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Kahrl
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28660b4c1a
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utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
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2011-11-07 11:19:56 +02:00 |
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Perttu Ahola
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fa72e65b59
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Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
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2011-11-07 11:15:43 +02:00 |
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Perttu Ahola
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7d5d676eac
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Infinite packet flood test for debugging the new network layer
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2011-11-07 01:20:58 +02:00 |
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Constantin Wenger
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61f2cc45c2
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Command-line signal handling for Windows
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2011-11-06 19:24:44 +02:00 |
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Perttu Ahola
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c1d92d72e1
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Make water invisible next to underwater glass
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2011-11-05 23:30:27 +02:00 |
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Perttu Ahola
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d0fdfd44c5
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
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Perttu Ahola
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f5995337e8
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Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
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2011-11-03 23:04:56 +02:00 |
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Perttu Ahola
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e9fd3def90
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Make CONTENT_IGNORE to not block the view when occlusion culling
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2011-11-03 20:45:44 +02:00 |
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Perttu Ahola
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a2af490b7b
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Disable mipmapping because it is sometimes ugly
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2011-11-03 20:17:18 +02:00 |
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Perttu Ahola
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4964daa5be
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Possible fix to bases of islands/hills getting culled out too early
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2011-11-03 15:10:58 +02:00 |
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Perttu Ahola
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718086f383
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Tune occlusion culling a bit more
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2011-11-03 13:35:32 +02:00 |
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Perttu Ahola
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339b7588d2
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Tune occlusion culling a bit
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2011-11-03 13:35:09 +02:00 |
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Perttu Ahola
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0ac5f6a7ca
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Very simple occlusion culling
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2011-11-03 12:48:08 +02:00 |
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Perttu Ahola
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1726b82a16
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occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
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2011-11-02 18:13:56 +02:00 |
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Perttu Ahola
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03db16d55b
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Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows)
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2011-11-02 13:43:00 +02:00 |
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Perttu Ahola
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0c20973c17
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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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2011-11-02 12:50:21 +02:00 |
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Perttu Ahola
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899404f3b1
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Fix an obvious bug in utility.h
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2011-11-01 14:54:11 +02:00 |
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Perttu Ahola
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6aab526989
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Attempt a workaround to the network layer segfault
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2011-10-30 11:59:23 +02:00 |
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Perttu Ahola
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c349708eab
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Make it to compile on MSVC2010
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2011-10-21 18:37:43 +03:00 |
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Perttu Ahola
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7f25183936
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Some tuning in m_max_packets_per_second algorithm
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2011-10-21 11:52:26 +03:00 |
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Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
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Perttu Ahola
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b6fcbc5fba
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Default max_simultaneous_block_sends_server_total to 2 to make network not cough too much on the fixed block sending code
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2011-10-19 19:34:47 +03:00 |
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Perttu Ahola
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ed870a7237
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Fix apple inventory texture
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2011-10-19 02:36:46 +03:00 |
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Perttu Ahola
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3a06fb8831
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Fix and tune block sending
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2011-10-19 02:17:23 +03:00 |
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Perttu Ahola
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d47120aeb3
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Add enable_2d_clouds setting for usage on lower-end machines
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2011-10-18 23:55:55 +03:00 |
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Perttu Ahola
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9b907dd65a
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Try to tune fog to work well on high-end machines also
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2011-10-18 21:08:31 +03:00 |
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Perttu Ahola
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28f2fdb6de
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Fix possible NULL dereference in MobV2CAO::step
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2011-10-18 19:53:34 +03:00 |
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Perttu Ahola
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4e1055543c
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Tune map rendering and related diagnostics
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2011-10-18 19:18:01 +03:00 |
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Perttu Ahola
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8ead29a302
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set backface culling off again for torches, ladders, rails and signs
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2011-10-18 18:32:35 +03:00 |
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Perttu Ahola
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fe98fe342a
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...Make the the server buildable again after the last commit
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2011-10-18 17:20:54 +03:00 |
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Perttu Ahola
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554f7f120c
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Improve rendering and fix tiling in mesh generation
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2011-10-18 13:56:35 +03:00 |
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Perttu Ahola
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05ab58cd14
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Automate texture listing for texture atlas making
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2011-10-18 11:31:23 +03:00 |
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Perttu Ahola
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eae2d35ca5
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Fix client profiler print interval
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2011-10-18 10:36:52 +03:00 |
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Perttu Ahola
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85002883bd
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
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Perttu Ahola
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22b07bdb30
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Fix object duplication bug
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2011-10-18 02:58:15 +03:00 |
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Perttu Ahola
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fe338745a3
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Make active_block_range default to 2
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2011-10-18 00:41:17 +03:00 |
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Perttu Ahola
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6ce0c61dc0
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Fix possible NULL pointer access in MobV2CAO
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2011-10-18 00:41:02 +03:00 |
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Perttu Ahola
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78f4142f4f
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Add /clearobjects
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2011-10-18 00:01:50 +03:00 |
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Perttu Ahola
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ea1fda5ebc
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Made a scheme to get rid of the objects in the worst object flooded blocks
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2011-10-17 20:57:58 +03:00 |
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Perttu Ahola
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67db77b8b3
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Modify default active block range
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2011-10-17 20:41:43 +03:00 |
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Perttu Ahola
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64c4d00693
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F2 toggles profiler display in client
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2011-10-17 20:40:55 +03:00 |
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Perttu Ahola
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6661d9be1a
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Attempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unload
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2011-10-17 20:19:37 +03:00 |
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Perttu Ahola
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9a62a909bc
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Add a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50
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2011-10-17 19:44:28 +03:00 |
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Perttu Ahola
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93f4d2b3f1
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Catch SendFailedException when replying back in Connection::Receive()
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2011-10-17 18:02:26 +03:00 |
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