Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-12 13:59:56 +02:00
parent 23adfff4fe
commit 38944467d3
9 changed files with 59 additions and 29 deletions

View File

@ -166,7 +166,7 @@ end
function TNT:on_rightclick(clicker)
pos = self.object:getpos()
pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
self.object:moveto(pos)
self.object:moveto(pos, false)
end
--[[
function TNT:on_rightclick(clicker)

View File

@ -1368,9 +1368,11 @@ void LuaEntityCAO::processMessage(const std::string &data)
m_yaw = readF1000(is);
// is_end_position (for interpolation)
bool is_end_position = readU8(is);
// update_interval
float update_interval = readF1000(is);
if(do_interpolate)
pos_translator.update(m_position, is_end_position);
pos_translator.update(m_position, is_end_position, update_interval);
else
pos_translator.init(m_position);
updateNodePos();

View File

@ -35,10 +35,10 @@ struct SmoothTranslator
v3f vect_old;
v3f vect_show;
v3f vect_aim;
bool aim_is_end;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
SmoothTranslator():
vect_old(0,0,0),
@ -46,7 +46,8 @@ struct SmoothTranslator
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0)
anim_time_counter(0),
aim_is_end(true)
{}
void init(v3f vect)
@ -54,10 +55,10 @@ struct SmoothTranslator
vect_old = vect;
vect_show = vect;
vect_aim = vect;
aim_is_end = true;
anim_counter = 0;
anim_time = 0;
anim_time_counter = 0;
aim_is_end = true;
}
void sharpen()
@ -65,15 +66,19 @@ struct SmoothTranslator
init(vect_show);
}
void update(v3f vect_new, bool is_end_position=false)
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
{
aim_is_end = is_end_position;
vect_old = vect_show;
vect_aim = vect_new;
if(anim_time < 0.001 || anim_time > 1.0)
anim_time = anim_time_counter;
else
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
if(update_interval > 0){
anim_time = update_interval;
} else {
if(anim_time < 0.001 || anim_time > 1.0)
anim_time = anim_time_counter;
else
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
}
anim_time_counter = 0;
anim_counter = 0;
}

View File

@ -1510,7 +1510,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
m_yaw(0),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
m_last_sent_position_timer(0)
m_last_sent_position_timer(0),
m_last_sent_move_precision(0)
{
// Only register type if no environment supplied
if(env == NULL){
@ -1572,17 +1573,16 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
if(send_recommended == false)
return;
bool move_end = false;
float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS;
move_end = true;
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
if(m_base_position.getDistanceFrom(m_last_sent_position) > minchange
|| fabs(m_yaw - m_last_sent_yaw) > 1.0){
sendPosition(true, move_end);
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
sendPosition(true, false);
}
}
@ -1649,17 +1649,22 @@ void LuaEntitySAO::setPos(v3f pos)
sendPosition(false, true);
}
void LuaEntitySAO::moveTo(v3f pos)
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
m_base_position = pos;
sendPosition(true, true);
if(!continuous)
sendPosition(true, true);
}
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
m_last_sent_position_timer = 0;
float update_interval = m_env->getSendRecommendedInterval();
std::ostringstream os(std::ios::binary);
// command (0 = update position)
@ -1673,6 +1678,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
writeF1000(os, m_yaw);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// update_interval (for interpolation)
writeF1000(os, update_interval);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());

View File

@ -217,7 +217,7 @@ class LuaEntitySAO : public ServerActiveObject
void rightClick(Player *player);
void setPos(v3f pos);
void moveTo(v3f pos);
void moveTo(v3f pos, bool continuous);
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
@ -230,6 +230,7 @@ class LuaEntitySAO : public ServerActiveObject
float m_last_sent_yaw;
v3f m_last_sent_position;
float m_last_sent_position_timer;
float m_last_sent_move_precision;
};
#endif

View File

@ -1153,9 +1153,9 @@ void ServerEnvironment::step(float dtime)
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
if(m_send_recommended_timer > 0.10)
if(m_send_recommended_timer > getSendRecommendedInterval())
{
m_send_recommended_timer = 0;
m_send_recommended_timer -= getSendRecommendedInterval();
send_recommended = true;
}

View File

@ -145,6 +145,11 @@ class ServerEnvironment : public Environment
return m_lua;
}
float getSendRecommendedInterval()
{
return 0.10;
}
/*
Save players
*/

View File

@ -367,7 +367,8 @@ class ObjectRef
}
// Exported functions
// remove(self)
static int l_remove(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
@ -377,7 +378,9 @@ class ObjectRef
co->m_removed = true;
return 0;
}
// getpos(self)
// returns: {x=num, y=num, z=num}
static int l_getpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
@ -393,7 +396,8 @@ class ObjectRef
lua_setfield(L, -2, "z");
return 1;
}
// setpos(self, pos)
static int l_setpos(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
@ -406,7 +410,8 @@ class ObjectRef
co->setPos(pos);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
@ -415,8 +420,10 @@ class ObjectRef
if(co == NULL) return 0;
// pos
v3f pos = readFloatPos(L, 2);
// continuous
bool continuous = lua_toboolean(L, 3);
// Do it
co->moveTo(pos);
co->moveTo(pos, continuous);
return 0;
}

View File

@ -71,8 +71,11 @@ class ServerActiveObject : public ActiveObject
/*
Some more dynamic interface
*/
virtual void setPos(v3f pos){ setBasePosition(pos); }
virtual void moveTo(v3f pos){ setBasePosition(pos); }
virtual void setPos(v3f pos)
{ setBasePosition(pos); }
// continuous: if true, object does not stop immediately at pos
virtual void moveTo(v3f pos, bool continuous)
{ setBasePosition(pos); }
/*
Step object in time.