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Check NULL pointer properly in some new code trying to log new stuff
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@ -3045,8 +3045,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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player->inventory.getList("craftresult");
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assert(list);
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InventoryItem *item = list->getItem(0);
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std::string itemname = "NULL";
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if(item)
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itemname = item->getName();
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actionstream<<player->getName()<<" crafts "
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<<item->getName()<<std::endl;
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<<itemname<<std::endl;
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}
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/*
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If the craftresult is placed on itself, move it to
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