Raphaël Assenat
c681f648a5
Merge pull request #8 from Mcharlsto/master
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Fix & Improve ATmega32u4 support
2021-11-12 10:13:57 +09:00
Matthew C
62711a3236
Add clarity to readme
2021-10-29 21:43:07 +01:00
Matthew C
0ec5f22f0f
Remove completed task
2021-10-29 21:41:57 +01:00
Matthew C
1514d08f44
Add new 32u4 specific makefile
2021-10-29 21:40:40 +01:00
Matthew C
ff893e2152
Fix bootloader address bug
2021-10-29 21:40:01 +01:00
Raphael Assenat
52eea713be
Version 3.6.1
2021-03-05 13:37:24 +09:00
Raphael Assenat
a698f8cd06
Correct accuracy of poll interval settings on 2-player adapters
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The pauses recently introduced for supporting the Brawler 64 wireless
work fine in single-player mode (i.e. the poll interval setting in
the adapter manager is honored), but in two-player mode, the pauses
add up and the actual polling rate was slower than what was requested.
This corrects the issue, but unfortunately, on dual port adapters,
this means that a setting of 4ms or higher is needed to use a Brawler 64.
2021-03-04 15:47:12 +09:00
Raphael Assenat
5d06a6d6a3
Export the number of players from main
2021-03-04 15:46:59 +09:00
Raphael Assenat
786088e4b1
Increase version
2021-02-17 22:44:42 +09:00
Raphael Assenat
07c4cc7a4a
Save memory by not using an unnecessary buffer.
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Saves (64 - sizeof(struct usb_request)) bytes.
2021-02-17 22:43:08 +09:00
Raphael Assenat
e5f6c6ee02
Add a workaround for the Brawler 64 wireless gamepad
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This controller (or its receiver) needs a pause between the
"get caps" and "get status" commands. Introduce a pause
of a duration based on the poll interval.
Unfortunately poll interval that works with this controller is 2ms.
2021-02-17 22:41:13 +09:00
Raphael Assenat
ee3adafd26
Correct the bootloader entry address
2021-02-17 22:40:45 +09:00
Raphael Assenat
90779c014b
Add changelog entry for next version
2019-07-16 16:07:57 -04:00
Raphaël Assénat
59c2627f40
Merge pull request #5 from dsprenkels/atmega32u4
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Add support for atmega32u4 chip
2019-07-16 16:06:14 -04:00
Daan Sprenkels
7e90c06cf9
Add support for atmega32u4 chip
2019-07-13 14:17:26 +02:00
Raphael Assenat
2dd64af033
update changelog for next version
2019-02-04 17:10:12 -05:00
Raphael Assenat
74cf60d839
Add support for the N64 mouse
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For now, just recognizes it's a mouse and treat it like a controller.
2019-02-04 17:08:52 -05:00
Raphael Assenat
4999f07c14
Add support for Gamecube keyboards
2018-11-06 10:38:39 -05:00
Raphael Assenat
9872399739
changelog entry for release 3.5.2
2018-09-18 14:37:24 -04:00
Raphael Assenat
c7992e5334
Improve PID (force feedback) implementation
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Honor the effect duration
2018-09-18 14:34:38 -04:00
Raphael Assenat
f5e268fb19
bump version to 3.5.2
2018-09-05 10:43:04 -04:00
Raphael Assenat
9c99048c6f
run avr-size in AVR mode
2018-09-05 10:42:53 -04:00
Raphael Assenat
2d3795c29a
Implement reset and echo requests
2018-09-05 10:42:05 -04:00
Raphael Assenat
b01df9f239
Version 3.5.1
2018-04-10 17:17:51 -04:00
Raphael Assenat
55fe6d0312
Adjust vibration duration to feel more like on a real console
2018-04-10 17:17:46 -04:00
Raphael Assenat
1dc71a835b
Disable debug
2018-04-10 15:13:34 -04:00
Raphael Assenat
03ebfde089
Force feedback: Don't ignore the loop count
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The PID Effect Operation output report contains a 'loop count'
field that has an influence on how long the effect runs. Ignoring
it can lead to never stopping vibration for software that use
the loop count to let effects stop automatically instead of
issuing a stop command.
2018-04-10 15:13:25 -04:00
Raphael Assenat
f42a29b888
Add a second interval timer
2018-04-10 15:07:35 -04:00
Raphael Assenat
2a2b326001
Release date for version 3.5.0
2017-11-25 14:09:34 -05:00
Raphael Assenat
9d5ca629a7
Update changelog with recent changes
2017-11-22 09:42:26 -05:00
Raphael Assenat
708fb22072
2-player: Re-order joystick and management interfaces
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Make sure the management (non-joystick) interface is the last. Works
around a presumed Windows bug (Joystick ID confusion where the
second controller stops working or gives an error in the Game controller
test dialog)
2017-11-22 09:39:14 -05:00
Raphael Assenat
0e0c381fbd
Implement feature set query commands
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The adapter can now be queried by the management tool to see
what configuration options and requests are available without
harcoding them for each release.
2017-11-22 09:37:42 -05:00
Raphael Assenat
95d6b2ec15
Simplify config code and add disable triggers feature
2017-11-22 09:35:59 -05:00
Raphael Assenat
5328827234
Version 3.5 product IDs
2017-11-21 23:03:46 -05:00
Raphael Assenat
66a1a45f22
Runtime endpoint sizes for HID
2017-11-20 00:13:57 -05:00
Raphael Assenat
9f665068ae
Bump version to 3.5.0
2017-11-20 00:13:50 -05:00
Raphael Assenat
7b01a454d4
Prepare for release 3.5.0
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3.4.1 was never formally released so the changelog entry is reused.
2017-11-20 00:05:52 -05:00
Raphael Assenat
be2894b68c
Set .bcdUSB to the correct value
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Should be 0x0110 for 1.1
2017-11-19 14:41:41 -05:00
Raphael Assenat
e7426e684a
Do not send more descriptor bytes than we have
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The request may be for more bytes than our descriptor has. Do not
send more when asked for more.
2017-11-19 14:40:53 -05:00
Raphael Assenat
05b47f9967
Prepare for release 3.4.1
2017-08-14 17:59:12 -04:00
Raphael Assenat
c123fd6b52
Finish "sliders as button" configurability
2017-08-14 17:58:40 -04:00
Raphael Assenat
d72815e9e6
Adjust "sliders as buttons" threshold
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The initial value of 32 was too low. Buttons were triggered
without even touching the sliders.
2017-08-14 17:57:55 -04:00
Raphael Assenat
a041e8eaf8
Implement "sliders as buttons" mode
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In this mode, when the analog values of the L/R triggers exceed a
certain threshold, the corresponding L and R digital buttons are
triggered.
2017-08-05 17:13:21 -04:00
Raphael Assenat
a9d5df2b8f
Add "triggers as buttons" flag
2017-08-05 17:12:26 -04:00
Raphael Assenat
324bb81b1e
Version 3.4.0 changelog entry
2017-01-08 16:24:08 -05:00
Raphael Assenat
eeb2ecbae4
Merge branch 'performance'
2017-01-08 16:21:51 -05:00
Raphael Assenat
158d9bffda
Makefile 'restart' target
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Useful for some tests...
2017-01-08 16:19:41 -05:00
Raphael Assenat
c7e8dc7ad4
Save memory
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Store the device string in 8 bit and in program memory. Also
reduce the size of a few variables.
2017-01-08 15:58:45 -05:00
Raphael Assenat
b22985712f
Add stack overgrow detection
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If the stack ever grows too large (and starts overwriting variables
in .bss) the firmware jumps into the bootloader. This is better than
just continuing to run with strange side effects.
2017-01-08 15:14:55 -05:00
Raphael Assenat
2eaafb7786
ifdef unused rawdata fields to save memory
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Save 32 bytes.
2017-01-08 10:50:01 -05:00