Shipwright/soh/soh/Enhancements
Christopher Leggett c162af818d
Fix keysanity Any Dungeon setting. (#4020)
Due to a typo a few months ago, it was accidentally being ignored and
treated as Anywhere. Own Dungeon may have also been doing weird things,
but I'm not entirely sure.
2024-03-20 18:24:58 -04:00
..
audio Audio Editor UI Improvements and Scene Init Randomization (#3388) 2024-02-01 20:20:35 -06:00
boss-rush Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
controls we crash if we try to SPDLOG in the destructors (#3951) 2024-02-21 00:21:26 -05:00
cosmetics Fix missing ImGui::EndDisabled (#3946) 2024-02-15 23:25:16 -05:00
crowd-control Remote GI Work (#3073) 2023-12-17 13:41:33 -06:00
custom-message Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392) 2024-02-15 19:20:12 -06:00
debugger Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
game-interactor Merge pull request #3945 from HarbourMasters/develop-macready 2024-02-15 21:21:18 -06:00
item-tables Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
randomizer Fix keysanity Any Dungeon setting. (#4020) 2024-03-20 18:24:58 -04:00
resolution-editor Fix Internal Resolution format to use %.1f instead of %d (#3899) 2024-02-02 07:38:24 -06:00
speechsynthesizer Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
tts Merge pull request #3945 from HarbourMasters/develop-macready 2024-02-15 21:21:18 -06:00
bootcommands.c tweak: easy pause buffer to track inputs better (#3054) 2023-08-13 11:41:19 -04:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp upgrade to docking imgui 1.90.0 (#3402) 2023-12-23 18:12:52 -05:00
debugconsole.h Implement GameInteractor & move CrowdControl and console commands to it (#2358) 2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp More gap-bridging (#3323) 2023-11-13 13:25:37 -05:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
enhancementTypes.h More Sword Toggle Options (#3889) 2024-02-15 20:15:44 -06:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
gameplaystats.h Randomizer feature: Triforce Hunt (#3062) 2023-09-26 08:45:37 -05:00
gameplaystatswindow.h build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
mods.cpp Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
mods.h Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
nametag.cpp Actor Nametag System (#3083) 2023-08-20 12:59:23 -05:00
nametag.h Actor Nametag System (#3083) 2023-08-20 12:59:23 -05:00
pausewarp.c Pause Warp Enhancement (#3223) 2024-02-15 19:13:54 -06:00
presets.cpp No Magic Numbers for Preset Location Exclusions (#3801) 2024-02-01 19:29:24 -06:00
presets.h Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb 2024-02-21 02:01:25 -05:00
savestates.cpp docs: update `func_800FADF8` to `Audio_ResetActiveSequences` (#3471) 2023-12-26 13:30:49 -05:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00