..
audio
Audio Editor UI Improvements and Scene Init Randomization ( #3388 )
2024-02-01 20:20:35 -06:00
boss-rush
Entrance Docs ( #3332 )
2023-11-19 14:29:56 -05:00
controls
we crash if we try to SPDLOG in the destructors ( #3951 )
2024-02-21 00:21:26 -05:00
cosmetics
Fix missing ImGui::EndDisabled ( #3946 )
2024-02-15 23:25:16 -05:00
crowd-control
Remote GI Work ( #3073 )
2023-12-17 13:41:33 -06:00
custom-message
Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled ( #3392 )
2024-02-15 19:20:12 -06:00
debugger
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
2024-02-21 02:01:25 -05:00
game-interactor
Merge pull request #3945 from HarbourMasters/develop-macready
2024-02-15 21:21:18 -06:00
item-tables
Merge branch 'develop' into merge-develop
2023-12-10 12:49:15 -05:00
randomizer
Fix keysanity Any Dungeon setting. ( #4020 )
2024-03-20 18:24:58 -04:00
resolution-editor
Fix Internal Resolution format to use %.1f instead of %d ( #3899 )
2024-02-02 07:38:24 -06:00
speechsynthesizer
Fix voice compilation ( #2571 )
2023-03-02 21:58:27 +01:00
tts
Merge pull request #3945 from HarbourMasters/develop-macready
2024-02-15 21:21:18 -06:00
bootcommands.c
tweak: easy pause buffer to track inputs better ( #3054 )
2023-08-13 11:41:19 -04:00
bootcommands.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
debugconsole.cpp
upgrade to docking imgui 1.90.0 ( #3402 )
2023-12-23 18:12:52 -05:00
debugconsole.h
Implement GameInteractor & move CrowdControl and console commands to it ( #2358 )
2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp
More gap-bridging ( #3323 )
2023-11-13 13:25:37 -05:00
enemyrandomizer.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
enhancementTypes.h
More Sword Toggle Options ( #3889 )
2024-02-15 20:15:44 -06:00
gamecommand.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
gameconsole.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameconsole.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameplaystats.cpp
retain gameplay stats window size ( #3508 )
2023-12-16 20:52:36 -05:00
gameplaystats.h
Randomizer feature: Triforce Hunt ( #3062 )
2023-09-26 08:45:37 -05:00
gameplaystatswindow.h
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
gfx.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
gfx.h
testing out item replacement ( #416 )
2022-07-11 20:11:07 -04:00
mods.cpp
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
2024-02-21 02:01:25 -05:00
mods.h
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
2024-02-21 02:01:25 -05:00
n64_weird_frame_data.inc
Add N64 weird frames and OOB Bombchus cvars ( #602 )
2022-07-06 18:46:01 -04:00
nametag.cpp
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
nametag.h
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
pausewarp.c
Pause Warp Enhancement ( #3223 )
2024-02-15 19:13:54 -06:00
presets.cpp
No Magic Numbers for Preset Location Exclusions ( #3801 )
2024-02-01 19:29:24 -06:00
presets.h
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
2024-02-21 02:01:25 -05:00
savestates.cpp
docs: update `func_800FADF8` to `Audio_ResetActiveSequences` ( #3471 )
2023-12-26 13:30:49 -05:00
savestates.h
Save states ( #300 )
2022-05-12 13:28:24 -04:00
savestates_extern.inc
[zret] Port some documentation changes ( #1164 )
2022-08-16 21:53:28 -04:00