.. |
Enhancements
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Expanded Save Editor for Fishing Minigame (#1900)
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2022-11-06 10:59:33 +01:00 |
CrashHandlerExp.h
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Crash Handler 2.0 (#1466)
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2022-09-26 19:54:25 -04:00 |
CrashHandlerExt.cpp
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
frame_interpolation.cpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
frame_interpolation.h
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Experimental interpolation (#309)
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2022-05-13 18:43:55 -04:00 |
GameMenuBar.cpp
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Add option to disable jump velocity boost with bunny hood (#1918)
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2022-11-06 10:05:34 +01:00 |
GameMenuBar.hpp
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Phase 1: Separate ImGui Drawing From LUS (#1310)
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2022-09-03 00:00:04 -04:00 |
GbiWrap.cpp
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Use tex sizes from texture rather than hardcoded values (#610)
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2022-07-31 21:32:40 -04:00 |
gu_pc.c
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add support for clang compiler (#592)
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2022-07-10 10:51:12 -04:00 |
OTRAudio.h
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Handle audio thread properly
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2022-08-06 21:52:42 -04:00 |
OTRGlobals.cpp
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
OTRGlobals.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
OTRInit.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
SaveManager.cpp
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Track keys, heart pieces, and heart containers collected (#1849)
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2022-11-02 14:09:25 -04:00 |
SaveManager.h
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Dual OTR MQ and Vanilla Support (#1694)
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2022-10-16 23:07:35 -04:00 |
stubs.c
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Removed legacy audio mode and fixed ganon sound bug (#657)
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2022-07-11 22:37:39 -04:00 |
UIWidgets.cpp
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Adds option to lock a cosmetic from being randomized (#1812)
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2022-10-21 00:05:08 -04:00 |
UIWidgets.hpp
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Add mirror shield cosmetic option (#1705)
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2022-10-17 17:26:14 +02:00 |
util.cpp
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Track keys, heart pieces, and heart containers collected (#1849)
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2022-11-02 14:09:25 -04:00 |
util.h
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Add flag, equipment, and quest status editors (#164)
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2022-04-17 11:24:43 -04:00 |
z_message_OTR.cpp
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Track keys, heart pieces, and heart containers collected (#1849)
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2022-11-02 14:09:25 -04:00 |
z_play_otr.cpp
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z_scene_otr.cpp
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |