mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-02 06:12:19 -05:00
99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
2036 lines
92 KiB
C++
2036 lines
92 KiB
C++
#include "OTRGlobals.h"
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#include "OTRAudio.h"
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#include <iostream>
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#include <algorithm>
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#include <filesystem>
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#include <fstream>
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#include <libultraship/ResourceMgr.h>
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#include <libultraship/DisplayList.h>
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#include <libultraship/PlayerAnimation.h>
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#include <libultraship/Skeleton.h>
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#include <libultraship/Window.h>
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#include <libultraship/GameVersions.h>
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#include "z64animation.h"
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#include "z64bgcheck.h"
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#include "Enhancements/gameconsole.h"
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#include <ultra64/gbi.h>
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#include <libultraship/Animation.h>
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <time.h>
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#endif
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#include <libultraship/CollisionHeader.h>
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#include <libultraship/Array.h>
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#include <libultraship/Cutscene.h>
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#include <stb/stb_image.h>
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#define DRMP3_IMPLEMENTATION
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#include <dr_libs/mp3.h>
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#define DRWAV_IMPLEMENTATION
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#include <dr_libs/wav.h>
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#include <libultraship/AudioPlayer.h>
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#include "Enhancements/controls/GameControlEditor.h"
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#include "Enhancements/cosmetics/CosmeticsEditor.h"
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#include "Enhancements/sfx-editor/SfxEditor.h"
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#include "Enhancements/debugconsole.h"
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#include "Enhancements/debugger/debugger.h"
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#include "Enhancements/randomizer/randomizer.h"
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#include "Enhancements/randomizer/randomizer_item_tracker.h"
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#include "Enhancements/randomizer/3drando/random.hpp"
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#include "Enhancements/n64_weird_frame_data.inc"
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#include "frame_interpolation.h"
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#include "variables.h"
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#include "macros.h"
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#include <Utils/StringHelper.h>
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#include <libultraship/Hooks.h>
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#include "Enhancements/custom-message/CustomMessageManager.h"
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/gfx_rendering_api.h>
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#ifdef __APPLE__
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#include <SDL_scancode.h>
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#else
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#include <SDL2/SDL_scancode.h>
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#endif
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#ifdef __SWITCH__
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#include <libultraship/SwitchImpl.h>
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#elif defined(__WIIU__)
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#include <libultraship/WiiUImpl.h>
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#endif
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#include <libultraship/Audio.h>
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#include "Enhancements/custom-message/CustomMessageTypes.h"
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#include <functions.h>
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#include "Enhancements/item-tables/ItemTableManager.h"
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#include "GameMenuBar.hpp"
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#ifdef ENABLE_CROWD_CONTROL
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#include "Enhancements/crowd-control/CrowdControl.h"
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CrowdControl* CrowdControl::Instance;
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#endif
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OTRGlobals* OTRGlobals::Instance;
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SaveManager* SaveManager::Instance;
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CustomMessageManager* CustomMessageManager::Instance;
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ItemTableManager* ItemTableManager::Instance;
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OTRGlobals::OTRGlobals() {
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std::vector<std::string> OTRFiles;
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std::string mqPath = Ship::Window::GetPathRelativeToAppDirectory("oot-mq.otr");
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if (std::filesystem::exists(mqPath)) {
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OTRFiles.push_back(mqPath);
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}
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std::string ootPath = Ship::Window::GetPathRelativeToAppDirectory("oot.otr");
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if (std::filesystem::exists(ootPath)) {
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OTRFiles.push_back(ootPath);
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}
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std::string patchesPath = Ship::Window::GetPathRelativeToAppDirectory("mods");
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if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
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if (std::filesystem::is_directory(patchesPath)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath)) {
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if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
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OTRFiles.push_back(p.path().generic_string());
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}
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}
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}
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}
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std::unordered_set<uint32_t> ValidHashes = {
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OOT_PAL_MQ,
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OOT_NTSC_JP_MQ,
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OOT_NTSC_US_MQ,
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OOT_PAL_GC_MQ_DBG,
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OOT_NTSC_10,
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OOT_NTSC_11,
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OOT_NTSC_12,
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OOT_PAL_10,
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OOT_PAL_11,
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OOT_NTSC_JP_GC_CE,
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OOT_NTSC_JP_GC,
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OOT_NTSC_US_GC,
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OOT_PAL_GC,
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OOT_PAL_GC_DBG1,
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OOT_PAL_GC_DBG2
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};
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context = Ship::Window::CreateInstance("Ship of Harkinian", OTRFiles);
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gSaveStateMgr = std::make_shared<SaveStateMgr>();
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gRandomizer = std::make_shared<Randomizer>();
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hasMasterQuest = hasOriginal = false;
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auto versions = context->GetResourceManager()->GetGameVersions();
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for (uint32_t version : versions) {
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if (!ValidHashes.contains(version)) {
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#if defined(__SWITCH__)
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SPDLOG_ERROR("Invalid OTR File!");
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#elif defined(__WIIU__)
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Ship::WiiU::ThrowInvalidOTR();
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#else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Invalid OTR File",
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"Attempted to load an invalid OTR file. Try regenerating.", nullptr);
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SPDLOG_ERROR("Invalid OTR File!");
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#endif
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exit(1);
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}
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switch (version) {
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case OOT_PAL_MQ:
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case OOT_NTSC_JP_MQ:
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case OOT_NTSC_US_MQ:
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case OOT_PAL_GC_MQ_DBG:
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hasMasterQuest = true;
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break;
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case OOT_NTSC_10:
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case OOT_NTSC_11:
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case OOT_NTSC_12:
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case OOT_PAL_10:
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case OOT_PAL_11:
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case OOT_NTSC_JP_GC_CE:
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case OOT_NTSC_JP_GC:
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case OOT_NTSC_US_GC:
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case OOT_PAL_GC:
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case OOT_PAL_GC_DBG1:
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case OOT_PAL_GC_DBG2:
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hasOriginal = true;
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break;
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default:
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break;
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}
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}
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}
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OTRGlobals::~OTRGlobals() {
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}
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bool OTRGlobals::HasMasterQuest() {
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return hasMasterQuest;
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}
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bool OTRGlobals::HasOriginal() {
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return hasOriginal;
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}
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struct ExtensionEntry {
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std::string path;
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std::string ext;
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};
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extern uintptr_t clearMtx;
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extern "C" Mtx gMtxClear;
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extern "C" MtxF gMtxFClear;
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extern "C" void OTRMessage_Init();
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extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
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extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
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extern "C" int AudioPlayer_Buffered(void);
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extern "C" int AudioPlayer_GetDesiredBuffered(void);
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extern "C" void ResourceMgr_CacheDirectory(const char* resName);
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extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path);
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std::unordered_map<std::string, ExtensionEntry> ExtensionCache;
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void OTRAudio_Thread() {
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while (audio.running) {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (!audio.processing && audio.running) {
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audio.cv_to_thread.wait(Lock);
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}
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if (!audio.running) {
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break;
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}
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}
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std::unique_lock<std::mutex> Lock(audio.mutex);
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//AudioMgr_ThreadEntry(&gAudioMgr);
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// 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333..
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// in an ideal world, one third of the calls should use num_samples=544 and two thirds num_samples=528
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//#define SAMPLES_HIGH 560
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//#define SAMPLES_LOW 528
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// PAL values
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//#define SAMPLES_HIGH 656
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//#define SAMPLES_LOW 624
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// 44KHZ values
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#define SAMPLES_HIGH 752
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#define SAMPLES_LOW 720
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#define AUDIO_FRAMES_PER_UPDATE (R_UPDATE_RATE > 0 ? R_UPDATE_RATE : 1 )
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#define NUM_AUDIO_CHANNELS 2
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int samples_left = AudioPlayer_Buffered();
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u32 num_audio_samples = samples_left < AudioPlayer_GetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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// 3 is the maximum authentic frame divisor.
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s16 audio_buffer[SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3];
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for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
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AudioMgr_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
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}
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AudioPlayer_Play((u8*)audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
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audio.processing = false;
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audio.cv_from_thread.notify_one();
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}
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}
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// C->C++ Bridge
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extern "C" void OTRAudio_Init()
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{
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// Precache all our samples, sequences, etc...
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ResourceMgr_CacheDirectory("audio");
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if (!audio.running) {
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audio.running = true;
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audio.thread = std::thread(OTRAudio_Thread);
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}
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}
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extern "C" void OTRAudio_Exit() {
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// Tell the audio thread to stop
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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audio.running = false;
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}
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audio.cv_to_thread.notify_all();
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// Wait until the audio thread quit
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audio.thread.join();
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}
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extern "C" void VanillaItemTable_Init() {
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static GetItemEntry getItemTable[] = {
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GET_ITEM(ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_5),
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GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5),
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GET_ITEM(ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_10),
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GET_ITEM(ITEM_BOW, OBJECT_GI_BOW, GID_BOW, 0x31, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOW),
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GET_ITEM(ITEM_SLINGSHOT, OBJECT_GI_PACHINKO, GID_SLINGSHOT, 0x30, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SLINGSHOT),
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GET_ITEM(ITEM_BOOMERANG, OBJECT_GI_BOOMERANG, GID_BOOMERANG, 0x35, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOMERANG),
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GET_ITEM(ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_1),
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GET_ITEM(ITEM_HOOKSHOT, OBJECT_GI_HOOKSHOT, GID_HOOKSHOT, 0x36, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HOOKSHOT),
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GET_ITEM(ITEM_LONGSHOT, OBJECT_GI_HOOKSHOT, GID_LONGSHOT, 0x4F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LONGSHOT),
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GET_ITEM(ITEM_LENS, OBJECT_GI_GLASSES, GID_LENS, 0x39, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LENS),
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GET_ITEM(ITEM_LETTER_ZELDA, OBJECT_GI_LETTER, GID_LETTER_ZELDA, 0x69, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_ZELDA),
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GET_ITEM(ITEM_OCARINA_TIME, OBJECT_GI_OCARINA, GID_OCARINA_TIME, 0x3A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_OOT),
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GET_ITEM(ITEM_HAMMER, OBJECT_GI_HAMMER, GID_HAMMER, 0x38, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_HAMMER),
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GET_ITEM(ITEM_COJIRO, OBJECT_GI_NIWATORI, GID_COJIRO, 0x02, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_COJIRO),
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GET_ITEM(ITEM_BOTTLE, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x42, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOTTLE),
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GET_ITEM(ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_RED),
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GET_ITEM(ITEM_POTION_GREEN, OBJECT_GI_LIQUID, GID_POTION_GREEN, 0x44, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_GREEN),
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GET_ITEM(ITEM_POTION_BLUE, OBJECT_GI_LIQUID, GID_POTION_BLUE, 0x45, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POTION_BLUE),
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GET_ITEM(ITEM_FAIRY, OBJECT_GI_BOTTLE, GID_BOTTLE, 0x46, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FAIRY),
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GET_ITEM(ITEM_MILK_BOTTLE, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MILK_BOTTLE),
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GET_ITEM(ITEM_LETTER_RUTO, OBJECT_GI_BOTTLE_LETTER, GID_LETTER_RUTO, 0x99, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_LETTER_RUTO),
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GET_ITEM(ITEM_BEAN, OBJECT_GI_BEAN, GID_BEAN, 0x48, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BEAN),
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GET_ITEM(ITEM_MASK_SKULL, OBJECT_GI_SKJ_MASK, GID_MASK_SKULL, 0x10, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SKULL),
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GET_ITEM(ITEM_MASK_SPOOKY, OBJECT_GI_REDEAD_MASK, GID_MASK_SPOOKY, 0x11, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_SPOOKY),
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GET_ITEM(ITEM_CHICKEN, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CHICKEN),
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GET_ITEM(ITEM_MASK_KEATON, OBJECT_GI_KI_TAN_MASK, GID_MASK_KEATON, 0x12, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_KEATON),
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GET_ITEM(ITEM_MASK_BUNNY, OBJECT_GI_RABIT_MASK, GID_MASK_BUNNY, 0x13, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_BUNNY),
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GET_ITEM(ITEM_MASK_TRUTH, OBJECT_GI_TRUTH_MASK, GID_MASK_TRUTH, 0x17, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_TRUTH),
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GET_ITEM(ITEM_POCKET_EGG, OBJECT_GI_EGG, GID_EGG, 0x01, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_EGG),
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GET_ITEM(ITEM_POCKET_CUCCO, OBJECT_GI_NIWATORI, GID_CHICKEN, 0x48, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_POCKET_CUCCO),
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GET_ITEM(ITEM_ODD_MUSHROOM, OBJECT_GI_MUSHROOM, GID_ODD_MUSHROOM, 0x03, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_MUSHROOM),
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GET_ITEM(ITEM_ODD_POTION, OBJECT_GI_POWDER, GID_ODD_POTION, 0x04, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ODD_POTION),
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GET_ITEM(ITEM_SAW, OBJECT_GI_SAW, GID_SAW, 0x05, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SAW),
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GET_ITEM(ITEM_SWORD_BROKEN, OBJECT_GI_BROKENSWORD, GID_SWORD_BROKEN, 0x08, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BROKEN),
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GET_ITEM(ITEM_PRESCRIPTION, OBJECT_GI_PRESCRIPTION, GID_PRESCRIPTION, 0x09, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_PRESCRIPTION),
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GET_ITEM(ITEM_FROG, OBJECT_GI_FROG, GID_FROG, 0x0D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FROG),
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GET_ITEM(ITEM_EYEDROPS, OBJECT_GI_EYE_LOTION, GID_EYEDROPS, 0x0E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_EYEDROPS),
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GET_ITEM(ITEM_CLAIM_CHECK, OBJECT_GI_TICKETSTONE, GID_CLAIM_CHECK, 0x0A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_CLAIM_CHECK),
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GET_ITEM(ITEM_SWORD_KOKIRI, OBJECT_GI_SWORD_1, GID_SWORD_KOKIRI, 0xA4, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KOKIRI),
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GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x4B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_KNIFE),
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GET_ITEM(ITEM_SHIELD_DEKU, OBJECT_GI_SHIELD_1, GID_SHIELD_DEKU, 0x4C, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_DEKU),
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GET_ITEM(ITEM_SHIELD_HYLIAN, OBJECT_GI_SHIELD_2, GID_SHIELD_HYLIAN, 0x4D, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_SHIELD_HYLIAN),
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GET_ITEM(ITEM_SHIELD_MIRROR, OBJECT_GI_SHIELD_3, GID_SHIELD_MIRROR, 0x4E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SHIELD_MIRROR),
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GET_ITEM(ITEM_TUNIC_GORON, OBJECT_GI_CLOTHES, GID_TUNIC_GORON, 0x50, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_GORON),
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GET_ITEM(ITEM_TUNIC_ZORA, OBJECT_GI_CLOTHES, GID_TUNIC_ZORA, 0x51, 0xA0, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_TUNIC_ZORA),
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GET_ITEM(ITEM_BOOTS_IRON, OBJECT_GI_BOOTS_2, GID_BOOTS_IRON, 0x53, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_IRON),
|
|
GET_ITEM(ITEM_BOOTS_HOVER, OBJECT_GI_HOVERBOOTS, GID_BOOTS_HOVER, 0x54, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOTS_HOVER),
|
|
GET_ITEM(ITEM_QUIVER_40, OBJECT_GI_ARROWCASE, GID_QUIVER_40, 0x56, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_40),
|
|
GET_ITEM(ITEM_QUIVER_50, OBJECT_GI_ARROWCASE, GID_QUIVER_50, 0x57, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_QUIVER_50),
|
|
GET_ITEM(ITEM_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_20, 0x58, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMB_BAG_20),
|
|
GET_ITEM(ITEM_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_30, 0x59, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_30),
|
|
GET_ITEM(ITEM_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_40, 0x5A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BOMB_BAG_40),
|
|
GET_ITEM(ITEM_GAUNTLETS_SILVER, OBJECT_GI_GLOVES, GID_GAUNTLETS_SILVER, 0x5B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_SILVER),
|
|
GET_ITEM(ITEM_GAUNTLETS_GOLD, OBJECT_GI_GLOVES, GID_GAUNTLETS_GOLD, 0x5C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GAUNTLETS_GOLD),
|
|
GET_ITEM(ITEM_SCALE_SILVER, OBJECT_GI_SCALE, GID_SCALE_SILVER, 0xCD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_SILVER),
|
|
GET_ITEM(ITEM_SCALE_GOLDEN, OBJECT_GI_SCALE, GID_SCALE_GOLDEN, 0xCE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SCALE_GOLD),
|
|
GET_ITEM(ITEM_STONE_OF_AGONY, OBJECT_GI_MAP, GID_STONE_OF_AGONY, 0x68, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_STONE_OF_AGONY),
|
|
GET_ITEM(ITEM_GERUDO_CARD, OBJECT_GI_GERUDO, GID_GERUDO_CARD, 0x7B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_GERUDO_CARD),
|
|
GET_ITEM(ITEM_OCARINA_FAIRY, OBJECT_GI_OCARINA_0, GID_OCARINA_FAIRY, 0x4A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_OCARINA_FAIRY),
|
|
GET_ITEM(ITEM_SEEDS, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_5),
|
|
GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER),
|
|
GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xC2, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE),
|
|
GET_ITEM(ITEM_KEY_BOSS, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, 0xC7, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY, MOD_NONE, GI_KEY_BOSS),
|
|
GET_ITEM(ITEM_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, 0x67, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_COMPASS),
|
|
GET_ITEM(ITEM_DUNGEON_MAP, OBJECT_GI_MAP, GID_DUNGEON_MAP, 0x66, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_MAP),
|
|
GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0x60, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_KEY_SMALL),
|
|
GET_ITEM(ITEM_MAGIC_SMALL, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0x52, 0x6F, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_SMALL),
|
|
GET_ITEM(ITEM_MAGIC_LARGE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0x52, 0x6E, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MAGIC_LARGE),
|
|
GET_ITEM(ITEM_WALLET_ADULT, OBJECT_GI_PURSE, GID_WALLET_ADULT, 0x5E, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_ADULT),
|
|
GET_ITEM(ITEM_WALLET_GIANT, OBJECT_GI_PURSE, GID_WALLET_GIANT, 0x5F, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WALLET_GIANT),
|
|
GET_ITEM(ITEM_WEIRD_EGG, OBJECT_GI_EGG, GID_EGG, 0x9A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_WEIRD_EGG),
|
|
GET_ITEM(ITEM_HEART, OBJECT_GI_HEART, GID_HEART, 0x55, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_HEART),
|
|
GET_ITEM(ITEM_ARROWS_SMALL, OBJECT_GI_ARROW, GID_ARROWS_SMALL, 0xE6, 0x48, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_SMALL),
|
|
GET_ITEM(ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_MEDIUM),
|
|
GET_ITEM(ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_ARROWS_LARGE),
|
|
GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0x6F, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_RUPEE_GREEN),
|
|
GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xCC, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE),
|
|
GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF0, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED),
|
|
GET_ITEM(ITEM_HEART_CONTAINER, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xC6, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_CONTAINER_2),
|
|
GET_ITEM(ITEM_MILK, OBJECT_GI_MILK, GID_MILK, 0x98, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_MILK),
|
|
GET_ITEM(ITEM_MASK_GORON, OBJECT_GI_GOLONMASK, GID_MASK_GORON, 0x14, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GORON),
|
|
GET_ITEM(ITEM_MASK_ZORA, OBJECT_GI_ZORAMASK, GID_MASK_ZORA, 0x15, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_ZORA),
|
|
GET_ITEM(ITEM_MASK_GERUDO, OBJECT_GI_GERUDOMASK, GID_MASK_GERUDO, 0x16, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_MASK_GERUDO),
|
|
GET_ITEM(ITEM_BRACELET, OBJECT_GI_BRACELET, GID_BRACELET, 0x79, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BRACELET),
|
|
GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF1, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE),
|
|
GET_ITEM(ITEM_RUPEE_GOLD, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0xF2, 0x13, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_RUPEE_GOLD),
|
|
GET_ITEM(ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x0C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SWORD_BGS),
|
|
GET_ITEM(ITEM_ARROW_FIRE, OBJECT_GI_M_ARROW, GID_ARROW_FIRE, 0x70, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_FIRE),
|
|
GET_ITEM(ITEM_ARROW_ICE, OBJECT_GI_M_ARROW, GID_ARROW_ICE, 0x71, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_ICE),
|
|
GET_ITEM(ITEM_ARROW_LIGHT, OBJECT_GI_M_ARROW, GID_ARROW_LIGHT, 0x72, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_ARROW_LIGHT),
|
|
GET_ITEM(ITEM_SKULL_TOKEN, OBJECT_GI_SUTARU, GID_SKULL_TOKEN, 0xB4, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SKULLTULA_TOKEN, MOD_NONE, GI_SKULL_TOKEN),
|
|
GET_ITEM(ITEM_DINS_FIRE, OBJECT_GI_GODDESS, GID_DINS_FIRE, 0xAD, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_DINS_FIRE),
|
|
GET_ITEM(ITEM_FARORES_WIND, OBJECT_GI_GODDESS, GID_FARORES_WIND, 0xAE, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_FARORES_WIND),
|
|
GET_ITEM(ITEM_NAYRUS_LOVE, OBJECT_GI_GODDESS, GID_NAYRUS_LOVE, 0xAF, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_NAYRUS_LOVE),
|
|
GET_ITEM(ITEM_BULLET_BAG_30, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_30),
|
|
GET_ITEM(ITEM_BULLET_BAG_40, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, 0x07, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_40),
|
|
GET_ITEM(ITEM_STICKS_5, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_5),
|
|
GET_ITEM(ITEM_STICKS_10, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_STICKS_10),
|
|
GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5_2),
|
|
GET_ITEM(ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_10),
|
|
GET_ITEM(ITEM_BOMB, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_1),
|
|
GET_ITEM(ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_10),
|
|
GET_ITEM(ITEM_BOMBS_20, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_20),
|
|
GET_ITEM(ITEM_BOMBS_30, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_30),
|
|
GET_ITEM(ITEM_SEEDS_30, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_30),
|
|
GET_ITEM(ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_5),
|
|
GET_ITEM(ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_20),
|
|
GET_ITEM(ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FISH),
|
|
GET_ITEM(ITEM_BUG, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BUGS),
|
|
GET_ITEM(ITEM_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BLUE_FIRE),
|
|
GET_ITEM(ITEM_POE, OBJECT_GI_GHOST, GID_POE, 0x97, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_POE),
|
|
GET_ITEM(ITEM_BIG_POE, OBJECT_GI_GHOST, GID_BIG_POE, 0xF9, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BIG_POE),
|
|
GET_ITEM(ITEM_KEY_SMALL, OBJECT_GI_KEY, GID_KEY_SMALL, 0xF3, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_SMALL_KEY, MOD_NONE, GI_DOOR_KEY),
|
|
GET_ITEM(ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_RUPEE_GREEN_LOSE),
|
|
GET_ITEM(ITEM_RUPEE_BLUE, OBJECT_GI_RUPY, GID_RUPEE_BLUE, 0xF5, 0x01, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_BLUE_LOSE),
|
|
GET_ITEM(ITEM_RUPEE_RED, OBJECT_GI_RUPY, GID_RUPEE_RED, 0xF6, 0x02, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_RED_LOSE),
|
|
GET_ITEM(ITEM_RUPEE_PURPLE, OBJECT_GI_RUPY, GID_RUPEE_PURPLE, 0xF7, 0x14, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_RUPEE_PURPLE_LOSE),
|
|
GET_ITEM(ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_HEART_PIECE_WIN),
|
|
GET_ITEM(ITEM_STICK_UPGRADE_20, OBJECT_GI_STICK, GID_STICK, 0x90, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_20),
|
|
GET_ITEM(ITEM_STICK_UPGRADE_30, OBJECT_GI_STICK, GID_STICK, 0x91, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_STICK_UPGRADE_30),
|
|
GET_ITEM(ITEM_NUT_UPGRADE_30, OBJECT_GI_NUTS, GID_NUTS, 0xA7, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_30),
|
|
GET_ITEM(ITEM_NUT_UPGRADE_40, OBJECT_GI_NUTS, GID_NUTS, 0xA8, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE, GI_NUT_UPGRADE_40),
|
|
GET_ITEM(ITEM_BULLET_BAG_50, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG_50, 0x6C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE, GI_BULLET_BAG_50),
|
|
GET_ITEM_NONE,
|
|
GET_ITEM_NONE,
|
|
GET_ITEM_NONE // GI_MAX - if you need to add to this table insert it before this entry.
|
|
};
|
|
ItemTableManager::Instance->AddItemTable(MOD_NONE);
|
|
for (uint8_t i = 0; i < ARRAY_COUNT(getItemTable); i++) {
|
|
// The vanilla item table array started with ITEM_BOMBS_5,
|
|
// but the GetItemID enum started with GI_NONE. Then everywhere
|
|
// that table was accessed used `GetItemID - 1`. This allows the
|
|
// "first" item of the new map to start at 1, syncing it up with
|
|
// the GetItemID values and removing the need for the `- 1`
|
|
ItemTableManager::Instance->AddItemEntry(MOD_NONE, i+1, getItemTable[i]);
|
|
}
|
|
}
|
|
|
|
extern "C" void OTRExtScanner() {
|
|
auto lst = *OTRGlobals::Instance->context->GetResourceManager()->ListFiles("*.*").get();
|
|
|
|
for (auto& rPath : lst) {
|
|
std::vector<std::string> raw = StringHelper::Split(rPath, ".");
|
|
std::string ext = raw[raw.size() - 1];
|
|
std::string nPath = rPath.substr(0, rPath.size() - (ext.size() + 1));
|
|
replace(nPath.begin(), nPath.end(), '\\', '/');
|
|
|
|
ExtensionCache[nPath] = { rPath, ext };
|
|
}
|
|
}
|
|
|
|
extern "C" void InitOTR() {
|
|
#ifdef __SWITCH__
|
|
Ship::Switch::Init(Ship::PreInitPhase);
|
|
#elif defined(__WIIU__)
|
|
Ship::WiiU::Init();
|
|
#endif
|
|
SohImGui::AddSetupHooksDelegate(GameMenuBar::SetupHooks);
|
|
SohImGui::RegisterMenuDrawMethod(GameMenuBar::Draw);
|
|
|
|
OTRGlobals::Instance = new OTRGlobals();
|
|
SaveManager::Instance = new SaveManager();
|
|
CustomMessageManager::Instance = new CustomMessageManager();
|
|
ItemTableManager::Instance = new ItemTableManager();
|
|
auto t = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("version");
|
|
|
|
if (!t->bHasLoadError)
|
|
{
|
|
Ship::BinaryReader reader(t->buffer.get(), t->dwBufferSize);
|
|
Ship::Endianness endianness = (Ship::Endianness)reader.ReadUByte();
|
|
reader.SetEndianness(endianness);
|
|
uint32_t gameVersion = reader.ReadUInt32();
|
|
OTRGlobals::Instance->context->GetResourceManager()->SetGameVersion(gameVersion);
|
|
}
|
|
|
|
clearMtx = (uintptr_t)&gMtxClear;
|
|
OTRMessage_Init();
|
|
OTRAudio_Init();
|
|
InitCosmeticsEditor();
|
|
GameControlEditor::Init();
|
|
InitSfxEditor();
|
|
DebugConsole_Init();
|
|
Debug_Init();
|
|
Rando_Init();
|
|
InitItemTracker();
|
|
OTRExtScanner();
|
|
VanillaItemTable_Init();
|
|
|
|
#ifdef ENABLE_CROWD_CONTROL
|
|
CrowdControl::Instance = new CrowdControl();
|
|
CrowdControl::Instance->InitCrowdControl();
|
|
#endif
|
|
}
|
|
|
|
extern "C" void DeinitOTR() {
|
|
OTRAudio_Exit();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
extern "C" uint64_t GetFrequency() {
|
|
LARGE_INTEGER nFreq;
|
|
|
|
QueryPerformanceFrequency(&nFreq);
|
|
|
|
return nFreq.QuadPart;
|
|
}
|
|
|
|
extern "C" uint64_t GetPerfCounter() {
|
|
LARGE_INTEGER ticks;
|
|
QueryPerformanceCounter(&ticks);
|
|
|
|
return ticks.QuadPart;
|
|
}
|
|
#else
|
|
extern "C" uint64_t GetFrequency() {
|
|
return 1000; // sec -> ms
|
|
}
|
|
|
|
extern "C" uint64_t GetPerfCounter() {
|
|
struct timespec monotime;
|
|
clock_gettime(CLOCK_MONOTONIC, &monotime);
|
|
|
|
uint64_t remainingMs = (monotime.tv_nsec / 1000000);
|
|
|
|
// in milliseconds
|
|
return monotime.tv_sec * 1000 + remainingMs;
|
|
}
|
|
#endif
|
|
|
|
// C->C++ Bridge
|
|
extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
|
|
OTRGlobals::Instance->context->MainLoop(run_one_game_iter);
|
|
}
|
|
|
|
extern "C" void Graph_StartFrame() {
|
|
#ifndef __WIIU__
|
|
// Why -1?
|
|
int32_t dwScancode = OTRGlobals::Instance->context->GetLastScancode();
|
|
OTRGlobals::Instance->context->SetLastScancode(-1);
|
|
|
|
switch (dwScancode - 1) {
|
|
case SDL_SCANCODE_F5: {
|
|
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
const SaveStateReturn stateReturn =
|
|
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
|
|
|
|
switch (stateReturn) {
|
|
case SaveStateReturn::SUCCESS:
|
|
SPDLOG_INFO("[SOH] Saved state to slot {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
|
SPDLOG_ERROR("[SOH] Can not save a state outside of \"GamePlay\"");
|
|
break;
|
|
[[unlikely]] default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SDL_SCANCODE_F6: {
|
|
unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
slot++;
|
|
if (slot > 5) {
|
|
slot = 0;
|
|
}
|
|
OTRGlobals::Instance->gSaveStateMgr->SetCurrentSlot(slot);
|
|
SPDLOG_INFO("Set SaveState slot to {}.", slot);
|
|
break;
|
|
}
|
|
case SDL_SCANCODE_F7: {
|
|
const unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
|
|
const SaveStateReturn stateReturn =
|
|
OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::LOAD });
|
|
|
|
switch (stateReturn) {
|
|
case SaveStateReturn::SUCCESS:
|
|
SPDLOG_INFO("[SOH] Loaded state from slot {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_INVALID_SLOT:
|
|
SPDLOG_ERROR("[SOH] Invalid State Slot Number {}", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_STATE_EMPTY:
|
|
SPDLOG_ERROR("[SOH] State Slot {} is empty", slot);
|
|
break;
|
|
case SaveStateReturn::FAIL_WRONG_GAMESTATE:
|
|
SPDLOG_ERROR("[SOH] Can not load a state outside of \"GamePlay\"");
|
|
break;
|
|
[[unlikely]] default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
OTRGlobals::Instance->context->StartFrame();
|
|
}
|
|
|
|
void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
|
|
for (const auto& m : mtx_replacements) {
|
|
gfx_run(Commands, m);
|
|
gfx_end_frame();
|
|
}
|
|
}
|
|
|
|
// C->C++ Bridge
|
|
extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|
{
|
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
|
audio.processing = true;
|
|
}
|
|
|
|
audio.cv_to_thread.notify_one();
|
|
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
|
|
int target_fps = CVar_GetS32("gInterpolationFPS", 20);
|
|
static int last_fps;
|
|
static int last_update_rate;
|
|
static int time;
|
|
int fps = target_fps;
|
|
int original_fps = 60 / R_UPDATE_RATE;
|
|
|
|
if (target_fps == 20 || original_fps > target_fps) {
|
|
fps = original_fps;
|
|
}
|
|
|
|
if (last_fps != fps || last_update_rate != R_UPDATE_RATE) {
|
|
time = 0;
|
|
}
|
|
|
|
// time_base = fps * original_fps (one second)
|
|
int next_original_frame = fps;
|
|
|
|
while (time + original_fps <= next_original_frame) {
|
|
time += original_fps;
|
|
if (time != next_original_frame) {
|
|
mtx_replacements.push_back(FrameInterpolation_Interpolate((float)time / next_original_frame));
|
|
} else {
|
|
mtx_replacements.emplace_back();
|
|
}
|
|
}
|
|
|
|
time -= fps;
|
|
|
|
OTRGlobals::Instance->context->SetTargetFps(fps);
|
|
|
|
int threshold = CVar_GetS32("gExtraLatencyThreshold", 80);
|
|
OTRGlobals::Instance->context->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
|
|
|
|
RunCommands(commands, mtx_replacements);
|
|
|
|
last_fps = fps;
|
|
last_update_rate = R_UPDATE_RATE;
|
|
|
|
{
|
|
std::unique_lock<std::mutex> Lock(audio.mutex);
|
|
while (audio.processing) {
|
|
audio.cv_from_thread.wait(Lock);
|
|
}
|
|
}
|
|
|
|
// OTRTODO: FIGURE OUT END FRAME POINT
|
|
/* if (OTRGlobals::Instance->context->lastScancode != -1)
|
|
OTRGlobals::Instance->context->lastScancode = -1;*/
|
|
|
|
}
|
|
|
|
float divisor_num = 0.0f;
|
|
|
|
extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
|
|
OTRGlobals::Instance->context->GetPixelDepthPrepare(x, y);
|
|
}
|
|
|
|
extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
|
|
return OTRGlobals::Instance->context->GetPixelDepth(x, y);
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GetGameVersion()
|
|
{
|
|
return OTRGlobals::Instance->context->GetResourceManager()->GetGameVersion();
|
|
}
|
|
|
|
uint32_t IsSceneMasterQuest(s16 sceneNum) {
|
|
uint32_t value = 0;
|
|
if (OTRGlobals::Instance->HasMasterQuest()) {
|
|
if (!OTRGlobals::Instance->HasOriginal()) {
|
|
value = 1;
|
|
} else if (gSaveContext.isMasterQuest) {
|
|
value = 1;
|
|
} else {
|
|
value = 0;
|
|
if (gSaveContext.n64ddFlag) {
|
|
if (!OTRGlobals::Instance->gRandomizer->masterQuestDungeons.empty()) {
|
|
if (gPlayState != NULL && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(sceneNum)) {
|
|
value = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return value;
|
|
}
|
|
|
|
uint32_t IsGameMasterQuest() {
|
|
return gPlayState != NULL ? IsSceneMasterQuest(gPlayState->sceneNum) : 0;
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GameHasMasterQuest() {
|
|
return OTRGlobals::Instance->HasMasterQuest();
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_GameHasOriginal() {
|
|
return OTRGlobals::Instance->HasOriginal();
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum) {
|
|
return IsSceneMasterQuest(sceneNum);
|
|
}
|
|
|
|
extern "C" uint32_t ResourceMgr_IsGameMasterQuest() {
|
|
return IsGameMasterQuest();
|
|
}
|
|
|
|
extern "C" void ResourceMgr_CacheDirectory(const char* resName) {
|
|
OTRGlobals::Instance->context->GetResourceManager()->CacheDirectory(resName);
|
|
}
|
|
extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
|
|
OTRGlobals::Instance->context->GetResourceManager()->DirtyDirectory(resName);
|
|
}
|
|
|
|
extern "C" void ResourceMgr_InvalidateCache() {
|
|
OTRGlobals::Instance->context->GetResourceManager()->InvalidateResourceCache();
|
|
}
|
|
|
|
// OTRTODO: There is probably a more elegant way to go about this...
|
|
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
|
|
auto lst = OTRGlobals::Instance->context->GetResourceManager()->ListFiles(searchMask);
|
|
char** result = (char**)malloc(lst->size() * sizeof(char*));
|
|
|
|
for (size_t i = 0; i < lst->size(); i++) {
|
|
char* str = (char*)malloc(lst.get()[0][i].size() + 1);
|
|
memcpy(str, lst.get()[0][i].data(), lst.get()[0][i].size());
|
|
str[lst.get()[0][i].size()] = '\0';
|
|
result[i] = str;
|
|
}
|
|
*resultSize = lst->size();
|
|
|
|
return result;
|
|
}
|
|
|
|
extern "C" void ResourceMgr_LoadFile(const char* resName) {
|
|
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
|
|
}
|
|
|
|
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
|
|
std::string Path = path;
|
|
if (ResourceMgr_IsGameMasterQuest()) {
|
|
size_t pos = 0;
|
|
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
|
|
Path.replace(pos, 7, "/mq/");
|
|
}
|
|
}
|
|
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
|
|
return OTRGlobals::Instance->context->GetResourceManager()->LoadFile(resName)->buffer.get();
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
|
|
FILE* file = fopen(filePath, "r");
|
|
fseek(file, 0, SEEK_END);
|
|
int fSize = ftell(file);
|
|
fseek(file, 0, SEEK_SET);
|
|
|
|
char* data = (char*)malloc(fSize);
|
|
fread(data, 1, fSize, file);
|
|
|
|
fclose(file);
|
|
|
|
return data;
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadJPEG(char* data, int dataSize)
|
|
{
|
|
static char* finalBuffer = 0;
|
|
|
|
if (finalBuffer == 0)
|
|
finalBuffer = (char*)malloc(dataSize);
|
|
|
|
int w;
|
|
int h;
|
|
int comp;
|
|
|
|
unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 320 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha);
|
|
//unsigned char* pixels = stbi_load_from_memory((const unsigned char*)data, 480 * 240 * 2, &w, &h, &comp, STBI_rgb_alpha);
|
|
int idx = 0;
|
|
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
uint16_t* bufferTest = (uint16_t*)finalBuffer;
|
|
int pixelIdx = ((y * w) + x) * 4;
|
|
|
|
uint8_t r = pixels[pixelIdx + 0] / 8;
|
|
uint8_t g = pixels[pixelIdx + 1] / 8;
|
|
uint8_t b = pixels[pixelIdx + 2] / 8;
|
|
|
|
uint8_t alphaBit = pixels[pixelIdx + 3] != 0;
|
|
|
|
uint16_t data = (r << 11) + (g << 6) + (b << 1) + alphaBit;
|
|
|
|
finalBuffer[idx++] = (data & 0xFF00) >> 8;
|
|
finalBuffer[idx++] = (data & 0x00FF);
|
|
}
|
|
}
|
|
|
|
return (char*)finalBuffer;
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadTexByName(const char* texPath);
|
|
|
|
extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
|
|
|
|
extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
|
|
|
|
extern "C" uint32_t ResourceMgr_LoadTexSizeByName(const char* texPath);
|
|
|
|
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
|
|
auto res = ResourceMgr_LoadResource(filePath);
|
|
|
|
if (res->resType == Ship::ResourceType::DisplayList)
|
|
return (char*)&((std::static_pointer_cast<Ship::DisplayList>(res))->instructions[0]);
|
|
else if (res->resType == Ship::ResourceType::Array)
|
|
return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
|
|
else {
|
|
std::string Path = filePath;
|
|
if (ResourceMgr_IsGameMasterQuest()) {
|
|
size_t pos = 0;
|
|
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
|
|
Path.replace(pos, 7, "/mq/");
|
|
}
|
|
}
|
|
return ResourceMgr_LoadTexByName(Path.c_str());
|
|
}
|
|
}
|
|
|
|
extern "C" Sprite* GetSeedTexture(uint8_t index) {
|
|
return OTRGlobals::Instance->gRandomizer->GetSeedTexture(index);
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
|
|
auto anim = std::static_pointer_cast<Ship::PlayerAnimation>(ResourceMgr_LoadResource(animPath));
|
|
|
|
return (char*)&anim->limbRotData[0];
|
|
}
|
|
|
|
extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
|
|
{
|
|
auto res = std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(path));
|
|
return (Gfx*)&res->instructions[0];
|
|
}
|
|
|
|
typedef struct {
|
|
int index;
|
|
Gfx instruction;
|
|
} GfxPatch;
|
|
|
|
std::unordered_map<std::string, std::unordered_map<std::string, GfxPatch>> originalGfx;
|
|
|
|
// Attention! This is primarily for cosmetics & bug fixes. For things like mods and model replacement you should be using OTRs
|
|
// instead (When that is available). Index can be found using the commented out section below.
|
|
extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction) {
|
|
auto res = std::static_pointer_cast<Ship::DisplayList>(
|
|
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
|
|
|
|
// Leaving this here for people attempting to find the correct Dlist index to patch
|
|
/*if (strcmp("__OTR__objects/object_gi_longsword/gGiBiggoronSwordDL", path) == 0) {
|
|
for (int i = 0; i < res->instructions.size(); i++) {
|
|
Gfx* gfx = (Gfx*)&res->instructions[i];
|
|
// Log all commands
|
|
// SPDLOG_INFO("index:{} command:{}", i, gfx->words.w0 >> 24);
|
|
// Log only SetPrimColors
|
|
if (gfx->words.w0 >> 24 == 250) {
|
|
SPDLOG_INFO("index:{} r:{} g:{} b:{} a:{}", i, _SHIFTR(gfx->words.w1, 24, 8), _SHIFTR(gfx->words.w1, 16, 8), _SHIFTR(gfx->words.w1, 8, 8), _SHIFTR(gfx->words.w1, 0, 8));
|
|
}
|
|
}
|
|
}*/
|
|
|
|
Gfx* gfx = (Gfx*)&res->instructions[index];
|
|
|
|
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
|
|
originalGfx[path][patchName] = {
|
|
index,
|
|
*gfx
|
|
};
|
|
}
|
|
|
|
*gfx = instruction;
|
|
}
|
|
|
|
extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName) {
|
|
if (originalGfx.contains(path) && originalGfx[path].contains(patchName)) {
|
|
auto res = std::static_pointer_cast<Ship::DisplayList>(
|
|
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(path));
|
|
|
|
Gfx* gfx = (Gfx*)&res->instructions[originalGfx[path][patchName].index];
|
|
*gfx = originalGfx[path][patchName].instruction;
|
|
|
|
originalGfx[path].erase(patchName);
|
|
}
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
|
|
{
|
|
auto res = std::static_pointer_cast<Ship::Array>(ResourceMgr_LoadResource(path));
|
|
|
|
return (char*)res->scalars.data();
|
|
}
|
|
|
|
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
|
|
auto res = std::static_pointer_cast<Ship::Array>(ResourceMgr_LoadResource(path));
|
|
|
|
if (res->cachedGameAsset != nullptr)
|
|
return (char*)res->cachedGameAsset;
|
|
else
|
|
{
|
|
Vec3s* data = (Vec3s*)malloc(sizeof(Vec3s) * res->scalars.size());
|
|
|
|
for (size_t i = 0; i < res->scalars.size(); i += 3) {
|
|
data[(i / 3)].x = res->scalars[i + 0].s16;
|
|
data[(i / 3)].y = res->scalars[i + 1].s16;
|
|
data[(i / 3)].z = res->scalars[i + 2].s16;
|
|
}
|
|
|
|
res->cachedGameAsset = data;
|
|
|
|
return (char*)data;
|
|
}
|
|
}
|
|
|
|
extern "C" CollisionHeader* ResourceMgr_LoadColByName(const char* path)
|
|
{
|
|
auto colRes = std::static_pointer_cast<Ship::CollisionHeader>(ResourceMgr_LoadResource(path));
|
|
|
|
if (colRes->cachedGameAsset != nullptr)
|
|
return (CollisionHeader*)colRes->cachedGameAsset;
|
|
|
|
CollisionHeader* colHeader = (CollisionHeader*)malloc(sizeof(CollisionHeader));
|
|
|
|
colHeader->minBounds.x = colRes->absMinX;
|
|
colHeader->minBounds.y = colRes->absMinY;
|
|
colHeader->minBounds.z = colRes->absMinZ;
|
|
|
|
colHeader->maxBounds.x = colRes->absMaxX;
|
|
colHeader->maxBounds.y = colRes->absMaxY;
|
|
colHeader->maxBounds.z = colRes->absMaxZ;
|
|
|
|
colHeader->vtxList = (Vec3s*)malloc(sizeof(Vec3s) * colRes->vertices.size());
|
|
colHeader->numVertices = colRes->vertices.size();
|
|
|
|
for (size_t i = 0; i < colRes->vertices.size(); i++)
|
|
{
|
|
colHeader->vtxList[i].x = colRes->vertices[i].x;
|
|
colHeader->vtxList[i].y = colRes->vertices[i].y;
|
|
colHeader->vtxList[i].z = colRes->vertices[i].z;
|
|
}
|
|
|
|
colHeader->polyList = (CollisionPoly*)malloc(sizeof(CollisionPoly) * colRes->polygons.size());
|
|
colHeader->numPolygons = colRes->polygons.size();
|
|
|
|
for (size_t i = 0; i < colRes->polygons.size(); i++)
|
|
{
|
|
colHeader->polyList[i].type = colRes->polygons[i].type;
|
|
colHeader->polyList[i].flags_vIA = colRes->polygons[i].vtxA;
|
|
colHeader->polyList[i].flags_vIB = colRes->polygons[i].vtxB;
|
|
colHeader->polyList[i].vIC = colRes->polygons[i].vtxC;
|
|
colHeader->polyList[i].normal.x = colRes->polygons[i].a;
|
|
colHeader->polyList[i].normal.y = colRes->polygons[i].b;
|
|
colHeader->polyList[i].normal.z = colRes->polygons[i].c;
|
|
colHeader->polyList[i].dist = colRes->polygons[i].d;
|
|
}
|
|
|
|
colHeader->surfaceTypeList = (SurfaceType*)malloc(colRes->polygonTypes.size() * sizeof(SurfaceType));
|
|
|
|
for (size_t i = 0; i < colRes->polygonTypes.size(); i++)
|
|
{
|
|
colHeader->surfaceTypeList[i].data[0] = colRes->polygonTypes[i] >> 32;
|
|
colHeader->surfaceTypeList[i].data[1] = colRes->polygonTypes[i] & 0xFFFFFFFF;
|
|
}
|
|
|
|
colHeader->cameraDataList = (CamData*)malloc(sizeof(CamData) * colRes->camData->entries.size());
|
|
|
|
for (size_t i = 0; i < colRes->camData->entries.size(); i++)
|
|
{
|
|
colHeader->cameraDataList[i].cameraSType = colRes->camData->entries[i]->cameraSType;
|
|
colHeader->cameraDataList[i].numCameras = colRes->camData->entries[i]->numData;
|
|
|
|
int idx = colRes->camData->entries[i]->cameraPosDataIdx;
|
|
|
|
colHeader->cameraDataList[i].camPosData = (Vec3s*)malloc(sizeof(Vec3s));
|
|
|
|
if (colRes->camData->cameraPositionData.size() > 0)
|
|
{
|
|
colHeader->cameraDataList[i].camPosData->x = colRes->camData->cameraPositionData[idx]->x;
|
|
colHeader->cameraDataList[i].camPosData->y = colRes->camData->cameraPositionData[idx]->y;
|
|
colHeader->cameraDataList[i].camPosData->z = colRes->camData->cameraPositionData[idx]->z;
|
|
}
|
|
else
|
|
{
|
|
colHeader->cameraDataList[i].camPosData->x = 0;
|
|
colHeader->cameraDataList[i].camPosData->y = 0;
|
|
colHeader->cameraDataList[i].camPosData->z = 0;
|
|
}
|
|
}
|
|
|
|
colHeader->numWaterBoxes = colRes->waterBoxes.size();
|
|
colHeader->waterBoxes = (WaterBox*)malloc(sizeof(WaterBox) * colHeader->numWaterBoxes);
|
|
|
|
for (int i = 0; i < colHeader->numWaterBoxes; i++)
|
|
{
|
|
colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength;
|
|
colHeader->waterBoxes[i].ySurface = colRes->waterBoxes[i].ySurface;
|
|
colHeader->waterBoxes[i].xMin = colRes->waterBoxes[i].xMin;
|
|
colHeader->waterBoxes[i].zMin = colRes->waterBoxes[i].zMin;
|
|
colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength;
|
|
colHeader->waterBoxes[i].zLength = colRes->waterBoxes[i].zLength;
|
|
colHeader->waterBoxes[i].properties = colRes->waterBoxes[i].properties;
|
|
}
|
|
|
|
colRes->cachedGameAsset = colHeader;
|
|
|
|
return (CollisionHeader*)colHeader;
|
|
}
|
|
|
|
extern "C" Vtx* ResourceMgr_LoadVtxByName(const char* path)
|
|
{
|
|
auto res = std::static_pointer_cast<Ship::Array>(ResourceMgr_LoadResource(path));
|
|
return (Vtx*)res->vertices.data();
|
|
}
|
|
|
|
extern "C" SequenceData ResourceMgr_LoadSeqByName(const char* path)
|
|
{
|
|
auto file = std::static_pointer_cast<Ship::AudioSequence>(OTRGlobals::Instance->context->GetResourceManager()
|
|
->LoadResource(path));
|
|
|
|
SequenceData seqData;
|
|
seqData.seqNumber = file->seqNumber;
|
|
seqData.medium = file->medium;
|
|
seqData.cachePolicy = file->cachePolicy;
|
|
seqData.numFonts = file->fonts.size();
|
|
|
|
for (int i = 0; i < seqData.numFonts; i++)
|
|
seqData.fonts[i] = file->fonts[i];
|
|
|
|
seqData.seqData = file->seqData.data();
|
|
seqData.seqDataSize = file->seqData.size();
|
|
|
|
return seqData;
|
|
}
|
|
|
|
std::map<std::string, SoundFontSample*> cachedCustomSFs;
|
|
|
|
extern "C" SoundFontSample* ReadCustomSample(const char* path) {
|
|
|
|
if (!ExtensionCache.contains(path))
|
|
return nullptr;
|
|
|
|
ExtensionEntry entry = ExtensionCache[path];
|
|
|
|
auto sampleRaw = OTRGlobals::Instance->context->GetResourceManager()->LoadFile(entry.path);
|
|
uint32_t* strem = (uint32_t*)sampleRaw->buffer.get();
|
|
uint8_t* strem2 = (uint8_t*)strem;
|
|
|
|
SoundFontSample* sampleC = new SoundFontSample;
|
|
|
|
if (entry.ext == "wav") {
|
|
drwav_uint32 channels;
|
|
drwav_uint32 sampleRate;
|
|
drwav_uint64 totalPcm;
|
|
drmp3_int16* pcmData =
|
|
drwav_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->dwBufferSize, &channels, &sampleRate, &totalPcm, NULL);
|
|
sampleC->size = totalPcm;
|
|
sampleC->sampleAddr = (uint8_t*)pcmData;
|
|
sampleC->codec = CODEC_S16;
|
|
|
|
sampleC->loop = new AdpcmLoop;
|
|
sampleC->loop->start = 0;
|
|
sampleC->loop->end = sampleC->size - 1;
|
|
sampleC->loop->count = 0;
|
|
sampleC->sampleRateMagicValue = 'RIFF';
|
|
sampleC->sampleRate = sampleRate;
|
|
|
|
cachedCustomSFs[path] = sampleC;
|
|
return sampleC;
|
|
} else if (entry.ext == "mp3") {
|
|
drmp3_config mp3Info;
|
|
drmp3_uint64 totalPcm;
|
|
drmp3_int16* pcmData =
|
|
drmp3_open_memory_and_read_pcm_frames_s16(strem2, sampleRaw->dwBufferSize, &mp3Info, &totalPcm, NULL);
|
|
|
|
sampleC->size = totalPcm * mp3Info.channels * sizeof(short);
|
|
sampleC->sampleAddr = (uint8_t*)pcmData;
|
|
sampleC->codec = CODEC_S16;
|
|
|
|
sampleC->loop = new AdpcmLoop;
|
|
sampleC->loop->start = 0;
|
|
sampleC->loop->end = sampleC->size;
|
|
sampleC->loop->count = 0;
|
|
sampleC->sampleRateMagicValue = 'RIFF';
|
|
sampleC->sampleRate = mp3Info.sampleRate;
|
|
|
|
cachedCustomSFs[path] = sampleC;
|
|
return sampleC;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
|
|
{
|
|
if (std::string(path) == "")
|
|
return nullptr;
|
|
|
|
if (cachedCustomSFs.find(path) != cachedCustomSFs.end())
|
|
return cachedCustomSFs[path];
|
|
|
|
SoundFontSample* cSample = ReadCustomSample(path);
|
|
|
|
if (cSample != nullptr)
|
|
return cSample;
|
|
|
|
auto sample = std::static_pointer_cast<Ship::AudioSample>(ResourceMgr_LoadResource(path));
|
|
|
|
if (sample == nullptr)
|
|
return NULL;
|
|
|
|
if (sample->cachedGameAsset != nullptr)
|
|
{
|
|
SoundFontSample* sampleC = (SoundFontSample*)sample->cachedGameAsset;
|
|
return (SoundFontSample*)sample->cachedGameAsset;
|
|
}
|
|
else
|
|
{
|
|
SoundFontSample* sampleC = new SoundFontSample;
|
|
|
|
sampleC->sampleAddr = sample->data.data();
|
|
|
|
sampleC->size = sample->data.size();
|
|
sampleC->codec = sample->codec;
|
|
sampleC->medium = sample->medium;
|
|
sampleC->unk_bit26 = sample->unk_bit26;
|
|
sampleC->unk_bit25 = sample->unk_bit25;
|
|
|
|
sampleC->book = new AdpcmBook[sample->book.books.size() * sizeof(int16_t)];
|
|
sampleC->book->npredictors = sample->book.npredictors;
|
|
sampleC->book->order = sample->book.order;
|
|
|
|
for (size_t i = 0; i < sample->book.books.size(); i++)
|
|
sampleC->book->book[i] = sample->book.books[i];
|
|
|
|
sampleC->loop = new AdpcmLoop;
|
|
sampleC->loop->start = sample->loop.start;
|
|
sampleC->loop->end = sample->loop.end;
|
|
sampleC->loop->count = sample->loop.count;
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
sampleC->loop->state[i] = 0;
|
|
|
|
for (size_t i = 0; i < sample->loop.states.size(); i++)
|
|
sampleC->loop->state[i] = sample->loop.states[i];
|
|
|
|
sample->cachedGameAsset = sampleC;
|
|
return sampleC;
|
|
}
|
|
}
|
|
|
|
extern "C" SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path) {
|
|
auto soundFont = std::static_pointer_cast<Ship::AudioSoundFont>(ResourceMgr_LoadResource(path));
|
|
|
|
if (soundFont == nullptr)
|
|
return NULL;
|
|
|
|
if (soundFont->cachedGameAsset != nullptr)
|
|
{
|
|
return (SoundFont*)soundFont->cachedGameAsset;
|
|
}
|
|
else
|
|
{
|
|
SoundFont* soundFontC = (SoundFont*)malloc(sizeof(SoundFont));
|
|
|
|
soundFontC->fntIndex = soundFont->id;
|
|
soundFontC->numDrums = soundFont->drums.size();
|
|
soundFontC->numInstruments = soundFont->instruments.size();
|
|
soundFontC->numSfx = soundFont->soundEffects.size();
|
|
soundFontC->sampleBankId1 = soundFont->data1 >> 8;
|
|
soundFontC->sampleBankId2 = soundFont->data1 & 0xFF;
|
|
|
|
soundFontC->drums = (Drum**)malloc(sizeof(Drum*) * soundFont->drums.size());
|
|
|
|
for (size_t i = 0; i < soundFont->drums.size(); i++)
|
|
{
|
|
Drum* drum = (Drum*)malloc(sizeof(Drum));
|
|
|
|
drum->releaseRate = soundFont->drums[i].releaseRate;
|
|
drum->pan = soundFont->drums[i].pan;
|
|
drum->loaded = 0;
|
|
|
|
if (soundFont->drums[i].env.size() == 0)
|
|
drum->envelope = NULL;
|
|
else
|
|
{
|
|
drum->envelope = (AdsrEnvelope*)malloc(sizeof(AdsrEnvelope) * soundFont->drums[i].env.size());
|
|
|
|
for (size_t k = 0; k < soundFont->drums[i].env.size(); k++)
|
|
{
|
|
drum->envelope[k].delay = BE16SWAP(soundFont->drums[i].env[k]->delay);
|
|
drum->envelope[k].arg = BE16SWAP(soundFont->drums[i].env[k]->arg);
|
|
}
|
|
}
|
|
|
|
drum->sound.sample = ResourceMgr_LoadAudioSample(soundFont->drums[i].sampleFileName.c_str());
|
|
drum->sound.tuning = soundFont->drums[i].tuning;
|
|
|
|
soundFontC->drums[i] = drum;
|
|
}
|
|
|
|
soundFontC->instruments = (Instrument**)malloc(sizeof(Instrument*) * soundFont->instruments.size());
|
|
|
|
for (size_t i = 0; i < soundFont->instruments.size(); i++) {
|
|
|
|
if (soundFont->instruments[i].isValidEntry)
|
|
{
|
|
Instrument* inst = (Instrument*)malloc(sizeof(Instrument));
|
|
|
|
inst->loaded = 0;
|
|
inst->releaseRate = soundFont->instruments[i].releaseRate;
|
|
inst->normalRangeLo = soundFont->instruments[i].normalRangeLo;
|
|
inst->normalRangeHi = soundFont->instruments[i].normalRangeHi;
|
|
|
|
if (soundFont->instruments[i].env.size() == 0)
|
|
inst->envelope = NULL;
|
|
else
|
|
{
|
|
inst->envelope = (AdsrEnvelope*)malloc(sizeof(AdsrEnvelope) * soundFont->instruments[i].env.size());
|
|
|
|
for (int k = 0; k < soundFont->instruments[i].env.size(); k++)
|
|
{
|
|
inst->envelope[k].delay = BE16SWAP(soundFont->instruments[i].env[k]->delay);
|
|
inst->envelope[k].arg = BE16SWAP(soundFont->instruments[i].env[k]->arg);
|
|
}
|
|
}
|
|
if (soundFont->instruments[i].lowNotesSound != nullptr)
|
|
{
|
|
inst->lowNotesSound.sample =
|
|
ResourceMgr_LoadAudioSample(soundFont->instruments[i].lowNotesSound->sampleFileName.c_str());
|
|
inst->lowNotesSound.tuning = soundFont->instruments[i].lowNotesSound->tuning;
|
|
} else {
|
|
inst->lowNotesSound.sample = NULL;
|
|
inst->lowNotesSound.tuning = 0;
|
|
}
|
|
|
|
if (soundFont->instruments[i].normalNotesSound != nullptr) {
|
|
inst->normalNotesSound.sample =
|
|
ResourceMgr_LoadAudioSample(soundFont->instruments[i].normalNotesSound->sampleFileName.c_str());
|
|
inst->normalNotesSound.tuning = soundFont->instruments[i].normalNotesSound->tuning;
|
|
|
|
} else {
|
|
inst->normalNotesSound.sample = NULL;
|
|
inst->normalNotesSound.tuning = 0;
|
|
}
|
|
|
|
if (soundFont->instruments[i].highNotesSound != nullptr) {
|
|
inst->highNotesSound.sample =
|
|
ResourceMgr_LoadAudioSample(soundFont->instruments[i].highNotesSound->sampleFileName.c_str());
|
|
inst->highNotesSound.tuning = soundFont->instruments[i].highNotesSound->tuning;
|
|
} else {
|
|
inst->highNotesSound.sample = NULL;
|
|
inst->highNotesSound.tuning = 0;
|
|
}
|
|
|
|
soundFontC->instruments[i] = inst;
|
|
}
|
|
else
|
|
{
|
|
soundFontC->instruments[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
soundFontC->soundEffects = (SoundFontSound*)malloc(sizeof(SoundFontSound) * soundFont->soundEffects.size());
|
|
|
|
for (size_t i = 0; i < soundFont->soundEffects.size(); i++)
|
|
{
|
|
soundFontC->soundEffects[i].sample = ResourceMgr_LoadAudioSample(soundFont->soundEffects[i]->sampleFileName.c_str());
|
|
soundFontC->soundEffects[i].tuning = soundFont->soundEffects[i]->tuning;
|
|
}
|
|
|
|
soundFont->cachedGameAsset = soundFontC;
|
|
return soundFontC;
|
|
}
|
|
}
|
|
|
|
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
|
|
{
|
|
uintptr_t i = (uintptr_t)(imgData);
|
|
|
|
// if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
|
|
if ((i & 1) == 1)
|
|
return 0;
|
|
|
|
// if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
|
|
if (i != 0) {
|
|
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
|
imgData[5] == '_' && imgData[6] == '_')
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
|
|
auto res = std::static_pointer_cast<Ship::Animation>(ResourceMgr_LoadResource(path));
|
|
|
|
if (res->cachedGameAsset != nullptr)
|
|
return (AnimationHeaderCommon*)res->cachedGameAsset;
|
|
|
|
AnimationHeaderCommon* anim = nullptr;
|
|
|
|
if (res->type == Ship::AnimationType::Normal) {
|
|
AnimationHeader* animNormal = (AnimationHeader*)malloc(sizeof(AnimationHeader));
|
|
|
|
animNormal->common.frameCount = res->frameCount;
|
|
animNormal->frameData = (int16_t*)malloc(res->rotationValues.size() * sizeof(int16_t));
|
|
|
|
for (size_t i = 0; i < res->rotationValues.size(); i++)
|
|
animNormal->frameData[i] = res->rotationValues[i];
|
|
|
|
animNormal->jointIndices = (JointIndex*)malloc(res->rotationIndices.size() * sizeof(Vec3s));
|
|
|
|
for (size_t i = 0; i < res->rotationIndices.size(); i++) {
|
|
animNormal->jointIndices[i].x = res->rotationIndices[i].x;
|
|
animNormal->jointIndices[i].y = res->rotationIndices[i].y;
|
|
animNormal->jointIndices[i].z = res->rotationIndices[i].z;
|
|
}
|
|
|
|
animNormal->staticIndexMax = res->limit;
|
|
|
|
anim = (AnimationHeaderCommon*)animNormal;
|
|
}
|
|
else if (res->type == Ship::AnimationType::Curve)
|
|
{
|
|
TransformUpdateIndex* animCurve = (TransformUpdateIndex*)malloc(sizeof(TransformUpdateIndex));
|
|
|
|
animCurve->copyValues = (s16*)malloc(res->copyValuesArr.size() * sizeof(s16));
|
|
|
|
for (size_t i = 0; i < res->copyValuesArr.size(); i++)
|
|
animCurve->copyValues[i] = res->copyValuesArr[i];
|
|
|
|
animCurve->transformData = (TransformData*)malloc(res->transformDataArr.size() * sizeof(TransformData));
|
|
|
|
for (size_t i = 0; i < res->transformDataArr.size(); i++)
|
|
{
|
|
animCurve->transformData[i].unk_00 = res->transformDataArr[i].unk_00;
|
|
animCurve->transformData[i].unk_02 = res->transformDataArr[i].unk_02;
|
|
animCurve->transformData[i].unk_04 = res->transformDataArr[i].unk_04;
|
|
animCurve->transformData[i].unk_06 = res->transformDataArr[i].unk_06;
|
|
animCurve->transformData[i].unk_08 = res->transformDataArr[i].unk_08;
|
|
}
|
|
|
|
animCurve->refIndex = (u8*)malloc(res->refIndexArr.size());
|
|
for (size_t i = 0; i < res->refIndexArr.size(); i++)
|
|
animCurve->refIndex[i] = res->refIndexArr[i];
|
|
|
|
anim = (AnimationHeaderCommon*)animCurve;
|
|
}
|
|
else {
|
|
LinkAnimationHeader* animLink = (LinkAnimationHeader*)malloc(sizeof(LinkAnimationHeader));
|
|
animLink->common.frameCount = res->frameCount;
|
|
animLink->segment = (void*)res->segPtr;
|
|
|
|
anim = (AnimationHeaderCommon*)animLink;
|
|
}
|
|
|
|
res->cachedGameAsset = anim;
|
|
|
|
return anim;
|
|
}
|
|
|
|
extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path) {
|
|
auto res = std::static_pointer_cast<Ship::Skeleton>(ResourceMgr_LoadResource(path));
|
|
|
|
if (res->cachedGameAsset != nullptr)
|
|
return (SkeletonHeader*)res->cachedGameAsset;
|
|
|
|
SkeletonHeader* baseHeader = nullptr;
|
|
|
|
if (res->type == Ship::SkeletonType::Normal)
|
|
{
|
|
baseHeader = (SkeletonHeader*)malloc(sizeof(SkeletonHeader));
|
|
}
|
|
else if (res->type == Ship::SkeletonType::Curve)
|
|
{
|
|
SkelCurveLimbList* curve = (SkelCurveLimbList*)malloc(sizeof(SkelCurveLimbList));
|
|
curve->limbCount = res->limbCount;
|
|
curve->limbs = (SkelCurveLimb**)malloc(res->limbCount * sizeof(SkelCurveLimb*));
|
|
baseHeader = (SkeletonHeader*)curve;
|
|
}
|
|
else {
|
|
FlexSkeletonHeader* flex = (FlexSkeletonHeader*)malloc(sizeof(FlexSkeletonHeader));
|
|
flex->dListCount = res->dListCount;
|
|
|
|
baseHeader = (SkeletonHeader*)flex;
|
|
}
|
|
|
|
if (res->type != Ship::SkeletonType::Curve)
|
|
{
|
|
baseHeader->limbCount = res->limbCount;
|
|
baseHeader->segment = (void**)malloc(sizeof(StandardLimb*) * res->limbTable.size());
|
|
}
|
|
|
|
for (size_t i = 0; i < res->limbTable.size(); i++) {
|
|
std::string limbStr = res->limbTable[i];
|
|
auto limb = std::static_pointer_cast<Ship::SkeletonLimb>(ResourceMgr_LoadResource(limbStr.c_str()));
|
|
|
|
if (limb->limbType == Ship::LimbType::LOD) {
|
|
LodLimb* limbC = (LodLimb*)malloc(sizeof(LodLimb));
|
|
limbC->jointPos.x = limb->transX;
|
|
limbC->jointPos.y = limb->transY;
|
|
limbC->jointPos.z = limb->transZ;
|
|
limbC->child = limb->childIndex;
|
|
limbC->sibling = limb->siblingIndex;
|
|
|
|
if (limb->dListPtr != "") {
|
|
auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
|
|
limbC->dLists[0] = dList;
|
|
} else {
|
|
limbC->dLists[0] = nullptr;
|
|
}
|
|
|
|
if (limb->dList2Ptr != "") {
|
|
auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str());
|
|
limbC->dLists[1] = dList;
|
|
} else {
|
|
limbC->dLists[1] = nullptr;
|
|
}
|
|
|
|
baseHeader->segment[i] = limbC;
|
|
}
|
|
else if (limb->limbType == Ship::LimbType::Standard)
|
|
{
|
|
const auto limbC = new StandardLimb;
|
|
limbC->jointPos.x = limb->transX;
|
|
limbC->jointPos.y = limb->transY;
|
|
limbC->jointPos.z = limb->transZ;
|
|
limbC->child = limb->childIndex;
|
|
limbC->sibling = limb->siblingIndex;
|
|
limbC->dList = nullptr;
|
|
|
|
if (!limb->dListPtr.empty()) {
|
|
const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
|
|
limbC->dList = dList;
|
|
}
|
|
|
|
baseHeader->segment[i] = limbC;
|
|
}
|
|
else if (limb->limbType == Ship::LimbType::Curve)
|
|
{
|
|
const auto limbC = new SkelCurveLimb;
|
|
|
|
limbC->firstChildIdx = limb->childIndex;
|
|
limbC->nextLimbIdx = limb->siblingIndex;
|
|
limbC->dList[0] = nullptr;
|
|
limbC->dList[1] = nullptr;
|
|
|
|
if (!limb->dListPtr.empty()) {
|
|
const auto dList = ResourceMgr_LoadGfxByName(limb->dListPtr.c_str());
|
|
limbC->dList[0] = dList;
|
|
}
|
|
|
|
if (!limb->dList2Ptr.empty()) {
|
|
const auto dList = ResourceMgr_LoadGfxByName(limb->dList2Ptr.c_str());
|
|
limbC->dList[1] = dList;
|
|
}
|
|
|
|
const auto curve = reinterpret_cast<SkelCurveLimbList*>(baseHeader);
|
|
curve->limbs[i] = limbC;
|
|
}
|
|
else if (limb->limbType == Ship::LimbType::Skin)
|
|
{
|
|
const auto limbC = new SkinLimb;
|
|
limbC->jointPos.x = limb->transX;
|
|
limbC->jointPos.y = limb->transY;
|
|
limbC->jointPos.z = limb->transZ;
|
|
limbC->child = limb->childIndex;
|
|
limbC->sibling = limb->siblingIndex;
|
|
|
|
if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList)
|
|
limbC->segmentType = static_cast<int32_t>(limb->skinSegmentType);
|
|
else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4)
|
|
limbC->segmentType = 4;
|
|
else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_5)
|
|
limbC->segmentType = 5;
|
|
else
|
|
limbC->segmentType = 0;
|
|
|
|
if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList)
|
|
limbC->segment = ResourceMgr_LoadGfxByName(limb->skinDList.c_str());
|
|
else if (limb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) {
|
|
const auto animData = new SkinAnimatedLimbData;
|
|
const int skinDataSize = limb->skinData.size();
|
|
|
|
animData->totalVtxCount = limb->skinVtxCnt;
|
|
animData->limbModifCount = skinDataSize;
|
|
animData->limbModifications = new SkinLimbModif[animData->limbModifCount];
|
|
animData->dlist = ResourceMgr_LoadGfxByName(limb->skinDList2.c_str());
|
|
|
|
for (size_t i = 0; i < skinDataSize; i++)
|
|
{
|
|
animData->limbModifications[i].vtxCount = limb->skinData[i].unk_8_arr.size();
|
|
animData->limbModifications[i].transformCount = limb->skinData[i].unk_C_arr.size();
|
|
animData->limbModifications[i].unk_4 = limb->skinData[i].unk_4;
|
|
|
|
animData->limbModifications[i].skinVertices = new SkinVertex[limb->skinData[i].unk_8_arr.size()];
|
|
|
|
for (int k = 0; k < limb->skinData[i].unk_8_arr.size(); k++)
|
|
{
|
|
animData->limbModifications[i].skinVertices[k].index = limb->skinData[i].unk_8_arr[k].unk_0;
|
|
animData->limbModifications[i].skinVertices[k].s = limb->skinData[i].unk_8_arr[k].unk_2;
|
|
animData->limbModifications[i].skinVertices[k].t = limb->skinData[i].unk_8_arr[k].unk_4;
|
|
animData->limbModifications[i].skinVertices[k].normX = limb->skinData[i].unk_8_arr[k].unk_6;
|
|
animData->limbModifications[i].skinVertices[k].normY = limb->skinData[i].unk_8_arr[k].unk_7;
|
|
animData->limbModifications[i].skinVertices[k].normZ = limb->skinData[i].unk_8_arr[k].unk_8;
|
|
animData->limbModifications[i].skinVertices[k].alpha = limb->skinData[i].unk_8_arr[k].unk_9;
|
|
}
|
|
|
|
animData->limbModifications[i].limbTransformations =
|
|
new SkinTransformation[limb->skinData[i].unk_C_arr.size()];
|
|
|
|
for (int k = 0; k < limb->skinData[i].unk_C_arr.size(); k++)
|
|
{
|
|
animData->limbModifications[i].limbTransformations[k].limbIndex = limb->skinData[i].unk_C_arr[k].unk_0;
|
|
animData->limbModifications[i].limbTransformations[k].x = limb->skinData[i].unk_C_arr[k].x;
|
|
animData->limbModifications[i].limbTransformations[k].y = limb->skinData[i].unk_C_arr[k].y;
|
|
animData->limbModifications[i].limbTransformations[k].z = limb->skinData[i].unk_C_arr[k].z;
|
|
animData->limbModifications[i].limbTransformations[k].scale = limb->skinData[i].unk_C_arr[k].unk_8;
|
|
}
|
|
}
|
|
|
|
limbC->segment = animData;
|
|
|
|
//limbC->segment = nullptr;
|
|
}
|
|
|
|
/*if (limb->dListPtr != "") {
|
|
auto dList = ResourceMgr_LoadGfxByName((char*)limb->dListPtr.c_str());
|
|
limbC->unk_8 = dList;
|
|
}
|
|
else {
|
|
limbC->unk_8 = nullptr;
|
|
}*/
|
|
|
|
baseHeader->segment[i] = limbC;
|
|
}
|
|
else
|
|
{
|
|
// OTRTODO: Print error here...
|
|
}
|
|
}
|
|
|
|
res->cachedGameAsset = baseHeader;
|
|
|
|
return baseHeader;
|
|
}
|
|
|
|
extern "C" s32* ResourceMgr_LoadCSByName(const char* path)
|
|
{
|
|
auto res = std::static_pointer_cast<Ship::Cutscene>(ResourceMgr_LoadResource(path));
|
|
return (s32*)res->commands.data();
|
|
}
|
|
|
|
std::filesystem::path GetSaveFile(std::shared_ptr<Mercury> Conf) {
|
|
const std::string fileName = Conf->getString("Game.SaveName", Ship::Window::GetPathRelativeToAppDirectory("oot_save.sav"));
|
|
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
|
|
|
|
if (!exists(saveFile.parent_path())) {
|
|
create_directories(saveFile.parent_path());
|
|
}
|
|
|
|
return saveFile;
|
|
}
|
|
|
|
std::filesystem::path GetSaveFile() {
|
|
const std::shared_ptr<Mercury> pConf = OTRGlobals::Instance->context->GetConfig();
|
|
|
|
return GetSaveFile(pConf);
|
|
}
|
|
|
|
void OTRGlobals::CheckSaveFile(size_t sramSize) const {
|
|
const std::shared_ptr<Mercury> pConf = Instance->context->GetConfig();
|
|
|
|
std::filesystem::path savePath = GetSaveFile(pConf);
|
|
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
|
|
if (saveFile.fail()) {
|
|
saveFile.open(savePath, std::fstream::in | std::fstream::out | std::fstream::binary | std::fstream::app);
|
|
for (int i = 0; i < sramSize; ++i) {
|
|
saveFile.write("\0", 1);
|
|
}
|
|
}
|
|
saveFile.close();
|
|
}
|
|
|
|
extern "C" void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
|
|
OTRGlobals::Instance->context->ReadSaveFile(GetSaveFile(), addr, dramAddr, size);
|
|
}
|
|
|
|
extern "C" void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
|
|
OTRGlobals::Instance->context->WriteSaveFile(GetSaveFile(), addr, dramAddr, size);
|
|
}
|
|
|
|
std::wstring StringToU16(const std::string& s) {
|
|
std::vector<unsigned long> result;
|
|
size_t i = 0;
|
|
while (i < s.size()) {
|
|
unsigned long uni;
|
|
size_t nbytes;
|
|
bool error = false;
|
|
unsigned char c = s[i++];
|
|
if (c < 0x80) { // ascii
|
|
uni = c;
|
|
nbytes = 0;
|
|
} else if (c <= 0xBF) { // assuming kata/hiragana delimiter
|
|
nbytes = 0;
|
|
uni = '\1';
|
|
} else if (c <= 0xDF) {
|
|
uni = c & 0x1F;
|
|
nbytes = 1;
|
|
} else if (c <= 0xEF) {
|
|
uni = c & 0x0F;
|
|
nbytes = 2;
|
|
} else if (c <= 0xF7) {
|
|
uni = c & 0x07;
|
|
nbytes = 3;
|
|
}
|
|
for (size_t j = 0; j < nbytes; ++j) {
|
|
unsigned char c = s[i++];
|
|
uni <<= 6;
|
|
uni += c & 0x3F;
|
|
}
|
|
if (uni != '\1')
|
|
result.push_back(uni);
|
|
}
|
|
std::wstring utf16;
|
|
for (size_t i = 0; i < result.size(); ++i) {
|
|
unsigned long uni = result[i];
|
|
if (uni <= 0xFFFF) {
|
|
utf16 += (wchar_t)uni;
|
|
} else {
|
|
uni -= 0x10000;
|
|
utf16 += (wchar_t)((uni >> 10) + 0xD800);
|
|
utf16 += (wchar_t)((uni & 0x3FF) + 0xDC00);
|
|
}
|
|
}
|
|
return utf16;
|
|
}
|
|
|
|
int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) {
|
|
if (!inputStr.empty()) {
|
|
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents negatives.
|
|
memset(buffer, 0, std::max<int>(0, maxBufferSize));
|
|
// Gaurentee that this value will be greater than 0, regardless of passed variables.
|
|
const int copiedCharLen = std::min<int>(std::max<int>(0, maxBufferSize - 1), inputStr.length());
|
|
memcpy(buffer, inputStr.c_str(), copiedCharLen);
|
|
return copiedCharLen;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
|
|
const std::vector<uint32_t> hira1 = {
|
|
u'を', u'ぁ', u'ぃ', u'ぅ', u'ぇ', u'ぉ', u'ゃ', u'ゅ', u'ょ', u'っ', u'-', u'あ', u'い',
|
|
u'う', u'え', u'お', u'か', u'き', u'く', u'け', u'こ', u'さ', u'し', u'す', u'せ', u'そ',
|
|
};
|
|
|
|
const std::vector<uint32_t> hira2 = {
|
|
u'た', u'ち', u'つ', u'て', u'と', u'な', u'に', u'ぬ', u'ね', u'の', u'は', u'ひ', u'ふ', u'へ', u'ほ', u'ま',
|
|
u'み', u'む', u'め', u'も', u'や', u'ゆ', u'よ', u'ら', u'り', u'る', u'れ', u'ろ', u'わ', u'ん', u'゛', u'゜',
|
|
};
|
|
|
|
std::wstring wstr = StringToU16(str);
|
|
|
|
for (const auto& c : wstr) {
|
|
unsigned char convt = ' ';
|
|
if (c < 0x80) {
|
|
printImpl(printer, c);
|
|
} else if (c >= u'。' && c <= u'゚') { // katakana
|
|
printImpl(printer, c - 0xFEC0);
|
|
} else {
|
|
auto it = std::find(hira1.begin(), hira1.end(), c);
|
|
if (it != hira1.end()) { // hiragana block 1
|
|
printImpl(printer, 0x88 + std::distance(hira1.begin(), it));
|
|
}
|
|
|
|
auto it2 = std::find(hira2.begin(), hira2.end(), c);
|
|
if (it2 != hira2.end()) { // hiragana block 2
|
|
printImpl(printer, 0xe0 + std::distance(hira2.begin(), it2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
extern "C" uint32_t OTRGetCurrentWidth() {
|
|
return OTRGlobals::Instance->context->GetCurrentWidth();
|
|
}
|
|
|
|
extern "C" uint32_t OTRGetCurrentHeight() {
|
|
return OTRGlobals::Instance->context->GetCurrentHeight();
|
|
}
|
|
|
|
extern "C" void OTRControllerCallback(ControllerCallback* controller) {
|
|
auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
|
|
|
|
for (int i = 0; i < controlDeck->GetNumVirtualDevices(); ++i) {
|
|
auto physicalDevice = controlDeck->GetPhysicalDeviceFromVirtualSlot(i);
|
|
physicalDevice->WriteToSource(i, controller);
|
|
}
|
|
}
|
|
|
|
extern "C" float OTRGetAspectRatio() {
|
|
return gfx_current_dimensions.aspect_ratio;
|
|
}
|
|
|
|
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
|
|
return (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * OTRGetAspectRatio() + (v));
|
|
}
|
|
|
|
extern "C" float OTRGetDimensionFromRightEdge(float v) {
|
|
return (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * OTRGetAspectRatio() - (SCREEN_WIDTH - v));
|
|
}
|
|
|
|
f32 floorf(f32 x);
|
|
f32 ceilf(f32 x);
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
|
|
return ((int)floorf(OTRGetDimensionFromLeftEdge(v)));
|
|
}
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
|
|
return ((int)ceilf(OTRGetDimensionFromRightEdge(v)));
|
|
}
|
|
|
|
extern "C" bool AudioPlayer_Init(void) {
|
|
if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) {
|
|
return OTRGlobals::Instance->context->GetAudioPlayer()->Init();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
extern "C" int AudioPlayer_Buffered(void) {
|
|
if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) {
|
|
return OTRGlobals::Instance->context->GetAudioPlayer()->Buffered();
|
|
}
|
|
}
|
|
|
|
extern "C" int AudioPlayer_GetDesiredBuffered(void) {
|
|
if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) {
|
|
return OTRGlobals::Instance->context->GetAudioPlayer()->GetDesiredBuffered();
|
|
}
|
|
}
|
|
|
|
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len) {
|
|
if (OTRGlobals::Instance->context->GetAudioPlayer() != nullptr) {
|
|
OTRGlobals::Instance->context->GetAudioPlayer()->Play(buf, len);
|
|
}
|
|
}
|
|
|
|
extern "C" int Controller_ShouldRumble(size_t i) {
|
|
auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
|
|
|
|
for (int i = 0; i < controlDeck->GetNumVirtualDevices(); ++i) {
|
|
auto physicalDevice = controlDeck->GetPhysicalDeviceFromVirtualSlot(i);
|
|
if (physicalDevice->CanRumble()) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern "C" void Controller_BlockGameInput() {
|
|
auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
|
|
|
|
controlDeck->BlockGameInput();
|
|
}
|
|
|
|
extern "C" void Controller_UnblockGameInput() {
|
|
auto controlDeck = Ship::Window::GetInstance()->GetControlDeck();
|
|
|
|
controlDeck->UnblockGameInput();
|
|
}
|
|
|
|
extern "C" void Hooks_ExecuteAudioInit() {
|
|
Ship::ExecuteHooks<Ship::AudioInit>();
|
|
}
|
|
|
|
extern "C" void* getN64WeirdFrame(s32 i) {
|
|
char* weirdFrameBytes = reinterpret_cast<char*>(n64WeirdFrames);
|
|
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
|
|
}
|
|
|
|
extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
|
|
std::string postfix;
|
|
|
|
if (gSaveContext.language == LANGUAGE_FRA) {
|
|
postfix = "\x04\x1A\x08" "Désirez-vous l'équiper maintenant?" "\x09&&"
|
|
"\x1B%g" "Oui" "&"
|
|
"Non" "%w\x02";
|
|
} else if (gSaveContext.language == LANGUAGE_GER) {
|
|
postfix = "\x04\x1A\x08" "Möchtest Du es jetzt ausrüsten?" "\x09&&"
|
|
"\x1B%g" "Ja!" "&"
|
|
"Nein!" "%w\x02";
|
|
} else {
|
|
postfix = "\x04\x1A\x08" "Would you like to equip it now?" "\x09&&"
|
|
"\x1B%g" "Yes" "&"
|
|
"No" "%w\x02";
|
|
}
|
|
CustomMessageManager::Instance->FormatCustomMessage(postfix);
|
|
std::string str;
|
|
std::string FixedBaseStr(src);
|
|
int RemoveControlChar = FixedBaseStr.find_first_of("\x02");
|
|
|
|
if (RemoveControlChar != std::string::npos) {
|
|
FixedBaseStr = FixedBaseStr.substr(0, RemoveControlChar);
|
|
}
|
|
str = FixedBaseStr + postfix;
|
|
|
|
if (!str.empty()) {
|
|
memset(buffer, 0, maxBufferSize);
|
|
const int copiedCharLen = std::min<int>(maxBufferSize - 1, str.length());
|
|
memcpy(buffer, str.c_str(), copiedCharLen);
|
|
return copiedCharLen;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadSettings(const char* spoilerFileName) {
|
|
OTRGlobals::Instance->gRandomizer->LoadRandomizerSettings(spoilerFileName);
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadHintLocations(const char* spoilerFileName) {
|
|
OTRGlobals::Instance->gRandomizer->LoadHintLocations(spoilerFileName);
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadMerchantMessages(const char* spoilerFileName) {
|
|
OTRGlobals::Instance->gRandomizer->LoadMerchantMessages(spoilerFileName);
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadRequiredTrials(const char* spoilerFileName) {
|
|
OTRGlobals::Instance->gRandomizer->LoadRequiredTrials(spoilerFileName);
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadMasterQuestDungeons(const char* spoilerFileName) {
|
|
OTRGlobals::Instance->gRandomizer->LoadMasterQuestDungeons(spoilerFileName);
|
|
}
|
|
|
|
extern "C" void Randomizer_LoadItemLocations(const char* spoilerFileName, bool silent) {
|
|
OTRGlobals::Instance->gRandomizer->LoadItemLocations(spoilerFileName, silent);
|
|
}
|
|
|
|
extern "C" bool Randomizer_IsTrialRequired(RandomizerInf trial) {
|
|
return OTRGlobals::Instance->gRandomizer->IsTrialRequired(trial);
|
|
}
|
|
|
|
extern "C" u32 SpoilerFileExists(const char* spoilerFileName) {
|
|
return OTRGlobals::Instance->gRandomizer->SpoilerFileExists(spoilerFileName);
|
|
}
|
|
|
|
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey) {
|
|
return OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(randoSettingKey);
|
|
}
|
|
|
|
extern "C" RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams) {
|
|
return OTRGlobals::Instance->gRandomizer->GetCheckFromActor(actorId, sceneNum, actorParams);
|
|
}
|
|
|
|
extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData) {
|
|
return OTRGlobals::Instance->gRandomizer->IdentifyScrub(sceneNum, actorParams, respawnData);
|
|
}
|
|
|
|
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
|
|
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex);
|
|
}
|
|
|
|
extern "C" CowIdentity Randomizer_IdentifyCow(s32 sceneNum, s32 posX, s32 posZ) {
|
|
return OTRGlobals::Instance->gRandomizer->IdentifyCow(sceneNum, posX, posZ);
|
|
}
|
|
|
|
extern "C" GetItemEntry ItemTable_Retrieve(int16_t getItemID) {
|
|
GetItemEntry giEntry = ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, getItemID);
|
|
return giEntry;
|
|
}
|
|
|
|
extern "C" GetItemEntry ItemTable_RetrieveEntry(s16 tableID, s16 getItemID) {
|
|
return ItemTableManager::Instance->RetrieveItemEntry(tableID, getItemID);
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|
}
|
|
|
|
extern "C" GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
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|
return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId);
|
|
}
|
|
|
|
extern "C" GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId) {
|
|
return OTRGlobals::Instance->gRandomizer->GetItemFromActor(actorId, sceneNum, actorParams, ogId, false);
|
|
}
|
|
|
|
extern "C" GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
|
|
return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId);
|
|
}
|
|
|
|
extern "C" GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId) {
|
|
return OTRGlobals::Instance->gRandomizer->GetItemFromKnownCheck(randomizerCheck, ogId, false);
|
|
}
|
|
|
|
extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck) {
|
|
return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
|
|
}
|
|
|
|
extern "C" CustomMessageEntry Randomizer_GetCustomGetItemMessage(Player* player) {
|
|
s16 giid;
|
|
if (player->getItemEntry.objectId != OBJECT_INVALID) {
|
|
giid = player->getItemEntry.getItemId;
|
|
} else {
|
|
giid = player->getItemId;
|
|
}
|
|
const CustomMessageEntry getItemText = CustomMessageManager::Instance->RetrieveMessage(Randomizer::getItemMessageTableID, giid);
|
|
return getItemText;
|
|
}
|
|
|
|
extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
|
MessageContext* msgCtx = &play->msgCtx;
|
|
uint16_t textId = msgCtx->textId;
|
|
Font* font = &msgCtx->font;
|
|
char* buffer = font->msgBuf;
|
|
const int maxBufferSize = sizeof(font->msgBuf);
|
|
CustomMessageEntry messageEntry;
|
|
if (gSaveContext.n64ddFlag) {
|
|
if (textId == TEXT_RANDOMIZER_CUSTOM_ITEM) {
|
|
Player* player = GET_PLAYER(play);
|
|
if (player->getItemEntry.getItemId == RG_ICE_TRAP) {
|
|
u16 iceTrapTextId = Random(0, NUM_ICE_TRAP_MESSAGES);
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::IceTrapRandoMessageTableID, iceTrapTextId);
|
|
} else if (player->getItemEntry.getItemId >= RG_DEKU_TREE_MAP && player->getItemEntry.getItemId <= RG_ICE_CAVERN_MAP) {
|
|
messageEntry = OTRGlobals::Instance->gRandomizer->GetMapGetItemMessageWithHint(player->getItemEntry);
|
|
} else {
|
|
messageEntry = Randomizer_GetCustomGetItemMessage(player);
|
|
}
|
|
} else if (textId == TEXT_RANDOMIZER_GOSSIP_STONE_HINTS && Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) != 0 &&
|
|
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 1 ||
|
|
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 2 &&
|
|
Player_GetMask(play) == PLAYER_MASK_TRUTH) ||
|
|
(Randomizer_GetSettingValue(RSK_GOSSIP_STONE_HINTS) == 3 && CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY)))) {
|
|
|
|
s16 actorParams = msgCtx->talkActor->params;
|
|
|
|
// if we're in a generic grotto
|
|
if (play->sceneNum == 62 && actorParams == 14360) {
|
|
// look for the chest in the actorlist to determine
|
|
// which grotto we're in
|
|
int numOfActorLists =
|
|
sizeof(play->actorCtx.actorLists) / sizeof(play->actorCtx.actorLists[0]);
|
|
for (int i = 0; i < numOfActorLists; i++) {
|
|
if (play->actorCtx.actorLists[i].length) {
|
|
if (play->actorCtx.actorLists[i].head->id == 10) {
|
|
// set the params for the hint check to be negative chest params
|
|
actorParams = 0 - play->actorCtx.actorLists[i].head->params;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RandomizerCheck hintCheck =
|
|
Randomizer_GetCheckFromActor(msgCtx->talkActor->id, play->sceneNum, actorParams);
|
|
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, hintCheck);
|
|
} else if (textId == TEXT_ALTAR_CHILD || textId == TEXT_ALTAR_ADULT) {
|
|
// rando hints at altar
|
|
messageEntry = (LINK_IS_ADULT)
|
|
? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT)
|
|
: CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD);
|
|
} else if (textId == TEXT_GANONDORF) {
|
|
if (INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT) {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT);
|
|
} else {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF);
|
|
}
|
|
// textId: TEXT_SCRUB_RANDOM + (randomizerInf - RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT)
|
|
} else if (textId >= TEXT_SCRUB_RANDOM && textId <= TEXT_SCRUB_RANDOM + NUM_SCRUBS) {
|
|
RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SCRUB_RANDOM) + RAND_INF_SCRUBS_PURCHASED_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT);
|
|
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SCRUB_RANDOM, Player_GetMask(play) != PLAYER_MASK_TRUTH);
|
|
// Shop items each have two message entries, second one offset by NUM_SHOP_ITEMS
|
|
// textId: TEXT_SHOP_ITEM_RANDOM + (randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1)
|
|
// textId: TEXT_SHOP_ITEM_RANDOM + ((randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS)
|
|
} else if (textId >= TEXT_SHOP_ITEM_RANDOM && textId <= TEXT_SHOP_ITEM_RANDOM + (NUM_SHOP_ITEMS * 2)) {
|
|
if (textId < TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS) {
|
|
RandomizerInf randoInf = (RandomizerInf)((textId - TEXT_SHOP_ITEM_RANDOM) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
|
|
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM);
|
|
} else {
|
|
RandomizerInf randoInf = (RandomizerInf)((textId - (TEXT_SHOP_ITEM_RANDOM + NUM_SHOP_ITEMS)) + RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
|
|
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, TEXT_SHOP_ITEM_RANDOM_CONFIRM);
|
|
}
|
|
} else if (CVar_GetS32("gRandomizeRupeeNames", 0) &&
|
|
(textId == TEXT_BLUE_RUPEE || textId == TEXT_RED_RUPEE || textId == TEXT_PURPLE_RUPEE ||
|
|
textId == TEXT_HUGE_RUPEE)) {
|
|
messageEntry = Randomizer::GetRupeeMessage(textId);
|
|
// In rando, replace Navi's general overworld hints with rando-related gameplay tips
|
|
} else if (CVar_GetS32("gRandoRelevantNavi", 1) && textId >= 0x0140 && textId <= 0x015F) {
|
|
u16 naviTextId = Random(0, NUM_NAVI_MESSAGES);
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
|
|
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
|
|
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
|
|
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
|
|
}
|
|
}
|
|
if (textId == TEXT_GS_NO_FREEZE || textId == TEXT_GS_FREEZE) {
|
|
if (CVar_GetS32("gInjectItemCounts", 0) != 0) {
|
|
// The freeze text cannot be manually dismissed and must be auto-dismissed.
|
|
// This is fine and even wanted when skull tokens are not shuffled, but when
|
|
// when they are shuffled we don't want to be able to manually dismiss the box.
|
|
// Otherwise if we get a token from a chest or an NPC we get stuck in the ItemGet
|
|
// animation until the text box auto-dismisses.
|
|
// RANDOTODO: Implement a way to determine if an item came from a skulltula and
|
|
// inject the auto-dismiss control code if it did.
|
|
if (CVar_GetS32("gSkulltulaFreeze", 0) != 0 &&
|
|
!(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_TOKENS) > 0)) {
|
|
textId = TEXT_GS_NO_FREEZE;
|
|
} else {
|
|
textId = TEXT_GS_FREEZE;
|
|
}
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
|
|
CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{gsCount}}", std::to_string(gSaveContext.inventory.gsTokens + 1));
|
|
}
|
|
}
|
|
if (textId == TEXT_HEART_CONTAINER && CVar_GetS32("gInjectItemCounts", 0)) {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_CONTAINER);
|
|
CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{heartContainerCount}}", std::to_string(gSaveContext.sohStats.heartContainers + 1));
|
|
}
|
|
if (textId == TEXT_HEART_PIECE && CVar_GetS32("gInjectItemCounts", 0)) {
|
|
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, TEXT_HEART_PIECE);
|
|
CustomMessageManager::ReplaceStringInMessage(messageEntry, "{{heartPieceCount}}", std::to_string(gSaveContext.sohStats.heartPieces + 1));
|
|
}
|
|
if (messageEntry.textBoxType != -1) {
|
|
font->charTexBuf[0] = (messageEntry.textBoxType << 4) | messageEntry.textBoxPos;
|
|
switch (gSaveContext.language) {
|
|
case LANGUAGE_FRA:
|
|
return msgCtx->msgLength = font->msgLength =
|
|
CopyStringToCharBuffer(messageEntry.french, buffer, maxBufferSize);
|
|
case LANGUAGE_GER:
|
|
return msgCtx->msgLength = font->msgLength =
|
|
CopyStringToCharBuffer(messageEntry.german, buffer, maxBufferSize);
|
|
case LANGUAGE_ENG:
|
|
default:
|
|
return msgCtx->msgLength = font->msgLength =
|
|
CopyStringToCharBuffer(messageEntry.english, buffer, maxBufferSize);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
extern "C" void Overlay_DisplayText(float duration, const char* text) {
|
|
SohImGui::GetGameOverlay()->TextDrawNotification(duration, true, text);
|
|
}
|