mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-27 16:21:46 -05:00

* hacks to align strings for clang... wow just wow * start work to getting built with clang * fix issues with struct constructors, all builds, doesn't link still * fix some narrowing issues that clang complains about * fix compliation of zapd * fix null deref in VersionInfo * builds with clang * make stringbuilding use StringHelper instead of addition * fix linking * add CLANG SHIP overlay on clang built versions * doesn't need to be volatile * mark unknown strings as extern * rename some stuff * can't align extern * hopefully fix compilation for everythign * expandtab * allow setting LD * Revert "allow setting LD" This reverts commit 711aba6db2c41bab476bd34e878af6a37a7f5559. maybe to use lld it should be a LDFLAG? * -Wno-deprecated-declarations is required for newer versions of clang on macOS 13 beta sdk, the version of apple clang requires this * Add jenkins support for clang * Forward CXX flags to stormlib compilation * Move GCC only flags to check * use exports to set multiarch setup * Fix Jenkins forever * use make instead of cmake --build add some flags to build with clang-11 as well * address review coments - rework extraction to allow multi thread - misc readability cleanup * update makefile to add WARN on linux+clang Co-authored-by: David Chavez <david@dcvz.io>
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Building Ship of Harkinian
Windows
- Requires Python >= 3.6.
- Install Visual Studio 2022 Community Edition
- In the Visual Studio Installer, install
MSVC v142 - VS 2019 C++
. - Clone the Ship of Harkinian repository.
- Place one or more compatible roms in the
OTRExporter
directory with namings of your choice. - Run
OTRExporter/OTRExporter.sln
. - Switch the solution to
Release x64
. - Build the solution.
- Launching
OTRExporter/extract_assets.py
will generate anoot.otr
archive file inOTRExporter/oot.otr
. - Run
soh/soh.sln
- Switch the solution to
Release x86
. - Build the solution.
- Copy the
OTRExporter/oot.otr
archive file tosoh/Release
. - Launch
soh.exe
.
Linux
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Build the docker image
sudo docker build . -t soh
# Run the docker image with the working directory mounted to /soh
sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
Inside the Docker container:
# Clone and build StormLib
git clone https://github.com/ladislav-zezula/StormLib external/StormLib
cmake -B external/StormLib/build -S external/StormLib
cmake --build external/StormLib/build
cp external/StormLib/build/libstorm.a external
cp /usr/local/lib/libGLEW.a external
cd soh
# Extract the assets/Compile the exporter/Run the exporter
make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0
# Compile the code
make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
macOS
- Requires Xcode (or xcode-tools) &&
sdl2, libpng, glew, dylibbundler
(can be installed via brew, etc)
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
cd ShipWright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
cd soh
# Extract the assets/Compile the exporter/Run the exporter
# -jX defines number of cores to use for compilation - lower or remove entirely if having issues
make setup -j8 DEBUG=0
# Compile the code (watch the -j parameter as above)
make -j8 DEBUG=0
# Create macOS app bundle
make filledappbundle
- Launch soh app in the soh folder!
Compatible Roms
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
OTRExporter Usage
The OTRExporter exports an oot.otr
archive file which Ship of Harkinian requires to play.
Use the extract_assets.py
script file to run the exporter using any of the following methods:
- Double click on the script after placing one or more roms in the directory.
- Drag & Drop a rom onto the script.
- In a terminal run
python3 extract_assets.py
after placing one or more roms in the directory. - In a terminal run
python3 extract_assets.py <path_to_rom>
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.