# Building Ship of Harkinian ## Windows 1. Requires [Python](https://www.python.org/downloads/) >= 3.6. 2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/) 3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`. 4. Clone the Ship of Harkinian repository. 5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice. 6. Run `OTRExporter/OTRExporter.sln`. 7. Switch the solution to `Release x64`. 8. Build the solution. 9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`. 10. Run `soh/soh.sln` 11. Switch the solution to `Release x86`. 12. Build the solution. 13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`. 14. Launch `soh.exe`. ## Linux ```bash # Clone the repo git clone https://github.com/HarbourMasters/Shipwright.git cd Shipwright # Copy the baserom to the OTRExporter folder cp OTRExporter # Build the docker image sudo docker build . -t soh # Run the docker image with the working directory mounted to /soh sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash ``` Inside the Docker container: ```bash # Clone and build StormLib git clone https://github.com/ladislav-zezula/StormLib external/StormLib cmake -B external/StormLib/build -S external/StormLib cmake --build external/StormLib/build cp external/StormLib/build/libstorm.a external cp /usr/local/lib/libGLEW.a external cd soh # Extract the assets/Compile the exporter/Run the exporter make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0 # Compile the code make -j $(nproc) OPTFLAGS=-O2 DEBUG=0 ``` ## macOS 1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc) ```bash # Clone the repo git clone https://github.com/HarbourMasters/Shipwright.git cd ShipWright # Copy the baserom to the OTRExporter folder cp OTRExporter cd soh # Extract the assets/Compile the exporter/Run the exporter # -jX defines number of cores to use for compilation - lower or remove entirely if having issues make setup -j8 DEBUG=0 # Compile the code (watch the -j parameter as above) make -j8 DEBUG=0 # Create macOS app bundle make filledappbundle ``` 9. Launch soh app in the soh folder! # Compatible Roms ``` OOT_PAL_GC checksum 0x09465AC3 OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest) ``` # OTRExporter Usage The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play. Use the `extract_assets.py` script file to run the exporter using any of the following methods: 1) Double click on the script after placing one or more roms in the directory. 2) Drag & Drop a rom onto the script. 3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory. 4) In a terminal run `python3 extract_assets.py ` If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.