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# Building Ship of Harkinian
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## Windows
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1. Requires [Python ](https://www.python.org/downloads/ ) >= 3.6.
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2. Install [Visual Studio 2022 Community Edition ](https://visualstudio.microsoft.com/vs/community/ )
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3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++` .
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4. Clone the Ship of Harkinian repository.
5. Place one or more [compatible ](#compatible-roms ) roms in the `OTRExporter` directory with namings of your choice.
6. Run `OTRExporter/OTRExporter.sln` .
7. Switch the solution to `Release x64` .
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8. Build the solution.
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9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr` .
10. Run `soh/soh.sln`
11. Switch the solution to `Release x86` .
12. Build the solution.
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release` .
14. Launch `soh.exe` .
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## Linux
```bash
# Clone the repo
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git clone https://github.com/HarbourMasters/Shipwright.git
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cd Shipwright
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# Copy the baserom to the OTRExporter folder
cp < path to your ROM > OTRExporter
# Build the docker image
sudo docker build . -t soh
# Run the docker image with the working directory mounted to /soh
sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
```
Inside the Docker container:
```bash
# Clone and build StormLib
git clone https://github.com/ladislav-zezula/StormLib external/StormLib
cmake -B external/StormLib/build -S external/StormLib
cmake --build external/StormLib/build
cp external/StormLib/build/libstorm.a external
cp /usr/local/lib/libGLEW.a external
cd soh
# Extract the assets/Compile the exporter/Run the exporter
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make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0
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# Compile the code
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make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
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```
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## macOS
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1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc)
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```bash
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
cd ShipWright
# Copy the baserom to the OTRExporter folder
cp < path to your ROM > OTRExporter
cd soh
# Extract the assets/Compile the exporter/Run the exporter
# -jX defines number of cores to use for compilation - lower or remove entirely if having issues
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make setup -j8 DEBUG=0
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# Compile the code (watch the -j parameter as above)
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make -j8 DEBUG=0
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# Create macOS app bundle
make filledappbundle
```
9. Launch soh app in the soh folder!
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# Compatible Roms
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```
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
```
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# OTRExporter Usage
The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
Use the `extract_assets.py` script file to run the exporter using any of the following methods:
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1) Double click on the script after placing one or more roms in the directory.
2) Drag & Drop a rom onto the script.
3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
4) In a terminal run `python3 extract_assets.py <path_to_rom>`
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If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
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