Shipwright/soh/soh
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00
..
Enhancements Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
Lib/nlohmann Versioned saves (#423) 2022-06-20 13:41:43 -04:00
frame_interpolation.cpp Implement AnyFPS + option to queue one rendered frame (#401) 2022-05-29 12:16:23 -04:00
frame_interpolation.h Experimental interpolation (#309) 2022-05-13 18:43:55 -04:00
GbiWrap.cpp Reduce input lag by one frame by reading the controller at the correct place 2022-04-30 10:36:58 -04:00
gu_pc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
OTRAudio.h Save states (#300) 2022-05-12 13:28:24 -04:00
OTRGlobals.cpp Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
OTRGlobals.h Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
OTRInit.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
SaveManager.cpp Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
SaveManager.h Versioned saves (#423) 2022-06-20 13:41:43 -04:00
stubs.c Audio support nearly complete. 2022-06-16 20:35:52 -04:00
util.cpp Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
util.h Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
z_message_OTR.cpp Spammable kaepora (#354) 2022-05-29 11:46:47 -04:00
z_play_otr.cpp Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_scene_otr.cpp Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00