Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_15.h
2023-03-02 15:37:47 +01:00

9 lines
398 B
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_15DL_000910 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15DL_000910"
static const ALIGN_ASSET(2) char HIDAN_room_15DL_000910[] = dHIDAN_room_15DL_000910;
#define dHIDAN_room_15Tex_000D88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15Tex_000D88"
static const ALIGN_ASSET(2) char HIDAN_room_15Tex_000D88[] = dHIDAN_room_15Tex_000D88;