Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_15.h

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#pragma once
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#include "align_asset_macro.h"
#define dHIDAN_room_15DL_000910 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15DL_000910"
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static const ALIGN_ASSET(2) char HIDAN_room_15DL_000910[] = dHIDAN_room_15DL_000910;
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#define dHIDAN_room_15Tex_000D88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15Tex_000D88"
static const ALIGN_ASSET(2) char HIDAN_room_15Tex_000D88[] = dHIDAN_room_15Tex_000D88;