Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_12.h
2023-03-02 15:37:47 +01:00

21 lines
1.1 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_12DL_000B70 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_000B70"
static const ALIGN_ASSET(2) char HIDAN_room_12DL_000B70[] = dHIDAN_room_12DL_000B70;
#define dHIDAN_room_12Tex_002768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_002768"
static const ALIGN_ASSET(2) char HIDAN_room_12Tex_002768[] = dHIDAN_room_12Tex_002768;
#define dHIDAN_room_12DL_001520 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001520"
static const ALIGN_ASSET(2) char HIDAN_room_12DL_001520[] = dHIDAN_room_12DL_001520;
#define dHIDAN_room_12DL_001A58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001A58"
static const ALIGN_ASSET(2) char HIDAN_room_12DL_001A58[] = dHIDAN_room_12DL_001A58;
#define dHIDAN_room_12Tex_001D68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001D68"
static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001D68[] = dHIDAN_room_12Tex_001D68;
#define dHIDAN_room_12Tex_001F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001F68"
static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001F68[] = dHIDAN_room_12Tex_001F68;