Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_12.h

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#pragma once
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#include "align_asset_macro.h"
#define dHIDAN_room_12DL_000B70 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_000B70"
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static const ALIGN_ASSET(2) char HIDAN_room_12DL_000B70[] = dHIDAN_room_12DL_000B70;
#define dHIDAN_room_12Tex_002768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_002768"
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static const ALIGN_ASSET(2) char HIDAN_room_12Tex_002768[] = dHIDAN_room_12Tex_002768;
#define dHIDAN_room_12DL_001520 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001520"
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static const ALIGN_ASSET(2) char HIDAN_room_12DL_001520[] = dHIDAN_room_12DL_001520;
#define dHIDAN_room_12DL_001A58 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12DL_001A58"
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static const ALIGN_ASSET(2) char HIDAN_room_12DL_001A58[] = dHIDAN_room_12DL_001A58;
#define dHIDAN_room_12Tex_001D68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001D68"
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static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001D68[] = dHIDAN_room_12Tex_001D68;
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#define dHIDAN_room_12Tex_001F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_12Tex_001F68"
static const ALIGN_ASSET(2) char HIDAN_room_12Tex_001F68[] = dHIDAN_room_12Tex_001F68;