Shipwright/soh/include
Christopher Leggett 8c8c761726
Custom Sequences (#2066)
* Allows OTRExporter to parse pairs of .seq and .meta files

* Gets added sequences available to SfxEditor and playing in game.

* Some cleanup of the names appearing in the SfxEditor.

* Moves sequence swap lower in the audio command stack.

* Increases temp cache memory available on title/file-select screen.

Certain sequences wouldn't play on the file select and title screen
because they were too large to be cached.

* Introduces workaround for 255 sequence limit.

* Bug fixes and cleanup.

* Fixes bug where fanfares would sometimes disable the sequence player.

* Fixes bug causing certain areas to discard caches when loading enemy music.

* Fixes potential config-related crash by replacing invalid characters.

* Allows custom bgm to play in all BGM categories.

* Properly randomizes the custom tracks.

* Moves custom sequences to a patch OTR.

* If custom music was not loaded, fall back to default values.

* Prevents OOB crash on Synthwave array and adds octave drop feature.

Added octave drop to experimental features, which drops the octave of
a note that is too high for the audio engine to actually play. Without
this, some custom sequences have notes which cap at a specific value
and sound terrible. At least with this they will still harmonize with
the other notes. Experimental tab added to the SfxEditor to house
the checkbox for the octave drop feature.

* Adds more pool memory for a few tracks that couldn't fit.

* Some cleanup on the generated music archive process.

* Fixes missed memory boost from earlier.

* Adds ability to remove enemy proximity music.

* Applies correct cache policy to fanfares to prevent unloading sequences.

* Removes case-sensitiveness of the sequence type.

* Fixes not reverting to sequence after miniboss.

* Fixes transition to/from miniboss (again) and ocarina bug.

To be clear, fixes the more rampant portable ocarina bug present in my earlier builds, not the authentic one.

* Finally properly fixes transitions between sequences

For miniboss fights and SfxEditor previews.

* Removes unneeded boolean expression.

* Adds randomize button to individual SFX Editor entries.

* Fixes lost woods music overwriting goron city music.

* Plays swapped Hyrule Field music when transitioning to daytime.

* Fixes swapping Gerudo Valley music when transitioning from daytime.

* Updates custom sequence OTRPath to match SequenceOTRizer.

* Reverts changes to OTRExporter in favor of external tool

* Fixes formatting issues.

* Attempts to fix formatting issue in git diff.

* Should actually fix formatting issues.

* Should fix mac/linux exclusive build error.

* Fixes segfault on macos.

* sort custom seqs

* Fixes audioseq crash when under 255 seqs

* Removes magic numbers.

* Removes commented out code.

* fixes formatting in SfxEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Cleans up the one hardcoded QueueSeqCmd call.

* Fixes unneeded erroneous memory boost applied earlier.

* Applies additional formatting/cleanliness suggestions from review

* Fixes small logic bug

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2022-12-08 23:07:45 -05:00
..
libc Master Quest (#3) (#1632) 2022-09-29 19:07:48 -04:00
tables git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
functions.h Merge branch 'develop-flynn' into flynn-to-dev 2022-12-06 21:29:27 -05:00
global.h [Feature] Rando: Enemy Randomizer V1 (#1781) 2022-12-06 10:33:50 +01:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
ultra64.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
vt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64.h [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z64actor.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64animation.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64audio.h Custom Sequences (#2066) 2022-12-08 23:07:45 -05:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h Fix endianness, of a sort, of CS lighting command (#1735) 2022-10-11 20:44:55 +02:00
z64dma.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64effect.h Import libultraship as a submodule (#1943) 2022-11-14 11:22:34 +01:00
z64elf_message.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64environment.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Rework Get Item Table to be more flexible for adding custom items (#1050) 2022-08-23 20:11:38 -04:00
z64light.h Import libultraship as a submodule (#1943) 2022-11-14 11:22:34 +01:00
z64map_mark.h Master Quest (#3) (#1632) 2022-09-29 19:07:48 -04:00
z64math.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
z64save.h Rando: Entrance Tracker v1 (#2005) 2022-12-06 23:44:14 -05:00
z64scene.h Enable MQ Dungeons in Randomizer (#1828) 2022-10-21 21:43:37 -04:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h Import libultraship as a submodule (#1943) 2022-11-14 11:22:34 +01:00