Shipwright/soh/assets/objects/object_ei/object_ei.h
2023-03-02 15:37:47 +01:00

78 lines
3.8 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel;
#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL;
#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL;
#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL;
#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex;
#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex;
#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex;
#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex;
#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex;
#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim;
#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;