#pragma once #include "align_asset_macro.h" #define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel" static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel; #define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL" static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL; #define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL" static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL; #define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL" static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL; #define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL" static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL; #define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL" static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL; #define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL" static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL; #define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL" static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL; #define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL" static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL; #define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL" static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL; #define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL" static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL; #define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL" static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL; #define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex" static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex; #define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex" static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex; #define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex" static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex; #define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex" static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex; #define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex" static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex; #define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex" static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex; #define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex" static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex; #define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex" static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex; #define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim" static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim; #define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim" static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim; #define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim" static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim; #define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim" static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim; #define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim" static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;