Shipwright/soh/assets/objects/object_ei/object_ei.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
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static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel;
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#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
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static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL;
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#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
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static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL;
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#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
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static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
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#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
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static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
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#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
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static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
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#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
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static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
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#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
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static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL;
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#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
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static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
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#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
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static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
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#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
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static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
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#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
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static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
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#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
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static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex;
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#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
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static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
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#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
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static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex;
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#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
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static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex;
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#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
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static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex;
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#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
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static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex;
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#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
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static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
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#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
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static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
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#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
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static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
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#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
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static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim;
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#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
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static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
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#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
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static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
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#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;