Shipwright/soh/include
briaguya 4166dbf907
spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
..
boost_custom/container_hash Add manual seed input for rando generation (#2057) 2023-01-25 18:33:27 -05:00
libc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
tables spockalicious (#2751) 2023-04-27 19:20:41 -04:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
functions.h spockalicious (#2751) 2023-04-27 19:20:41 -04:00
global.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h Rando version warning on different builds (#2420) 2023-02-28 20:46:55 -05:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h spockalicious (#2751) 2023-04-27 19:20:41 -04:00
z64actor.h documentation: use NpcInteractInfo from zret (#2370) 2023-01-19 02:38:04 -05:00
z64animation.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64audio.h Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Rework Get Item Table to be more flexible for adding custom items (#1050) 2022-08-23 20:11:38 -04:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h spockalicious (#2751) 2023-04-27 19:20:41 -04:00
z64save.h chore: move rando savefile setup and document flags (#2697) 2023-04-11 18:27:51 -04:00
z64scene.h Enable MQ Dungeons in Randomizer (#1828) 2022-10-21 21:43:37 -04:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00