.. |
audio
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Audio Editor UI Improvements and Scene Init Randomization (#3388)
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2024-02-01 20:20:35 -06:00 |
boss-rush
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Entrance Docs (#3332)
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2023-11-19 14:29:56 -05:00 |
controls
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we crash if we try to SPDLOG in the destructors (#3951)
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2024-02-21 00:21:26 -05:00 |
cosmetics
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Fix missing ImGui::EndDisabled (#3946)
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2024-02-15 23:25:16 -05:00 |
crowd-control
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Remote GI Work (#3073)
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2023-12-17 13:41:33 -06:00 |
custom-message
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Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392)
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2024-02-15 19:20:12 -06:00 |
debugger
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Fix performance of dlist viewer (#3961)
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2024-02-21 00:20:25 -05:00 |
game-interactor
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Merge pull request #3945 from HarbourMasters/develop-macready
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2024-02-15 21:21:18 -06:00 |
item-tables
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Add tableId to getItemEntry (#3064)
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2023-12-04 07:52:39 -06:00 |
randomizer
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Merge remote-tracking branch 'origin/develop' into merge-macready-805
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2024-02-28 23:49:06 -05:00 |
resolution-editor
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Fix Internal Resolution format to use %.1f instead of %d (#3899)
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2024-02-02 07:38:24 -06:00 |
speechsynthesizer
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tts: use `RawJson` resource + add `SpeechLogger` (#3998)
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2024-03-05 22:21:15 -05:00 |
tts
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tts: use `RawJson` resource + add `SpeechLogger` (#3998)
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2024-03-05 22:21:15 -05:00 |
bootcommands.c
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tweak: easy pause buffer to track inputs better (#3054)
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2023-08-13 11:41:19 -04:00 |
bootcommands.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
debugconsole.cpp
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upgrade to docking imgui 1.90.0 (#3402)
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2023-12-23 18:12:52 -05:00 |
debugconsole.h
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Implement GameInteractor & move CrowdControl and console commands to it (#2358)
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2023-01-25 18:13:33 -05:00 |
enemyrandomizer.cpp
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Quest Cleanup (#3178)
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2023-09-26 09:20:33 -05:00 |
enemyrandomizer.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
enhancementTypes.h
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More Sword Toggle Options (#3889)
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2024-02-15 20:15:44 -06:00 |
gamecommand.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
gameconsole.c
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
gameconsole.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
gameplaystats.cpp
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retain gameplay stats window size (#3508)
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2023-12-16 20:52:36 -05:00 |
gameplaystats.h
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Randomizer feature: Triforce Hunt (#3062)
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2023-09-26 08:45:37 -05:00 |
gameplaystatswindow.h
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build soh with LUS 1.0.0 (#2881)
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2023-06-03 15:27:45 -04:00 |
gfx.c
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
gfx.h
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testing out item replacement (#416)
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2022-07-11 20:11:07 -04:00 |
mods.cpp
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[Fixes] Fix Raised Floor Switches (#3851)
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2024-02-15 22:02:58 -06:00 |
mods.h
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Support hook unregistration (#3538)
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2024-02-15 20:08:31 -06:00 |
n64_weird_frame_data.inc
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Add N64 weird frames and OOB Bombchus cvars (#602)
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2022-07-06 18:46:01 -04:00 |
nametag.cpp
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Actor Nametag System (#3083)
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2023-08-20 12:59:23 -05:00 |
nametag.h
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Actor Nametag System (#3083)
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2023-08-20 12:59:23 -05:00 |
pausewarp.c
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Fix Pause Warp Enhancement
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2024-04-04 10:03:34 +01:00 |
presets.cpp
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No Magic Numbers for Preset Location Exclusions (#3801)
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2024-02-01 19:29:24 -06:00 |
presets.h
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[Difficulty Options] Leever Spawn Rate (#3460)
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2024-02-15 22:12:09 -06:00 |
savestates.cpp
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docs: update `func_800FADF8` to `Audio_ResetActiveSequences` (#3471)
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2023-12-26 13:30:49 -05:00 |
savestates.h
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Save states (#300)
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2022-05-12 13:28:24 -04:00 |
savestates_extern.inc
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[zret] Port some documentation changes (#1164)
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2022-08-16 21:53:28 -04:00 |