mirror of
https://github.com/HarbourMasters/Shipwright.git
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2957dc61c3
* Ganon(dorf) cutscene skips * Remove leftover code * Load into chamber of sages * Fix loading into chamber without fast file select * Boss warps in chamber done * Change warps back to chamber * Initial proof of concept done * ganon(dorf) cutscene skips * Code cleanup & auto age equipment * Gameplay stats timer + tweaks * Scuffed timer * Better timer * remove arena props + fix arena exits * Fix blue warps * Attempt to fix build * Fix build again * And again.. * Try no. 9001 * Handle dying and saving * Child link face fire medallion * Fix build * Fix warps after reset/death * Disable doors and move player spawns in boss rooms * Fix boss rush logo rendering * Start of ingame options menu * File Select cleanup * Fix build * Render char text PoC * Move functions to be more generic * Fix build * Fix other builds * Initial text scaling/kerning * Special characters prep * All special characters work now * Attempt to fix build * Fix build question mark * Finish all kerning * Start of ingame options menu with vertical scrolling * Barebones functional options menu * More options menu progress * More visual elements for options menu * Options menu visual changes, implement all options, tons of cleanup * Cleanup and comments * Shorter enums * More options * Change default heart count * Finish French translations * Implement timer in cosmetics editor * Uncomment timer requirement * Variable name change * German translation & small UI tweaks * Animated up/down arrows in options UI * Better arrows in options UI * Cleaner timer + make it usable for general gameplay * More cleanup + ganon & ganondorf boss option * Implement never heal option * Slight up arrow in options UI tweak * Add BGS option * Reintroduce ganondorf cutscene skip * Change encoding to UTF on bossrush.cpp * Fix build hopefully * Fixed static variables leading to options not properly resetting * Fix BR completed timestamp * Change timer to render on top of everything * Offset final BR time by 0.1 second from boss timestamps * Add missing check for boss rush * Implement soh_assets.h * Revert merge mistake * Fix special characters with UTF-8 * Fix build * here's the fix you can merge from your phone * Fix quest select crash with oot.otr only * Use OoT's kerning * Fix HD textures on options menu * Fix special character kerning * "Heal every boss" fixes * Seperate headers + bunny hood option * Remove GetUnixTimestamp() externing * Clean up extern "C"'s * Address review comments * Fix build question mark * Remove accidental styling change --------- Co-authored-by: briaguya <briaguya@alice> |
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.. | ||
boost_custom/container_hash | ||
libc | ||
tables | ||
align_asset_macro.h | ||
alignment.h | ||
alloca.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
message_data_textbox_types.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |