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https://github.com/HarbourMasters/Shipwright.git
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170a9103f9
* Begin GameInteractor * Basic skeleton of PoC * WIP * First 2 CC effects transitioned to GameInteractor * Prepare GameInteractor classes for CrowdControl * More effects & replace chaosEffects with GameInteractor * CC connection fixes & all CC effects (enemy spawns still borked) * First couple of build error fixes * Fix build * Proper enemy spawning * Clean up old CC code * Extract link size/invisibility into GameInteractor * Small fix/cleanup * Suggestions for PR * Address PR comment * Addressed more comments & small adjustments * Fix crash when spawning enemies * Remove Remove() * Move checks into Apply() and move CC and some console commands to it * Use inheritance to abstract check on application * Rename prefix Actions with RawAction * Make Remove return a Result * Fix issue with compilation * debugconsole -> GameInteractionEffects progress * Add State in GI * Unify some Effects * Port more debug console items * Remove state modifyiers from raw actions * Port over last raw action / state in console * Adjust some types * Consolidate link size modifier effect * Adjust more types * Define category strings in CC * Clean up remaining non defined strings * Fix bug in timed effects * Rename old pack * CC fixes * Translate GI enum function * Console cleanup/fixes/consistency Co-authored-by: David Chavez <david@dcvz.io> |
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.. | ||
libc | ||
tables | ||
alignment.h | ||
alloca.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
message_data_textbox_types.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |