.. |
boost_custom/container_hash
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Fix: add workaround for boost versions >=1.84.0 (#4098)
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2024-05-01 16:41:17 -04:00 |
libc
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Small Warnings Refactor (#4477)
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2024-10-28 17:30:11 -07:00 |
tables
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Entrance Enum and Name Refactor (#4484)
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2024-10-30 19:44:34 -07:00 |
align_asset_macro.h
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Simplify Asset Headers (#2474)
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2023-03-02 15:37:47 +01:00 |
alignment.h
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[docs] Upstream updates 1 (#1955)
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2022-11-30 00:28:57 +01:00 |
alloca.h
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Linux/GCC Support (#28)
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2022-05-11 13:18:24 -04:00 |
attributes.h
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pull in decomp updates for z_play (#4522)
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2024-11-07 09:52:21 -07:00 |
command_macros_base.h
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Big-endian support (#909)
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2022-07-27 23:50:56 +02:00 |
fp.h
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Dynamic Actor IDs (#1729)
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2023-06-01 21:39:50 -04:00 |
functions.h
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Rename code_80043480.c from decomp (#4731)
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2024-12-20 18:26:42 -05:00 |
gfx.h
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Port over decomp updates for vis* and reimplement vismono fb (#4533)
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2024-11-09 12:51:31 -05:00 |
global.h
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OTRGlobals cleanup (#4251)
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2024-11-19 09:44:44 -07:00 |
ichain.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
macro.inc
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
macros.h
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Rename all instances of "Training Grounds" to "Training Ground" to match the many that are already there as well as the in-game name. (#4730)
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2024-12-19 10:44:16 +01:00 |
message_data_fmt.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
message_data_static.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
message_data_textbox_types.h
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Randomizer v2 (#1065)
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2022-09-21 00:50:22 -04:00 |
regs.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |
segment_symbols.h
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Linux crash handler (#1209)
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2022-08-31 22:59:38 -04:00 |
sequence.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
sfx.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
unk.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
variables.h
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Port over decomp updates for vis* and reimplement vismono fb (#4533)
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2024-11-09 12:51:31 -05:00 |
vt.h
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Disable BEL char by default when terminal attached (#2306)
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2023-01-17 15:18:13 -05:00 |
z64.h
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bump lus/support lus changes (#4701)
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2024-12-16 21:12:45 -05:00 |
z64actor_enum.h
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Rando Definition Deduplication (#3284)
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2023-10-19 18:48:25 -05:00 |
z64actor.h
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Rename code_80043480.c from decomp (#4731)
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2024-12-20 18:26:42 -05:00 |
z64animation.h
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Removed hardcoded skeleton types in actor draw code. (#2979)
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2023-09-26 08:45:10 -05:00 |
z64audio.h
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docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471)
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2023-12-26 13:30:49 -05:00 |
z64bgcheck.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64camera.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64collision_check.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64cutscene_commands.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64cutscene.h
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z_player documentation 2024-10-11 (#4407)
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2024-10-17 11:55:31 -07:00 |
z64dma.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64effect.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64elf_message.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64environment.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |
z64interface.h
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DPad items
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2022-06-22 23:13:32 -04:00 |
z64item.h
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Fix duplicate fishing checks and a crash with fishing rod hint (#4288)
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2024-10-05 13:32:06 -07:00 |
z64light.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64map_mark.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
z64math.h
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Move Game Saving to Separate Thread (#2820)
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2023-05-05 17:20:34 -04:00 |
z64object.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
z64player.h
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z_player documentation 2024-10-11 (#4407)
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2024-10-17 11:55:31 -07:00 |
z64save.h
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[RANDO] Shuffle Pots (#4592)
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2024-12-13 21:15:40 +01:00 |
z64scene_enum.h
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Rando Definition Deduplication (#3284)
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2023-10-19 18:48:25 -05:00 |
z64scene.h
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Merge branch 'develop' into merge-develop
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2023-12-10 12:49:15 -05:00 |
z64skin.h
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
z64transition.h
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Transition docs (#3322)
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2023-11-19 02:38:07 -05:00 |
z64vis.h
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Port over decomp updates for vis* and reimplement vismono fb (#4533)
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2024-11-09 12:51:31 -05:00 |