Commit Graph

770 Commits

Author SHA1 Message Date
Rozelette
fdf9086b2a
Dynamic Actor IDs (#1729)
* Add dynamic actor IDs

* Convert Ivan to use new actor system

* attempt to fix linux build

* attempt to fix linux build

* merge

* Cleanup

* Fix missing math functions on Windows.

* Removes a stubbed function to fix non-windows builds.

* Update soh/soh/ActorDB.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-06-01 21:39:50 -04:00
MoriyaFaith
26d934541a
main commit (#2918) 2023-06-01 21:38:43 -04:00
aMannus
b25e4d4f26
[Feature] In-game gameplay stats timer (#2910)
* Implement in-game gameplay stats timer

* Change timer to render on top of everything
2023-05-30 18:57:45 -04:00
inspectredc
e8eaac4d77
Fix: Switch Age with Enchancements giving kokiri sword (#2929)
* fix sword

* separated flow path for switch age enhancements

* Added comments
2023-05-30 18:44:58 -04:00
Ralphie Morell
71662c56b5
Docs: Update Player/Actor Flags (#2765)
* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Patrick12115
f544aba647
[Rando] Adds Greg options to the Bridge and LACS reward options (#2663)
* Some reason not working

* Fixes and formatting

Moved the LACS Stones to be before the Medallions in all instances to line up with the Bridge requirements and because it just makes sense

* Removed unnecessary space

* Missed one
2023-05-30 14:25:59 -04:00
Ralphie Morell
507387f618
Enhancement: Better Debug Warp MQ toggle (#2876)
* Implement MQ select on better debug warp

* remove unused macro

* Add sound when selecting MQ; only change if highlighting MQ-able map

* Handles map select from MQ file
2023-05-30 14:01:04 -04:00
Caladius
edc5e8f7d4
ShadowTag (7.0.1) (#2825)
* Add Checkbox in Extra Modes
Spawn Code in mods.cpp
Category Change for Clear Room Exclusion
Kill Actor if Mode is Disabled

* Fix non door scene changes and adds a delay to avoid misfiring or not firing on quick room changes like falling to B1 in Tree and Lost Woods loading triggers.

* Requested Updates
2023-05-28 18:46:18 -04:00
Malkierian
0c7e80a190
Improve Controller LED Control (#2864)
* Add brightness control and on/off toggle for tunic LED colors.

* Removed toggle, mentioned brightness of 0% for turning off LEDs.

* Set up grabbing tunic color values from Cosmetics Editor for cosmetics sync.

* Why these stupid differences between Windows and Linux compilers?

* Fix Mac build errors? Also try to move the color fetching back into the switch statements to lessen potential computational load.

* Real fix?

* Move "Customize Game Controls" button under "Controller Configuration" button under Settings -> Controller. Renamed "Controller Configuration" to "Configure Controller" and "Customize Game Controls" to "Customize In-game Controls"

* Added LEDColor and LEDColorSource enums for code clarity.

Moved controller LED brightness to new LED Colors group in "Customize In-game Controls" menu.

Added combobox to choose between vanilla tunics, cosmetics tunics, health, and custom as color sources.

Added critical health override checkbox to allow display of red when health is low even when other sources are selected.

Port color pickers have not been implemented yet, default color is white.

* Moved LED control to OTRControllerCallback and wrapped it in a check to `CanSetLed()`.

* Move settings to Port 1 tab in Customize In-game Controls and limited application of colors in `OTRControllerCallback` to port 1.

* UI clarity updates.

* Removed unnecessary LED color enum.

Added custom color picker to port 1 color settings.

* Changed Critical Health Override default to true.

* Modified logic to not do color fetching and instead default to {0,0,0,0} when brightness is off.

* Fix bad cvar string for custom color.

* Cleaning up some post-merge artifacts.

* Update soh/soh/Enhancements/controls/GameControlEditor.h

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Some name changes.

* idea for cleaning up controller callback stuff

* Rearranged color source checks to make sure criticalOverride is applied regardless of other settings.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
2023-05-28 18:40:53 -04:00
Christopher Leggett
fe6705cc4d
Merge pull request #2906 from HarbourMasters/develop-spock
Spock -> develop
2023-05-23 09:18:15 -04:00
Rozelette
f005bd3b7f
add skeleton unregistration to actors that manage their own skeletons (#2908) 2023-05-22 09:20:06 -04:00
Garrett Cox
5de1240391
Cleanup gameplay stats code/UI and support RTA timing (#2862) 2023-05-21 18:35:56 -04:00
Malkierian
cf711d9164
Initialize gSlotAgeReqs[SLOT_TRADE_CHILD] and gItemAgeReqs[ITEM_MASK_BUNNY] on load initialization according to gMMBunnyHood and gTimelessEquipment to prevent bunny hood from being unequipped from adult equips on first load. (#2904)
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.
2023-05-21 12:13:38 -04:00
Malkierian
0b47a19c2c
Mask Sale Fix (#2900) 2023-05-20 12:05:47 -04:00
Christopher Leggett
4d02d89e03
Fixes buying songs crash on Switch (#2899) 2023-05-20 09:24:02 -04:00
aMannus
6d4761f349
Fix several enemy ID's for Hyper Rush (#2871) 2023-05-10 20:44:40 -04:00
Garrett Cox
2ea72f835a
Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
briaguya
72358eb4d7
fix for day/night textures (#2853)
* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:33:27 -04:00
Kenix3
91bd693ff6
Bump LUS version (#2849)
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 20:18:54 -04:00
Malkierian
778f548b01
Move Game Saving to Separate Thread (#2820)
* Refactor `Vec2f`, `Vec3f`, `Vec3s` in `z64math` to avoid reserved identifiers.

* Include `z64save` in SaveManager, which requires encapsulating `#include gameplaystats.h` and `InitStatTracker` in the cpp to fix compile issues.

Adds SaveContext reference parameters to SaveFunc and existing implementations in preparation for threaded saves.

* Threaded saves fully implemented.

Platform-specific save code removed.

Thread safety added. Will wait for thread pool tasks to finish before resetting or closing.

* Converted gSaveContext copy for save threads to the heap with `new`, deleted at the end of the threaded function to prevent possible issues with the stack.

* Turns out leaving the call to `ThreadPoolWait` in a `GameInteractor::OnExitGame` hook seems to be just fine.

* Removed unnecessary references to `SaveManager::ThreadPoolWait()`, game hooks are the only places it's called now.

* Re-added WiiU/Switch performance save code.

* Added call to `SaveManager::ThreadPoolWait` in `Sram_InitSave` to prevent trying to load a newly "created" save before the save file was actually written.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-05 17:20:34 -04:00
Kenix3
f9cfcde627
Lus updates (#2835)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-04 23:56:57 -04:00
briaguya
c02dcb598a
fix: properly load textures for debug text (#2775)
Co-authored-by: briaguya <briaguya@alice>
2023-05-03 22:23:50 -04:00
Adam Bird
f81b042843
Tweak: Reset trade item cycling when pausing or changing pages (#2808)
* reset trade select when unpausing

* move trade select reset to kaleido init and handle when changing pages
2023-05-03 21:45:41 -04:00
Adam Bird
2845a29e28
more mq only texture lookup fixes (#2803) 2023-05-03 21:35:08 -04:00
Adam Bird
f9a696e9bd
add back missing early break/return for bottle filling (#2817) 2023-05-03 21:26:03 -04:00
Adam Bird
c3c97f207f
Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files

* remove debug statements

* update more string asset usage to aligned vars
2023-05-03 20:58:41 -04:00
Adam Bird
dac90bb9eb
fix mq dungeons crashing by not using mq textures (#2764) 2023-04-27 23:30:14 -04:00
briaguya
4166dbf907
spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
Adam Bird
000a5d28f3
Add version info and other details to windows exe properties (#2743)
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case
2023-04-25 10:36:35 -04:00
louist103
aea46e7cb2
Implement built in Extractor for Windows (#2730)
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-04-25 00:01:17 -04:00
briaguya
5324dfae67
clean up build info on logo screen (#2736) 2023-04-23 19:13:51 -04:00
RaelCappra
25ceca0fbf
Enhancement: Aiming reticle for the bow/slingshot (#2715)
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya <briaguya@alice>
2023-04-22 21:59:34 -04:00
Adam Bird
42ff9742ed
Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check
2023-04-21 19:01:19 -04:00
aMannus
37c0345529
ImGui Cleanup - Move Experimental entries, clean up presets (#2725)
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo
2023-04-21 16:05:38 -04:00
inspectredc
c146ca4aa5
Fix: SoT Time Travel B-Button Behaviour (#2720)
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much
2023-04-20 21:53:56 -04:00
Adam Bird
8f0f8c7644
Rando: Add Granny's Potion Shop to Merchant Shuffle (#2723)
* add granny shuffle to 3ds code

* add granny shuffle to soh randomizer

* make granny hand out merchant check

* have medigoron set pending sale mod

* capitalize granny shop item
2023-04-20 21:25:11 -04:00
Adam Bird
1b63f4ca1a
Tweak: Shopsanity Heart Pieces and Containers now refill Link's health (#2724)
Heart Pieces and Heart Containers normally refill Links health when the text box with their respective textID is closed.
However, with shops and shopsanity, after receiving the heart piece, the textbox isn't actually closed. The shop keeper keeps it open to prompt the player if they want to continue shopping. This prevents the health refill logic from running.

This PR adds a check for these items in the BuyEvent for randomizer items and manually refills Links health.
2023-04-20 21:00:00 -04:00
PurpleHato
6562823b72
Readability - Magic Numbers (#2707) 2023-04-18 00:55:02 -04:00
Adam Bird
4aee3b6cc9
fix lake hylia sun granting multiple fire arrows in vanilla (#2708) 2023-04-18 00:53:38 -04:00
Adam Bird
19d8d38082
Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2718)
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items
2023-04-18 00:41:08 -04:00
Adam Bird
40b6dae261 Fix: Kak GS placement on construction site (#2695) 2023-04-11 18:56:57 -04:00
Adam Bird
059df8187e
chore: move rando savefile setup and document flags (#2697)
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation
2023-04-11 18:27:51 -04:00
Patrick12115
fe71cdfbb6
[Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text

* Moved to Reduced Clutter
2023-04-11 08:18:03 -04:00
Adam Bird
d56899dd0b
fix death mountain cloud in rando (#2691) 2023-04-11 08:14:21 -04:00
briaguya
330da0b5ec
khan -> dev 2023-04-07 17:06:58 -04:00
inspectredc
1fa31410c2
Switch age fix (#2676)
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag
2023-04-07 17:05:12 -04:00
RaelCappra
0f6147f41d
Link voice pitch v0 (#2430)
* Link voice pitch v0

* Using a new variable instead

* Move voice pitch slider to Options tab

* fallback to original behavior if freqMultiplier is set to 1

* Move reset button to Options tab with its slider

* Fix voice pitch slider width in Options tab

* [Review] Always use freqMultiplier
2023-04-07 15:54:26 -04:00
Adam Bird
b10e489cc6
fix cobra statue shadow and small doc updates (#2666) 2023-04-07 11:22:42 -04:00
Adam Bird
ad60ad7c2b
Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling (#2670)
* fix link the gorons text ids in rando

* document goron link flags

* check for fire temple clear instead of medallion for link goron

* stop goron link from shivering after opening doors and have big rolling goron resume rolling after giving check

* remove unneeded rando check

* add comments
2023-04-07 11:21:28 -04:00
briaguya
44906598e4
fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00