Kevin Alexis Contreras
5b43e4652f
Updated zapd_audio_support into zelda64
2022-06-15 09:42:37 -05:00
Nicholas Estelami
008af18951
GC PAL Audio XML
2022-06-14 12:32:11 -04:00
Nicholas Estelami
9e313dd18b
Added XML attributes and fixed odd crash
2022-06-14 01:29:52 -04:00
Nicholas Estelami
bff206e30b
Added names for the soundfonts.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
c5df54ae27
Fixed last remaining audio bugs
2022-06-14 01:13:18 -04:00
Nicholas Estelami
3e1cb17e22
Fixed crackling issues
2022-06-14 01:13:18 -04:00
Nicholas Estelami
61760401bc
Audio support nearly complete.
2022-06-14 01:13:18 -04:00
Nicholas Estelami
b889880cc7
Audio decompiled and WIP custom sample support
2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras
9cf537eaff
Fixed ocarina loop points
2022-06-13 21:53:26 -05:00
Nicholas Estelami
36eb47e631
Fixed last remaining audio bugs
2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras
4ddb2d81b7
Merge branch 'zapd_audio_support' into zelda64
2022-06-13 17:10:34 -05:00
Nicholas Estelami
4e9ef65967
Fixed crackling issues
2022-06-13 18:05:51 -04:00
Kevin Alexis Contreras
8b63cf93d8
Updated zapd_audio_support on zelda64
2022-06-13 11:41:43 -05:00
KiritoDev
8a7aa5fa53
Merge branch 'develop' into zelda64
2022-06-13 10:18:38 -05:00
Nicholas Estelami
f1b81b7f82
Audio support nearly complete.
2022-06-10 13:37:50 -04:00
louist103
065291d2c7
sasatest
2022-06-05 16:35:49 -04:00
louist103
95cfce0ded
cleanup
2022-06-05 16:35:49 -04:00
Kevin Alexis Contreras
0320107fc0
Merge branch 'zapd_audio_support' into zelda64
2022-06-01 15:11:11 -05:00
Nicholas Estelami
6f5ce7d715
Audio decompiled and WIP custom sample support
2022-06-01 13:06:32 -04:00
Martin Molina
83c07645f4
Fixed crash when showing Triforce during lore cutscene after defeating Ghoma ( #384 )
2022-05-29 11:55:00 -04:00
louist103
0a8db6d8a6
add new files ( #308 )
2022-05-12 20:45:24 -04:00
Nicholas Estelami
4c74acdd29
Combined message table xmls
2022-04-29 19:57:53 -04:00
Nicholas Estelami
bd5a563dae
Implemented PAL language support.
2022-04-29 19:57:53 -04:00
MegaMech
407a9c5371
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
2b4b44f698
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
a029827944
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
1e938866ac
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
6acb8d20b4
Update staff_message_data_static.xml
2022-04-03 13:26:58 -04:00
MegaMech
ea91d36351
Update nes_message_data_static.xml
2022-04-03 13:26:58 -04:00
Nicholas Estelami
c80f9fbd57
Added support for multiple game versions ( #107 )
...
* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Emil Lenngren
d528160684
Fix triforce vertex count
2022-03-27 17:14:07 +02:00
M4xw
39cc86c260
git subrepo clone https://github.com/HarbourMasters/soh.git
...
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:51:23 +01:00