* WIP biggoron and big poes hint
* commit v0 of biggoron and big poes hints
* adjust for settings update
* Add more hints
* Finish extra Basic Static Hints
* remove vestigial code
* Forgot to remove this
* try to fix windows build
* fix build post conflcit res
* remove StaticHintData as redundent
* last cleanup
* reimplement 3drando's hashtag color replacement system.
Also generates merchant text at seed gen time instead of runtime.
By merchants, I mean Bean Salesman, Medigoron, Granny, and Wasteland
Bombchu guy. Scrubs and shops are still dynamic at runtime.
* Improved auto-formatting and fixed altar text.
* Gets hint text for spoiler direct from context.
* Removal of now unused code.
* Change warp song hint generation/retrieval
Generates full warp location text instead of just location names and stores all six in the custom message tables for later retrieval as opposed to dynamically swapping in the location names every time the text is rendered.
* Change Frog Ocarina Game Hint generation/retrieval
Similar to previous changes, removes the on-the-fly generation aspect of it and just generates the full hint text once during seed generation.
* Update soh/soh/Enhancements/randomizer/3drando/text.hpp
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Fix submodules appearing as changed files.
* Fix WOTH/Foolish colors to match develop-macready.
* Fixes backwards colors for area and item in some hints.
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Add right-stick aiming to third-person aim
* Add Z-aiming CVar and inversion to Z-aiming
* Create calculation for rel.right_stick and apply it in Z-aiming
* Move option to First-Person section to match shield
* Fix max/min aiming heights
* Expand min/max + comment
* block out vanilla + comments
* block vanilla code better
* Remove extra space
* new documentation formatting
* rewrite ==0 and !=0
* Convert `Rando::Logic` to a class.
* Readd `LogicReset` as `Logic::Reset` for resetting logic mid-generation-cycle to allow seed generation to actually work.
* Change `IsChild` and `IsAdult` to `CanBe` variants.
* Make it buildable.
* First LogicVar class.
* Revert CanBe changes to Is (adult & child) as I'm no longer sure that it's a good one.
* Update soh/soh/OTRGlobals.cpp
Use existing gRandoContext reference.
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Conflict resolution cleanup (plus removing SaveContext references).
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Adds TrickOption subclass and fills in extra info.
Fills in the extra info from randomizer_tricks.cpp that other Options don't have (hence the subclass for Tricks specifically).
* Uses new definitions of tricks in ImGui menu.
* Removes randomizer_tricks.cpp/h
* Adds new tricks.cpp/h to hold some static data and functions.
* Refactors Tricks namespace into a class with only static memebers and functions.
* Fixes bug with Trick Tag system.
* Fix Fire Temple Boss Door Logic
* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.
* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.
* Removed unused code.
* Should fix seed bleed between multiple saves and loaded spoilers by resetting the Rando::Context before loading a save.
* Only reset for rando saves.
* Add Architecture Priority to Info.plist
This allows the app bundle to be launched natively on Arm without the need for Rosetta.
* Remove arch shenanigans in soh-macos.sh.in
Shouldn't be necessary now...
* Add back launching the binary in soh-macos.sh.in
Accidentally removed launching the binary from the script.
* First dirty testing process
* Forgot a 2 for the second Dlist patching of Shadow
* TWEAK: GI integration
* DEL: Unucessary includes + whitespace
* TWEAK: No stones refactor for now, sorry I'm kinda lazy right now, don't hate me, please! T_T
* Stone removal part 2, sometime I forget to save the changes :derp:
* Tiny last tweaks, hopefully
* Add to rando preset
* Tweak: typo
* TWEAK: Trigger on toggling on/off
* TWEAK: adressed reviews 💯
* Please mate, excuse my British typing
* Simplify item cycling
* Simplify selection variables
* Fix adult bunny hood and gray appropriate items
* Don't go into cycling mode when there's no items to cycle to
* Restore updating c buttons
This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.
* Address review
* Update soh.sh.in
Added support for symlinked rom files in linux/appimage script.
* Update scripts/linux/appimage/soh.sh.in
Updated to be less confusing as per Archez
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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Co-authored-by: Adam Bird <Archez@users.noreply.github.com>