Commit Graph

2133 Commits

Author SHA1 Message Date
JordanLongstaff
b4b2722f28 Skip Ganondorf boss battle intro 2024-12-15 17:17:55 -05:00
Jordan Longstaff
0f167d119b
Skip Biggoron's waking up cutscene (#4689)
* Skip Biggoron's waking up cutscene

* Allow fast speaking and trading
2024-12-15 14:00:43 -07:00
Jordan Longstaff
1cf3319936
Skip fire arrow spawn cutscene after shooting sun (#4635)
* Skip fire arrow spawn cutscene after shooting sun

* Fix

* Reorganize VB flags in enum

* A bit of VB cleanup
2024-12-14 14:43:26 -07:00
Archez
c6eb165cf1
Fix GfxPrint shadow for HD fonts and some cleanup (#4681) 2024-12-14 14:39:40 -07:00
Jordan Longstaff
bb41931a55
Rename a lot of actor movement-related functions from decomp (#4680) 2024-12-14 22:38:24 +01:00
aMannus
3a8ba03ce8
CrowdControl random buttons fix (#4679)
* CC random buttons fix

* Archez's fix
2024-12-14 22:31:29 +01:00
Malkierian
4b07a6f59a
Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660) 2024-12-14 22:31:10 +01:00
Rozelette
e0f25905c2
Add pulsate boss icon enhancement (#4651) 2024-12-14 12:00:28 -07:00
Jordan Longstaff
5d8e7740ef
Rename two Actor functions from decomp (#4674) 2024-12-13 15:56:42 -07:00
aMannus
1a5632e3b5
[RANDO] Shuffle Pots (#4592)
* Potsanity proof of concept

* Hide pot item cutscenes for very frequent items

* Add 1 new pot to the item pool

* V1 custom pot model

* V2 pot model

* Pushing for help. lol

* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.

* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop

* Lost woods pots logic

* Realign Pot Checklist in Location_list.cpp

* Correcting some values and adding Master Quest pots.

* Remove vanilla placements

* Re-order enums + start hints per region

* Fix build

* Break up shuffle pot options to dungeon/overworld/all

* Fixes

* Prepare default pot contents, fix/add dungeons

* Fix dungeon/overworld only settings

* Updates to Parameters and RHT information

* Remove unused hints

* Add proper check tracker entry exclusion

* Tweak items to skip cutscenes for

* Vanilla Drop List

* Update magic to blue rupees

* After merge fixes

* Fix Ganondorf's Lair pots

* Fix check tracker + minor stuff

* Unlock early GBK door

* Minor fixes

* More minor stuff and start of logic entries

* Fix TWO_ACTOR_PARAMS overlap between pots

* De-dupe defines

* Add missing water trial pot

* Update to develop-rando

* VBify pots progress

* Cleanup and fixes

* Overworld logic done

* Cleanup and fix item00 queues

* Implement skipping cutscenes for common items

* Revert "Implement skipping cutscenes for common items"

This reverts commit fe44916588.

* Ganons tower pot not spawning item fix + cleanup

* Fix ganon's tower, barinade, water temple pots

* VBify ganons key door

* Lizalfos Pot addition (example)

* Separate MQ pots in randomizerTypes.h

* Fix build

* Fix linux build (?)

* DC/Jabu/Botw/ start of Forest Pots (NMQ)

* Remaining Dungeon Non MQ Pot Location Logic

* After merge fixes round 1

* Post merge fixes round 2

* Apply MQ pot logic

* Re-align some stuff

* Cleanup, more work on locationlist

* Start of handling dungeon pots in item pool

* Finish dungeon pots in item pool

* GTG MQ Pots

* Review comments round 1 & code cleanup

* Fix ganon's lair pots being behind GBK in logic

* Update soh/include/z64actor.h

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Address review comment

* Fix logic for pots in Fire Temple

* Fix GtG MQ pots, fix water temple pot logic

* Review Comments

* Logic review part 1

* Logic comments part 2

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2024-12-13 21:15:40 +01:00
Pepper0ni
ab863653ce
Do some renames for the new settings arrangment (#4668)
* Automate settings text to enum conversion

* rename fortress setting into carpenters

* More renames for the new spoiler log layout
2024-12-13 12:30:13 -07:00
Pepper0ni
278f2e6f15
Spinner skip but no chime (#4678) 2024-12-13 12:29:57 -07:00
Pepper0ni
f66b234ce2
Consistently name Gift from Rauru (#4677) 2024-12-13 12:29:32 -07:00
Kenix3
c7341ec544
Bump LUS (#4670)
* Bump LUS

* bump LUS

* bump lus (again)

* bump LUS again
2024-12-13 01:05:13 -07:00
Jordan Longstaff
2e71a826b2
Skip walking away cutscene when freeing Gorons (#4639)
* Skip walking away cutscene when freeing Gorons

* Revert a change too far

* Restore Goron walking out animation
2024-12-12 08:25:07 -07:00
Pepper0ni
7d80d1c85d
Fix boss hints and gift from sages hint. (#4634) 2024-12-09 19:24:51 -07:00
Jordan Longstaff
f852d70767
Properly replicate NaviTalk kill check (#4647)
* Restrict disabled Navi workaround to Dodongo's Cavern

* Properly replicate NaviTalk kill check

* Move `*should = false` out of condition
2024-12-09 19:24:37 -07:00
Jordan Longstaff
35dcf93c51
Adult Ruto function and property names pulled in from decomp (#4654)
* Adult Ruto function and property names pulled in from decomp

* Align name changes more with decomp

* Nope, missed a couple more
2024-12-09 19:23:57 -07:00
Jordan Longstaff
6823b6990b
Name alpha-distance update function from decomp (#4658) 2024-12-09 19:23:14 -07:00
Pepper0ni
ad23298500
Automate settings text to enum conversion and remove OptionGroups from the process (#4636)
* Automate settings text to enum conversion

* rename fortress setting into carpenters
2024-12-09 19:18:00 -07:00
Archez
6470522a02
Fix temp flags transfering in dungeon chains and various issues with voidouts in mixed entrances (#4637) 2024-12-09 19:17:26 -07:00
Jordan Longstaff
de6f5d8b65
Skip Water Temple portcullis opening cutscene (#4641) 2024-12-09 09:14:47 -07:00
Jordan Longstaff
23dc4257a7
Skip one-point cutscene of Amy's blocks falling (#4645) 2024-12-09 09:14:01 -07:00
Jordan Longstaff
d0bfa6860b
Skip the Mweep cutscene (#4646)
* Skip the Mweep cutscene

* Fix bug: Ruto's letter was not removed from bottle
2024-12-09 09:13:45 -07:00
Jordan Longstaff
4010229de5
Rename bomb flower fuse setting field (decomp) (#4653) 2024-12-09 09:13:28 -07:00
Jordan Longstaff
2d37098379
Rename Sleeping Waterfall state machine function (decomp) (#4655) 2024-12-09 09:13:18 -07:00
Jordan Longstaff
d8d9119de9
Rename Kakariko Well water level function (decomp) (#4656) 2024-12-09 09:13:08 -07:00
briaguya
732b8c10f7
bump LUS (#4638)
* bump LUS

* bump OTRExporter
2024-12-08 11:46:31 -07:00
Archez
bccd96966f
Fix crash when toggling alt assets while paused (#4621) 2024-12-06 10:36:38 -05:00
Malkierian
09f297392f
Fix GetItemObtainabilityFromRandomizerGet check for sticks and nuts not accounting for not shuffling stick or nut bags and also not starting with related ammo. (#4633) 2024-12-05 21:35:27 -07:00
Archez
276db580e8
Fix display list offset values and unhandled opcodes (#4618)
* Fix display list offset values and unhandled opcodes

* fix unknown opcodes on custom chest textures
2024-12-05 11:00:39 -05:00
Pepper0ni
c3e4579cba
Change GetSelectedOptionText to contextSelection and clean up some junk (#4613)
* Change GetSelectedOptionText to contextSelection and clean up some junk

* more cleanup

* readd a fail alert as an assert
2024-12-04 11:01:25 -07:00
Archez
9b169af3f5
Fix find newline looping to have additional break early cases (#4614) 2024-12-04 11:01:08 -07:00
Pepper0ni
b442c15322
Skip Shadow Statue Cutscene (#4612)
* Skip Shadow Statue Cutscene

* cleanup
2024-12-03 12:30:14 -07:00
Pepper0ni
b1d1852655
Rewrite vanilla jabu logic (#4603)
* rewrite vanilla jabu logic

* cleanup

* more cleanup
2024-12-03 09:44:36 -07:00
Garrett Cox
291561667b
Update hook debugger to pull from GameInteractor ptrs rather than cloning the data every frame (#4609) 2024-12-03 09:44:18 -07:00
Caladius
82d70a2029
Add Timer Display Window (#4553)
* Add new timer window and display options

* Fix overflow spacing

* Icons for Timers

* Swap Labels for Icons.

* Additional Timers

* Navi Timer Icon

* Clean up unused Defines.

* Code clean up and double check. Ready for Review

* Update from Suggestions

* Update magic numbers, correct indentations hopefully

* One moooooore thing

* Undo z_param change

* Updates
2024-12-03 09:44:10 -07:00
Malkierian
8b60cea1f9
Split "Starting Consumables" to Sticks and Nuts. (#4583)
* Split "Starting Consumables" to Sticks and Nuts.
Setup disabling for them based on status of bag shuffles.

* Updated to split index options format.
2024-12-03 09:18:22 -07:00
Extloga
f2cc278f8c
Fixes for the English text in several files (#4605)
* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in static_data.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in option_descriptions.cpp

* Fixes for the English text in settings.cpp

* Fixes for the German translation in hint_list.cpp
2024-12-03 09:18:07 -07:00
Pepper0ni
e704c5592b
fix text Poeverflow on Poes hint (#4598) 2024-12-03 09:11:01 -07:00
Garrett Cox
bbe3bb72b6
VBify Ruto (#4602) 2024-12-02 17:56:32 -07:00
Malkierian
4edb83e2f3
Fix errors introduced by actor check reveal PR from references to GetSelectedOptionIndex. (#4607) 2024-12-02 13:46:16 -07:00
Garrett Cox
fe9bf7d956
Adjust Actor_GetProjectileActor to behave more like hardware, fixing an issue with Dark Link (#4606) 2024-12-02 12:40:29 -07:00
Philip Dubé
caf0dc40c7
update check tracker when actor tells what they reward (#4568)
* update check tracker when actor tells you what they reward

do not render price when 0

* feedback
2024-12-02 09:04:21 -07:00
Eric Hoey
19d1fd5545
Boomerang Reticle and First-Person Aiming (#3374)
* First-person, reticle, sway, menu, and presets

* Put sway back behind reticle, adjust aim height for age

* block vanilla + comments

* new documentation method

* second try formatting

* Correct boomerang distance

* Update for CVAR changes

* Fix alignment?

* Condition cleanup

* Change reticle range to match bow behavior

* remove magic values
2024-12-02 09:03:47 -07:00
Jordan Longstaff
9b74a09955
Zora's River waterfall always open, take two (#4459)
* Zora's River waterfall always open, take two

* Remove improper, redundant checks in hook

* Move all checks into update hook

* Add Randomizer setting for keeping Sleeping Waterfall open

* Change header exports to extern exports

* Remove "closed as child" option for rando setting

* Oops, missed a spot

* A bit more cleanup: simplify a redundant condition

* Unify hook handlers

* Oopsie, fix build error

* Add "play only once" option

* Force Sleeping Waterfall enhancement in rando mode

* Force enhancement only if waterfall is Open in rando

* Restore forced-open waterfall in rando

* Fix rando condition in hook

* Fix? rando entrance logic for OI

* Fix build errors
2024-11-30 18:59:38 -07:00
Pepper0ni
ee628059d8
Fix Lab Man actor breaking and the invisible UI glitch (#4599)
* fix Lab Man actor breaking and the invisible UI glitch

* address review
2024-11-30 18:59:13 -07:00
Malkierian
573d846cd7
Add saved status setting to StartingItemGive (#4600) 2024-11-29 20:35:38 -07:00
Malkierian
55960da402
Separate option values into context and menu indexes. (#4581)
* Separate option values into context and menu indexes.

* Fix option index reference in `CleanCheckConditionString`.

* Update soh/soh/Enhancements/randomizer/3drando/location_access.cpp

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Restore `const` classification to functions returning `string&`.

* Restore `const` classification to getter functions.

* Restore a couple more `const`s; cleanup header.

* Final consts; rename `SetCVar` to `SaveCVar`.
2024-11-29 17:58:30 -07:00
Malkierian
f7378a9f76
Cosmetics cleanup (#4587)
* Convert defaultColor from ImVec4 to Color_RGBA8.
Convert defaultColor's ints to floats when being applied to currentColor in the macro.

* Address previous cleanup comments.
Surround `Message` tab in an advanced check.

* Resolve warnings and cleanup whitespace/formatting.

* Make Color_RGBA8 constructing function because... platform differences...

* Function name clarification.

* Remove default color conversion, reference default colors directly in CosmeticOption initialization.
2024-11-29 11:38:40 -07:00