* filter randomizer checks in tracker
Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>
* Adds an option to hide empty areas
Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
* Removes extra whitespace
Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
* Changes gCheckTrackerHideFilteredAreas to default to true
Refactors the for loop in shouldHideArea
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
* Addresses PR feedback
* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538377614
* https://github.com/HarbourMasters/Shipwright/pull/4021#discussion_r1538381310
Co-authored-by: Jamie Klassen <jamie@tenkeylabs.com>
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
* Updates config variable to gTrackers.CheckTracker.HideFilteredAreas
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
* Adds check visibility guard to shouldHideArea
Refactors rcObject to check in passesTextFilter
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
---------
Signed-off-by: Michael Stergianis <michael.stergianis@gmail.com>
Co-authored-by: Michael Stergianis <michael.stergianis@gmail.com>
vb treasure chest game added new RCs for the treasure chest game (now there are RCs for each of the 5 keys and each of the 5 non key chests), but the location area table only had the keys, this adds the items
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.
* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).
* Fix key label text placement.
* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.
* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.
* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.
* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.
* Change some c-style casts to `static_cast`.
* Few more cleanups, plus clarifying comment.
* vb bombchu bowling
* don't need it
* it's drawing the right thing but it's tiny
* scale
* no need to should, don't rescale every draw
* slightly safer