Christopher Leggett
6561073c7b
Implements ImGui Checkbox to enable or disable color-coded-keys.
2022-08-24 00:07:16 -04:00
Christopher Leggett
c7b998b33b
Implements better way to use new draw functions and adds Double Defense colors.
2022-08-23 23:48:14 -04:00
Christopher Leggett
28afbec341
Adds support for custom drawing functions, and adds one for Small Keys and Boss Keys.
2022-08-23 21:12:21 -04:00
Christopher Leggett
4ee1eba67b
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-22 19:48:34 -04:00
Christopher Leggett
3a67e2a806
Fixes potential issue with if statement.
2022-08-22 19:40:58 -04:00
Christopher Leggett
01dbfc71ad
Documents our new GiveItemEntry fuctions.
2022-08-22 19:32:42 -04:00
Christopher Leggett
e12fda29fe
Merge branch 'get-item-rework' into merge-fix
2022-08-22 02:03:04 -04:00
Christopher Leggett
2bbd618599
Cleans up another if statement in item00
2022-08-21 15:35:10 -04:00
Christopher Leggett
e5bca727ac
Cleans up an if statement for item00.
2022-08-21 15:22:18 -04:00
Christopher Leggett
e1b403a31b
Removes unused Randomizer_GetItemIdFromGetItemId
.
2022-08-21 15:14:50 -04:00
Christopher Leggett
fc963cf44c
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-20 18:01:23 -04:00
Christopher Leggett
4dff1443a6
Fixes rendering of treasure chest game items.
2022-08-20 18:00:44 -04:00
Christopher Leggett
4e2707aefc
Merge branch 'develop-zhora' of github.com:HarbourMasters/Shipwright into get-item-rework
2022-08-19 18:51:00 -04:00
Christopher Leggett
a51b844a23
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
2022-08-17 15:43:42 -04:00
Christopher Leggett
914af77234
Fixes fanfare getItemId overlap
2022-08-17 12:23:39 -04:00
briaguya
03151647b1
Merge pull request #1227 from HarbourMasters/develop-zhora
...
zhora -> rando-next
2022-08-16 23:59:11 -04:00
Kenix3
72981221ad
Merge pull request #1226 from HarbourMasters/develop-rachael
...
rachael -> zhora
2022-08-16 23:40:06 -04:00
David Chavez
6b0338a37d
[zret] Port some documentation changes ( #1164 )
...
* zret: Documentation pass on scene/room commands #1226
* Update OTR scene
* zret: Document the lens system #1079
* zret: Misc. doc/cleanup 4 #1093
* zret: Fix misc 8 #1150
* zret: Document Distortions from z_camera and z_view #1102
2022-08-16 21:53:28 -04:00
GaryOderNichts
a3d0962054
Fix ocarina right stick controls ( #1211 )
2022-08-16 13:47:41 +02:00
lilDavid
46a421f933
Add window to customize specific controls ( #1122 )
2022-08-16 09:43:09 +02:00
Christopher Leggett
cc31479772
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-16 00:43:17 -04:00
Garrett Cox
f874d83432
Add a few missing cases
2022-08-15 22:59:42 -05:00
Garrett Cox
64965ee926
Use GiveItemEntryFromActorWithFixedRange in item00
2022-08-15 22:22:47 -05:00
Garrett Cox
d0d567697b
Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor
2022-08-15 22:10:31 -05:00
Garrett Cox
170b297a7a
Introduce some new methods and migrate most actors to them
2022-08-15 14:33:29 -05:00
Garrett Cox
806019d0cb
Move check for gRandoQuestItemFanfares into MOD_NONE block within Audio_PlayFanfare_Rando
2022-08-15 12:48:57 -05:00
Garrett Cox
06b1074e2a
Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck
2022-08-15 12:10:35 -05:00
Christopher Leggett
bff5406e69
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-15 02:36:29 -04:00
Christopher Leggett
6b4f300eda
Makes sure we aren't using getItemEntry when not randoed.
2022-08-15 02:17:06 -04:00
Christopher Leggett
9c59624d64
Makes freestanding items set player->getItemEntry.
...
This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.
2022-08-15 02:08:32 -04:00
briaguya
42bce9d33e
don't abuse epochs ( #1179 )
...
* don't abuse epochs
* update bongo hand trails
Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
d575a3dda6
Fixed rotation of freestanding key checks in rando ( #1135 )
2022-08-14 23:01:30 -04:00
GaryOderNichts
68e7f2e6c1
Wii U support ( #1097 )
...
* Wii U support
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* Add Jenkins support
* wiiu: fix scissor clamp
* wiiu: improve button remapping
* wiiu: fix scaling issues
* Update Dockerfile after merge
* Pull assets before build
* Only stop container once
* Adjust logging sinks
* wiiu: Change button mapping to match PC version
* wiiu: Implement controller changes
* wiiu: Update BUILDING.md
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
Christopher Leggett
3bf92a348c
Fixes crashes with Audio_PlayFanfare_Rando
.
2022-08-14 13:19:41 -04:00
Christopher Leggett
203785f76a
Fixes Link's Pocket being a Dungeon Reward from Impa.
2022-08-14 12:22:24 -04:00
Christopher Leggett
6d7498829d
Wraps up a few missed type changes.
2022-08-14 11:54:43 -04:00
Christopher Leggett
0604dbfef8
Cleans up and updates item fanfares.
2022-08-14 11:43:25 -04:00
Christopher Leggett
f7707a3890
Merge branch 'get-item-rework' into get-item-rework-rando-next
2022-08-14 01:02:12 -04:00
Christopher Leggett
5998dcff7a
Simplifies sram init for rando-specific items
2022-08-13 23:27:03 -04:00
Christopher Leggett
6c3fff7412
Fixes Link's Pocket items.
2022-08-13 22:56:46 -04:00
Christopher Leggett
c8d085cb49
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
...
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again.
2022-08-13 15:30:18 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
...
This allows for using it later when drawing freestanding items.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
...
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
69086f58c2
Cleanup, bugfixes, removing the - 1
s from z_player.c
2022-08-13 00:22:34 -04:00
lilDavid
92d0d3e35e
Let Cojiro crow in Adult Trade Shuffle
2022-08-12 17:12:52 -05:00
lilDavid
e9354cc9a1
Don't spawn Fado and the carpenter's son at once
2022-08-12 17:12:19 -05:00
lilDavid
282192eb5e
Properly hatch pocket cucco using Sun's Song
2022-08-12 17:02:03 -05:00
Kenix3
86faa42acf
Make libultra OSContPad struct consistent with the one from libultraship
2022-08-11 19:41:53 -04:00
Kenix3
094388187f
Cleans up Controllers
...
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00