* Enable freestanding items other than heart pieces and keys
* Add option to disable freestanding rupee & heart shuffle
* Add items to pool
* Actually add shuffle setting
* Define overworld locations
* Add logic for overworld freestanding checks
* Add freestanding items for child dungeons.
* Add checks for Ice Cavern and Bottom of the Well
* Add checks for Forest Temple and Gerudo Training Grounds
* Add checks for Fire Temple and Water Temple
* Add Shadow Temple checks
This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.
* Define Spirit Temple and Ganon's Castle hearts
* Add remaining checks to dungeon definitions
* Fix missing logic
* Add freestanding checks to Save Flags Editor
* Fix flags for Zora Fountain underwater rupees
* Add option to enable freestanding shuffle for either dungeons or overworld
* Add missing MQ checks and fix mac & windows compile error
* Improve description and add hint text
* Update logic for Bombchu fixes
* Add missing Spirit Temple MQ hearts
* Add missing settings entries
* Actually add Forest Temple trick to the tricks menu.
* Re-add Ice Cavern lobby rupee
* go over MQ logic
* review logic on non-MQ checks
* convert all freestandings to location based
* add option enum and fix jabu exit logic
* fix mislocated freestandings
* fix mislocted freestandings
* Fix some mislocationed checks
---------
Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
* Make new `SpoilAreaFromCheck` function to spoil areas when getting maps or a first check in a dungeon that isn't spoiled by entrance.
* Add scummed check dungeon spoiling on load.
* Fix quest menu cursor "moving" in the background in the save game prompt.
Fix misc item tracker also being able to select R and L/Z in save prompt.
Include MigrationAction entry removal from item count fix PR.
* Fix formatting.
* Change copy assets procedure to use "if different" variants of the copy commands.
Bump minimum cmake to 3.26 to accommodate those variants.
* Change MSVC_CMD asset copy command to VS_COPY_ASSETS_CMD, change setting it to only be on Visual Studio build chain.
* Potsanity proof of concept
* Hide pot item cutscenes for very frequent items
* Add 1 new pot to the item pool
* V1 custom pot model
* V2 pot model
* Pushing for help. lol
* Format clean up on added hint_list entries.
Removal of WriteIngameSpoilerLog call that was unneeded.
* THREE_ACTOR_PARAMS -> TWO_ACTOR_PARAMS and hints in a loop
* Lost woods pots logic
* Realign Pot Checklist in Location_list.cpp
* Correcting some values and adding Master Quest pots.
* Remove vanilla placements
* Re-order enums + start hints per region
* Fix build
* Break up shuffle pot options to dungeon/overworld/all
* Fixes
* Prepare default pot contents, fix/add dungeons
* Fix dungeon/overworld only settings
* Updates to Parameters and RHT information
* Remove unused hints
* Add proper check tracker entry exclusion
* Tweak items to skip cutscenes for
* Vanilla Drop List
* Update magic to blue rupees
* After merge fixes
* Fix Ganondorf's Lair pots
* Fix check tracker + minor stuff
* Unlock early GBK door
* Minor fixes
* More minor stuff and start of logic entries
* Fix TWO_ACTOR_PARAMS overlap between pots
* De-dupe defines
* Add missing water trial pot
* Update to develop-rando
* VBify pots progress
* Cleanup and fixes
* Overworld logic done
* Cleanup and fix item00 queues
* Implement skipping cutscenes for common items
* Revert "Implement skipping cutscenes for common items"
This reverts commit fe44916588.
* Ganons tower pot not spawning item fix + cleanup
* Fix ganon's tower, barinade, water temple pots
* VBify ganons key door
* Lizalfos Pot addition (example)
* Separate MQ pots in randomizerTypes.h
* Fix build
* Fix linux build (?)
* DC/Jabu/Botw/ start of Forest Pots (NMQ)
* Remaining Dungeon Non MQ Pot Location Logic
* After merge fixes round 1
* Post merge fixes round 2
* Apply MQ pot logic
* Re-align some stuff
* Cleanup, more work on locationlist
* Start of handling dungeon pots in item pool
* Finish dungeon pots in item pool
* GTG MQ Pots
* Review comments round 1 & code cleanup
* Fix ganon's lair pots being behind GBK in logic
* Update soh/include/z64actor.h
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Update soh/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Address review comment
* Fix logic for pots in Fire Temple
* Fix GtG MQ pots, fix water temple pot logic
* Review Comments
* Logic review part 1
* Logic comments part 2
---------
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Pepper0ni <93387759+Pepper0ni@users.noreply.github.com>
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>