Freestanding Rupees/Hearts Shuffle (#4686)

* Enable freestanding items other than heart pieces and keys

* Add option to disable freestanding rupee & heart shuffle

* Add items to pool

* Actually add shuffle setting

* Define overworld locations

* Add logic for overworld freestanding checks

* Add freestanding items for child dungeons.

* Add checks for Ice Cavern and Bottom of the Well

* Add checks for Forest Temple and Gerudo Training Grounds

* Add checks for Fire Temple and Water Temple

* Add Shadow Temple checks

This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.

* Define Spirit Temple and Ganon's Castle hearts

* Add remaining checks to dungeon definitions

* Fix missing logic

* Add freestanding checks to Save Flags Editor

* Fix flags for Zora Fountain underwater rupees

* Add option to enable freestanding shuffle for either dungeons or overworld

* Add missing MQ checks and fix mac & windows compile error

* Improve description and add hint text

* Update logic for Bombchu fixes

* Add missing Spirit Temple MQ hearts

* Add missing settings entries

* Actually add Forest Temple trick to the tricks menu.

* Re-add Ice Cavern lobby rupee

* go over MQ logic

* review logic on non-MQ checks

* convert all freestandings to location based

* add option enum and fix jabu exit logic

* fix mislocated freestandings

* fix mislocted freestandings

* Fix some mislocationed checks

---------

Co-authored-by: Angel Bulfone <mbulfone@gmail.com>
This commit is contained in:
Pepper0ni 2024-12-22 18:16:00 +00:00 committed by GitHub
parent ff24581281
commit 9ea9100787
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
34 changed files with 1545 additions and 156 deletions

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@ -297,7 +297,6 @@ typedef struct EnItem00 {
/* 0x15C */ f32 scale;
/* 0x160 */ ColliderCylinder collider;
// #region SOH [Randomizer]
GetItemEntry randoGiEntry;
RandomizerCheck randoCheck;
RandomizerInf randoInf;
/* */ s16 ogParams;

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@ -1163,6 +1163,181 @@ const std::vector<FlagTable> flagTables = {
{ RAND_INF_ZF_GREAT_FAIRY_REWARD, "RAND_INF_ZF_GREAT_FAIRY_REWARD" },
{ RAND_INF_COLOSSUS_GREAT_FAIRY_REWARD, "RAND_INF_COLOSSUS_GREAT_FAIRY_REWARD" },
{ RAND_INF_OGC_GREAT_FAIRY_REWARD, "RAND_INF_OGC_GREAT_FAIRY_REWARD" },
{ RAND_INF_KF_SOUTH_GRASS_WEST_RUPEE, "RAND_INF_KF_SOUTH_GRASS_WEST_RUPEE" },
{ RAND_INF_KF_NORTH_GRASS_WEST_RUPEE, "RAND_INF_KF_NORTH_GRASS_WEST_RUPEE" },
{ RAND_INF_KF_NORTH_GRASS_EAST_RUPEE, "RAND_INF_KF_NORTH_GRASS_EAST_RUPEE" },
{ RAND_INF_KF_SOUTH_GRASS_EAST_RUPEE, "RAND_INF_KF_SOUTH_GRASS_EAST_RUPEE" },
{ RAND_INF_KF_SARIAS_TOP_LEFT_HEART, "RAND_INF_KF_SARIAS_TOP_LEFT_HEART" },
{ RAND_INF_KF_SARIAS_TOP_RIGHT_HEART, "RAND_INF_KF_SARIAS_TOP_RIGHT_HEART" },
{ RAND_INF_KF_SARIAS_BOTTOM_LEFT_HEART, "RAND_INF_KF_SARIAS_BOTTOM_LEFT_HEART" },
{ RAND_INF_KF_SARIAS_BOTTOM_RIGHT_HEART, "RAND_INF_KF_SARIAS_BOTTOM_RIGHT_HEART" },
{ RAND_INF_KF_BEAN_RUPEE_1, "RAND_INF_KF_BEAN_RUPEE_1" },
{ RAND_INF_KF_BEAN_RUPEE_2, "RAND_INF_KF_BEAN_RUPEE_2" },
{ RAND_INF_KF_BEAN_RUPEE_3, "RAND_INF_KF_BEAN_RUPEE_3" },
{ RAND_INF_KF_BEAN_RUPEE_4, "RAND_INF_KF_BEAN_RUPEE_4" },
{ RAND_INF_KF_BEAN_RUPEE_5, "RAND_INF_KF_BEAN_RUPEE_5" },
{ RAND_INF_KF_BEAN_RUPEE_6, "RAND_INF_KF_BEAN_RUPEE_6" },
{ RAND_INF_KF_BEAN_RED_RUPEE, "RAND_INF_KF_BEAN_RED_RUPEE" },
{ RAND_INF_LW_SHORTCUT_RUPEE_1, "RAND_INF_LW_SHORTCUT_RUPEE_1" },
{ RAND_INF_LW_SHORTCUT_RUPEE_2, "RAND_INF_LW_SHORTCUT_RUPEE_2" },
{ RAND_INF_LW_SHORTCUT_RUPEE_3, "RAND_INF_LW_SHORTCUT_RUPEE_3" },
{ RAND_INF_LW_SHORTCUT_RUPEE_4, "RAND_INF_LW_SHORTCUT_RUPEE_4" },
{ RAND_INF_LW_SHORTCUT_RUPEE_5, "RAND_INF_LW_SHORTCUT_RUPEE_5" },
{ RAND_INF_LW_SHORTCUT_RUPEE_6, "RAND_INF_LW_SHORTCUT_RUPEE_6" },
{ RAND_INF_LW_SHORTCUT_RUPEE_7, "RAND_INF_LW_SHORTCUT_RUPEE_7" },
{ RAND_INF_LW_SHORTCUT_RUPEE_8, "RAND_INF_LW_SHORTCUT_RUPEE_8" },
{ RAND_INF_LH_FRONT_RUPEE, "RAND_INF_LH_FRONT_RUPEE" },
{ RAND_INF_LH_MIDDLE_RUPEE, "RAND_INF_LH_MIDDLE_RUPEE" },
{ RAND_INF_LH_BACK_RUPEE, "RAND_INF_LH_BACK_RUPEE" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_1, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_1" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_2, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_2" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_3, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_3" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_4, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_4" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_5, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_5" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_6, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_6" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_7, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_7" },
{ RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_8, "RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_8" },
{ RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE" },
{ RAND_INF_GV_OCTOROK_GROTTO_RED_RUPEE, "RAND_INF_GV_OCTOROK_GROTTO_RED_RUPEE" },
{ RAND_INF_DMT_BLUE_RUPEE, "RAND_INF_DMT_BLUE_RUPEE" },
{ RAND_INF_DMT_COW_GROTTO_LEFT_HEART, "RAND_INF_DMT_COW_GROTTO_LEFT_HEART" },
{ RAND_INF_DMT_COW_GROTTO_MIDDLE_LEFT_HEART, "RAND_INF_DMT_COW_GROTTO_MIDDLE_LEFT_HEART" },
{ RAND_INF_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART, "RAND_INF_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART" },
{ RAND_INF_DMT_COW_GROTTO_RIGHT_HEART, "RAND_INF_DMT_COW_GROTTO_RIGHT_HEART" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_1, "RAND_INF_DMT_COW_GROTTO_RUPEE_1" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_2, "RAND_INF_DMT_COW_GROTTO_RUPEE_2" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_3, "RAND_INF_DMT_COW_GROTTO_RUPEE_3" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_4, "RAND_INF_DMT_COW_GROTTO_RUPEE_4" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_5, "RAND_INF_DMT_COW_GROTTO_RUPEE_5" },
{ RAND_INF_DMT_COW_GROTTO_RUPEE_6, "RAND_INF_DMT_COW_GROTTO_RUPEE_6" },
{ RAND_INF_DMT_COW_GROTTO_RED_RUPEE, "RAND_INF_DMT_COW_GROTTO_RED_RUPEE" },
{ RAND_INF_DMC_NEAR_PLATFORM_RED_RUPEE, "RAND_INF_DMC_NEAR_PLATFORM_RED_RUPEE" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_RED_RUPEE, "RAND_INF_DMC_MIDDLE_PLATFORM_RED_RUPEE" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5" },
{ RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6, "RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_1, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_1" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_2, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_2" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_3, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_3" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_4, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_4" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_5, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_5" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_6, "RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_6" },
{ RAND_INF_DMC_DISTANT_PLATFORM_RED_RUPEE, "RAND_INF_DMC_DISTANT_PLATFORM_RED_RUPEE" },
{ RAND_INF_ZR_BENEATH_WATERFALL_LEFT_RUPEE, "RAND_INF_ZR_BENEATH_WATERFALL_LEFT_RUPEE" },
{ RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, "RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE" },
{ RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, "RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE" },
{ RAND_INF_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, "RAND_INF_ZR_BENEATH_WATERFALL_RIGHT_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTH_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTH_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHEAST_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHEAST_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTH_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTH_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHWEST_INNER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHWEST_INNER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTH_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_NORTH_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTH_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTH_OUTER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTH_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTH_OUTER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE" },
{ RAND_INF_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE, "RAND_INF_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE" },
{ RAND_INF_DEKU_TREE_LOBBY_LOWER_HEART, "RAND_INF_DEKU_TREE_LOBBY_LOWER_HEART" },
{ RAND_INF_DEKU_TREE_LOBBY_UPPER_HEART, "RAND_INF_DEKU_TREE_LOBBY_UPPER_HEART" },
{ RAND_INF_DEKU_TREE_BEFORE_BOSS_LEFT_HEART, "RAND_INF_DEKU_TREE_BEFORE_BOSS_LEFT_HEART" },
{ RAND_INF_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART, "RAND_INF_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART" },
{ RAND_INF_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART, "RAND_INF_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART" },
{ RAND_INF_DODONGOS_CAVERN_BLADE_ROOM_HEART, "RAND_INF_DODONGOS_CAVERN_BLADE_ROOM_HEART" },
{ RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART, "RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART" },
{ RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART, "RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART" },
{ RAND_INF_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, "RAND_INF_FOREST_TEMPLE_COURTYARD_RIGHT_HEART" },
{ RAND_INF_FOREST_TEMPLE_COURTYARD_LEFT_HEART, "RAND_INF_FOREST_TEMPLE_COURTYARD_LEFT_HEART" },
{ RAND_INF_FOREST_TEMPLE_WELL_WEST_HEART, "RAND_INF_FOREST_TEMPLE_WELL_WEST_HEART" },
{ RAND_INF_FOREST_TEMPLE_WELL_EAST_HEART, "RAND_INF_FOREST_TEMPLE_WELL_EAST_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART" },
{ RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART, "RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART" },
{ RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART, "RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART" },
{ RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART, "RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_WALL_EAST_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_WALL_EAST_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_WALL_WEST_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_WALL_WEST_HEART" },
{ RAND_INF_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART, "RAND_INF_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART" },
{ RAND_INF_WATER_TEMPLE_RIVER_HEART_1, "RAND_INF_WATER_TEMPLE_RIVER_HEART_1" },
{ RAND_INF_WATER_TEMPLE_RIVER_HEART_2, "RAND_INF_WATER_TEMPLE_RIVER_HEART_2" },
{ RAND_INF_WATER_TEMPLE_RIVER_HEART_3, "RAND_INF_WATER_TEMPLE_RIVER_HEART_3" },
{ RAND_INF_WATER_TEMPLE_RIVER_HEART_4, "RAND_INF_WATER_TEMPLE_RIVER_HEART_4" },
{ RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART, "RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART, "RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_SCARECROW_NORTH_HEART, "RAND_INF_SHADOW_TEMPLE_SCARECROW_NORTH_HEART" },
{ RAND_INF_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART, "RAND_INF_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART" },
{ RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART, "RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART, "RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, "RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART" },
{ RAND_INF_ICE_CAVERN_LOBBY_RUPEE, "RAND_INF_ICE_CAVERN_LOBBY_RUPEE" },
{ RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART, "RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART" },
{ RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, "RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART" },
{ RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, "RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART" },
{ RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, "RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1" },
{ RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, "RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2" },
{ RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, "RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3" },
{ RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART" },
{ RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, "RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART" },
{ RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, "RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART" },
{ RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, "RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_1" },
{ RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, "RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_2" },
{ RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, "RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_3" },
{ RAND_INF_GANONS_CASTLE_FIRE_TRIAL_HEART, "RAND_INF_GANONS_CASTLE_FIRE_TRIAL_HEART" },
{ RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_HEART, "RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_HEART" },
{ RAND_INF_DEKU_TREE_MQ_COMPASS_ROOM_HEART, "RAND_INF_DEKU_TREE_MQ_COMPASS_ROOM_HEART" },
{ RAND_INF_DEKU_TREE_MQ_DEKU_BABA_HEART, "RAND_INF_DEKU_TREE_MQ_DEKU_BABA_HEART" },
{ RAND_INF_DEKU_TREE_MQ_LOBBY_HEART, "RAND_INF_DEKU_TREE_MQ_LOBBY_HEART" },
{ RAND_INF_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART, "RAND_INF_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART" },
{ RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART, "RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART" },
{ RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART, "RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART" },
{ RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART, "RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART" },
{ RAND_INF_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART, "RAND_INF_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART" },
{ RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_1, "RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_1" },
{ RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_2, "RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_2" },
{ RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART, "RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART" },
{ RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART, "RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART" },
{ RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART, "RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART" },
{ RAND_INF_FOREST_TEMPLE_WELL_MQ_WEST_HEART, "RAND_INF_FOREST_TEMPLE_WELL_MQ_WEST_HEART" },
{ RAND_INF_FOREST_TEMPLE_WELL_MQ_MIDDLE_HEART, "RAND_INF_FOREST_TEMPLE_WELL_MQ_MIDDLE_HEART" },
{ RAND_INF_FOREST_TEMPLE_WELL_MQ_EAST_HEART, "RAND_INF_FOREST_TEMPLE_WELL_MQ_EAST_HEART" },
{ RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, "RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART" },
{ RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, "RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART" },
{ RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, "RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART" },
{ RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART, "RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART" },
{ RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART, "RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART" },
{ RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_HEART, "RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_HEART" },
{ RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART, "RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART" },
{ RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART, "RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART" },
} },
};

View File

@ -117,6 +117,10 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
/*french*/ "Selon moi, la #peste Mojo dans l'Arbre Mojo# vend #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, un #deku del Gran Árbol Deku# vende #[[1]]#.
hintTextTable[RHT_DEKU_TREE_HEART] = HintText(CustomMessage("They say that a #heart in the Deku Tree# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| DODONGOS CAVERN |
---------------------------*/
@ -279,6 +283,10 @@ hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("The
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_DODONGOS_CAVERN_HEART] = HintText(CustomMessage("They say that a #heart in Dodongo's Cavern# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| JABU JABUS BELLY |
---------------------------*/
@ -430,6 +438,15 @@ hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("The
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_JABU_JABU_RUPEE] = HintText(CustomMessage("They say that #underwater in Jabu-Jabu's Belly# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_JABU_JABU_HEART] = HintText(CustomMessage("They say that near a #central lift in Jabu-Jabu's Belly# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| FOREST TEMPLE |
---------------------------*/
@ -657,6 +674,10 @@ hintTextTable[RHT_DODONGOS_CAVERN_BOSS_ROOM_CHEST] = HintText(CustomMessage("The
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_FOREST_TEMPLE_HEART] = HintText(CustomMessage("They say that a #heart in the Forest Temple# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| FIRE TEMPLE |
---------------------------*/
@ -849,6 +870,10 @@ hintTextTable[RHT_FIRE_TEMPLE_NEAR_BOSS_CHEST] = HintText(CustomMessage("They sa
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_FIRE_TEMPLE_HEART] = HintText(CustomMessage("They say that a #heart in the Fire Temple# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| WATER TEMPLE |
---------------------------*/
@ -980,6 +1005,10 @@ hintTextTable[RHT_FIRE_TEMPLE_NEAR_BOSS_CHEST] = HintText(CustomMessage("They sa
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_WATER_TEMPLE_HEART] = HintText(CustomMessage("They say that in a #river in the Water Temple# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| SPIRIT TEMPLE |
---------------------------*/
@ -1217,6 +1246,14 @@ hintTextTable[RHT_FIRE_TEMPLE_NEAR_BOSS_CHEST] = HintText(CustomMessage("They sa
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_SPIRIT_TEMPLE_HEART] = HintText(CustomMessage("They say that on a #small platform# in the Spirit Temple lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_SPIRIT_TEMPLE_MQ_HEART] = HintText(CustomMessage("They say that guarded by a #ring of flame# in the Spirit Temple is #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| SHADOW TEMPLE |
---------------------------*/
@ -1464,6 +1501,10 @@ hintTextTable[RHT_SHADOW_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say th
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_SHADOW_TEMPLE_HEART] = HintText(CustomMessage("They say that a #heart in the Shadow Temple# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| BOTTOM OF THE WELL |
---------------------------*/
@ -1586,6 +1627,14 @@ hintTextTable[RHT_SHADOW_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say th
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_BOTTOM_OF_THE_WELL_HEART] = HintText(CustomMessage("They say that a #heart within the well# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_BOTTOM_OF_THE_WELL_RUPEE] = HintText(CustomMessage("They say that a #hidden path through the floor# the well# leads to #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| ICE CAVERN |
---------------------------*/
@ -1663,6 +1712,14 @@ hintTextTable[RHT_SHADOW_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say th
/*german*/ "",
/*french*/ "", { QM_RED, QM_GREEN }));
hintTextTable[RHT_ICE_CAVERN_HEART] = HintText(CustomMessage("They say that atop on a #frozen pillar# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_ICE_CAVERN_RUPEE] = HintText(CustomMessage("They say that a #rupee in a frozen cavern# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| Gerudo Training Ground |
---------------------------*/
@ -1841,6 +1898,10 @@ hintTextTable[RHT_SHADOW_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say th
/*french*/ "Selon moi, #derrière un bloc argent# dans le Gymnase Gerudo gît #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, una #hazaña de fuerza# premia a las bandidas con #[[1]]#.
hintTextTable[RHT_GERUDO_TRAINING_GROUNDS_HEART] = HintText(CustomMessage("They say that a watching a #trial with Dinalfos# is #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
/*--------------------------
| GANONS CASTLE |
---------------------------*/
@ -2037,5 +2098,10 @@ hintTextTable[RHT_SHADOW_TEMPLE_MAP_CHEST] = HintText(CustomMessage("They say th
hintTextTable[RHT_POT_GANONS_CASTLE] = HintText(CustomMessage("They say that a #pot in Ganon's Castle# contains #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_GANONS_CASTLE_HEART] = HintText(CustomMessage("They say that a #heart in Ganon's Castle# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
}
}

View File

@ -1542,5 +1542,65 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
hintTextTable[RHT_POT_HYRULE_CASTLE] = HintText(CustomMessage("They say that a #pot in Hyrule Castle# contains #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
hintTextTable[RHT_KOKIRI_FOREST_RUPEE] = HintText(CustomMessage("They say that a rupee in a #tranquil forest# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_KOKIRI_FOREST_HEART] = HintText(CustomMessage("They say that a heart in a #tranquil forest# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_SARIAS_HOUSE_HEART] = HintText(CustomMessage("They say that a heart in a #dear friend's home# hides #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_LOST_WOODS_RUPEE] = HintText(CustomMessage("They say that under a #boulder in the woods# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_LOST_WOODS_SHORTCUT_RUPEE] = HintText(CustomMessage("They say that in a #pool of water in the woods# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_LAKE_HYLIA_RUPEE] = HintText(CustomMessage("They say that just off the #coast of a lake# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_LABORATORY_RUPEE] = HintText(CustomMessage("They say that at the #bottom of a tank# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_DAMPES_GRAVE_RUPEE] = HintText(CustomMessage("They say that within a #quick-footed spirit's grave# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_GERUDO_VALLEY_GROTTO_RUPEE] = HintText(CustomMessage("They say that an Octarok in an #underground spring# guards #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_RUPEE] = HintText(CustomMessage("They say that beneath a boulder on a #mountain's cliffside# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART] = HintText(CustomMessage("They say that accompanying a #cow in a small cave# is #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE] = HintText(CustomMessage("They say that accompanying a #cow in a small cave# is #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_DEATH_MOUNTAIN_CRATER_RUPEE] = HintText(CustomMessage("They say that on a #small platform suspended above lava# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_ZORAS_RIVER_WATERFALL_RUPEE] = HintText(CustomMessage("They say that beneath a #waterfall feeding a narrow river# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
hintTextTable[RHT_ZORAS_FOUNTAIN_RUPEE] = HintText(CustomMessage("They say that at the bottom of a #partially-frozen spring# lies #[[1]]#.",
/*german*/ "",
/*french*/ "", {QM_RED, QM_GREEN}));
// /*spanish*/
}
}

View File

@ -624,6 +624,30 @@ static void PlaceVanillaOverworldFish() {
}
}
static void PlaceFreestandingItems() {
auto ctx = Rando::Context::GetInstance();
auto option = ctx->GetOption(RSK_SHUFFLE_FREESTANDING);
for (RandomizerCheck loc : ctx->GetLocations(ctx->allLocations, RCTYPE_FREESTANDING)) {
RandomizerGet vanillaItem = Rando::StaticData::GetLocation(loc)->GetVanillaItem();
if (option.Is(RO_FREESTANDING_OVERWORLD) || option.Is(RO_FREESTANDING_ALL)) {
AddItemToMainPool(vanillaItem);
} else {
ctx->PlaceItemInLocation(loc, vanillaItem, false, true);
}
}
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
for (RandomizerCheck loc : ctx->GetLocations(dungeon->GetDungeonLocations(), RCTYPE_FREESTANDING)) {
RandomizerGet vanillaItem = Rando::StaticData::GetLocation(loc)->GetVanillaItem();
if (option.Is(RO_FREESTANDING_DUNGEONS) || option.Is(RO_FREESTANDING_ALL)) {
AddItemToMainPool(vanillaItem);
} else {
ctx->PlaceItemInLocation(loc, vanillaItem, false, true);
}
}
}
}
static void SetScarceItemPool() {
ReplaceMaxItem(RG_PROGRESSIVE_BOMBCHUS, 3);
ReplaceMaxItem(RG_BOMBCHU_5, 1);
@ -1255,6 +1279,8 @@ void GenerateItemPool() {
PlaceVanillaDekuScrubItems(ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF));
}
PlaceFreestandingItems();
AddItemsToPool(ItemPool, alwaysItems);
AddItemsToPool(ItemPool, dungeonRewards);

View File

@ -65,7 +65,7 @@ void RegionTable_Init_BottomOfTheWell() {
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM, {[]{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}}),
});
//this area has pots and can be reached without lens in logic from basement, but that could require silver rupees if they are shuffled.
//this area can be reached without lens in logic from basement, but that could require silver rupees if they are shuffled.
areaTable[RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM] = Region("Bottom of the Well Southwest Room", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, logic->CanBreakPots()),
@ -114,7 +114,9 @@ void RegionTable_Init_BottomOfTheWell() {
areaTable[RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM] = Region("Bottom of the Well Coffin Room", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, {[]{return logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE);}}),
@ -162,8 +164,14 @@ void RegionTable_Init_BottomOfTheWell() {
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT, {[]{return logic->CanDetonateUprightBombFlower();}}),
});
//Relevant when freestanding shuffle is added
areaTable[RR_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM] = Region("Bottom of the Well Basement Platform", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM] = Region("Bottom of the Well Basement Platform", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_LEFT_RUPEE, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE, true),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT, {[]{return true;}}),
});
@ -185,6 +193,9 @@ void RegionTable_Init_BottomOfTheWell() {
//Locations
//Implies CanBreakPots()
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanHitEyeTargets()),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART, logic->HasExplosives()),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, logic->HasExplosives()),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, {[]{return logic->IsChild;}}),
@ -208,7 +219,9 @@ void RegionTable_Init_BottomOfTheWell() {
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM] = Region("Bottom of the Well MQ Coffin Room", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}}),
@ -261,7 +274,10 @@ void RegionTable_Init_BottomOfTheWell() {
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT] = Region("Bottom of the Well MQ Basement", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
//behind invisible big skulltulas, but with navi spotting it's easy to avoid them, or at worst, tank your way through as they do not block the path
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART, true),
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART, true),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, {[]{return true;}}),

View File

@ -301,7 +301,7 @@ void RegionTable_Init_CastleTown() {
areaTable[RR_MARKET_TREASURE_CHEST_GAME] = Region("Market Treasure Chest Game", "Market Treasure Chest Game", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GREG_HINT, true),
LOCATION(RC_GREG_HINT, logic->HasItem(RG_CHILD_WALLET)),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_REWARD, logic->HasItem(RG_CHILD_WALLET) && ((logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 6)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_KEY_1, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),
LOCATION(RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, logic->HasItem(RG_CHILD_WALLET) && ((ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_SINGLE_KEYS) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME).Is(RO_CHEST_GAME_PACK) && logic->SmallKeys(RR_MARKET_TREASURE_CHEST_GAME, 1)) || (logic->CanUse(RG_LENS_OF_TRUTH) && !ctx->GetOption(RSK_SHUFFLE_CHEST_MINIGAME)))),

View File

@ -14,6 +14,8 @@ void RegionTable_Init_DeathMountain() {
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash()),
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_BLUE_RUPEE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_DMT_RED_RUPEE, logic->IsChild && logic->BlastOrSmash()),
}, {
//Exits
Entrance(RR_KAK_BEHIND_GATE, {[]{return true;}}),
@ -50,8 +52,19 @@ void RegionTable_Init_DeathMountain() {
areaTable[RR_DMT_COW_GROTTO] = Region("DMT Cow Grotto", "DMT Cow Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
LOCATION(RC_DMT_COW_GROTTO_COW, logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_DMT_COW_GROTTO_BEEHIVE, logic->CanBreakLowerBeehives()),
LOCATION(RC_DMT_COW_GROTTO_LEFT_HEART, true),
LOCATION(RC_DMT_COW_GROTTO_MIDDLE_LEFT_HEART, true),
LOCATION(RC_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART, true),
LOCATION(RC_DMT_COW_GROTTO_RIGHT_HEART, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_1, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_2, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_3, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_4, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_5, true),
LOCATION(RC_DMT_COW_GROTTO_RUPEE_6, true),
LOCATION(RC_DMT_COW_GROTTO_RED_RUPEE, true),
}, {
//Exits
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, {[]{return true;}}),
@ -193,6 +206,7 @@ void RegionTable_Init_DeathMountain() {
Entrance(RR_DMC_LADDER_AREA_NEARBY, {[]{return logic->FireTimer() >= 16 || logic->Hearts() >= 3;}}),
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return logic->IsAdult && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_DISTANT_SCARECROW) && ((logic->EffectiveHealth() > 2) || (logic->CanUse(RG_BOTTLE_WITH_FAIRY) && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || logic->CanUse(RG_NAYRUS_LOVE));}}),
Entrance(RR_DMC_LOWER_NEARBY, {[]{return false;}}),
Entrance(RR_DMC_DISTANT_PLATFORM, {[]{return (logic->FireTimer() >= 48 && logic->Hearts() >= 2) || logic->Hearts() >= 3;}}),
});
areaTable[RR_DMC_LADDER_AREA_NEARBY] = Region("DMC Ladder Region Nearby", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {
@ -241,12 +255,21 @@ void RegionTable_Init_DeathMountain() {
}, {
//Locations
LOCATION(RC_DMC_GS_BEAN_PATCH, (logic->FireTimer() >= 8 || logic->Hearts() >= 3) && logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_DMC_NEAR_PLATFORM_RED_RUPEE, logic->IsChild),
LOCATION(RC_DMC_MIDDLE_PLATFORM_RED_RUPEE, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
LOCATION(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6, logic->IsChild && (logic->FireTimer() >= 8 || logic->Hearts() >= 3)),
}, {
//Exits
Entrance(RR_DMC_CENTRAL_NEARBY, {[]{return true;}}),
Entrance(RR_DMC_LOWER_NEARBY, {[]{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_DMC_UPPER_NEARBY, {[]{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}}),
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, {[]{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}}),
Entrance(RR_DMC_DISTANT_PLATFORM, {[]{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}}),
});
areaTable[RR_DMC_GREAT_FAIRY_FOUNTAIN] = Region("DMC Great Fairy Fountain", "DMC Great Fairy Fountain", {}, NO_DAY_NIGHT_CYCLE, {}, {
@ -279,4 +302,18 @@ void RegionTable_Init_DeathMountain() {
//Exits
Entrance(RR_DMC_LOWER_LOCAL, {[]{return true;}}),
});
areaTable[RR_DMC_DISTANT_PLATFORM] = Region("DMC Distant Platform", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_1, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_2, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_3, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_4, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_5, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_6, logic->IsAdult),
LOCATION(RC_DMC_DISTANT_PLATFORM_RED_RUPEE, logic->IsAdult),
}, {
//Exits
Entrance(RR_DMC_CENTRAL_LOCAL, {[]{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}}),
});
}

View File

@ -25,7 +25,9 @@ void RegionTable_Init_DekuTree() {
EventAccess(&logic->DekuBabaNuts, {[]{return logic->CanGetDekuBabaNuts();}}),
}, {
//Locations
LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_LOBBY_LOWER_HEART, true),
LOCATION(RC_DEKU_TREE_LOBBY_UPPER_HEART, logic->CanPassEnemy(RE_BIG_SKULLTULA)),
}, {
//Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return true;}}),
@ -144,7 +146,12 @@ void RegionTable_Init_DekuTree() {
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, {[]{return Here(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->HasFireSourceWithTorch() || (ctx->GetTrickOption(RT_DEKU_B1_BOW_WEBS) && logic->IsAdult && logic->CanUse(RG_FAIRY_BOW));});}}),
});
areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_DEKU_TREE_OUTSIDE_BOSS_ROOM] = Region("Deku Tree Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_BEFORE_BOSS_LEFT_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, {[]{return true;}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return (logic->HasItem(RG_BRONZE_SCALE) || Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanUse(RG_IRON_BOOTS);})) && Here(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
@ -173,8 +180,9 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_2F] = Region("Deku Tree MQ 2F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_DEKU_TREE_MQ_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_MQ_GS_LOBBY, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_DEKU_TREE_MQ_LOBBY_HEART, true),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_1F, {[]{return true;}}),
@ -193,6 +201,7 @@ void RegionTable_Init_DekuTree() {
//Implies CanKillEnemy(RE_GOHMA_LARVA)
LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_CHEST, logic->CanKillEnemy(RE_DEKU_BABA)),
LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, logic->HasFireSourceWithTorch() || (logic->IsAdult && logic->CanUse(RG_FAIRY_BOW))),
LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART, true),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_2F, {[]{return true;}}),
@ -201,7 +210,10 @@ void RegionTable_Init_DekuTree() {
Entrance(RR_DEKU_TREE_MQ_BASEMENT, {[]{return true;}}),
});
areaTable[RR_DEKU_TREE_MQ_EYE_TARGET_ROOM] = Region("Deku Tree MQ Eye Target Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_DEKU_TREE_MQ_EYE_TARGET_ROOM] = Region("Deku Tree MQ Eye Target Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MQ_DEKU_BABA_HEART, true),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_COMPASS_ROOM, {[]{return Here(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->CanHitEyeTargets();});}}),
Entrance(RR_DEKU_TREE_MQ_2F, {[]{return true;}}),
@ -221,6 +233,7 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_PAST_BOULDER_VINES] = Region("Deku Tree MQ Past Boulder Vines", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MQ_GS_PAST_BOULDER_VINES, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
LOCATION(RC_DEKU_TREE_MQ_COMPASS_ROOM_HEART, true),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_COMPASS_ROOM, {[]{return logic->BlastOrSmash();}}),
@ -330,11 +343,14 @@ void RegionTable_Init_DekuTree() {
});
areaTable[RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM] =
Region("Deku Tree MQ Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {},
{
Region("Deku Tree MQ Outside Boss Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
}, {
// Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->HasItem(RG_BRONZE_SCALE);}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return Here(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, {[]{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, {[]{return Here(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}}),
});
}

View File

@ -52,7 +52,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_SE_CORRIDOR] = Region("Dodongos Cavern SE Corridor", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAttack()))),
LOCATION(RC_DODONGOS_CAVERN_GS_SCARECROW, logic->CanUse(RG_SCARECROW) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DC_SCARECROW_GS) && (logic->CanAttack()))),
LOCATION(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3, logic->CanBreakPots()),
@ -83,10 +83,11 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_LOWER_LIZALFOS] = Region("Dodongos Cavern Lower Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_NEAR_LOWER_LIZALFOS, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
@ -154,6 +155,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER] = Region("Dodongos Cavern Bomb Room Lower", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, true),
LOCATION(RC_DODONGOS_CAVERN_BLADE_ROOM_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}}),
@ -180,7 +182,12 @@ void RegionTable_Init_DodongosCavern() {
Entrance(RR_DODONGOS_CAVERN_UPPER_LIZALFOS, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || ctx->GetTrickOption(RT_DC_SLINGSHOT_SKIP);}}),
});
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_DODONGOS_CAVERN_UPPER_LIZALFOS] = Region("Dodongos Cavern Upper Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART, true),
LOCATION(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_LOWER_LIZALFOS, []{return logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) ||
@ -202,8 +209,8 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER] = Region("Dodongos Cavern Bomb Room Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_BOMB_BAG_CHEST, true),
LOCATION(RC_DODONGOS_CAVERN_BLADE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_BLADE_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_BLADE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_BLADE_POT_2, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, {[]{return true;}}),
@ -225,8 +232,8 @@ void RegionTable_Init_DodongosCavern() {
EventAccess(&logic->FairyPot, {[]{return true;}}),
}, {}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_BACK_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->BlastOrSmash();});}}),
Entrance(RR_DODONGOS_CAVERN_LOBBY, {[]{return true;}}),
Entrance(RR_DODONGOS_CAVERN_BACK_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_BOSS_AREA, []{return logic->BlastOrSmash();});}}),
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, {[]{return true;}}),
});
@ -258,10 +265,10 @@ void RegionTable_Init_DodongosCavern() {
EventAccess(&logic->GossipStoneFairy, {[]{return (Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls();}) || logic->HasItem(RG_GORONS_BRACELET)) && logic->CallGossipFairy();}}),
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
LOCATION(RC_DODONGOS_CAVERN_MQ_MAP_CHEST, logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, logic->CanStunDeku()),
LOCATION(RC_DODONGOS_CAVERN_GOSSIP_STONE, Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);})),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_MOUTH_SIDE_BRIDGE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOBBY, []{return logic->BlastOrSmash() || logic->HasItem(RG_GORONS_BRACELET);});}}),
@ -350,6 +357,7 @@ void RegionTable_Init_DodongosCavern() {
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOBBY, {[]{return logic->TakeDamage();}}),
@ -386,6 +394,7 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART, logic->BlastOrSmash()),
}, {
//Exits
//Falling down gets you stuck with nothing there, not a useful exit for logic
@ -432,9 +441,10 @@ void RegionTable_Init_DodongosCavern() {
});
areaTable[RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS] = Region("Dodongos Cavern MQ Lower Lizalfos", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {
//When you add wonder item logic for behind the lavafall, place the item both here and in RR_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS
//because the doors are sealed when entering from the top and you can't spawn the lower lizalfos
}, {}, {
}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART, true),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_MQ_LOWER_RIGHT_SIDE, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),
Entrance(RR_DODONGOS_CAVERN_MQ_POES_ROOM, {[]{return Here(RR_DODONGOS_CAVERN_MQ_LOWER_LIZALFOS, []{return logic->CanKillEnemy(RE_LIZALFOS);});}}),

View File

@ -133,7 +133,12 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return true;}}),
});
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, logic->FireTimer() >= 56),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, logic->FireTimer() >= 56),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, logic->FireTimer() >= 56),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, {[]{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}}),
@ -175,7 +180,12 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return true;}}),
});
areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM] = Region("Fire Temple East Central Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART, true),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, {[]{return logic->TakeDamage();}}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, {[]{return logic->SmallKeys(RR_FIRE_TEMPLE, 5, 8);}}),
@ -183,7 +193,12 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW);}}),
});
areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_FIRE_WALL_CHASE] = Region("Fire Temple Fire Wall Chase", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART, logic->FireTimer() >= 24 && (logic->IsAdult || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART, logic->FireTimer() >= 24 && (logic->IsAdult || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART, logic->FireTimer() >= 24),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_EAST_CENTRAL_ROOM, {[]{return logic->FireTimer() >= 24 && logic->SmallKeys(RR_FIRE_TEMPLE, 6, 8);}}),
Entrance(RR_FIRE_TEMPLE_MAP_AREA, {[]{return logic->IsAdult;}}),
@ -235,7 +250,13 @@ void RegionTable_Init_FireTemple() {
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_ROOM, {[]{return true;}}),
});
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_ROOM] = Region("Fire Temple Fire Maze Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_FIRE_MAZE_ROOM] = Region("Fire Temple Fire Maze Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
// Locations
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_CORRIDOR, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_FIRE_MAZE_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS);}}),
@ -278,10 +299,6 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_LATE_FIRE_MAZE] = Region("Fire Temple Late Fire Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
// Locations
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2, logic->CanBreakPots()),
LOCATION(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3, logic->CanBreakPots()),
@ -477,16 +494,21 @@ void RegionTable_Init_FireTemple() {
EventAccess(&logic->FairyPot, {[]{return logic->CanUse(RG_HOOKSHOT);}}),
}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, logic->HookshotOrBoomerang()),
LOCATION(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, logic->HookshotOrBoomerang()),
LOCATION(RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, logic->HookshotOrBoomerang()),
LOCATION(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, logic->HookshotOrBoomerang()),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return true;}}),
});
//This room assumes Goron Tunic until looser tunic requirements tricks are made
areaTable[RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM] = Region("Fire Temple MQ Elevator Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM] = Region("Fire Temple MQ Elevator Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, true),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, {[]{return true;}}),
Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, {[]{return true;}}),

View File

@ -85,6 +85,8 @@ void RegionTable_Init_ForestTemple() {
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, logic->CanUse(RG_LONGSHOT) || Here(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HookshotOrBoomerang();})),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, {[]{return logic->CanUse(RG_SONG_OF_TIME);}}),
@ -98,7 +100,11 @@ void RegionTable_Init_ForestTemple() {
//Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->CanGetDekuBabaSticks();}}),
EventAccess(&logic->DekuBabaNuts, {[]{return logic->CanGetDekuBabaNuts();}}),
}, {}, {
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
Entrance(RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST, {[]{return true;}}),
@ -144,7 +150,9 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_SEWER] = Region("Forest Temple Sewer", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER)),
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER)),
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, {[]{return true;}}),
@ -415,7 +423,10 @@ void RegionTable_Init_ForestTemple() {
EventAccess(&logic->ForestCanTwistHallway, {[]{return logic->CanHitSwitch();}}),
}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanKillEnemy(RE_REDEAD)),
LOCATION(RC_FOREST_TEMPLE_MQ_REDEAD_CHEST, logic->CanKillEnemy(RE_REDEAD)),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART, true),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART, true),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART, true),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return true;}}),
@ -424,13 +435,21 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_NW_OUTDOORS] = Region("Forest Temple MQ NW Outdoors", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
//the well checks are considered from both areas instead of being a region because the draining is a temp flag and the skull (as well as the chest with hook glitch) has different breath timers from each side
LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8 && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART, logic->CanUse(RG_BOOMERANG) && ctx->GetTrickOption(RT_FOREST_OUTDOORS_HEARTS_BOOMERANG)),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() > 10;}}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, {[]{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT))) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->CanUse(RG_FIRE_ARROWS);}}),
});
//The well is included here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess or to make it it's own room
areaTable[RR_FOREST_TEMPLE_MQ_NE_OUTDOORS] = Region("Forest Temple MQ NE Outdoors", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->DekuBabaSticks, {[]{return logic->CanGetDekuBabaSticks();}}),
@ -440,9 +459,13 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, logic->CanHitEyeTargets()),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
//implies logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)
LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, logic->CanHitEyeTargets() || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, logic->CanHitEyeTargets() || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24 && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT)) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, {[]{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanUse(RG_SONG_OF_TIME)));}}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, {[]{return logic->CanUse(RG_LONGSHOT);}}),
});
@ -451,9 +474,9 @@ void RegionTable_Init_ForestTemple() {
//Locations
LOCATION(RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, true),
//Actually killing the skull from the doorframe with melee is annoying. Hammer swing hits low enough unaided, other swords need to crouch stab but the spot is precise based on range. kokiri sword doesn't reach at all for adult.
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, ((logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_FOREST_DOORFRAME))) && logic->CanJumpslash() &&
(logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HookshotOrBoomerang() ||
(logic->CanStandingShield() && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)))))),
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, ((logic->IsAdult && logic->CanUse(RG_SONG_OF_TIME)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_FOREST_DOORFRAME))) && logic->CanJumpslash() &&
(logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || logic->CanUse(RG_FAIRY_BOW) || logic->HookshotOrBoomerang() ||
(logic->CanStandingShield() && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MASTER_SWORD) || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD)))))),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, {[]{return logic->HasFireSourceWithTorch();}}),

View File

@ -65,10 +65,11 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FireTrialClear, {[]{return logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LIGHT_ARROWS) && logic->CanUse(RG_LONGSHOT);}}),
}, {
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, logic->CanBreakPots() && logic->CanUse(RG_GORON_TUNIC) && logic->CanUse(RG_GOLDEN_GAUNTLETS) && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, logic->CanUse(RG_GORON_TUNIC)),
}, {});
areaTable[RR_GANONS_CASTLE_WATER_TRIAL] = Region("Ganon's Castle Water Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
@ -96,6 +97,9 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, logic->CanBreakPots() && logic->CanUse(RG_MEGATON_HAMMER) && ((logic->CanUse(RG_FIRE_ARROWS) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || (logic->CanUse(RG_DINS_FIRE) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))))))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_LONGSHOT) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_DINS_FIRE)))) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH) || logic->CanUse(RG_BOOMERANG))),
}, {});
areaTable[RR_GANONS_CASTLE_SPIRIT_TRIAL] = Region("Ganon's Castle Spirit Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
@ -108,6 +112,7 @@ void RegionTable_Init_GanonsCastle() {
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, (ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && (ctx->GetTrickOption(RT_LENS_GANON) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, ((ctx->GetTrickOption(RT_GANON_SPIRIT_TRIAL_HOOKSHOT) && logic->CanJumpslashExceptHammer()) || logic->CanUse(RG_HOOKSHOT)) && logic->CanUse(RG_BOMBCHU_5) && logic->CanUse(RG_FAIRY_BOW) && (logic->CanUse(RG_MIRROR_SHIELD) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS)))),
LOCATION(RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART, true),
}, {});
areaTable[RR_GANONS_CASTLE_LIGHT_TRIAL] = Region("Ganon's Castle Light Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
@ -235,6 +240,7 @@ void RegionTable_Init_GanonsCastle() {
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, logic->BlueFire()),
LOCATION(RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART, logic->BlueFire()),
}, {
//Exits
Entrance(RR_GANONS_CASTLE_MQ_MAIN, {[]{return true;}}),
@ -483,5 +489,7 @@ void RegionTable_Init_GanonsCastle() {
areaTable[RR_GANONS_CASTLE_GANON_ARENA] = Region("Ganon's Arena", "Ganons Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GANON, logic->CanKillEnemy(RE_GANON)),
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART, (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->SmallKeys(RR_GANONS_CASTLE, 2)),
LOCATION(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART, (logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && logic->SmallKeys(RR_GANONS_CASTLE, 2)),
}, {});
}

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@ -25,6 +25,8 @@ void RegionTable_Init_GerudoTrainingGrounds() {
LOCATION(RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST, logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST, logic->HasExplosives() && (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD))),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, true),
LOCATION(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, true),
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, {[]{return true;}}),

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@ -75,7 +75,17 @@ void RegionTable_Init_GerudoValley() {
Entrance(RR_GV_FORTRESS_SIDE, {[]{return true;}}),
});
areaTable[RR_GV_OCTOROK_GROTTO] = Region("GV Octorok Grotto", "GV Octorok Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_GV_OCTOROK_GROTTO] = Region("GV Octorok Grotto", "GV Octorok Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_GV_OCTOROK_GROTTO_RED_RUPEE, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_GV_GROTTO_LEDGE, {[]{return true;}}),
});
@ -97,28 +107,28 @@ void RegionTable_Init_GerudoValley() {
EventAccess(&logic->GtG_GateOpen, {[]{return logic->GtG_GateOpen || (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}}),
}, {
//Locations
LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GF_HBA_1000_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_1500_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_NORTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_NORTH_F2_CARPENTER, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))),
LOCATION(RC_GF_SOUTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_SOUTH_F2_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress()),
LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->AtNight && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN) || ctx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_BREAK_ROOM_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_BREAK_ROOM_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_KITCHEN_POT_1, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()),
LOCATION(RC_GF_KITCHEN_POT_2, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_3, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F2_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F2_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_3, logic->CanBreakPots()),
LOCATION(RC_GF_CHEST, logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_SCARECROW)) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_GF_HBA_1000_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_HBA_1500_POINTS, logic->HasItem(RG_CHILD_WALLET) && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->CanUse(RG_EPONA) && logic->CanUse(RG_FAIRY_BOW) && logic->AtDay),
LOCATION(RC_GF_NORTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_NORTH_F2_CARPENTER, (logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN))),
LOCATION(RC_GF_SOUTH_F1_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_SOUTH_F2_CARPENTER, logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD)),
LOCATION(RC_GF_GERUDO_MEMBERSHIP_CARD, logic->CanFinishGerudoFortress()),
LOCATION(RC_GF_GS_ARCHERY_RANGE, logic->IsAdult && logic->HookshotOrBoomerang() && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_GS_TOP_FLOOR, logic->IsAdult && logic->AtNight && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)) && (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS) || ctx->GetTrickOption(RT_GF_KITCHEN) || ctx->GetTrickOption(RT_GF_JUMP)) && logic->CanGetNightTimeGS()),
LOCATION(RC_GF_BREAK_ROOM_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_BREAK_ROOM_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_KITCHEN_POT_1, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()),
LOCATION(RC_GF_KITCHEN_POT_2, (logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT)) && logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F1_CARPENTER_POT_3, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F2_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_NORTH_F2_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_POT_3, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, logic->CanBreakPots()),
LOCATION(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, logic->CanBreakPots()),

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@ -128,6 +128,9 @@ void RegionTable_Init_HyruleField() {
LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslashExceptHammer())) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) && logic->AtNight && logic->CanGetNightTimeGS() && logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_LH_GS_TREE, logic->IsAdult && logic->CanUse(RG_LONGSHOT) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_FRONT_RUPEE, logic->IsChild && logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_LH_MIDDLE_RUPEE, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LH_BACK_RUPEE, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LH_LAB_GOSSIP_STONE, true),
LOCATION(RC_LH_SOUTHEAST_GOSSIP_STONE, true),
LOCATION(RC_LH_SOUTHWEST_GOSSIP_STONE, true),
@ -155,9 +158,12 @@ void RegionTable_Init_HyruleField() {
areaTable[RR_LH_LAB] = Region("LH Lab", "LH Lab", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_LH_LAB_DIVE, logic->HasItem(RG_GOLDEN_SCALE) || (ctx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->CanUse(RG_EYEBALL_FROG)),
LOCATION(RC_LH_GS_LAB_CRATE, logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_LH_LAB_DIVE, logic->HasItem(RG_GOLDEN_SCALE) || (ctx->GetTrickOption(RT_LH_LAB_DIVING) && logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_LH_TRADE_FROG, logic->IsAdult && logic->CanUse(RG_EYEBALL_FROG)),
LOCATION(RC_LH_GS_LAB_CRATE, logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_LH_LAB_FRONT_RUPEE, logic->CanUse(RG_IRON_BOOTS) || logic->HasItem(RG_GOLDEN_SCALE)),
LOCATION(RC_LH_LAB_LEFT_RUPEE, logic->CanUse(RG_IRON_BOOTS) || logic->HasItem(RG_GOLDEN_SCALE)),
LOCATION(RC_LH_LAB_RIGHT_RUPEE, logic->CanUse(RG_IRON_BOOTS) || logic->HasItem(RG_GOLDEN_SCALE)),
}, {
//Exits
Entrance(RR_LAKE_HYLIA, {[]{return true;}}),

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@ -46,6 +46,13 @@ void RegionTable_Init_IceCavern() {
LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult),
LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))),
}, {});
}

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@ -162,7 +162,7 @@ void RegionTable_Init_JabuJabusBelly() {
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, {[]{return true;}}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, {[]{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}}),
});
}
@ -191,6 +191,11 @@ void RegionTable_Init_JabuJabusBelly() {
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_1, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_2, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1, logic->CanUse(RG_IRON_BOOTS)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2, logic->CanUse(RG_IRON_BOOTS)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3, logic->CanUse(RG_IRON_BOOTS)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return true;}}),
@ -208,6 +213,10 @@ void RegionTable_Init_JabuJabusBelly() {
LOCATION(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, logic->CanHitSwitch(ED_HOOKSHOT, true) || (ctx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG) && logic->HasItem(RG_BRONZE_SCALE))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2, logic->CanBreakPots()),
//Getting the ones closest to the ledge with rang may be a trick due to the awkward angle without blind shooting through the flesh
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1, logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2, logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3, logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, {[]{return logic->HasItem(RG_BRONZE_SCALE);}}),

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@ -270,6 +270,14 @@ void RegionTable_Init_Kakariko() {
LOCATION(RC_GY_DAMPES_GRAVE_POT_4, logic->CanBreakPots()),
LOCATION(RC_GY_DAMPES_GRAVE_POT_5, logic->CanBreakPots()),
LOCATION(RC_GY_DAMPES_GRAVE_POT_6, logic->CanBreakPots()),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_1, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_2, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_3, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_4, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_5, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_6, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_7, true),
LOCATION(RC_GRAVEYARD_DAMPE_RACE_RUPEE_8, true),
}, {
//Exits
Entrance(RR_THE_GRAVEYARD, {[]{return true;}}),

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@ -11,11 +11,29 @@ void RegionTable_Init_LostWoods() {
EventAccess(&logic->ShowedMidoSwordAndShield, {[]{return logic->ShowedMidoSwordAndShield || (logic->IsChild && logic->CanUse(RG_KOKIRI_SWORD) && logic->CanUse(RG_DEKU_SHIELD));}}),
}, {
//Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanAttack() && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest() || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GOSSIP_STONE, true),
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild),
LOCATION(RC_KF_GS_KNOW_IT_ALL_HOUSE, logic->IsChild && logic->CanAttack() && logic->AtNight && (/*TODO: HasNightStart ||*/ logic->CanLeaveForest() || logic->CanUse(RG_SUNS_SONG)) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_KF_GS_HOUSE_OF_TWINS, logic->IsAdult && logic->AtNight && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_KF_ADULT_GS) && logic->CanUse(RG_HOVER_BOOTS))) && logic->CanGetNightTimeGS()),
LOCATION(RC_KF_BRIDGE_RUPEE, logic->IsChild),
LOCATION(RC_KF_BEHIND_MIDOS_RUPEE, logic->IsChild),
LOCATION(RC_KF_SOUTH_GRASS_WEST_RUPEE, logic->IsChild),
LOCATION(RC_KF_SOUTH_GRASS_EAST_RUPEE, logic->IsChild),
LOCATION(RC_KF_NORTH_GRASS_WEST_RUPEE, logic->IsChild),
LOCATION(RC_KF_NORTH_GRASS_EAST_RUPEE, logic->IsChild),
LOCATION(RC_KF_BOULDER_RUPEE_1, logic->IsChild),
LOCATION(RC_KF_BOULDER_RUPEE_2, logic->IsChild),
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_KF_SARIAS_ROOF_WEST_HEART, logic->IsChild),
LOCATION(RC_KF_SARIAS_ROOF_EAST_HEART, logic->IsChild),
LOCATION(RC_KF_SARIAS_ROOF_NORTH_HEART, logic->IsChild),
LOCATION(RC_KF_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_KF_LINKS_HOUSE, {[]{return true;}}),
@ -65,7 +83,13 @@ void RegionTable_Init_LostWoods() {
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
});
areaTable[RR_KF_SARIAS_HOUSE] = Region("KF Saria's House", "KF Saria's House", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
areaTable[RR_KF_SARIAS_HOUSE] = Region("KF Saria's House", "KF Saria's House", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_KF_SARIAS_TOP_LEFT_HEART, true),
LOCATION(RC_KF_SARIAS_TOP_RIGHT_HEART, true),
LOCATION(RC_KF_SARIAS_BOTTOM_LEFT_HEART, true),
LOCATION(RC_KF_SARIAS_BOTTOM_RIGHT_HEART, true),
}, {
//Exits
Entrance(RR_KOKIRI_FOREST, {[]{return true;}}),
});
@ -143,6 +167,15 @@ void RegionTable_Init_LostWoods() {
LOCATION(RC_LW_TARGET_IN_WOODS, logic->IsChild && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, logic->CanSpawnSoilSkull() && logic->CanAttack()),
//RANDOTODO handle collecting some of these as you leave the shortcut from the other side
LOCATION(RC_LW_SHORTCUT_RUPEE_1, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_2, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_3, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_4, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_5, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_6, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_7, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_SHORTCUT_RUPEE_8, logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS))),
LOCATION(RC_LW_GOSSIP_STONE, true),
}, {
//Exits
@ -163,6 +196,7 @@ void RegionTable_Init_LostWoods() {
LOCATION(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, logic->IsChild && logic->CanStunDeku()),
LOCATION(RC_LW_GS_ABOVE_THEATER, logic->IsAdult && logic->AtNight && ((CanPlantBean(RR_LW_BEYOND_MIDO) && logic->CanAttack()) || (ctx->GetTrickOption(RT_LW_GS_BEAN) && logic->CanUse(RG_HOOKSHOT) && (logic->CanUse(RG_LONGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE)))) && logic->CanGetNightTimeGS()),
LOCATION(RC_LW_GS_BEAN_PATCH_NEAR_THEATER, logic->CanSpawnSoilSkull() && (logic->CanAttack() || (ctx->GetOption(RSK_SHUFFLE_SCRUBS).Is(RO_SCRUBS_OFF) && logic->CanReflectNuts()))),
LOCATION(RC_LW_BOULDER_RUPEE, logic->BlastOrSmash()),
}, {
//Exits
Entrance(RR_LW_FOREST_EXIT, {[]{return true;}}),

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@ -70,6 +70,9 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, logic->CanBreakPots() && (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4, logic->CanBreakPots() && (ctx->GetTrickOption(RT_SHADOW_UMBRELLA) && logic->CanUse(RG_HOVER_BOOTS)) || logic->HasItem(RG_GORONS_BRACELET)),
//We cannot repeat the MQ invisible blades trick for these hearts as the like-like does not respawn if the room is cleared
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_WIND_TUNNEL, {[]{return ((ctx->GetTrickOption(RT_LENS_SHADOW_PLATFORM) && ctx->GetTrickOption(RT_LENS_SHADOW)) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOOKSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 3, 4);}}),
@ -83,6 +86,8 @@ void RegionTable_Init_ShadowTemple() {
LOCATION(RC_SHADOW_TEMPLE_GS_NEAR_SHIP, logic->CanUse(RG_LONGSHOT) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)),
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_WIND_POT_2, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)),
LOCATION(RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5)),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_BEYOND_BOAT, {[]{return logic->CanJumpslashExceptHammer() && logic->CanUse(RG_ZELDAS_LULLABY) && logic->SmallKeys(RR_SHADOW_TEMPLE, 4, 5);}}),
@ -90,19 +95,22 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_BEYOND_BOAT] = Region("Shadow Temple Beyond Boat", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, logic->CanJumpslashExceptHammer()),
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, logic->CanJumpslashExceptHammer()),
//RANDOTODO check if child can reach the token
LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->IsAdult && logic->CanAttack()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, logic->CanBreakPots() && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, logic->CanBreakPots() && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, logic->CanBreakPots()),
}, {
LOCATION(RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, logic->IsAdult && logic->CanAttack()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, logic->CanBreakPots() && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, logic->CanBreakPots() && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5)))),
LOCATION(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
LOCATION(RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->CanUse(RG_SONG_OF_TIME) || (logic->CanUse(RG_DISTANT_SCARECROW) && logic->CanUse(RG_HOVER_BOOTS))),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_DISTANT_SCARECROW) || (ctx->GetTrickOption(RT_SHADOW_STATUE) && logic->CanUse(RG_BOMBCHU_5))) && logic->SmallKeys(RR_SHADOW_TEMPLE, 5) && logic->CanUse(RG_HOVER_BOOTS) && logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}})
});
@ -195,6 +203,8 @@ void RegionTable_Init_ShadowTemple() {
(ctx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) || logic->IsChild || logic->CanUse(RG_NAYRUS_LOVE) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && logic->EffectiveHealth() > 1)) &&
((ctx->GetTrickOption(RT_LENS_SHADOW_MQ) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ_INVISIBLE_BLADES) || logic->IsChild || logic->CanUse(RG_NAYRUS_LOVE))) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && logic->EffectiveHealth() > 1) || logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART, (logic->CanUse(RG_SONG_OF_TIME) && logic->IsAdult) || (ctx->GetTrickOption(RT_SHADOW_MQ_INVISIBLE_BLADES) && logic->EffectiveHealth() > 1) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_MQ_UPPER_HUGE_PIT, {[]{return true;}}),
@ -303,7 +313,11 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_DOCK] = Region("Shadow Temple MQ Dock", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->ShadowShortcutBlock, {[]{return logic->HasItem(RG_GORONS_BRACELET);}}),
}, {}, {
}, {
//Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
LOCATION(RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART, logic->CanUse(RG_DISTANT_SCARECROW)),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_MQ_SHORTCUT_PATH, {[]{return logic->ShadowShortcutBlock;}}),
Entrance(RR_SHADOW_TEMPLE_MQ_B4_GIBDO_ROOM, {[]{return logic->SmallKeys(RR_SHADOW_TEMPLE, 5);}}),
@ -327,6 +341,10 @@ void RegionTable_Init_ShadowTemple() {
//Locations
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT, logic->CanBreakPots()),
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART, logic->CanUse(RG_SONG_OF_TIME) && logic->CanHitEyeTargets() && logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART, logic->CanUse(RG_SONG_OF_TIME) && logic->CanHitEyeTargets() && logic->CanUse(RG_LONGSHOT)),
//There's invisible floor collision that makes aiming for the heart with rang harder than it should be, so it's a trick.
LOCATION(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART, logic->IsAdult),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_MQ_BEYOND_BOAT, {[]{return Here(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, []{return logic->CanDetonateUprightBombFlower();}) && logic->IsAdult;}}),
@ -339,8 +357,8 @@ void RegionTable_Init_ShadowTemple() {
areaTable[RR_SHADOW_TEMPLE_MQ_BOSS_DOOR] = Region("Shadow Temple MQ Boss Door", "Shadow Temple", {RA_SHADOW_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
//you can drop onto this and the respawn is reasonable
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOOMERANG) || logic->CanUse(RG_MEGATON_HAMMER)) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {
LOCATION(RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW) || logic->CanUse(RG_MEGATON_HAMMER)) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH))),
}, {
//Exits
Entrance(RR_SHADOW_TEMPLE_MQ_ACROSS_CHASM, {[]{return logic->CanUse(RG_HOVER_BOOTS) && (ctx->GetTrickOption(RT_LENS_SHADOW_MQ) || logic->CanUse(RG_LENS_OF_TRUTH));}}),
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, {[]{return logic->HasItem(RG_SHADOW_TEMPLE_BOSS_KEY);}}),

View File

@ -133,8 +133,10 @@ void RegionTable_Init_SpiritTemple() {
areaTable[RR_SPIRIT_TEMPLE_BEYOND_FINAL_LOCKED_DOOR] = Region("Spirit Temple Beyond Final Locked Door", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
LOCATION(RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST, logic->CanUse(RG_ZELDAS_LULLABY) && ((logic->TakeDamage() && ctx->GetTrickOption(RT_FLAMING_CHESTS)) || (logic->CanUse(RG_FAIRY_BOW) && logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_SPIRIT_TEMPLE_TOPMOST_CHEST, (logic->CanUse(RG_MIRROR_SHIELD) && logic->CanAttack()) || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
LOCATION(RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART, logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART, logic->CanUse(RG_HOOKSHOT)),
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_INSIDE_STATUE_HEAD, {[]{return logic->CanUse(RG_MIRROR_SHIELD) && logic->HasExplosives() && logic->CanUse(RG_HOOKSHOT);}}),
@ -178,6 +180,8 @@ void RegionTable_Init_SpiritTemple() {
//Locations
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, logic->MQSpiritTimeTravelChest),
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT, logic->CanBreakPots()),
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART, logic->CanHitEyeTargets()),
LOCATION(RC_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART, logic->CanHitEyeTargets()),
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_MQ_1F_GIBDO_ROOM_SOUTH, {[]{return Here(RR_SPIRIT_TEMPLE_MQ_1F_WEST, []{return logic->CanKillEnemy(RE_TORCH_SLUG);});}}),

View File

@ -257,10 +257,14 @@ void RegionTable_Init_WaterTemple() {
areaTable[RR_WATER_TEMPLE_RIVER] = Region("Water Temple River", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
LOCATION(RC_WATER_TEMPLE_RIVER_POT_1, logic->CanBreakPots()),
LOCATION(RC_WATER_TEMPLE_RIVER_POT_2, logic->CanBreakPots()),
LOCATION(RC_WATER_TEMPLE_RIVER_CHEST, (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_WATER_TEMPLE_GS_RIVER, (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_WATER_RIVER_GS) && logic->CanUse(RG_LONGSHOT))),
LOCATION(RC_WATER_TEMPLE_RIVER_POT_1, logic->CanBreakPots()),
LOCATION(RC_WATER_TEMPLE_RIVER_POT_2, logic->CanBreakPots()),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_1, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_2, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_3, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16) || logic->HasItem(RG_BRONZE_SCALE)),
LOCATION(RC_WATER_TEMPLE_RIVER_HEART_4, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24) || logic->HasItem(RG_BRONZE_SCALE)),
}, {
//Exits
Entrance(RR_WATER_TEMPLE_DRAGON_ROOM, {[]{return (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW)) && (logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT));}}),

View File

@ -21,21 +21,25 @@ void RegionTable_Init_ZorasDomain() {
EventAccess(&logic->BugShrub, {[]{return logic->BugShrub || logic->CanCutShrubs();}}),
}, {
//Locations
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_ZR_FROGS_EPONAS_SONG, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_ZR_FROGS_SARIAS_SONG, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LOCATION(RC_ZR_FROGS_SUNS_SONG, logic->IsChild && logic->CanUse(RG_SUNS_SONG)),
LOCATION(RC_ZR_FROGS_SONG_OF_TIME, logic->IsChild && logic->CanUse(RG_SONG_OF_TIME)),
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->AtNight && logic->CanAttack() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
LOCATION(RC_ZR_MAGIC_BEAN_SALESMAN, logic->HasItem(RG_CHILD_WALLET) && logic->IsChild),
LOCATION(RC_ZR_FROGS_OCARINA_GAME, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY) && logic->CanUse(RG_SARIAS_SONG) && logic->CanUse(RG_SUNS_SONG) && logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_SONG_OF_TIME) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_IN_THE_RAIN, logic->IsChild && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_FROGS_ZELDAS_LULLABY, logic->IsChild && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_ZR_FROGS_EPONAS_SONG, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_ZR_FROGS_SARIAS_SONG, logic->IsChild && logic->CanUse(RG_SARIAS_SONG)),
LOCATION(RC_ZR_FROGS_SUNS_SONG, logic->IsChild && logic->CanUse(RG_SUNS_SONG)),
LOCATION(RC_ZR_FROGS_SONG_OF_TIME, logic->IsChild && logic->CanUse(RG_SONG_OF_TIME)),
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->AtNight && logic->CanAttack() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_ZR_FRONT, {[]{return true;}}),
@ -162,20 +166,38 @@ void RegionTable_Init_ZorasDomain() {
EventAccess(&logic->ButterflyFairy, {[]{return logic->ButterflyFairy || (logic->CanUse(RG_STICKS) && logic->AtDay);}}),
}, {
//Locations
LOCATION(RC_ZF_ICEBERC_FREESTANDING_POH, logic->IsAdult),
LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 24),
LOCATION(RC_ZF_GS_TREE, logic->IsChild),
LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->BlastOrSmash() && logic->HookshotOrBoomerang() && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_1, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_2, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_3, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true),
LOCATION(RC_ZF_JABU_GOSSIP_STONE, true),
LOCATION(RC_ZF_NEAR_JABU_POT_1, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_2, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_3, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_4, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_ICEBERG_FREESTANDING_POH, logic->IsAdult),
LOCATION(RC_ZF_BOTTOM_FREESTANDING_POH, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_GS_TREE, logic->IsChild),
LOCATION(RC_ZF_GS_ABOVE_THE_LOG, logic->IsChild && logic->HookshotOrBoomerang() && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_GS_HIDDEN_CAVE, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->BlastOrSmash() && logic->HookshotOrBoomerang() && logic->IsAdult && logic->AtNight && logic->CanGetNightTimeGS()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_1, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_2, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_HIDDEN_CAVE_POT_3, logic->CanUse(RG_SILVER_GAUNTLETS) && logic->IsAdult && logic->BlastOrSmash() && logic->CanBreakPots()),
LOCATION(RC_ZF_BOTTOM_NORTH_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHEAST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTH_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHWEST_INNER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTH_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTH_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTH_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE, logic->IsAdult && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16),
LOCATION(RC_ZF_FAIRY_GOSSIP_STONE, true),
LOCATION(RC_ZF_JABU_GOSSIP_STONE, true),
LOCATION(RC_ZF_NEAR_JABU_POT_1, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_2, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_3, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_ZF_NEAR_JABU_POT_4, logic->IsChild && logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_ZD_BEHIND_KING_ZORA, {[]{return true;}}),

View File

@ -184,6 +184,11 @@ Dungeons::Dungeons() {
RC_DEKU_TREE_GS_BASEMENT_GATE,
RC_DEKU_TREE_GS_BASEMENT_VINES,
RC_DEKU_TREE_GS_COMPASS_ROOM,
RC_DEKU_TREE_LOBBY_LOWER_HEART,
RC_DEKU_TREE_LOBBY_UPPER_HEART,
RC_DEKU_TREE_BEFORE_BOSS_LEFT_HEART,
RC_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART,
RC_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART,
},
{
// MQ Locations
@ -199,6 +204,13 @@ Dungeons::Dungeons() {
RC_DEKU_TREE_MQ_GS_PAST_BOULDER_VINES,
RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM,
RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM,
RC_DEKU_TREE_MQ_COMPASS_ROOM_HEART,
RC_DEKU_TREE_MQ_DEKU_BABA_HEART,
RC_DEKU_TREE_MQ_LOBBY_HEART,
RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART,
},
{}, {}, {},
{
@ -224,6 +236,10 @@ Dungeons::Dungeons() {
RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS,
RC_DODONGOS_CAVERN_GS_BACK_ROOM,
RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS,
RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART,
RC_DODONGOS_CAVERN_BLADE_ROOM_HEART,
RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART,
RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART,
},
{
// MQ Locations
@ -242,6 +258,8 @@ Dungeons::Dungeons() {
RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA,
RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART,
RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART,
},
{
// Vanilla Pots
@ -345,6 +363,11 @@ Dungeons::Dungeons() {
RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM,
RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM,
RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3,
RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_1,
RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_2,
},
{
// Vanilla Pots
@ -417,6 +440,10 @@ Dungeons::Dungeons() {
RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_GS_LOBBY,
RC_FOREST_TEMPLE_GS_BASEMENT,
RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART,
RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART,
RC_FOREST_TEMPLE_WELL_WEST_HEART,
RC_FOREST_TEMPLE_WELL_EAST_HEART,
},
{
// MQ Locations
@ -437,6 +464,12 @@ Dungeons::Dungeons() {
RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_MQ_GS_WELL,
RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART,
RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART,
RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART,
RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART,
RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART,
RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART,
},
{
// Vanilla Pots
@ -514,6 +547,15 @@ Dungeons::Dungeons() {
RC_FIRE_TEMPLE_GS_BOULDER_MAZE,
RC_FIRE_TEMPLE_GS_SCARECROW_TOP,
RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB,
RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART,
RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART,
RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART,
},
{
// MQ Locations
@ -534,6 +576,9 @@ Dungeons::Dungeons() {
RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR,
RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM,
RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART,
},
{
// Vanilla Pots
@ -610,6 +655,10 @@ Dungeons::Dungeons() {
RC_WATER_TEMPLE_GS_CENTRAL_PILLAR,
RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST,
RC_WATER_TEMPLE_GS_RIVER,
RC_WATER_TEMPLE_RIVER_HEART_1,
RC_WATER_TEMPLE_RIVER_HEART_2,
RC_WATER_TEMPLE_RIVER_HEART_3,
RC_WATER_TEMPLE_RIVER_HEART_4,
},
{
// MQ Locations
@ -718,6 +767,8 @@ Dungeons::Dungeons() {
RC_SPIRIT_TEMPLE_GS_LOBBY,
RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM,
RC_SPIRIT_TEMPLE_GS_METAL_FENCE,
RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART,
RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART,
},
{
// MQ Locations
@ -746,6 +797,8 @@ Dungeons::Dungeons() {
RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST,
RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH,
RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM,
RC_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART,
RC_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART,
},
{
// Vanilla Pots
@ -835,6 +888,13 @@ Dungeons::Dungeons() {
RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT,
RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM,
RC_SHADOW_TEMPLE_GS_NEAR_SHIP,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART,
RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART,
RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART,
},
{
// MQ Locations
@ -863,6 +923,13 @@ Dungeons::Dungeons() {
RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND,
RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP,
RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART,
RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART,
RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART,
},
{
// Vanilla Pots
@ -936,6 +1003,13 @@ Dungeons::Dungeons() {
RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE,
RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM,
RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_LEFT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE,
RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART,
},
{
// MQ Locations
@ -947,6 +1021,13 @@ Dungeons::Dungeons() {
RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT,
RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM,
RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM,
RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART,
},
{
// Vanilla Pots
@ -992,6 +1073,13 @@ Dungeons::Dungeons() {
RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM,
RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM,
RC_ICE_CAVERN_GS_HEART_PIECE_ROOM,
RC_ICE_CAVERN_LOBBY_RUPEE,
RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART,
RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART,
RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3,
},
{
// MQ Locations
@ -1060,6 +1148,8 @@ Dungeons::Dungeons() {
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART,
RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART,
},
{
// MQ Locations
@ -1113,6 +1203,11 @@ Dungeons::Dungeons() {
RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT,
RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT,
RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3,
RC_GANONS_CASTLE_FIRE_TRIAL_HEART,
RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART,
},
{
// MQ Locations
@ -1134,6 +1229,9 @@ Dungeons::Dungeons() {
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT,
RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART,
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART,
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART,
},
{
// Vanilla Pots

View File

@ -876,13 +876,24 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
break;
case VB_ITEM00_DESPAWN: {
EnItem00* item00 = va_arg(args, EnItem00*);
if (item00->actor.params == ITEM00_HEART_PIECE || item00->actor.params == ITEM00_SMALL_KEY) {
RandomizerCheck rc = OTRGlobals::Instance->gRandomizer->GetCheckFromActor(item00->actor.id, gPlayState->sceneNum, item00->ogParams);
if (rc != RC_UNKNOWN_CHECK) {
item00->randoInf = RAND_INF_MAX;
item00->randoCheck = RC_UNKNOWN_CHECK;
auto pos = item00->actor.world.pos;
uint32_t params = item00->actor.params == ITEM00_HEART_PIECE || item00->actor.params == ITEM00_SMALL_KEY ? item00->ogParams : TWO_ACTOR_PARAMS((int32_t)pos.x, (int32_t)pos.z);
Rando::Location* loc = OTRGlobals::Instance->gRandomizer->GetCheckObjectFromActor(item00->actor.id, gPlayState->sceneNum, params);
if (loc && loc->GetRandomizerCheck() != RC_UNKNOWN_CHECK && (RAND_GET_OPTION(RSK_SHUFFLE_FREESTANDING) || item00->actor.params == ITEM00_HEART_PIECE || item00->actor.params == ITEM00_SMALL_KEY)) {
// Spawn vanilla item if collected and renewable
if (loc->GetCollectionCheck().type != SPOILER_CHK_RANDOMIZER_INF || !Rando::Context::GetInstance()->GetItemLocation(loc->GetRandomizerCheck())->HasObtained()) {
item00->randoCheck = loc->GetRandomizerCheck();
item00->itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(loc->GetRandomizerCheck(), true);
item00->actor.params = ITEM00_SOH_DUMMY;
item00->itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)Rando::StaticData::GetLocation(rc)->GetVanillaItem());
item00->actor.draw = (ActorFunc)EnItem00_DrawRandomizedItem;
*should = Rando::Context::GetInstance()->GetItemLocation(rc)->HasObtained();
if (loc->GetCollectionCheck().type == SPOILER_CHK_RANDOMIZER_INF) {
item00->randoInf = static_cast<RandomizerInf>(loc->GetCollectionCheck().flag);
}
*should = Rando::Context::GetInstance()->GetItemLocation(loc->GetRandomizerCheck())->HasObtained();
}
} else if (item00->actor.params == ITEM00_SOH_GIVE_ITEM_ENTRY || item00->actor.params == ITEM00_SOH_GIVE_ITEM_ENTRY_GI) {
GetItemEntry itemEntry = randomizerQueuedItemEntry;

View File

@ -301,7 +301,7 @@ void Rando::StaticData::InitLocationTable() { //
locationTable[RC_ZD_KING_ZORA_THAWED] = Location::Base(RC_ZD_KING_ZORA_THAWED, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, "King Zora Thawed", RHT_ZD_KING_ZORA_THAWED, RG_ZORA_TUNIC, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KING_ZORA_THAWED), true);
locationTable[RC_ZD_TRADE_PRESCRIPTION] = Location::Base(RC_ZD_TRADE_PRESCRIPTION, RCQUEST_BOTH, RCTYPE_ADULT_TRADE, ACTOR_ID_MAX, SCENE_ZORAS_DOMAIN, 0x00, "Trade Prescription", RHT_ZD_TRADE_PRESCRIPTION, RG_EYEBALL_FROG, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ADULT_TRADES_ZD_TRADE_PRESCRIPTION), true);
// Zora's Fountain
locationTable[RC_ZF_ICEBERC_FREESTANDING_POH] = Location::Collectable(RC_ZF_ICEBERC_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, 0x01, "Iceberg Freestanding PoH", RHT_ZF_ICEBERG_FREESTANDING_POH, RG_PIECE_OF_HEART, true);
locationTable[RC_ZF_ICEBERG_FREESTANDING_POH] = Location::Collectable(RC_ZF_ICEBERG_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 262, 0x01, "Iceberg Freestanding PoH", RHT_ZF_ICEBERG_FREESTANDING_POH, RG_PIECE_OF_HEART, true);
locationTable[RC_ZF_BOTTOM_FREESTANDING_POH] = Location::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, 5126, 0x14, "Bottom Freestanding PoH", RHT_ZF_BOTTOM_FREESTANDING_POH, RG_PIECE_OF_HEART, true);
// Lon Lon Ranch
locationTable[RC_LLR_TALONS_CHICKENS] = Location::Base(RC_LLR_TALONS_CHICKENS, RCQUEST_BOTH, RCTYPE_STANDARD, ACTOR_ID_MAX, SCENE_LON_LON_BUILDINGS, 0x00, "Talons Chickens", RHT_LLR_TALONS_CHICKENS, RG_BOTTLE_WITH_MILK, SpoilerCollectionCheck::ItemGetInf(2), true);
@ -1600,6 +1600,238 @@ void Rando::StaticData::InitLocationTable() { //
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", "Gerudo Training Ground MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2));
// Freestanding Hearts and Rupees
locationTable[RC_KF_BOULDER_RUPEE_2] = Location::Collectable(RC_KF_BOULDER_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-712, 1857), 0x0E, "Boulder Maze Second Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_KF_BOULDER_RUPEE_1] = Location::Collectable(RC_KF_BOULDER_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-1009, 1556), 0x0F, "Boulder Maze First Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_KF_BRIDGE_RUPEE] = Location::Collectable(RC_KF_BRIDGE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(2, -45), 0x11, "Bridge Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_KF_BEHIND_MIDOS_RUPEE] = Location::Collectable(RC_KF_BEHIND_MIDOS_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-364, -783), 0x12, "Behind Mido's House Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_KF_SARIAS_ROOF_WEST_HEART] = Location::Collectable(RC_KF_SARIAS_ROOF_WEST_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(451, 810), 0x1C, "Saria's Roof West Heart", RHT_KOKIRI_FOREST_HEART, RG_RECOVERY_HEART);
locationTable[RC_KF_SARIAS_ROOF_EAST_HEART] = Location::Collectable(RC_KF_SARIAS_ROOF_EAST_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(567, 819), 0x1D, "Saria's Roof East Heart", RHT_KOKIRI_FOREST_HEART, RG_RECOVERY_HEART);
locationTable[RC_KF_SARIAS_ROOF_NORTH_HEART] = Location::Collectable(RC_KF_SARIAS_ROOF_NORTH_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(509, 725), 0x1E, "Saria's Roof North Heart", RHT_KOKIRI_FOREST_HEART, RG_RECOVERY_HEART);
locationTable[RC_KF_SOUTH_GRASS_WEST_RUPEE] = Location::Collectable(RC_KF_SOUTH_GRASS_WEST_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-537, 194), "South Grass West Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SOUTH_GRASS_WEST_RUPEE));
locationTable[RC_KF_NORTH_GRASS_WEST_RUPEE] = Location::Collectable(RC_KF_NORTH_GRASS_WEST_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(35, -418), "North Grass West Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_NORTH_GRASS_WEST_RUPEE));
locationTable[RC_KF_NORTH_GRASS_EAST_RUPEE] = Location::Collectable(RC_KF_NORTH_GRASS_EAST_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(107, -418), "North Grass East Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_NORTH_GRASS_EAST_RUPEE));
locationTable[RC_KF_SOUTH_GRASS_EAST_RUPEE] = Location::Collectable(RC_KF_SOUTH_GRASS_EAST_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-459, 181), "South Grass East Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SOUTH_GRASS_EAST_RUPEE));
locationTable[RC_KF_SARIAS_TOP_LEFT_HEART] = Location::Collectable(RC_KF_SARIAS_TOP_LEFT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SARIAS_HOUSE, TWO_ACTOR_PARAMS(45, -52), "Saria's House Top Left Heart", RHT_SARIAS_HOUSE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SARIAS_TOP_LEFT_HEART));
locationTable[RC_KF_SARIAS_TOP_RIGHT_HEART] = Location::Collectable(RC_KF_SARIAS_TOP_RIGHT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SARIAS_HOUSE, TWO_ACTOR_PARAMS(46, 56), "Saria's House Top Right Heart", RHT_SARIAS_HOUSE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SARIAS_TOP_RIGHT_HEART));
locationTable[RC_KF_SARIAS_BOTTOM_LEFT_HEART] = Location::Collectable(RC_KF_SARIAS_BOTTOM_LEFT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SARIAS_HOUSE, TWO_ACTOR_PARAMS(-46, -51), "Saria's House Bottom Left Heart", RHT_SARIAS_HOUSE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SARIAS_BOTTOM_LEFT_HEART));
locationTable[RC_KF_SARIAS_BOTTOM_RIGHT_HEART] = Location::Collectable(RC_KF_SARIAS_BOTTOM_RIGHT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SARIAS_HOUSE, TWO_ACTOR_PARAMS(-46, 57), "Saria's House Bottom Right Heart", RHT_SARIAS_HOUSE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_SARIAS_BOTTOM_RIGHT_HEART));
locationTable[RC_KF_BEAN_RUPEE_1] = Location::Collectable(RC_KF_BEAN_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1269, -528), "Bean Platform Rupee 1", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_1));
locationTable[RC_KF_BEAN_RUPEE_2] = Location::Collectable(RC_KF_BEAN_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1269, -567), "Bean Platform Rupee 2", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_2));
locationTable[RC_KF_BEAN_RUPEE_3] = Location::Collectable(RC_KF_BEAN_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1304, -588), "Bean Platform Rupee 3", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_3));
locationTable[RC_KF_BEAN_RUPEE_4] = Location::Collectable(RC_KF_BEAN_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1338, -567), "Bean Platform Rupee 4", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_4));
locationTable[RC_KF_BEAN_RUPEE_5] = Location::Collectable(RC_KF_BEAN_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1338, -528), "Bean Platform Rupee 5", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_5));
locationTable[RC_KF_BEAN_RUPEE_6] = Location::Collectable(RC_KF_BEAN_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1304, -508), "Bean Platform Rupee 6", RHT_KOKIRI_FOREST_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RUPEE_6));
locationTable[RC_KF_BEAN_RED_RUPEE] = Location::Collectable(RC_KF_BEAN_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(1304, -548), "Bean Platform Red Rupee", RHT_KOKIRI_FOREST_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BEAN_RED_RUPEE));
locationTable[RC_LW_BOULDER_RUPEE] = Location::Collectable(RC_LW_BOULDER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(1720, -2510), 0x13, "Boulder Rupee", RHT_LOST_WOODS_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_LW_SHORTCUT_RUPEE_1] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2215, -850), "Underwater Shortcut Rupee 1", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_1));
locationTable[RC_LW_SHORTCUT_RUPEE_2] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2164, -850), "Underwater Shortcut Rupee 2", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_2));
locationTable[RC_LW_SHORTCUT_RUPEE_3] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2113, -850), "Underwater Shortcut Rupee 3", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_3));
locationTable[RC_LW_SHORTCUT_RUPEE_4] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2061, -853), "Underwater Shortcut Rupee 4", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_4));
locationTable[RC_LW_SHORTCUT_RUPEE_5] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2194, -895), "Underwater Shortcut Rupee 5", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_5));
locationTable[RC_LW_SHORTCUT_RUPEE_6] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2156, -937), "Underwater Shortcut Rupee 6", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_6));
locationTable[RC_LW_SHORTCUT_RUPEE_7] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_7, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2193, -813), "Underwater Shortcut Rupee 7", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_7));
locationTable[RC_LW_SHORTCUT_RUPEE_8] = Location::Collectable(RC_LW_SHORTCUT_RUPEE_8, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LOST_WOODS, TWO_ACTOR_PARAMS(2153, -779), "Underwater Shortcut Rupee 8", RHT_LOST_WOODS_SHORTCUT_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_SHORTCUT_RUPEE_8));
locationTable[RC_LH_FRONT_RUPEE] = Location::Collectable(RC_LH_FRONT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(-940, 3968), "Underwater Front Rupee", RHT_LAKE_HYLIA_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_FRONT_RUPEE));
locationTable[RC_LH_MIDDLE_RUPEE] = Location::Collectable(RC_LH_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(-868, 4090), "Underwater Middle Rupee", RHT_LAKE_HYLIA_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_MIDDLE_RUPEE));
locationTable[RC_LH_BACK_RUPEE] = Location::Collectable(RC_LH_BACK_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKE_HYLIA, TWO_ACTOR_PARAMS(-861, 4212), "Underwater Back Rupee", RHT_LAKE_HYLIA_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LH_BACK_RUPEE));
locationTable[RC_LH_LAB_FRONT_RUPEE] = Location::Collectable(RC_LH_LAB_FRONT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKESIDE_LABORATORY, TWO_ACTOR_PARAMS(68, -207), 0x01, "Lab Front Rupee", RHT_LABORATORY_RUPEE, RG_RED_RUPEE);
locationTable[RC_LH_LAB_LEFT_RUPEE] = Location::Collectable(RC_LH_LAB_LEFT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKESIDE_LABORATORY, TWO_ACTOR_PARAMS(-52, -32), 0x02, "Lab Left Rupee", RHT_LABORATORY_RUPEE, RG_RED_RUPEE);
locationTable[RC_LH_LAB_RIGHT_RUPEE] = Location::Collectable(RC_LH_LAB_RIGHT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_LAKESIDE_LABORATORY, TWO_ACTOR_PARAMS(-169, -124), 0x03, "Lab Right Rupee", RHT_LABORATORY_RUPEE, RG_RED_RUPEE);
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_1] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(385, -2766), "Dampe's Grave Rupee 1", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_1));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_2] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(528, -3216), "Dampe's Grave Rupee 2", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_2));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_3] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(753, -4828), "Dampe's Grave Rupee 3", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_3));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_4] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(570, -5599), "Dampe's Grave Rupee 4", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_4));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_5] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(1461, -5736), "Dampe's Grave Rupee 5", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_5));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_6] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(2376, -4647), "Dampe's Grave Rupee 6", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_6));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_7] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_7, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(2573, -3758), "Dampe's Grave Rupee 7", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_7));
locationTable[RC_GRAVEYARD_DAMPE_RACE_RUPEE_8] = Location::Collectable(RC_GRAVEYARD_DAMPE_RACE_RUPEE_8, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(1511, -3118), "Dampe's Grave Rupee 8", RHT_DAMPES_GRAVE_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_8));
locationTable[RC_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-42, 880), "Octorok Grotto Front Left Blue Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(58, 803), "Octorok Grotto Back Blue Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(90, 910), "Octorok Grotto Front Right Blue Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-68, 959), "Octorok Grotto Front Left Green Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(132, 961), "Octorok Grotto Front Right Green Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(-38, 768), "Octorok Grotto Back Left Green Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(121, 784), "Octorok Grotto Back Right Green Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE));
locationTable[RC_GV_OCTOROK_GROTTO_RED_RUPEE] = Location::Collectable(RC_GV_OCTOROK_GROTTO_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_GERUDO_VALLEY, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(32, 852), "Octorok Grotto Red Rupee", RHT_GERUDO_VALLEY_GROTTO_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_OCTOROK_GROTTO_RED_RUPEE));
locationTable[RC_DMT_RED_RUPEE] = Location::Collectable(RC_DMT_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(-625, -55), 0x0A, "Red Rupee Under Boulder", RHT_DEATH_MOUNTAIN_TRAIL_RUPEE, RG_RED_RUPEE);
locationTable[RC_DMT_BLUE_RUPEE] = Location::Collectable(RC_DMT_BLUE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_TRAIL, TWO_ACTOR_PARAMS(-1060, -51), 0x07, "Blue Rupee Under Boulder", RHT_DEATH_MOUNTAIN_TRAIL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_DMT_COW_GROTTO_LEFT_HEART] = Location::Collectable(RC_DMT_COW_GROTTO_LEFT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2287, -412), "Cow Grotto Left Heart", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_LEFT_HEART));
locationTable[RC_DMT_COW_GROTTO_MIDDLE_LEFT_HEART] = Location::Collectable(RC_DMT_COW_GROTTO_MIDDLE_LEFT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2371, -532), "Cow Grotto Middle Left Heart", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_MIDDLE_LEFT_HEART));
locationTable[RC_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART] = Location::Collectable(RC_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2449, -534), "Cow Grotto Middle Right Heart", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART));
locationTable[RC_DMT_COW_GROTTO_RIGHT_HEART] = Location::Collectable(RC_DMT_COW_GROTTO_RIGHT_HEART, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2569, -432), "Cow Grotto Right Heart", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RIGHT_HEART));
locationTable[RC_DMT_COW_GROTTO_RUPEE_1] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2390, -100), "Cow Grotto Rupee 1", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_1));
locationTable[RC_DMT_COW_GROTTO_RUPEE_2] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2390, -139), "Cow Grotto Rupee 2", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_2));
locationTable[RC_DMT_COW_GROTTO_RUPEE_3] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2425, -160), "Cow Grotto Rupee 3", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_3));
locationTable[RC_DMT_COW_GROTTO_RUPEE_4] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2459, -139), "Cow Grotto Rupee 4", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_4));
locationTable[RC_DMT_COW_GROTTO_RUPEE_5] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2459, -100), "Cow Grotto Rupee 5", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_5));
locationTable[RC_DMT_COW_GROTTO_RUPEE_6] = Location::Collectable(RC_DMT_COW_GROTTO_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2425, -80), "Cow Grotto Rupee 6", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RUPEE_6));
locationTable[RC_DMT_COW_GROTTO_RED_RUPEE] = Location::Collectable(RC_DMT_COW_GROTTO_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, RCAREA_DEATH_MOUNTAIN_TRAIL, ACTOR_EN_ITEM00, SCENE_GROTTOS, TWO_ACTOR_PARAMS(2425, -120), "Cow Grotto Red Rupee", RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMT_COW_GROTTO_RED_RUPEE));
locationTable[RC_DMC_NEAR_PLATFORM_RED_RUPEE] = Location::Collectable(RC_DMC_NEAR_PLATFORM_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(675, -718), "Near Warp Platform Red Rupee", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_PLATFORM_RED_RUPEE));
locationTable[RC_DMC_MIDDLE_PLATFORM_RED_RUPEE] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1117, -185), "Middle Platform Red Rupee", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_RED_RUPEE));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1117, -248), "Middle Platform Blue Rupee 1", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1116, -128), "Middle Platform Blue Rupee 2", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1159, -162), "Middle Platform Blue Rupee 3", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1158, -227), "Middle Platform Blue Rupee 4", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1078, -226), "Middle Platform Blue Rupee 5", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5));
locationTable[RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6] = Location::Collectable(RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1078, -164), "Middle Platform Blue Rupee 6", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_1] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_1, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1087, 454), "Distant Platform Rupee 1", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_1));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_2] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_2, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1087, 415), "Distant Platform Rupee 2", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_2));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_3] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_3, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1122, 395), "Distant Platform Rupee 3", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_3));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_4] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_4, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1156, 415), "Distant Platform Rupee 4", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_4));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_5] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_5, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1156, 454), "Distant Platform Rupee 5", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_5));
locationTable[RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_6] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_6, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1122, 475), "Distant Platform Rupee 6", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_6));
locationTable[RC_DMC_DISTANT_PLATFORM_RED_RUPEE] = Location::Collectable(RC_DMC_DISTANT_PLATFORM_RED_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(1122, 435), "Distant Platform Red Rupee", RHT_DEATH_MOUNTAIN_CRATER_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_DISTANT_PLATFORM_RED_RUPEE));
locationTable[RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE] = Location::Collectable(RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(4216, -1464), "Beneath Domain Red Left Rupee", RHT_ZORAS_RIVER_WATERFALL_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BENEATH_WATERFALL_LEFT_RUPEE));
locationTable[RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE] = Location::Collectable(RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(4171, -1436), "Beneath Domain Red Middle Left Rupee", RHT_ZORAS_RIVER_WATERFALL_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE));
locationTable[RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE] = Location::Collectable(RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(4171, -1376), "Beneath Domain Red Middle Right Rupee", RHT_ZORAS_RIVER_WATERFALL_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE));
locationTable[RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE] = Location::Collectable(RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_RIVER, TWO_ACTOR_PARAMS(4224, -1339), "Beneath Domain Red Right Rupee", RHT_ZORAS_RIVER_WATERFALL_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZR_BENEATH_WATERFALL_RIGHT_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTH_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTH_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(68, -166), "Bottom North Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTH_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHEAST_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHEAST_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(172, -35), "Bottom Northeast Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHEAST_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(137, 130), "Bottom Southeast Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTH_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTH_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-76, 172), "Bottom South Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTH_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-207, 47), "Bottom Southwest Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHWEST_INNER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHWEST_INNER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-173, -132), "Bottom Northwest Inner Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHWEST_INNER_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTH_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTH_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(242, -576), "Bottom North Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTH_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(540, -124), "Bottom Northeast Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(397, 318), "Bottom Southeast Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-166, 428), "Bottom South Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-574, 163), "Bottom Southwest Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-464, -389), "Bottom Northwest Middle Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTH_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTH_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(353, -934), "Bottom North Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTH_OUTER_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(1032, -254), "Bottom Northeast Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(603, 466), "Bottom Southeast Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTH_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTH_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-227, 696), "Bottom South Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTH_OUTER_RUPEE));
locationTable[RC_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-847, 206), "Bottom Southwest Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE));
locationTable[RC_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE] = Location::Collectable(RC_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE, RCQUEST_BOTH, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-857, -654), "Bottom Northwest Outer Rupee", RHT_ZORAS_FOUNTAIN_RUPEE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE));
locationTable[RC_DEKU_TREE_LOBBY_LOWER_HEART] = Location::Collectable(RC_DEKU_TREE_LOBBY_LOWER_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-25, -81), "Lobby Lower Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_LOBBY_LOWER_HEART));
locationTable[RC_DEKU_TREE_LOBBY_UPPER_HEART] = Location::Collectable(RC_DEKU_TREE_LOBBY_UPPER_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(87, -16), "Lobby Upper Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_LOBBY_UPPER_HEART));
locationTable[RC_DEKU_TREE_BEFORE_BOSS_LEFT_HEART] = Location::Collectable(RC_DEKU_TREE_BEFORE_BOSS_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-885, -185), "Final Room Left Front Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_BEFORE_BOSS_LEFT_HEART));
locationTable[RC_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART] = Location::Collectable(RC_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-820, -76), "Final Room Left Back Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART));
locationTable[RC_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART] = Location::Collectable(RC_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-354, -206), "Final Room Right Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART));
locationTable[RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4266, -1575), 0x18, "Lower Lizalfos Room Lavafall Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART);
locationTable[RC_DODONGOS_CAVERN_BLADE_ROOM_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_BLADE_ROOM_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2039, -317), "Blade Room Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_ROOM_HEART));
locationTable[RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3553, -1962), "Upper Lizalfos Room Left Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART));
locationTable[RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3580, -2004), "Upper Lizalfos Room Right Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART));
locationTable[RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART] = Location::Collectable(RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-1124, -2855), "West Courtyard Right Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_COURTYARD_RIGHT_HEART));
locationTable[RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART] = Location::Collectable(RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-1165, -2788), "West Courtyard Left Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_COURTYARD_LEFT_HEART));
locationTable[RC_FOREST_TEMPLE_WELL_WEST_HEART] = Location::Collectable(RC_FOREST_TEMPLE_WELL_WEST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(307, -1734), "Well East Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_WELL_WEST_HEART));
locationTable[RC_FOREST_TEMPLE_WELL_EAST_HEART] = Location::Collectable(RC_FOREST_TEMPLE_WELL_EAST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(251, -1735), "Well West Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_WELL_EAST_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3476, -359), "Fire Pillar Room Left Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3476, -295), "Fire Pillar Room Right Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3526, -339), "Fire Pillar Room Back Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART));
locationTable[RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1753, -136), "East Central Room Left Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART));
locationTable[RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1813, -37), "East Central Room Right Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART));
locationTable[RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART] = Location::Collectable(RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1783, -91), "East Central Room Middle Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(862, -169), "Fire Wall Chase East Pillar Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_WALL_EAST_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(603, -190), "Fire Wall Chase West Pillar Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_WALL_WEST_HEART));
locationTable[RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1381, -1120), "Fire Wall Chase Exit Platform Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART));
locationTable[RC_WATER_TEMPLE_RIVER_HEART_1] = Location::Collectable(RC_WATER_TEMPLE_RIVER_HEART_1, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2781, -2515), "River Heart 1", RHT_WATER_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_HEART_1));
locationTable[RC_WATER_TEMPLE_RIVER_HEART_2] = Location::Collectable(RC_WATER_TEMPLE_RIVER_HEART_2, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2528, -2727), "River Heart 2", RHT_WATER_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_HEART_2));
locationTable[RC_WATER_TEMPLE_RIVER_HEART_3] = Location::Collectable(RC_WATER_TEMPLE_RIVER_HEART_3, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2436, -3348), "River Heart 3", RHT_WATER_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_HEART_3));
locationTable[RC_WATER_TEMPLE_RIVER_HEART_4] = Location::Collectable(RC_WATER_TEMPLE_RIVER_HEART_4, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2021, -2937), "River Heart 4", RHT_WATER_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_HEART_4));
locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5676, 1565), "Invisible Blades Left Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART));
locationTable[RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5695, 1589), "Invisible Blades Right Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART));
locationTable[RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3971, -1716), "Scarecrow Near Ship North Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SCARECROW_NORTH_HEART));
locationTable[RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3970, -1560), "Scarecrow Near Ship South Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART));
locationTable[RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3471, -884), "After Ship Upper Left Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART));
locationTable[RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3473, -927), "After Ship Upper Right Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART));
locationTable[RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3164, -646), "After Ship Lower Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART));
locationTable[RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART] = Location::Collectable(RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(708, 227), 0x01, "Adult Climb Left Heart", RHT_SPIRIT_TEMPLE_HEART, RG_RECOVERY_HEART);
locationTable[RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART] = Location::Collectable(RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(661, 227), 0x02, "Adult Climb Right Heart", RHT_SPIRIT_TEMPLE_HEART, RG_RECOVERY_HEART);
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_LEFT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_LEFT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-67, -748), 0x05, "Basement Platform Left Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-19, -828), 0x06, "Basement Platform Back Left Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(47, -805), 0x02, "Basement Platform Middle Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(94, -762), 0x03, "Basement Platform Back Right Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-85, -710), 0x04, "Basement Platform Right Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE);
locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-1947, -625), 0x1F, "Coffin Room Front Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART);
locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-2144, -859), "Coffin Room Middle Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART));
locationTable[RC_ICE_CAVERN_LOBBY_RUPEE] = Location::Collectable(RC_ICE_CAVERN_LOBBY_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-185, 854), "Lobby Rupee", RHT_ICE_CAVERN_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_LOBBY_RUPEE));
locationTable[RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1171, -2258), "Map Room Left Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART));
locationTable[RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1212, -2213), "Map Room Middle Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART));
locationTable[RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1166, -2173), "Map Room Right Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART));
locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1699, -697), "Sliding Block Room Rupee 1", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1));
locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -715), "Sliding Block Room Rupee 2", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2));
locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -667), "Sliding Block Room Rupee 3", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3));
locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1486, 204), "Beamos South Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART));
locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1858, -183), "Beamos East Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART));
locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1] = Location::Collectable(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1855, -3953), "Shadow Trial Heart 1", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_1));
locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2] = Location::Collectable(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1844, -4038), "Shadow Trial Heart 2", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_2));
locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3] = Location::Collectable(RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1827, -4106), "Shadow Trial Heart 3", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_3));
locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_HEART] = Location::Collectable(RC_GANONS_CASTLE_FIRE_TRIAL_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1636, -3069), "Fire Trial Heart", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_HEART));
locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART] = Location::Collectable(RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-517, 592), "Spirit Trial Heart", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_HEART));
locationTable[RC_DEKU_TREE_MQ_COMPASS_ROOM_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_COMPASS_ROOM_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-1128, 1571), "MQ Compass Room Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_COMPASS_ROOM_HEART));
locationTable[RC_DEKU_TREE_MQ_DEKU_BABA_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_DEKU_BABA_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-594, 840), "MQ Deku Baba Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_DEKU_BABA_HEART));
locationTable[RC_DEKU_TREE_MQ_LOBBY_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_LOBBY_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-22, -88), "MQ Lobby Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_LOBBY_HEART));
locationTable[RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-1165, 325), "MQ Slingshot Room Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART));
locationTable[RC_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-885, -185), "MQ Final Room Left Front Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART));
locationTable[RC_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-820, -76), "MQ Final Room Left Back Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART));
locationTable[RC_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART] = Location::Collectable(RC_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(-354, -206), "MQ Final Room Right Heart", RHT_DEKU_TREE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART));
locationTable[RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4266, -1575), 0x18, "MQ Lizalfos Room Lavafall Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART);
locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1955, -596), "MQ Torch Room Invisible Heart", RHT_DODONGOS_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART));
locationTable[RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1] = Location::Collectable(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-390, -1695), 0x01, "MQ Lift Room Underwater Rupee 1", RHT_JABU_JABU_RUPEE, RG_GREEN_RUPEE);
locationTable[RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2] = Location::Collectable(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-487, -1701), 0x02, "MQ Lift Room Underwater Rupee 2", RHT_JABU_JABU_RUPEE, RG_GREEN_RUPEE);
locationTable[RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3] = Location::Collectable(RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-549, -1709), 0x03, "MQ Lift Room Underwater Rupee 3", RHT_JABU_JABU_RUPEE, RG_GREEN_RUPEE);
locationTable[RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_1] = Location::Collectable(RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_1, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-217, -1620), "MQ Lift Room Heart 1", RHT_JABU_JABU_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_1));
locationTable[RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_2] = Location::Collectable(RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_2, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-206, -1797), "MQ Lift Room Heart 2", RHT_JABU_JABU_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_2));
locationTable[RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-1124, -2855), "MQ West Courtyard Right Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART));
locationTable[RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-1157, -2798), "MQ West Courtyard Middle Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART));
locationTable[RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-1184, -2744), "MQ West Courtyard Left Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART));
locationTable[RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(115, -1755), "MQ Well Middle Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_WELL_MQ_WEST_HEART));
locationTable[RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(15, -1755), "MQ Well West Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_WELL_MQ_MIDDLE_HEART));
locationTable[RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART] = Location::Collectable(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(215, -1755), "MQ Well East Heart", RHT_FOREST_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_WELL_MQ_EAST_HEART));
locationTable[RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3476, -331), "MQ Fire Pillar Room Left Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART));
locationTable[RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART] = Location::Collectable(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3502, 320), "MQ Fire Pillar Room Right Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART));
locationTable[RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART] = Location::Collectable(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(3307, 180), "MQ Fire Pillar Room Lower Heart", RHT_FIRE_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5676, 1565), "MQ Invisible Blades Left Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5695, -1028), "MQ Invisible Blades Right Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3971, -1716), "MQ Scarecrow Near Ship North Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3970, -1560), "MQ Scarecrow Near Ship South Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3471, -884), "MQ After Ship Upper Left Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3473, -927), "MQ After Ship Upper Right Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART));
locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART] = Location::Collectable(RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-3164, -646), "MQ After Ship Lower Heart", RHT_SHADOW_TEMPLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART));
locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART] = Location::Collectable(RC_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -535), "MQ Child Early Left Heart", RHT_SPIRIT_TEMPLE_MQ_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART));
locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART] = Location::Collectable(RC_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-976, -535), "MQ Child Early Right Heart", RHT_SPIRIT_TEMPLE_MQ_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-1945, -863), "MQ Coffin Room Front Right Invisible Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-83, -350), "MQ Bomb Alcove Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-83, -274), "MQ Bomb Alcove Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-2143, -621), "MQ Coffin Room Middle Left Invisible Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(1083, -1174), "MQ Basement Hallway Front Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(1044, -1223), "MQ Basement Hallway Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART));
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(1114, -1223), "MQ Basement Hallway Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART));
locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART] = Location::Collectable(RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1743, -528), "MQ Water Trial Heart", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_HEART));
locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART] = Location::Collectable(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2506, -1096), "MQ Light Trial Right Heart", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART));
locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART] = Location::Collectable(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART, RCQUEST_MQ, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2655, -549), "MQ Light Trial Left Heart", RHT_GANONS_CASTLE_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART));
// Gossip Stones
locationTable[RC_DMC_GOSSIP_STONE] = Location::HintStone(RC_DMC_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_CRATER, 14341, "Gossip Stone");
locationTable[RC_DMT_GOSSIP_STONE] = Location::HintStone(RC_DMT_GOSSIP_STONE, RCQUEST_BOTH, SCENE_DEATH_MOUNTAIN_TRAIL, 14340, "Gossip Stone");

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@ -1049,6 +1049,7 @@ namespace Rando {
return CanUse(RG_GORON_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts() * 8) : 0;
}
//Tunic is not required if you are using irons to do something that a simple gold scale dive could do, and you are not in water temple. (celing swimming and long walks through water do not count)
uint8_t Logic::WaterTimer(){
return CanUse(RG_ZORA_TUNIC) ? 255 : (ctx->GetTrickOption(RT_FEWER_TUNIC_REQUIREMENTS)) ? (Hearts() * 8) : 0;
}

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@ -436,6 +436,16 @@ void Settings::CreateOptionDescriptions() {
"have collected all 100 Gold Skulltula Tokens.\n"
"\n"
"You can still talk to him multiple times to get Huge Rupees.";
mOptionDescriptions[RSK_SHUFFLE_FREESTANDING] = "Freestanding rupees & hearts are shuffles to random items. "
"Freestanding heart pieces and small keys are already shuffled by default.\n"
"\n"
"Off - freestanding rupees & hearts will not be shuffled.\n"
"\n"
"Dungeons - Only freestanding rupees & hearts that are within dungeons.\n"
"\n"
"Overworld - Only freestanding rupees & hearts that are outside of dungeons.\n"
"\n"
"All Items - Shuffle all freestanding rupees & hearts.";
mOptionDescriptions[RSK_SHUFFLE_DUNGEON_REWARDS] =
"Shuffles the location of Spiritual Stones and medallions.\n"
"\n"

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@ -268,6 +268,7 @@ typedef enum {
RCTYPE_OCARINA, // Ocarina locations
RCTYPE_BEEHIVE, // Beehives
RCTYPE_FISH, // Fishes
RCTYPE_FREESTANDING, // Freestanding rupees and hearts
} RandomizerCheckType;
typedef enum { RCQUEST_VANILLA, RCQUEST_MQ, RCQUEST_BOTH } RandomizerCheckQuest;
@ -459,6 +460,7 @@ typedef enum {
RR_DMC_UPPER_GROTTO,
RR_DMC_HAMMER_GROTTO,
RR_DMC_GREAT_FAIRY_FOUNTAIN,
RR_DMC_DISTANT_PLATFORM,
RR_ZR_FRONT,
RR_ZORAS_RIVER,
RR_ZR_BEHIND_WATERFALL,
@ -1264,7 +1266,7 @@ typedef enum {
RC_ZD_SHOP_ITEM_7,
RC_ZD_SHOP_ITEM_8,
RC_ZF_GREAT_FAIRY_REWARD,
RC_ZF_ICEBERC_FREESTANDING_POH,
RC_ZF_ICEBERG_FREESTANDING_POH,
RC_ZF_BOTTOM_FREESTANDING_POH,
RC_ZF_GS_ABOVE_THE_LOG,
RC_ZF_GS_TREE,
@ -2398,6 +2400,207 @@ typedef enum {
RC_ZD_FISH_3,
RC_ZD_FISH_4,
RC_ZD_FISH_5,
RC_KF_BOULDER_RUPEE_1,
RC_KF_BOULDER_RUPEE_2,
RC_KF_BRIDGE_RUPEE,
RC_KF_BEHIND_MIDOS_RUPEE,
RC_KF_SARIAS_ROOF_WEST_HEART,
RC_KF_SARIAS_ROOF_EAST_HEART,
RC_KF_SARIAS_ROOF_NORTH_HEART,
RC_KF_SOUTH_GRASS_WEST_RUPEE,
RC_KF_NORTH_GRASS_WEST_RUPEE,
RC_KF_NORTH_GRASS_EAST_RUPEE,
RC_KF_SOUTH_GRASS_EAST_RUPEE,
RC_KF_SARIAS_TOP_LEFT_HEART,
RC_KF_SARIAS_TOP_RIGHT_HEART,
RC_KF_SARIAS_BOTTOM_LEFT_HEART,
RC_KF_SARIAS_BOTTOM_RIGHT_HEART,
RC_KF_BEAN_RUPEE_1,
RC_KF_BEAN_RUPEE_2,
RC_KF_BEAN_RUPEE_3,
RC_KF_BEAN_RUPEE_4,
RC_KF_BEAN_RUPEE_5,
RC_KF_BEAN_RUPEE_6,
RC_KF_BEAN_RED_RUPEE,
RC_LW_BOULDER_RUPEE,
RC_LW_SHORTCUT_RUPEE_1,
RC_LW_SHORTCUT_RUPEE_2,
RC_LW_SHORTCUT_RUPEE_3,
RC_LW_SHORTCUT_RUPEE_4,
RC_LW_SHORTCUT_RUPEE_5,
RC_LW_SHORTCUT_RUPEE_6,
RC_LW_SHORTCUT_RUPEE_7,
RC_LW_SHORTCUT_RUPEE_8,
RC_LH_FRONT_RUPEE,
RC_LH_MIDDLE_RUPEE,
RC_LH_BACK_RUPEE,
RC_LH_LAB_FRONT_RUPEE,
RC_LH_LAB_LEFT_RUPEE,
RC_LH_LAB_RIGHT_RUPEE,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_1,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_2,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_3,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_4,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_5,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_6,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_7,
RC_GRAVEYARD_DAMPE_RACE_RUPEE_8,
RC_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE,
RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE,
RC_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE,
RC_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE,
RC_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE,
RC_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE,
RC_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE,
RC_GV_OCTOROK_GROTTO_RED_RUPEE,
RC_DMT_BLUE_RUPEE,
RC_DMT_RED_RUPEE,
RC_DMT_COW_GROTTO_LEFT_HEART,
RC_DMT_COW_GROTTO_MIDDLE_LEFT_HEART,
RC_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART,
RC_DMT_COW_GROTTO_RIGHT_HEART,
RC_DMT_COW_GROTTO_RUPEE_1,
RC_DMT_COW_GROTTO_RUPEE_2,
RC_DMT_COW_GROTTO_RUPEE_3,
RC_DMT_COW_GROTTO_RUPEE_4,
RC_DMT_COW_GROTTO_RUPEE_5,
RC_DMT_COW_GROTTO_RUPEE_6,
RC_DMT_COW_GROTTO_RED_RUPEE,
RC_DMC_NEAR_PLATFORM_RED_RUPEE,
RC_DMC_MIDDLE_PLATFORM_RED_RUPEE,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5,
RC_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6,
RC_DMC_DISTANT_PLATFORM_RED_RUPEE,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_1,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_2,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_3,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_4,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_5,
RC_DMC_DISTANT_PLATFORM_GREEN_RUPEE_6,
RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE,
RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE,
RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE,
RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE,
RC_ZF_BOTTOM_NORTH_INNER_RUPEE,
RC_ZF_BOTTOM_NORTHEAST_INNER_RUPEE,
RC_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE,
RC_ZF_BOTTOM_SOUTH_INNER_RUPEE,
RC_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE,
RC_ZF_BOTTOM_NORTHWEST_INNER_RUPEE,
RC_ZF_BOTTOM_NORTH_MIDDLE_RUPEE,
RC_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE,
RC_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE,
RC_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE,
RC_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE,
RC_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE,
RC_ZF_BOTTOM_NORTH_OUTER_RUPEE,
RC_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE,
RC_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE,
RC_ZF_BOTTOM_SOUTH_OUTER_RUPEE,
RC_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE,
RC_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE,
RC_DEKU_TREE_LOBBY_LOWER_HEART,
RC_DEKU_TREE_LOBBY_UPPER_HEART,
RC_DEKU_TREE_BEFORE_BOSS_LEFT_HEART,
RC_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART,
RC_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART,
RC_DODONGOS_CAVERN_LOWER_LIZALFOS_HEART,
RC_DODONGOS_CAVERN_BLADE_ROOM_HEART,
RC_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART,
RC_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART,
RC_FOREST_TEMPLE_COURTYARD_RIGHT_HEART,
RC_FOREST_TEMPLE_COURTYARD_LEFT_HEART,
RC_FOREST_TEMPLE_WELL_WEST_HEART,
RC_FOREST_TEMPLE_WELL_EAST_HEART,
RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART,
RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART,
RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART,
RC_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_EAST_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_WEST_HEART,
RC_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART,
RC_WATER_TEMPLE_RIVER_HEART_1,
RC_WATER_TEMPLE_RIVER_HEART_2,
RC_WATER_TEMPLE_RIVER_HEART_3,
RC_WATER_TEMPLE_RIVER_HEART_4,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART,
RC_SHADOW_TEMPLE_SCARECROW_NORTH_HEART,
RC_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART,
RC_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART,
RC_SPIRIT_TEMPLE_ADULT_CLIMB_LEFT_HEART,
RC_SPIRIT_TEMPLE_ADULT_CLIMB_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_LEFT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE,
RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE,
RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART,
RC_ICE_CAVERN_LOBBY_RUPEE,
RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART,
RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART,
RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2,
RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3,
RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART,
RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_1,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_2,
RC_GANONS_CASTLE_SHADOW_TRIAL_HEART_3,
RC_GANONS_CASTLE_FIRE_TRIAL_HEART,
RC_GANONS_CASTLE_SPIRIT_TRIAL_HEART,
RC_DEKU_TREE_MQ_COMPASS_ROOM_HEART,
RC_DEKU_TREE_MQ_DEKU_BABA_HEART,
RC_DEKU_TREE_MQ_LOBBY_HEART,
RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART,
RC_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART,
RC_DODONGOS_CAVERN_MQ_LIZALFOS_ROOM_HEART,
RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_1,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_2,
RC_JABU_JABUS_BELLY_MQ_LIFT_RUPEE_3,
RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_1,
RC_JABU_JABUS_BELLY_MQ_LIFT_HEART_2,
RC_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART,
RC_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART,
RC_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART,
RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART,
RC_FOREST_TEMPLE_MQ_WELL_MIDDLE_HEART,
RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART,
RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART,
RC_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART,
RC_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART,
RC_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART,
RC_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART,
RC_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART,
RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART,
RC_GANONS_CASTLE_MQ_WATER_TRIAL_HEART,
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART,
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART,
RC_MAX
} RandomizerCheck;
@ -2498,6 +2701,7 @@ typedef enum {
RT_FOREST_OUTDOORS_LEDGE,
RT_FOREST_DOORFRAME,
RT_FOREST_OUTSIDE_BACKDOOR,
RT_FOREST_OUTDOORS_HEARTS_BOOMERANG,
RT_FOREST_MQ_WELL_SWIM,
RT_FOREST_MQ_BLOCK_PUZZLE,
RT_FOREST_MQ_JS_HALLWAY_SWITCH,
@ -4433,6 +4637,38 @@ typedef enum {
RHT_ISOLATED_PLACE,
RHT_DUNGEON_ORDINARY,
RHT_DUNGEON_MASTERFUL,
// Shuffle Rupees & Hearts
RHT_KOKIRI_FOREST_RUPEE,
RHT_KOKIRI_FOREST_HEART,
RHT_SARIAS_HOUSE_HEART,
RHT_LOST_WOODS_RUPEE,
RHT_LOST_WOODS_SHORTCUT_RUPEE,
RHT_LAKE_HYLIA_RUPEE,
RHT_LABORATORY_RUPEE,
RHT_DAMPES_GRAVE_RUPEE,
RHT_GERUDO_VALLEY_GROTTO_RUPEE,
RHT_DEATH_MOUNTAIN_TRAIL_RUPEE,
RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_HEART,
RHT_DEATH_MOUNTAIN_TRAIL_GROTTO_RUPEE,
RHT_DEATH_MOUNTAIN_CRATER_RUPEE,
RHT_ZORAS_RIVER_WATERFALL_RUPEE,
RHT_ZORAS_FOUNTAIN_RUPEE,
RHT_DEKU_TREE_HEART,
RHT_DODONGOS_CAVERN_HEART,
RHT_JABU_JABU_RUPEE,
RHT_JABU_JABU_HEART,
RHT_FOREST_TEMPLE_HEART,
RHT_FIRE_TEMPLE_HEART,
RHT_WATER_TEMPLE_HEART,
RHT_SHADOW_TEMPLE_HEART,
RHT_SPIRIT_TEMPLE_HEART,
RHT_SPIRIT_TEMPLE_MQ_HEART,
RHT_BOTTOM_OF_THE_WELL_HEART,
RHT_BOTTOM_OF_THE_WELL_RUPEE,
RHT_ICE_CAVERN_HEART,
RHT_ICE_CAVERN_RUPEE,
RHT_GERUDO_TRAINING_GROUNDS_HEART,
RHT_GANONS_CASTLE_HEART,
// MAX
RHT_MAX
} RandomizerHintTextKey;
@ -4722,6 +4958,7 @@ typedef enum {
RSK_SKELETON_KEY,
RSK_SHUFFLE_DEKU_STICK_BAG,
RSK_SHUFFLE_DEKU_NUT_BAG,
RSK_SHUFFLE_FREESTANDING,
RSK_MAX
} RandomizerSettingKey;
@ -5052,6 +5289,14 @@ typedef enum {
RO_TOKENSANITY_ALL,
} RandoOptionTokensanity;
//Freestanding Hearts/Rupees settings (off, dungeons, overworld, all)
typedef enum {
RO_FREESTANDING_OFF,
RO_FREESTANDING_DUNGEONS,
RO_FREESTANDING_OVERWORLD,
RO_FREESTANDING_ALL,
} RandoOptionFreestanding;
// Shuffle Pots settings (off, dungeons, overworld, all)
typedef enum {
RO_SHUFFLE_POTS_OFF,

View File

@ -48,6 +48,8 @@ bool showMajorScrubs;
bool showMerchants;
bool showBeehives;
bool showCows;
bool showOverworldFreestanding;
bool showDungeonFreestanding;
bool showAdultTrade;
bool showKokiriSword;
bool showMasterSword;
@ -1251,6 +1253,30 @@ void LoadSettings() {
fishsanityMode = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY);
fishsanityPondCount = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY_POND_COUNT);
fishsanityAgeSplit = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY_AGE_SPLIT);
if (IS_RANDO) {
switch (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_FREESTANDING)) {
case RO_FREESTANDING_ALL:
showOverworldFreestanding = true;
showDungeonFreestanding = true;
break;
case RO_FREESTANDING_OVERWORLD:
showOverworldFreestanding = true;
showDungeonFreestanding = false;
break;
case RO_FREESTANDING_DUNGEONS:
showOverworldFreestanding = false;
showDungeonFreestanding = true;
break;
default:
showOverworldFreestanding = false;
showDungeonFreestanding = false;
break;
}
} else { // Vanilla
showOverworldFreestanding = false;
showDungeonFreestanding = true;
}
}
bool IsCheckShuffled(RandomizerCheck rc) {
@ -1292,6 +1318,10 @@ bool IsCheckShuffled(RandomizerCheck rc) {
(showDungeonPots && RandomizerCheckObjects::AreaIsDungeon(loc->GetArea()))) &&
(loc->GetRCType() != RCTYPE_COW || showCows) &&
(loc->GetRCType() != RCTYPE_FISH || OTRGlobals::Instance->gRandoContext->GetFishsanity()->GetFishLocationIncluded(loc)) &&
(loc->GetRCType() != RCTYPE_FREESTANDING ||
(showOverworldFreestanding && RandomizerCheckObjects::AreaIsOverworld(loc->GetArea())) ||
(showDungeonFreestanding && RandomizerCheckObjects::AreaIsDungeon(loc->GetArea()))
) &&
(loc->GetRCType() != RCTYPE_ADULT_TRADE ||
showAdultTrade ||
rc == RC_KAK_ANJU_AS_ADULT || // adult trade checks that are always shuffled

View File

@ -850,6 +850,188 @@ typedef enum {
RAND_INF_CHILD_TRADES_MASK_ZORA,
RAND_INF_CHILD_TRADES_MASK_GERUDO,
RAND_INF_CHILD_TRADES_MASK_TRUTH,
RAND_INF_KF_SOUTH_GRASS_WEST_RUPEE,
RAND_INF_KF_NORTH_GRASS_WEST_RUPEE,
RAND_INF_KF_NORTH_GRASS_EAST_RUPEE,
RAND_INF_KF_SOUTH_GRASS_EAST_RUPEE,
RAND_INF_KF_SARIAS_TOP_LEFT_HEART,
RAND_INF_KF_SARIAS_TOP_RIGHT_HEART,
RAND_INF_KF_SARIAS_BOTTOM_LEFT_HEART,
RAND_INF_KF_SARIAS_BOTTOM_RIGHT_HEART,
RAND_INF_KF_BEAN_RUPEE_1,
RAND_INF_KF_BEAN_RUPEE_2,
RAND_INF_KF_BEAN_RUPEE_3,
RAND_INF_KF_BEAN_RUPEE_4,
RAND_INF_KF_BEAN_RUPEE_5,
RAND_INF_KF_BEAN_RUPEE_6,
RAND_INF_KF_BEAN_RED_RUPEE,
RAND_INF_LW_SHORTCUT_RUPEE_1,
RAND_INF_LW_SHORTCUT_RUPEE_2,
RAND_INF_LW_SHORTCUT_RUPEE_3,
RAND_INF_LW_SHORTCUT_RUPEE_4,
RAND_INF_LW_SHORTCUT_RUPEE_5,
RAND_INF_LW_SHORTCUT_RUPEE_6,
RAND_INF_LW_SHORTCUT_RUPEE_7,
RAND_INF_LW_SHORTCUT_RUPEE_8,
RAND_INF_LH_FRONT_RUPEE,
RAND_INF_LH_MIDDLE_RUPEE,
RAND_INF_LH_BACK_RUPEE,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_1,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_2,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_3,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_4,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_5,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_6,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_7,
RAND_INF_GRAVEYARD_DAMPE_RACE_RUPEE_8,
RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_BLUE_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_BACK_BLUE_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_BLUE_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_FRONT_LEFT_GREEN_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_FRONT_RIGHT_GREEN_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_BACK_LEFT_GREEN_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_BACK_RIGHT_GREEN_RUPEE,
RAND_INF_GV_OCTOROK_GROTTO_RED_RUPEE,
RAND_INF_DMT_BLUE_RUPEE,
RAND_INF_DMT_COW_GROTTO_LEFT_HEART,
RAND_INF_DMT_COW_GROTTO_MIDDLE_LEFT_HEART,
RAND_INF_DMT_COW_GROTTO_MIDDLE_RIGHT_HEART,
RAND_INF_DMT_COW_GROTTO_RIGHT_HEART,
RAND_INF_DMT_COW_GROTTO_RUPEE_1,
RAND_INF_DMT_COW_GROTTO_RUPEE_2,
RAND_INF_DMT_COW_GROTTO_RUPEE_3,
RAND_INF_DMT_COW_GROTTO_RUPEE_4,
RAND_INF_DMT_COW_GROTTO_RUPEE_5,
RAND_INF_DMT_COW_GROTTO_RUPEE_6,
RAND_INF_DMT_COW_GROTTO_RED_RUPEE,
RAND_INF_DMC_NEAR_PLATFORM_RED_RUPEE,
RAND_INF_DMC_MIDDLE_PLATFORM_RED_RUPEE,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_1,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_2,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_3,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_4,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_5,
RAND_INF_DMC_MIDDLE_PLATFORM_BLUE_RUPEE_6,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_1,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_2,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_3,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_4,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_5,
RAND_INF_DMC_DISTANT_PLATFORM_RUPEE_6,
RAND_INF_DMC_DISTANT_PLATFORM_RED_RUPEE,
RAND_INF_ZR_BENEATH_WATERFALL_LEFT_RUPEE,
RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE,
RAND_INF_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE,
RAND_INF_ZR_BENEATH_WATERFALL_RIGHT_RUPEE,
RAND_INF_ZF_BOTTOM_NORTH_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHEAST_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHEAST_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTH_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHWEST_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHWEST_INNER_RUPEE,
RAND_INF_ZF_BOTTOM_NORTH_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHEAST_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHEAST_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTH_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHWEST_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHWEST_MIDDLE_RUPEE,
RAND_INF_ZF_BOTTOM_NORTH_OUTER_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHEAST_OUTER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHEAST_OUTER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTH_OUTER_RUPEE,
RAND_INF_ZF_BOTTOM_SOUTHWEST_OUTER_RUPEE,
RAND_INF_ZF_BOTTOM_NORTHWEST_OUTER_RUPEE,
RAND_INF_DEKU_TREE_LOBBY_LOWER_HEART,
RAND_INF_DEKU_TREE_LOBBY_UPPER_HEART,
RAND_INF_DEKU_TREE_BEFORE_BOSS_LEFT_HEART,
RAND_INF_DEKU_TREE_BEFORE_BOSS_MIDDLE_HEART,
RAND_INF_DEKU_TREE_BEFORE_BOSS_RIGHT_HEART,
RAND_INF_DODONGOS_CAVERN_BLADE_ROOM_HEART,
RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_LEFT_HEART,
RAND_INF_DODONGOS_CAVERN_UPPER_LIZALFOS_RIGHT_HEART,
RAND_INF_FOREST_TEMPLE_COURTYARD_RIGHT_HEART,
RAND_INF_FOREST_TEMPLE_COURTYARD_LEFT_HEART,
RAND_INF_FOREST_TEMPLE_WELL_WEST_HEART,
RAND_INF_FOREST_TEMPLE_WELL_EAST_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART,
RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_LEFT_HEART,
RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_RIGHT_HEART,
RAND_INF_FIRE_TEMPLE_EAST_CENTRAL_MIDDLE_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_WALL_EAST_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_WALL_WEST_HEART,
RAND_INF_FIRE_TEMPLE_FIRE_WALL_EXIT_HEART,
RAND_INF_WATER_TEMPLE_RIVER_HEART_1,
RAND_INF_WATER_TEMPLE_RIVER_HEART_2,
RAND_INF_WATER_TEMPLE_RIVER_HEART_3,
RAND_INF_WATER_TEMPLE_RIVER_HEART_4,
RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_LEFT_HEART,
RAND_INF_SHADOW_TEMPLE_INVISIBLE_BLADES_RIGHT_HEART,
RAND_INF_SHADOW_TEMPLE_SCARECROW_NORTH_HEART,
RAND_INF_SHADOW_TEMPLE_SCARECROW_SOUTH_HEART,
RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_LEFT_HEART,
RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_UPPER_RIGHT_HEART,
RAND_INF_SHADOW_TEMPLE_AFTER_SHIP_LOWER_HEART,
RAND_INF_ICE_CAVERN_LOBBY_RUPEE,
RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART,
RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART,
RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART,
RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1,
RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2,
RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3,
RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART,
RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART,
RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART,
RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_1,
RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_2,
RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_HEART_3,
RAND_INF_GANONS_CASTLE_FIRE_TRIAL_HEART,
RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_HEART,
RAND_INF_DEKU_TREE_MQ_COMPASS_ROOM_HEART,
RAND_INF_DEKU_TREE_MQ_DEKU_BABA_HEART,
RAND_INF_DEKU_TREE_MQ_LOBBY_HEART,
RAND_INF_DEKU_TREE_MQ_SLINGSHOT_ROOM_HEART,
RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_LEFT_HEART,
RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_MIDDLE_HEART,
RAND_INF_DEKU_TREE_MQ_BEFORE_BOSS_RIGHT_HEART,
RAND_INF_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_HEART,
RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_1,
RAND_INF_JABU_JABUS_BELLY_MQ_LIFT_HEART_2,
RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_RIGHT_HEART,
RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_MIDDLE_HEART,
RAND_INF_FOREST_TEMPLE_MQ_COURTYARD_LEFT_HEART,
RAND_INF_FOREST_TEMPLE_WELL_MQ_WEST_HEART,
RAND_INF_FOREST_TEMPLE_WELL_MQ_MIDDLE_HEART,
RAND_INF_FOREST_TEMPLE_WELL_MQ_EAST_HEART,
RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART,
RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART,
RAND_INF_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_LEFT_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_RIGHT_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_NORTH_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_SCARECROW_SOUTH_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_LEFT_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_UPPER_RIGHT_HEART,
RAND_INF_SHADOW_TEMPLE_MQ_AFTER_SHIP_LOWER_HEART,
RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LEFT_HEART,
RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_RIGHT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_FRONT_RIGHT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_LEFT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_FRONT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_LEFT_HEART,
RAND_INF_BOTTOM_OF_THE_WELL_MQ_BASEMENT_HALLWAY_RIGHT_HEART,
RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_HEART,
RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_RIGHT_HEART,
RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_LEFT_HEART,
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be ceil(RAND_INF_MAX / 16)
RAND_INF_MAX,

View File

@ -221,6 +221,7 @@ void Settings::CreateOptions() {
mOptions[RSK_SHUFFLE_BOSS_SOULS] = Option::U8("Shuffle Boss Souls", {"Off", "On", "On + Ganon"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleBossSouls"), mOptionDescriptions[RSK_SHUFFLE_BOSS_SOULS], WidgetType::Combobox);
mOptions[RSK_SHUFFLE_DEKU_STICK_BAG] = Option::Bool("Shuffle Deku Stick Bag", CVAR_RANDOMIZER_SETTING("ShuffleDekuStickBag"), mOptionDescriptions[RSK_SHUFFLE_DEKU_STICK_BAG], IMFLAG_SEPARATOR_BOTTOM, WidgetType::Checkbox, RO_GENERIC_OFF);
mOptions[RSK_SHUFFLE_DEKU_NUT_BAG] = Option::Bool("Shuffle Deku Nut Bag", CVAR_RANDOMIZER_SETTING("ShuffleDekuNutBag"), mOptionDescriptions[RSK_SHUFFLE_DEKU_NUT_BAG], IMFLAG_SEPARATOR_BOTTOM, WidgetType::Checkbox, RO_GENERIC_OFF);
mOptions[RSK_SHUFFLE_FREESTANDING] = Option::U8("Shuffle Freestanding Items", {"Off", "Dungeons", "Overworld", "All Items"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleFreestanding"), mOptionDescriptions[RSK_SHUFFLE_FREESTANDING], WidgetType::Combobox, RO_TOKENSANITY_OFF);
mOptions[RSK_FISHSANITY] = Option::U8("Fishsanity", {"Off", "Shuffle only Hyrule Loach", "Shuffle Fishing Pond", "Shuffle Overworld Fish", "Shuffle Both"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("Fishsanity"), mOptionDescriptions[RSK_FISHSANITY], WidgetType::Combobox, RO_FISHSANITY_OFF);
mOptions[RSK_FISHSANITY_POND_COUNT] = Option::U8("Pond Fish Count", {NumOpts(0,17,1)}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("FishsanityPondCount"), mOptionDescriptions[RSK_FISHSANITY_POND_COUNT], WidgetType::Slider, 0, true, IMFLAG_NONE);
mOptions[RSK_FISHSANITY_AGE_SPLIT] = Option::Bool("Pond Age Split", CVAR_RANDOMIZER_SETTING("FishsanityAgeSplit"), mOptionDescriptions[RSK_FISHSANITY_AGE_SPLIT]);
@ -428,6 +429,7 @@ void Settings::CreateOptions() {
mTrickOptions[RT_FOREST_OUTDOORS_LEDGE] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_FOREST_TEMPLE, {Tricks::Tag::NOVICE}, false, "Forest Temple NE Outdoors Ledge with Hover Boots", "With precise Hover Boots movement you can fall down to this ledge from upper balconies. If done precisely enough, it is not necessary to take fall damage. In MQ, this skips a Longshot requirement. In Vanilla, this can skip a Hookshot requirement in entrance randomizer.");
mTrickOptions[RT_FOREST_DOORFRAME] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_FOREST_TEMPLE, {Tricks::Tag::ADVANCED}, false, "Forest Temple East Courtyard Door Frame with Hover Boots", "A precise Hover Boots movement from the upper balconies in this courtyard can be used to get on top of the door frame. Applies to both Vanilla and Master Quest. In Vanilla, from on top the door frame you can summon Pierre, allowing you to access the falling ceiling room early. In Master Quest, this allows you to obtain the GS on the door frame as adult without Hookshot or Song of Time.");
mTrickOptions[RT_FOREST_OUTSIDE_BACKDOOR] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_FOREST_TEMPLE, {Tricks::Tag::ADVANCED}, false, "Forest Temple Outside Backdoor with Jump Slash", "A jump slash recoil can be used to reach the ledge in the block puzzle room that leads to the west courtyard. This skips a potential Hover Boots requirement in vanilla, and it can sometimes apply in MQ as well. This trick can be performed as both ages.");
mTrickOptions[RT_FOREST_OUTDOORS_HEARTS_BOOMERANG] = TrickOption::LogicTrick(RCQUEST_BOTH, RA_FOREST_TEMPLE, {Tricks::Tag::NOVICE}, false, "Forest Temple Outside Hearts with Boomerang", "A well aimed boomerang from the water's edge can reach the hearts from ground level. If unable to swim, you can back away from the water while the boomerang is returning so the hearts land on the ground.");
mTrickOptions[RT_FOREST_MQ_WELL_SWIM] = TrickOption::LogicTrick(RCQUEST_MQ, RA_FOREST_TEMPLE, {Tricks::Tag::ADVANCED}, false, "Swim Through Forest Temple MQ Well with Hookshot", "Shoot the vines in the well as low and as far to the right as possible, and then immediately swim under the ceiling to the right. This can only be required if Forest Temple is in its Master Quest form.");
mTrickOptions[RT_FOREST_MQ_BLOCK_PUZZLE] = TrickOption::LogicTrick(RCQUEST_MQ, RA_FOREST_TEMPLE, {Tricks::Tag::NOVICE}, false, "Skip Forest Temple MQ Block Puzzle with Bombchu", "Send the Bombchu straight up the center of the wall directly to the left upon entering the room.");
//Child with hovers cannot do this from the lower floor, and most go to the upper floor which needs goron bracelet. Adult can do this with hammer and KSword, But child cannot.
@ -611,6 +613,7 @@ void Settings::CreateOptions() {
&mTrickOptions[RT_FOREST_OUTDOORS_LEDGE],
&mTrickOptions[RT_FOREST_DOORFRAME],
&mTrickOptions[RT_FOREST_OUTSIDE_BACKDOOR],
&mTrickOptions[RT_FOREST_OUTDOORS_HEARTS_BOOMERANG],
&mTrickOptions[RT_FOREST_MQ_WELL_SWIM],
&mTrickOptions[RT_FOREST_MQ_BLOCK_PUZZLE],
&mTrickOptions[RT_FOREST_MQ_JS_HALLWAY_SWITCH],
@ -777,6 +780,7 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_FISHING_POLE],
&mOptions[RSK_SHUFFLE_DEKU_STICK_BAG],
&mOptions[RSK_SHUFFLE_DEKU_NUT_BAG],
&mOptions[RSK_SHUFFLE_FREESTANDING],
}, WidgetContainerType::COLUMN);
mOptionGroups[RSG_SHUFFLE_NPCS_IMGUI] = OptionGroup::SubGroup("Shuffle NPCs & Merchants", {
&mOptions[RSK_SHOPSANITY],
@ -1070,6 +1074,7 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_BOSS_SOULS],
&mOptions[RSK_SHUFFLE_DEKU_STICK_BAG],
&mOptions[RSK_SHUFFLE_DEKU_NUT_BAG],
&mOptions[RSK_SHUFFLE_FREESTANDING],
});
mOptionGroups[RSG_SHUFFLE_DUNGEON_ITEMS] = OptionGroup("Shuffle Dungeon Items", {
&mOptions[RSK_SHUFFLE_MAPANDCOMPASS],
@ -1265,6 +1270,7 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_BEEHIVES],
&mOptions[RSK_SHUFFLE_COWS],
&mOptions[RSK_SHUFFLE_POTS],
&mOptions[RSK_SHUFFLE_FREESTANDING],
&mOptions[RSK_SHUFFLE_MERCHANTS],
&mOptions[RSK_SHUFFLE_FROG_SONG_RUPEES],
&mOptions[RSK_SHUFFLE_ADULT_TRADE],

View File

@ -350,7 +350,6 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
f32 yOffset = 980.0f;
f32 shadowScale = 6.0f;
s32 getItemId = GI_NONE;
this->randoGiEntry = (GetItemEntry)GET_ITEM_NONE;
this->randoCheck = (RandomizerCheck)RC_UNKNOWN_CHECK;
this->itemEntry = (GetItemEntry)GET_ITEM_NONE;
s16 spawnParam8000 = this->actor.params & 0x8000;
@ -493,13 +492,6 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
this->actor.shape.shadowAlpha = 180;
this->actor.focus.pos = this->actor.world.pos;
this->getItemId = GI_NONE;
this->randoCheck = Randomizer_GetCheckFromActor(this->actor.id, play->sceneNum, this->ogParams);
this->randoInf = RAND_INF_MAX;
if (IS_RANDO && this->randoCheck != RC_UNKNOWN_CHECK) {
this->randoGiEntry = Randomizer_GetItemFromKnownCheck(this->randoCheck, getItemId);
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
}
if (!spawnParam8000) {
EnItem00_SetupAction(this, func_8001DFC8);