Commit Graph

354 Commits

Author SHA1 Message Date
Kenix3
094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
Kenix3
d34a6d7666 Fixes error in LUS where there were multiple Vertex classes declared. 2022-08-10 23:14:29 -04:00
Kenix3
3bcc9514ab Cleanup ControlDeck class 2022-08-10 20:21:36 -04:00
Kenix3
15fba97949 Fixes some missed conversions of Console class singleton within the class itself. 2022-08-10 00:38:56 -04:00
Kenix3
6766719969 Fixes issue in Apple builds where imgui was referring directly to Console.Commands 2022-08-10 00:38:56 -04:00
Kenix3
6484d9354d Fixes incorrect command string when adding basic console commands. 2022-08-10 00:38:56 -04:00
Kenix3
23fb885e09 Console class is now a proper object oriented class. 2022-08-10 00:38:56 -04:00
Kenix3
81cd594704 Console now exposes commands with a reference to itself. 2022-08-10 00:38:56 -04:00
Kenix3
797d9fab7c GameOverlay command handler no longer uses SPDLOG and prints to console. 2022-08-10 00:38:56 -04:00
Kenix3
7b11509010 Fixes missed Switch specific invocation of old Console logging macros. 2022-08-09 22:34:16 -04:00
Kenix3
a4804d7290 No longer passing in C strings to SendInfoMessage formatted overload. 2022-08-09 22:34:16 -04:00
Kenix3
5751b5c278 debugconsole now uses console output functions. 2022-08-09 22:34:16 -04:00
Kenix3
f97f9ae422 Sets default value of ConsoleLine channel to "Console" 2022-08-09 22:34:16 -04:00
Kenix3
c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
Kenix3
1f351418e1 Removes a couple printf in favour of SPDLOG calls. 2022-08-09 22:34:16 -04:00
aMannus
e4b58e5a0c
TWEAK: Layout/styling overhaul for the F1 menu (#1026)
* First pass of UX changes

* More padding/styling/layout

* More styling

* Moar styling

* Some more styling

* Implemented padding helpers

* More styling, added closing buttons to windows

* Fixed merge conflict mistake

* Fixed new enhancements

* Hopefully fix jenkins errors

* Changed button behaviour, more styling

* Tiny code cleanup

* Change buttons from close/open to > when open

* Small button spacing fix

* Small styling changes after merge

* Small fix after merge mistake
2022-08-09 02:16:45 -04:00
Kenix3
0d9c390526
Removes no longer desired commented code. (#1105) 2022-08-08 21:53:36 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
KiritoDev
a4334ecb02
Changed input disable to only be forced on switch (#941)
* Changed input disable to only be forced on switch

* Inverted if

* Finally fixed validation

* Removed enhancement if its a switch build

* Input now only gets blocked when the device is not a keyboard or its on switch

* Input gets blocked when the controller view is opened

* gControlNav is enabled by default on switch

* Fixed compilation issues
2022-08-08 19:53:43 -04:00
aMannus
a8fea61bda
ADD: Enhancement presets (#926)
* Proof of concept

* Finished default preset

* Added v1 presets

* Overhauled implementation

Function has been moved out of ImGuilmpl.cpp, and all presets have been put in their own functions so they can be applied in a cascading manner.

Also did some slight changes to the presets themselves.

* Fixed link animation settings

* Deleted unneccesary change

* Fixed missing newlines

* Moved functions back to ImGuilmpl.cpp

* Removed Ironman preset
2022-08-08 19:52:34 -04:00
briaguya
cf639b1d51
SDL/OpenGL - actually use the window resolution from the json (#1082)
* actually use the window resolution from the json

* switch fix

Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
GaryOderNichts
cb2410d9c5 Handle audio thread properly 2022-08-06 21:52:42 -04:00
David Chavez
c70e3f38b1 Enable SPD logging in libultra 2022-08-06 21:06:40 -04:00
th-2021
1ebca42f46
Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3
93d0d7443a
LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner
c23457d666
Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
briaguya
739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
Baoulettes
d61d4e508a
fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Kenix3
97adc4a7f2 Changes string.h include in CVar.cpp 2022-08-03 21:48:51 -04:00
Kenix3
6190388164 Now using posix strdrup on non-msvc builds. 2022-08-03 21:48:51 -04:00
Kenix3
8c9d067657 LUS Cleanup: CVars functions are now consistent 2022-08-03 21:48:51 -04:00
Kenix3
6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. 2022-08-03 21:48:39 -04:00
Kenix3
212d774613 Clean up unnecessary compiler checks. 2022-08-03 21:12:51 -04:00
Kenix3
e68fac14c8 Uses correct audio player per platform now. 2022-08-03 21:12:51 -04:00
Kenix3
7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h 2022-08-03 21:12:51 -04:00
Kenix3
4ce19e1448 LUS Cleanup: Only including the correct audio player header file. 2022-08-03 21:12:51 -04:00
Kenix3
fd379896d6 LUS Cleanup: Clean up hooks system. 2022-08-03 21:12:51 -04:00
Kenix3
8431cddb14 LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter. 2022-08-03 20:10:39 -04:00
Kenix3
2d60c772bf
LUS Cleanup: Controllers cleanup (#1016) 2022-08-03 00:07:52 -04:00
Nycz
db33604171
added Cheat Sync Time (#957)
* added Cheat Sync Time

This syncs the ingame time with the real world time.
I wasnt quite sure where to put the code so im sorry if this is bad i just wanted to contribute to this project.

* Update soh/src/code/z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Update z_play.c

added suggestions from leggettc18

* Update z_play.c

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-08-02 23:48:41 -04:00
InfoManiac742
27e0f19dac
Remember save location (#980)
* Remember save location

* Clarified grotto caveat

* Update ImGuiImpl.cpp
2022-08-02 23:47:57 -04:00
Kenix3
7267b60a26 gfxFramebuffer is now only compared or set to 0 rather than NULL 2022-08-02 23:31:50 -04:00
Kenix3
67d5ba08ab Converts gfxFramebuffer to be a pointer. 2022-08-02 23:31:50 -04:00
Kenix3
1de525900d Removes unnecessary Environment.cpp file. 2022-08-02 23:31:50 -04:00
Kenix3
352b46c1f5 LUS Cleanup: Console class is now in the Ship namespace 2022-08-02 22:54:38 -04:00
Kenix3
1bf7771981 LUS Cleanup: Utils.cpp is now in namespace Ship. 2022-08-02 22:38:01 -04:00
Kenix3
c1659d3dcf Adds a function for grabbing physical device from virtual slot. 2022-08-02 22:37:42 -04:00
Kenix3
b3c3882b12 LUS Cleanup: Make ControlDeck a member of Window 2022-08-02 22:37:42 -04:00
David Chavez
d9443d98f0
Store RGBA Cvar as JSON object (#996)
* Store RGBA Cvar as JSON object

* Use existing split string method

* Extract key setting to var
2022-08-02 18:09:33 -04:00
aMannus
85c4cd3863
Re-added ImStrdup around string value (#1009) 2022-08-02 23:47:39 +02:00