Shipwright/soh/src/overlays/actors/ovl_En_Kz/z_en_kz.c

508 lines
16 KiB
C

/*
* File: z_en_kz.c
* Overlay: ovl_En_Kz
* Description: King Zora
*/
#include "z_en_kz.h"
#include "objects/object_kz/object_kz.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnKz_Init(Actor* thisx, GlobalContext* globalCtx);
void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnKz_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx);
void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx);
void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx);
void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx);
void EnKz_Wait(EnKz* this, GlobalContext* globalCtx);
void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx);
void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx);
const ActorInit En_Kz_InitVars = {
ACTOR_EN_KZ,
ACTORCAT_NPC,
FLAGS,
OBJECT_KZ,
sizeof(EnKz),
(ActorFunc)EnKz_Init,
(ActorFunc)EnKz_Destroy,
(ActorFunc)EnKz_Update,
(ActorFunc)EnKz_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 80, 120, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
typedef enum {
/* 0 */ ENKZ_ANIM_0,
/* 1 */ ENKZ_ANIM_1,
/* 2 */ ENKZ_ANIM_2
} EnKzAnimation;
static AnimationInfo sAnimationInfo[] = {
{ &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
{ &gKzIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
{ &gKzMweepAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
};
u16 EnKz_GetTextNoMaskChild(GlobalContext* globalCtx, EnKz* this) {
Player* player = GET_PLAYER(globalCtx);
if (CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
return 0x402B;
} else if (gSaveContext.eventChkInf[3] & 8) {
return 0x401C;
} else {
player->exchangeItemId = EXCH_ITEM_LETTER_RUTO;
return 0x401A;
}
}
u16 EnKz_GetTextNoMaskAdult(GlobalContext* globalCtx, EnKz* this) {
Player* player = GET_PLAYER(globalCtx);
if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) {
if (!(gSaveContext.infTable[19] & 0x200)) {
if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2)) {
return 0x401F;
} else {
return 0x4012;
}
} else {
return CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A;
}
} else {
player->exchangeItemId = EXCH_ITEM_PRESCRIPTION;
return 0x4012;
}
}
u16 EnKz_GetText(GlobalContext* globalCtx, Actor* thisx) {
EnKz* this = (EnKz*)thisx;
u16 reactionText = Text_GetFaceReaction(globalCtx, 0x1E);
if (reactionText != 0) {
return reactionText;
}
if (LINK_IS_ADULT) {
return EnKz_GetTextNoMaskAdult(globalCtx, this);
} else {
return EnKz_GetTextNoMaskChild(globalCtx, this);
}
}
s16 func_80A9C6C0(GlobalContext* globalCtx, Actor* thisx) {
EnKz* this = (EnKz*)thisx;
s16 ret = 1;
switch (Message_GetState(&globalCtx->msgCtx)) {
case TEXT_STATE_DONE:
ret = 0;
switch (this->actor.textId) {
case 0x4012:
gSaveContext.infTable[19] |= 0x200;
ret = 2;
break;
case 0x401B:
ret = !Message_ShouldAdvance(globalCtx) ? 1 : 2;
break;
case 0x401F:
gSaveContext.infTable[19] |= 0x200;
break;
}
break;
case TEXT_STATE_DONE_FADING:
if (this->actor.textId != 0x4014) {
if (this->actor.textId == 0x401B && !this->sfxPlayed) {
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
this->sfxPlayed = true;
}
} else if (!this->sfxPlayed) {
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->sfxPlayed = true;
}
break;
case TEXT_STATE_CHOICE:
if (!Message_ShouldAdvance(globalCtx)) {
break;
}
if (this->actor.textId == 0x4014) {
if (globalCtx->msgCtx.choiceIndex == 0) {
EnKz_SetupGetItem(this, globalCtx);
ret = 2;
} else {
this->actor.textId = 0x4016;
Message_ContinueTextbox(globalCtx, this->actor.textId);
}
}
break;
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(globalCtx)) {
ret = 2;
}
break;
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
case TEXT_STATE_CLOSING:
case TEXT_STATE_SONG_DEMO_DONE:
case TEXT_STATE_8:
case TEXT_STATE_9:
break;
}
return ret;
}
void EnKz_UpdateEyes(EnKz* this) {
if (DECR(this->blinkTimer) == 0) {
this->eyeIdx += 1;
if (this->eyeIdx >= 3) {
this->blinkTimer = Rand_S16Offset(30, 30);
this->eyeIdx = 0;
}
}
}
s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, callback1_800343CC callback1,
callback2_800343CC callback2) {
Player* player = GET_PLAYER(globalCtx);
s16 sp32;
s16 sp30;
f32 xzDistToPlayer;
f32 yaw;
if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
*arg2 = 1;
return 1;
}
if (*arg2 != 0) {
*arg2 = callback2(globalCtx, &this->actor);
return 0;
}
yaw = Math_Vec3f_Yaw(&this->actor.home.pos, &player->actor.world.pos);
yaw -= this->actor.shape.rot.y;
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistToPlayer < 265.0f)) {
this->actor.flags &= ~ACTOR_FLAG_0;
return 0;
}
this->actor.flags |= ACTOR_FLAG_0;
Actor_GetScreenPos(globalCtx, &this->actor, &sp32, &sp30);
if (!((sp32 >= -30) && (sp32 < 361) && (sp30 >= -10) && (sp30 < 241))) {
return 0;
}
xzDistToPlayer = this->actor.xzDistToPlayer;
this->actor.xzDistToPlayer = Math_Vec3f_DistXZ(&this->actor.home.pos, &player->actor.world.pos);
if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) {
this->actor.xzDistToPlayer = xzDistToPlayer;
return 0;
}
this->actor.xzDistToPlayer = xzDistToPlayer;
this->actor.textId = callback1(globalCtx, &this->actor);
return 0;
}
void func_80A9CB18(EnKz* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (func_80A9C95C(globalCtx, this, &this->unk_1E0.unk_00, 340.0f, EnKz_GetText, func_80A9C6C0)) {
if ((this->actor.textId == 0x401A) && !(gSaveContext.eventChkInf[3] & 8)) {
if (func_8002F368(globalCtx) == EXCH_ITEM_LETTER_RUTO) {
this->actor.textId = 0x401B;
this->sfxPlayed = false;
} else {
this->actor.textId = 0x401A;
}
player->actor.textId = this->actor.textId;
return;
}
if (LINK_IS_ADULT) {
if ((INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_PRESCRIPTION) &&
(func_8002F368(globalCtx) == EXCH_ITEM_PRESCRIPTION)) {
this->actor.textId = 0x4014;
this->sfxPlayed = false;
player->actor.textId = this->actor.textId;
this->isTrading = true;
return;
}
this->isTrading = false;
if (gSaveContext.infTable[19] & 0x200) {
this->actor.textId = CHECK_QUEST_ITEM(QUEST_SONG_SERENADE) ? 0x4045 : 0x401A;
player->actor.textId = this->actor.textId;
} else {
this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
player->actor.textId = this->actor.textId;
}
}
}
}
s32 EnKz_FollowPath(EnKz* this, GlobalContext* globalCtx) {
Path* path;
Vec3s* pointPos;
f32 pathDiffX;
f32 pathDiffZ;
if ((this->actor.params & 0xFF00) == 0xFF00) {
return 0;
}
path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos += this->waypoint;
pathDiffX = pointPos->x - this->actor.world.pos.x;
pathDiffZ = pointPos->z - this->actor.world.pos.z;
Math_SmoothStepToS(&this->actor.world.rot.y, (Math_FAtan2F(pathDiffX, pathDiffZ) * (0x8000 / M_PI)), 0xA, 0x3E8, 1);
if ((SQ(pathDiffX) + SQ(pathDiffZ)) < 10.0f * CVar_GetS32("gMweepSpeed", 1)) {
this->waypoint++;
if (this->waypoint >= path->count) {
this->waypoint = 0;
}
return 1;
}
return 0;
}
s32 EnKz_SetMovedPos(EnKz* this, GlobalContext* globalCtx) {
Path* path;
Vec3s* lastPointPos;
if ((this->actor.params & 0xFF00) == 0xFF00) {
return 0;
}
path = &globalCtx->setupPathList[(this->actor.params & 0xFF00) >> 8];
lastPointPos = SEGMENTED_TO_VIRTUAL(path->points);
lastPointPos += path->count - 1;
this->actor.world.pos.x = lastPointPos->x;
this->actor.world.pos.y = lastPointPos->y;
this->actor.world.pos.z = lastPointPos->z;
return 1;
}
void EnKz_Init(Actor* thisx, GlobalContext* globalCtx) {
EnKz* this = (EnKz*)thisx;
s32 pad;
SkelAnime_InitFlex(globalCtx, &this->skelanime, &gKzSkel, NULL, this->jointTable, this->morphTable, 12);
ActorShape_Init(&this->actor.shape, 0.0, NULL, 0.0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Actor_SetScale(&this->actor, 0.01);
this->actor.targetMode = 3;
this->unk_1E0.unk_00 = 0;
Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_0);
if (gSaveContext.eventChkInf[3] & 8) {
EnKz_SetMovedPos(this, globalCtx);
}
if (LINK_IS_ADULT) {
if (!(gSaveContext.infTable[19] & 0x100)) {
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_BG_ICE_SHELTER,
this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0,
0x04FF);
}
this->actionFunc = EnKz_Wait;
} else {
this->actionFunc = EnKz_PreMweepWait;
}
}
void EnKz_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnKz* this = (EnKz*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnKz_PreMweepWait(EnKz* this, GlobalContext* globalCtx) {
if (this->unk_1E0.unk_00 == 2) {
Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_2);
this->unk_1E0.unk_00 = 0;
this->actionFunc = EnKz_SetupMweep;
} else {
func_80034F54(globalCtx, this->unk_2A6, this->unk_2BE, 12);
}
}
void EnKz_SetupMweep(EnKz* this, GlobalContext* globalCtx) {
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f pos;
Vec3f initPos;
this->cutsceneCamera = Gameplay_CreateSubCamera(globalCtx);
this->gameplayCamera = globalCtx->activeCamera;
Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->cutsceneCamera, CAM_STAT_ACTIVE);
pos = this->actor.world.pos;
initPos = this->actor.home.pos;
pos.y += 60.0f;
initPos.y += -100.0f;
initPos.z += 260.0f;
Gameplay_CameraSetAtEye(globalCtx, this->cutsceneCamera, &pos, &initPos);
func_8002DF54(globalCtx, &this->actor, 8);
this->actor.speedXZ = 0.1f * CVar_GetS32("gMweepSpeed", 1);
this->actionFunc = EnKz_Mweep;
}
void EnKz_Mweep(EnKz* this, GlobalContext* globalCtx) {
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f pos;
Vec3f initPos;
pos = this->actor.world.pos;
initPos = this->actor.home.pos;
pos.y += 60.0f;
initPos.y += -100.0f;
initPos.z += 260.0f;
Gameplay_CameraSetAtEye(globalCtx, this->cutsceneCamera, &pos, &initPos);
if ((EnKz_FollowPath(this, globalCtx) == 1) && (this->waypoint == 0)) {
Animation_ChangeByInfo(&this->skelanime, sAnimationInfo, ENKZ_ANIM_1);
Inventory_ReplaceItem(globalCtx, ITEM_LETTER_RUTO, ITEM_BOTTLE);
EnKz_SetMovedPos(this, globalCtx);
gSaveContext.eventChkInf[3] |= 8;
this->actor.speedXZ = 0.0;
this->actionFunc = EnKz_StopMweep;
}
if (this->skelanime.curFrame == 13.0f) {
Audio_PlayActorSound2(&this->actor, NA_SE_VO_KZ_MOVE);
}
}
void EnKz_StopMweep(EnKz* this, GlobalContext* globalCtx) {
Gameplay_ChangeCameraStatus(globalCtx, this->gameplayCamera, CAM_STAT_ACTIVE);
Gameplay_ClearCamera(globalCtx, this->cutsceneCamera);
func_8002DF54(globalCtx, &this->actor, 7);
this->actionFunc = EnKz_Wait;
}
void EnKz_Wait(EnKz* this, GlobalContext* globalCtx) {
if (this->unk_1E0.unk_00 == 2) {
this->actionFunc = EnKz_SetupGetItem;
EnKz_SetupGetItem(this, globalCtx);
} else {
func_80034F54(globalCtx, this->unk_2A6, this->unk_2BE, 12);
}
}
void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
s32 getItemId;
f32 xzRange;
f32 yRange;
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->unk_1E0.unk_00 = 1;
this->actionFunc = EnKz_StartTimer;
} else {
getItemId = this->isTrading == true ? GI_FROG : GI_TUNIC_ZORA;
yRange = fabsf(this->actor.yDistToPlayer) + 1.0f;
xzRange = this->actor.xzDistToPlayer + 1.0f;
func_8002F434(&this->actor, globalCtx, getItemId, xzRange, yRange);
}
}
void EnKz_StartTimer(EnKz* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_FROG) {
func_80088AA0(180); // start timer2 with 3 minutes
gSaveContext.eventInf[1] &= ~1;
}
this->unk_1E0.unk_00 = 0;
this->actionFunc = EnKz_Wait;
}
}
void EnKz_Update(Actor* thisx, GlobalContext* globalCtx) {
EnKz* this = (EnKz*)thisx;
s32 pad;
if (LINK_IS_ADULT && !(gSaveContext.infTable[19] & 0x100)) {
gSaveContext.infTable[19] |= 0x100;
}
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
SkelAnime_Update(&this->skelanime);
EnKz_UpdateEyes(this);
Actor_MoveForward(&this->actor);
if (this->actionFunc != EnKz_StartTimer) {
func_80A9CB18(this, globalCtx);
}
this->actionFunc(this, globalCtx);
}
s32 EnKz_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnKz* this = (EnKz*)thisx;
if (limbIndex == 8 || limbIndex == 9 || limbIndex == 10) {
rot->y += Math_SinS(this->unk_2A6[limbIndex]) * 200.0f;
rot->z += Math_CosS(this->unk_2BE[limbIndex]) * 200.0f;
}
if (limbIndex) {}
return false;
}
void EnKz_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnKz* this = (EnKz*)thisx;
Vec3f mult = { 2600.0f, 0.0f, 0.0f };
if (limbIndex == 11) {
Matrix_MultVec3f(&mult, &this->actor.focus.pos);
}
}
void EnKz_Draw(Actor* thisx, GlobalContext* globalCtx) {
static void* sEyeSegments[] = {
gKzEyeOpenTex,
gKzEyeHalfTex,
gKzEyeClosedTex,
};
EnKz* this = (EnKz*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_kz.c", 1259);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeSegments[this->eyeIdx]));
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
EnKz_OverrideLimbDraw, EnKz_PostLimbDraw, this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_kz.c", 1281);
}