Shipwright/soh/src/code/z_fbdemo_circle.c

220 lines
8.2 KiB
C

#include "global.h"
#include <string.h>
// unused
Gfx sCircleNullDList[] = {
gsSPEndDisplayList(),
};
//#include "code/fbdemo_circle/z_fbdemo_circle.c"
#include "code/fbdemo_circle/z_fbdemo_circle.h"
Gfx __sCircleDList[] = {
gsDPPipeSync(), // 0
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | // 1
G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH), // 2
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | // 3
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_SURF | G_RM_XLU_SURF2), // 4
gsDPSetCombineMode(G_CC_BLENDPEDECALA, G_CC_BLENDPEDECALA), // 5
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), // 6
gsDPLoadTextureBlock(0xF8000000, G_IM_FMT_I, G_IM_SIZ_8b, 16, 64, 0, G_TX_NOMIRROR | G_TX_WRAP, // 7
G_TX_NOMIRROR | G_TX_CLAMP, 4, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(0xF9000000), // 8
gsSPVertex(sCircleWipeVtx, 32, 0), // 9
gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0), // 10
gsSP2Triangles(3, 5, 6, 0, 5, 7, 8, 0), // 11
gsSP2Triangles(7, 9, 10, 0, 9, 11, 12, 0), // 12
gsSP2Triangles(11, 13, 14, 0, 13, 15, 16, 0), // 13
gsSP2Triangles(15, 17, 18, 0, 17, 19, 20, 0), // 14
gsSP2Triangles(19, 21, 22, 0, 21, 23, 24, 0), // 15
gsSP2Triangles(23, 25, 26, 0, 25, 27, 28, 0), // 16
gsSP1Triangle(27, 29, 30, 0), // 17
gsSPVertex(&sCircleWipeVtx[31], 3, 0), // 18
gsSP1Triangle(0, 1, 2, 0), // 19
gsSPEndDisplayList(), // 20
};
void TransitionCircle_Start(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->isDone = 0;
switch (this->effect) {
case 1:
this->texture = sCircleWipeWaveTex;
break;
case 2:
this->texture = sCircleWipeRippleTex;
break;
case 3:
this->texture = sCircleWipeStarburstTex;
break;
default:
this->texture = sCircleWipeDefaultTex;
break;
}
if (this->speed == 0) {
this->step = 0x14;
} else {
this->step = 0xA;
}
if (this->typeColor == 0) {
this->color.rgba = RGBA8(0, 0, 0, 255);
} else if (this->typeColor == 1) {
this->color.rgba = RGBA8(160, 160, 160, 255);
} else if (this->typeColor == 2) {
// yes, really.
this->color.r = 100;
this->color.g = 100;
this->color.b = 100;
this->color.a = 255;
} else {
this->step = 0x28;
this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
}
if (this->unk_14 != 0) {
this->texY = 0;
if (this->typeColor == 3) {
this->texY = 0xFA;
}
} else {
this->texY = 0x1F4;
if (this->effect == 2) {
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
guLookAt(&this->lookAt, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
}
void* TransitionCircle_Init(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
memset(this, 0, sizeof(*this));
return this;
}
void TransitionCircle_Destroy(void* thisx) {
}
void TransitionCircle_Update(void* thisx, s32 updateRate) {
TransitionCircle* this = (TransitionCircle*)thisx;
s32 temp_t2;
s32 temp_t3;
if (this->unk_14 != 0) {
if (this->texY == 0) {
if (this->effect == 2) {
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
this->texY += this->step * 3 / updateRate;
if (this->texY >= 0x1F4) {
this->texY = 0x1F4;
this->isDone = 1;
}
} else {
this->texY -= this->step * 3 / updateRate;
if (this->typeColor != 3) {
if (this->texY <= 0) {
this->texY = 0;
this->isDone = 1;
}
} else {
if (this->texY < 0xFB) {
this->texY = 0xFA;
this->isDone = 1;
}
}
}
}
void TransitionCircle_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
Mtx* modelView;
TransitionCircle* this = (TransitionCircle*)thisx;
Gfx* texScroll;
// These variables are a best guess based on the other transition types.
f32 tPos = 0.0f;
f32 rot = 0.0f;
f32 scale = 14.8f;
modelView = this->modelView[this->frame];
this->frame ^= 1;
gDPPipeSync(gfx++);
texScroll = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0x10, 0x40);
gSPSegment(gfx++, 9, texScroll);
gSPSegment(gfx++, 8, this->texture);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->color.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->color.rgba);
gSPMatrix(gfx++, &this->projection, G_MTX_PROJECTION | G_MTX_LOAD);
gSPPerspNormalize(gfx++, this->normal);
gSPMatrix(gfx++, &this->lookAt, G_MTX_PROJECTION | G_MTX_NOPUSH | G_MTX_MUL);
float aspectRatio = OTRGetAspectRatio();
if (scale != 1.0f) {
guScale(&modelView[0], scale * aspectRatio, scale * aspectRatio, 1.0f);
gSPMatrix(gfx++, &modelView[0], G_MTX_LOAD);
}
if (rot != 0.0f) {
guRotate(&modelView[1], rot, 0.0f, 0.0f, 1.0f);
gSPMatrix(gfx++, &modelView[1], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
}
if ((tPos != 0.0f) || (tPos != 0.0f)) {
guTranslate(&modelView[2], tPos, tPos, 0.0f);
gSPMatrix(gfx++, &modelView[2], G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
}
// OTRTODO: This is an ugly hack but it will do for now...
Vtx* vtx = ResourceMgr_LoadVtxByName(sCircleWipeVtx);
Gfx var1 = gsSPVertex(vtx, 32, 0);
Gfx var2 = gsSPVertex(&vtx[31], 3, 0);
__sCircleDList[0xe] = var1;
__sCircleDList[0x17] = var2;
gSPDisplayList(gfx++, __sCircleDList);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
s32 TransitionCircle_IsDone(void* thisx) {
TransitionCircle* this = (TransitionCircle*)thisx;
return this->isDone;
}
void TransitionCircle_SetType(void* thisx, s32 type) {
TransitionCircle* this = (TransitionCircle*)thisx;
if (type & 0x80) {
this->unk_14 = (type >> 5) & 0x1;
this->typeColor = (type >> 3) & 0x3;
this->speed = type & 0x1;
this->effect = (type >> 1) & 0x3;
} else if (type == 1) {
this->unk_14 = 1;
} else {
this->unk_14 = 0;
}
}
void TransitionCircle_SetColor(void* thisx, u32 color) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->color.rgba = color;
}
void TransitionCircle_SetEnvColor(void* thisx, u32 envColor) {
TransitionCircle* this = (TransitionCircle*)thisx;
this->envColor.rgba = envColor;
}