2023-09-01 12:47:51 -04:00
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#ifndef DUNGEONS_BDAN_ROOM_3_H
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#define DUNGEONS_BDAN_ROOM_3_H 1
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2023-03-02 09:37:47 -05:00
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#include "align_asset_macro.h"
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2023-11-06 17:44:49 -05:00
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#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
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2023-02-16 13:32:01 -05:00
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#define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888;
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2023-02-16 13:32:01 -05:00
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#define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088;
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2023-11-06 17:44:49 -05:00
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#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
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2023-02-16 13:32:01 -05:00
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#define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88"
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static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88;
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2023-11-06 17:44:49 -05:00
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#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
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static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
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2023-02-16 13:32:01 -05:00
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#define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250"
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static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250;
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2023-02-16 13:32:01 -05:00
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#define dbdan_room_3Set_000210DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_004858"
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2023-03-02 09:37:47 -05:00
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static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_004858[] = dbdan_room_3Set_000210DL_004858;
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2023-02-14 08:29:46 -05:00
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2023-03-02 09:37:47 -05:00
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#define dbdan_room_3Set_000210DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_007250"
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2023-09-01 12:47:51 -04:00
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static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_007250[] = dbdan_room_3Set_000210DL_007250;
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#endif // DUNGEONS_BDAN_ROOM_3_H
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