Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_3.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

35 lines
1.7 KiB
C

#ifndef DUNGEONS_BDAN_ROOM_3_H
#define DUNGEONS_BDAN_ROOM_3_H 1
#include "align_asset_macro.h"
#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
#define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888;
#define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088;
#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
#define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88;
#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
#define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250"
static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250;
#define dbdan_room_3Set_000210DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_004858[] = dbdan_room_3Set_000210DL_004858;
#define dbdan_room_3Set_000210DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_007250"
static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_007250[] = dbdan_room_3Set_000210DL_007250;
#endif // DUNGEONS_BDAN_ROOM_3_H