Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h

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#ifndef DUNGEONS_HAKADAN_ROOM_1_H
#define DUNGEONS_HAKADAN_ROOM_1_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_1Tex_0012E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012E8"
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static const ALIGN_ASSET(2) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex_0012E8;
#define dHAKAdan_room_1DL_001110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001110"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_001110[] = dHAKAdan_room_1DL_001110;
#define dHAKAdan_room_1DL_000270 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_000270"
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static const ALIGN_ASSET(2) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270;
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#define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;
#endif // DUNGEONS_HAKADAN_ROOM_1_H