#ifndef DUNGEONS_HAKADAN_ROOM_1_H #define DUNGEONS_HAKADAN_ROOM_1_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_1Tex_0012E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012E8" static const ALIGN_ASSET(2) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex_0012E8; #define dHAKAdan_room_1DL_001110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001110" static const ALIGN_ASSET(2) char HAKAdan_room_1DL_001110[] = dHAKAdan_room_1DL_001110; #define dHAKAdan_room_1DL_000270 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_000270" static const ALIGN_ASSET(2) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270; #define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8" static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8; #endif // DUNGEONS_HAKADAN_ROOM_1_H