Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h

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#ifndef DUNGEONS_HAKADANCH_ROOM_4_H
#define DUNGEONS_HAKADANCH_ROOM_4_H 1
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#include "align_asset_macro.h"
#define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498;
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#define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98;
#define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270;
#define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0;
#define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898"
static const ALIGN_ASSET(2) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898;
#endif // DUNGEONS_HAKADANCH_ROOM_4_H