Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dHAKAdanCH_room_4DL_001220 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001220"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_001220[] = dHAKAdanCH_room_4DL_001220;
#else
static const char HAKAdanCH_room_4DL_001220[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_001220;
#endif
#define dHAKAdanCH_room_4Tex_001C48 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C48"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001C48[] = dHAKAdanCH_room_4Tex_001C48;
#else
static const char HAKAdanCH_room_4Tex_001C48[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001C48;
#endif
#define dHAKAdanCH_room_4DL_000270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000270"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_000270[] = dHAKAdanCH_room_4DL_000270;
#else
static const char HAKAdanCH_room_4DL_000270[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000270;
#endif
#define dHAKAdanCH_room_4Tex_001448 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001448"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001448[] = dHAKAdanCH_room_4Tex_001448;
#else
static const char HAKAdanCH_room_4Tex_001448[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001448;
#endif
#define dHAKAdanCH_room_4DL_000848 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000848"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_000848[] = dHAKAdanCH_room_4DL_000848;
#else
static const char HAKAdanCH_room_4DL_000848[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000848;
#endif