Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h

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#pragma once
#define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270;
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#else
static const char HAKAdanCH_room_4DL_001270[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_001270;
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#endif
#define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98;
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#else
static const char HAKAdanCH_room_4Tex_001C98[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001C98;
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#endif
#define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0;
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#else
static const char HAKAdanCH_room_4DL_0002C0[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_0002C0;
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#endif
#define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498;
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#else
static const char HAKAdanCH_room_4Tex_001498[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001498;
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#endif
#define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898;
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#else
static const char HAKAdanCH_room_4DL_000898[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000898;
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#endif