Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_18.h

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#ifndef DUNGEONS_HIDAN_ROOM_18_H
#define DUNGEONS_HIDAN_ROOM_18_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_18DL_001890 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18DL_001890"
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static const ALIGN_ASSET(2) char HIDAN_room_18DL_001890[] = dHIDAN_room_18DL_001890;
#define dHIDAN_room_18Tex_0033F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0033F8"
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static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0033F8[] = dHIDAN_room_18Tex_0033F8;
#define dHIDAN_room_18Tex_002FF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_002FF8"
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static const ALIGN_ASSET(2) char HIDAN_room_18Tex_002FF8[] = dHIDAN_room_18Tex_002FF8;
#define dHIDAN_room_18Tex_0027F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0027F8"
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static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0027F8[] = dHIDAN_room_18Tex_0027F8;
#define dHIDAN_room_18Tex_0037F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0037F8"
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static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0037F8[] = dHIDAN_room_18Tex_0037F8;
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#define dHIDAN_room_18Tex_0039F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0039F8"
static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0039F8[] = dHIDAN_room_18Tex_0039F8;
#endif // DUNGEONS_HIDAN_ROOM_18_H