Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_18.h

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#pragma once
#define dHIDAN_room_18DL_001890 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18DL_001890"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18DL_001890[] = dHIDAN_room_18DL_001890;
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#else
static const char HIDAN_room_18DL_001890[] __attribute__((aligned (2))) = dHIDAN_room_18DL_001890;
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#endif
#define dHIDAN_room_18Tex_0033F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0033F8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18Tex_0033F8[] = dHIDAN_room_18Tex_0033F8;
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#else
static const char HIDAN_room_18Tex_0033F8[] __attribute__((aligned (2))) = dHIDAN_room_18Tex_0033F8;
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#endif
#define dHIDAN_room_18Tex_002FF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_002FF8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18Tex_002FF8[] = dHIDAN_room_18Tex_002FF8;
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#else
static const char HIDAN_room_18Tex_002FF8[] __attribute__((aligned (2))) = dHIDAN_room_18Tex_002FF8;
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#endif
#define dHIDAN_room_18Tex_0027F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0027F8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18Tex_0027F8[] = dHIDAN_room_18Tex_0027F8;
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#else
static const char HIDAN_room_18Tex_0027F8[] __attribute__((aligned (2))) = dHIDAN_room_18Tex_0027F8;
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#endif
#define dHIDAN_room_18Tex_0037F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0037F8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18Tex_0037F8[] = dHIDAN_room_18Tex_0037F8;
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#else
static const char HIDAN_room_18Tex_0037F8[] __attribute__((aligned (2))) = dHIDAN_room_18Tex_0037F8;
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#endif
#define dHIDAN_room_18Tex_0039F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0039F8"
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#ifdef _WIN32
static const __declspec(align(2)) char HIDAN_room_18Tex_0039F8[] = dHIDAN_room_18Tex_0039F8;
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#else
static const char HIDAN_room_18Tex_0039F8[] __attribute__((aligned (2))) = dHIDAN_room_18Tex_0039F8;
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#endif