Shipwright/soh/assets/textures/backgrounds/vr_K5VR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgSariasHouseBgTLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBgTLUT"
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static const ALIGN_ASSET(2) char gSariasHouseBgTLUT[] = dgSariasHouseBgTLUT;
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#define dgSariasHouseBg2TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gSariasHouseBg2TLUT[] = dgSariasHouseBg2TLUT;
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#define dgSariasHouseBg3TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg3TLUT"
static const ALIGN_ASSET(2) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;