#pragma once #include "align_asset_macro.h" #define dgSariasHouseBgTLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBgTLUT" static const ALIGN_ASSET(2) char gSariasHouseBgTLUT[] = dgSariasHouseBgTLUT; #define dgSariasHouseBg2TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg2TLUT" static const ALIGN_ASSET(2) char gSariasHouseBg2TLUT[] = dgSariasHouseBg2TLUT; #define dgSariasHouseBg3TLUT "__OTR__textures/vr_K5VR_pal_static/gSariasHouseBg3TLUT" static const ALIGN_ASSET(2) char gSariasHouseBg3TLUT[] = dgSariasHouseBg3TLUT;