Shipwright/soh/src/code/z_kankyo.c

2556 lines
98 KiB
C
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#include "global.h"
#include "ultra64.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "soh/frame_interpolation.h"
typedef enum {
/* 0 */ LENS_FLARE_CIRCLE0,
/* 1 */ LENS_FLARE_CIRCLE1,
/* 2 */ LENS_FLARE_RING
} LensFlareType;
typedef enum {
/* 0x00 */ LIGHTNING_BOLT_START,
/* 0x01 */ LIGHTNING_BOLT_WAIT,
/* 0x02 */ LIGHTNING_BOLT_DRAW,
/* 0xFF */ LIGHTNING_BOLT_INACTIVE = 0xFF
} LightningBoltState;
typedef struct {
/* 0x00 */ u16 startTime;
/* 0x02 */ u16 endTime;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 unk_05;
} struct_8011FB48; // size = 0x6
typedef struct {
/* 0x00 */ u8 state;
/* 0x04 */ Vec3f offset;
/* 0x10 */ Vec3f pos;
/* 0x1C */ s8 pitch;
/* 0x1D */ s8 roll;
/* 0x1E */ u8 textureIndex;
/* 0x1F */ u8 delayTimer;
} LightningBolt; // size = 0x20
typedef struct {
/* 0x00 */ s32 unk_00;
/* 0x04 */ s32 unk_04;
} Struct_8011FAF0; // size = 0x8
Struct_8011FAF0 D_8011FAF0[] = {
{ 6, 0x00000000 }, { 5, 0x00020000 }, { 4, 0x00030000 }, { 3, 0x00038000 },
{ 2, 0x0003C000 }, { 1, 0x0003E000 }, { 0, 0x0003F000 }, { 0, 0x0003F800 },
};
u8 gWeatherMode = 0; // "E_wether_flg"
u8 D_8011FB34 = 0;
u8 D_8011FB38 = 0;
u8 gSkyboxBlendingEnabled = false;
u16 gTimeIncrement = 0;
u16 D_8011FB44 = 0xFFFC;
struct_8011FB48 D_8011FB48[][7] = {
{
{ 0x0000, 0x2AAC, 3, 3 },
{ 0x2AAC, 0x4000, 3, 0 },
{ 0x4000, 0x5556, 0, 1 },
{ 0x5556, 0xAAAB, 1, 1 },
{ 0xAAAB, 0xB556, 1, 2 },
{ 0xB556, 0xCAAC, 2, 3 },
{ 0xCAAC, 0xFFFF, 3, 3 },
},
{
{ 0x0000, 0x2AAC, 7, 7 },
{ 0x2AAC, 0x4000, 7, 4 },
{ 0x4000, 0x5556, 4, 5 },
{ 0x5556, 0xAAAB, 5, 5 },
{ 0xAAAB, 0xB556, 5, 6 },
{ 0xB556, 0xCAAC, 6, 7 },
{ 0xCAAC, 0xFFFF, 7, 7 },
},
{
{ 0x0000, 0x2AAC, 11, 11 },
{ 0x2AAC, 0x4000, 11, 8 },
{ 0x4000, 0x5556, 8, 9 },
{ 0x5556, 0xAAAB, 9, 9 },
{ 0xAAAB, 0xB556, 9, 10 },
{ 0xB556, 0xCAAC, 10, 11 },
{ 0xCAAC, 0xFFFF, 11, 11 },
},
{
{ 0x0000, 0x2AAC, 15, 15 },
{ 0x2AAC, 0x4000, 15, 12 },
{ 0x4000, 0x5556, 12, 13 },
{ 0x5556, 0xAAAB, 13, 13 },
{ 0xAAAB, 0xB556, 13, 14 },
{ 0xB556, 0xCAAC, 14, 15 },
{ 0xCAAC, 0xFFFF, 15, 15 },
},
{
{ 0x0000, 0x2AAC, 23, 23 },
{ 0x2AAC, 0x4000, 23, 20 },
{ 0x4000, 0x5556, 20, 21 },
{ 0x5556, 0xAAAB, 21, 21 },
{ 0xAAAB, 0xB556, 21, 22 },
{ 0xB556, 0xCAAC, 22, 23 },
{ 0xCAAC, 0xFFFF, 23, 23 },
},
};
struct_8011FC1C D_8011FC1C[][9] = {
{
{ 0x0000, 0x2AAC, 0, 3, 3 },
{ 0x2AAC, 0x3556, 1, 3, 0 },
{ 0x3556, 0x4000, 0, 0, 0 },
{ 0x4000, 0x5556, 1, 0, 1 },
{ 0x5556, 0xAAAB, 0, 1, 1 },
// { 0x5556, 0xAAAB, 0, 2, 2 },
{ 0xAAAB, 0xB556, 1, 1, 2 },
{ 0xB556, 0xC001, 0, 2, 2 },
{ 0xC001, 0xCAAC, 1, 2, 3 },
{ 0xCAAC, 0xFFFF, 0, 3, 3 },
},
{
{ 0x0000, 0x2AAC, 0, 7, 7 },
{ 0x2AAC, 0x3556, 1, 7, 4 },
{ 0x3556, 0x4000, 0, 4, 4 },
{ 0x4000, 0x5556, 1, 4, 5 },
{ 0x5556, 0xAAAB, 0, 5, 5 },
{ 0xAAAB, 0xB556, 1, 5, 6 },
{ 0xB556, 0xC001, 0, 6, 6 },
{ 0xC001, 0xCAAC, 1, 6, 7 },
{ 0xCAAC, 0xFFFF, 0, 7, 7 },
},
{
{ 0x0000, 0x1556, 0, 3, 3 },
{ 0x1556, 0x2AAC, 1, 3, 0 },
{ 0x2AAC, 0x5556, 0, 0, 0 },
{ 0x5556, 0x6AAB, 1, 0, 1 },
{ 0x6AAB, 0x9556, 0, 1, 1 },
{ 0x9556, 0xAAAB, 1, 1, 2 },
{ 0xAAAB, 0xD556, 0, 2, 2 },
{ 0xD556, 0xEAAB, 1, 2, 3 },
{ 0xEAAB, 0xFFFF, 0, 3, 3 },
},
{
{ 0x0000, 0x3556, 0, 11, 11 },
{ 0x3556, 0x4000, 1, 11, 8 },
{ 0x4000, 0x4AAB, 0, 8, 8 },
{ 0x4AAB, 0x5556, 1, 8, 9 },
{ 0x5556, 0xAAAB, 0, 9, 9 },
{ 0xAAAB, 0xB556, 1, 9, 10 },
{ 0xB556, 0xC001, 0, 10, 10 },
{ 0xC001, 0xCAAC, 1, 10, 11 },
{ 0xCAAC, 0xFFFF, 0, 11, 11 },
},
};
SkyboxFile gSkyboxFiles[] = {
{
ROM_FILE(vr_fine0_static),
ROM_FILE(vr_fine0_pal_static),
},
{
ROM_FILE(vr_fine1_static),
ROM_FILE(vr_fine1_pal_static),
},
{
ROM_FILE(vr_fine2_static),
ROM_FILE(vr_fine2_pal_static),
},
{
ROM_FILE(vr_fine3_static),
ROM_FILE(vr_fine3_pal_static),
},
{
ROM_FILE(vr_cloud0_static),
ROM_FILE(vr_cloud0_pal_static),
},
{
ROM_FILE(vr_cloud1_static),
ROM_FILE(vr_cloud1_pal_static),
},
{
ROM_FILE(vr_cloud2_static),
ROM_FILE(vr_cloud2_pal_static),
},
{
ROM_FILE(vr_cloud3_static),
ROM_FILE(vr_cloud3_pal_static),
},
{
ROM_FILE(vr_holy0_static),
ROM_FILE(vr_holy0_pal_static),
},
};
u8 D_8011FDCC = 0;
u8 D_8011FDD0 = 0;
f32 D_8011FDD4 = 0.0f;
u8 gCustomLensFlareOn;
Vec3f gCustomLensFlarePos;
s16 gLensFlareUnused;
s16 gLensFlareScale;
f32 gLensFlareColorIntensity;
s16 gLensFlareScreenFillAlpha;
LightningBolt sLightningBolts[3];
LightningStrike gLightningStrike;
s16 sLightningFlashAlpha;
s16 D_8015FD7E;
s16 D_8015FD80;
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;
LightNode* sSGameOverLightNode;
LightInfo sSGameOverLightInfo;
u8 sGameOverLightsIntensity;
u16 D_8015FDB0;
s32 func_8006F0A0(s32 a0) {
s32 ret = ((a0 >> 4 & 0x7FF) << D_8011FAF0[a0 >> 15 & 7].unk_00) + D_8011FAF0[a0 >> 15 & 7].unk_04;
return ret;
}
u16 Environment_GetPixelDepth(s32 x, s32 y) {
return OTRGetPixelDepth(x, y);
}
void Environment_GraphCallback(GraphicsContext* gfxCtx, void* param) {
PlayState* play = (PlayState*)param;
OTRGetPixelDepthPrepare(D_8015FD7E, D_8015FD80);
Lights_GlowCheckPrepare(play);
D_8011FB44 = Environment_GetPixelDepth(D_8015FD7E, D_8015FD80);
Lights_GlowCheck(play);
}
void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) {
u8 i;
PlayState* play = play2;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
if (((void)0, gSaveContext.dayTime) > 0xC000 || ((void)0, gSaveContext.dayTime) < 0x4555) {
((void)0, gSaveContext.nightFlag = 1);
} else {
((void)0, gSaveContext.nightFlag = 0);
}
play->state.gfxCtx->callback = Environment_GraphCallback;
play->state.gfxCtx->callbackParam = play;
Lights_DirectionalSetInfo(&envCtx->dirLight1, 80, 80, 80, 80, 80, 80);
LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight1);
Lights_DirectionalSetInfo(&envCtx->dirLight2, 80, 80, 80, 80, 80, 80);
LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight2);
envCtx->skybox1Index = 99;
envCtx->skybox2Index = 99;
envCtx->unk_19 = 0;
envCtx->unk_1A = 0;
envCtx->unk_21 = 0;
envCtx->unk_22 = 0;
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
envCtx->unk_1F = 0;
envCtx->unk_20 = 0;
envCtx->unk_84 = 0.0f;
envCtx->unk_88 = 0.0f;
envCtx->unk_BD = 0;
envCtx->unk_BE = 0;
envCtx->unk_D8 = 1.0f;
envCtx->unk_DC = 0;
envCtx->gloomySkyMode = 0;
envCtx->unk_DE = 0;
envCtx->lightningMode = LIGHTNING_MODE_OFF;
envCtx->unk_E0 = 0;
envCtx->fillScreen = false;
envCtx->screenFillColor[0] = 0;
envCtx->screenFillColor[1] = 0;
envCtx->screenFillColor[2] = 0;
envCtx->screenFillColor[3] = 0;
envCtx->customSkyboxFilter = false;
envCtx->skyboxFilterColor[0] = 0;
envCtx->skyboxFilterColor[1] = 0;
envCtx->skyboxFilterColor[2] = 0;
envCtx->skyboxFilterColor[3] = 0;
envCtx->sandstormState = 0;
envCtx->sandstormPrimA = 0;
envCtx->sandstormEnvA = 0;
gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
gLightningStrike.flashRed = 0;
gLightningStrike.flashGreen = 0;
gLightningStrike.flashBlue = 0;
sLightningFlashAlpha = 0;
gSaveContext.unk_1410 = 0;
envCtx->adjAmbientColor[0] = envCtx->adjAmbientColor[1] = envCtx->adjAmbientColor[2] = envCtx->adjLight1Color[0] =
envCtx->adjLight1Color[1] = envCtx->adjLight1Color[2] = envCtx->adjFogColor[0] = envCtx->adjFogColor[1] =
envCtx->adjFogColor[2] = envCtx->adjFogNear = envCtx->adjFogFar = 0;
envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
envCtx->sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
envCtx->sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
envCtx->windDirection.x = 80;
envCtx->windDirection.y = 80;
envCtx->windDirection.z = 80;
envCtx->blendIndoorLights = false;
envCtx->unk_BF = 0xFF;
envCtx->unk_D6 = 0xFFFF;
R_ENV_TIME_INCREMENT = gTimeIncrement = envCtx->timeIncrement = 0;
R_ENV_DISABLE_DBG = true;
if (CREG(3) != 0) {
gSaveContext.chamberCutsceneNum = CREG(3) - 1;
}
play->envCtx.unk_EE[0] = 0;
play->envCtx.unk_EE[1] = 0;
play->envCtx.unk_EE[2] = 0;
play->envCtx.unk_EE[3] = 0;
play->envCtx.unk_F2[0] = 0;
if (gSaveContext.unk_13C3 != 0) {
if (((void)0, gSaveContext.sceneSetupIndex) < 4) {
switch (gWeatherMode) {
case 1:
envCtx->unk_17 = 1;
envCtx->unk_18 = 1;
envCtx->unk_1F = 3;
envCtx->unk_20 = 3;
play->envCtx.unk_EE[3] = 0;
play->envCtx.unk_EE[2] = 0;
break;
case 2:
case 3:
case 4:
envCtx->unk_17 = 1;
envCtx->unk_18 = 1;
envCtx->unk_1F = 2;
envCtx->unk_20 = 2;
play->envCtx.unk_EE[3] = 0;
play->envCtx.unk_EE[2] = 0;
break;
case 5:
envCtx->unk_17 = 1;
envCtx->unk_18 = 1;
envCtx->unk_1F = 4;
envCtx->unk_20 = 4;
play->envCtx.unk_EE[3] = 0;
play->envCtx.unk_EE[2] = 0;
break;
default:
break;
}
if (play->skyboxId == SKYBOX_NORMAL_SKY) {
if (gWeatherMode == 3) {
play->envCtx.unk_EE[2] = play->envCtx.unk_EE[3] = 0x40;
} else if (gWeatherMode == 4) {
play->envCtx.unk_EE[0] = 0x14;
play->envCtx.unk_EE[1] = 0x14;
} else if (gWeatherMode == 5) {
play->envCtx.unk_EE[0] = 0x1E;
play->envCtx.unk_EE[1] = 0x1E;
}
}
}
} else {
gWeatherMode = 0;
}
D_8011FB38 = 0;
D_8011FB34 = 0;
gSkyboxBlendingEnabled = false;
gSaveContext.unk_13C3 = 0;
R_ENV_LIGHT1_DIR(0) = 80;
R_ENV_LIGHT1_DIR(1) = 80;
R_ENV_LIGHT1_DIR(2) = 80;
R_ENV_LIGHT2_DIR(0) = -80;
R_ENV_LIGHT2_DIR(1) = -80;
R_ENV_LIGHT2_DIR(2) = -80;
cREG(9) = 10;
cREG(10) = 0;
cREG(11) = 0;
cREG(12) = 0;
cREG(13) = 0;
cREG(14) = 0;
D_8015FCC8 = 1;
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
}
play->roomCtx.unk_74[0] = 0;
play->roomCtx.unk_74[1] = 0;
for (i = 0; i < ARRAY_COUNT(play->csCtx.npcActions); i++) {
play->csCtx.npcActions[i] = 0;
}
if (Object_GetIndex(&play->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP) < 0 && !play->envCtx.sunMoonDisabled) {
play->envCtx.sunMoonDisabled = true;
// "Sun setting other than field keep! So forced release!"
osSyncPrintf(VT_COL(YELLOW, BLACK) "\n\nフィールド常駐以外、太陽設定!よって強制解除!\n" VT_RST);
}
gCustomLensFlareOn = false;
func_800AA15C();
}
u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) {
s16 stepSize = 0;
s16 diff = target - *pvalue;
if (target != *pvalue) {
stepSize = diff / scale;
if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) {
if ((s16)step < stepSize) {
stepSize = step;
}
if ((s16)-step > stepSize) {
stepSize = -step;
}
*pvalue += (u8)stepSize;
} else {
if (stepSize < (s16)minStep) {
stepSize = minStep;
*pvalue += (u8)stepSize;
if (target < *pvalue) {
*pvalue = target;
}
}
if ((s16)-minStep < stepSize) {
stepSize = -minStep;
*pvalue += (u8)stepSize;
if (*pvalue < target) {
*pvalue = target;
}
}
}
}
return diff;
}
u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep) {
s16 stepSize = 0;
s16 diff = target - *pvalue;
if (target != *pvalue) {
stepSize = diff / scale;
if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) {
if ((s16)step < stepSize) {
stepSize = step;
}
if ((s16)-step > stepSize) {
stepSize = -step;
}
*pvalue += (s8)stepSize;
} else {
if (stepSize < (s16)minStep) {
stepSize = minStep;
*pvalue += (s8)stepSize;
if (target < *pvalue) {
*pvalue = target;
}
}
if ((s16)-minStep < stepSize) {
stepSize = -minStep;
*pvalue += (s8)stepSize;
if (*pvalue < target) {
*pvalue = target;
}
}
}
}
return diff;
}
f32 Environment_LerpWeight(u16 max, u16 min, u16 val) {
f32 diff = max - min;
f32 ret;
if (diff != 0.0f) {
ret = 1.0f - (max - val) / diff;
if (!(ret >= 1.0f)) {
return ret;
}
}
return 1.0f;
}
f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) {
f32 endFrameF;
f32 startFrameF;
f32 curFrameF;
f32 accelDurationF;
f32 decelDurationF;
f32 totalFrames;
f32 temp;
f32 framesElapsed;
f32 ret;
if (curFrame <= startFrame) {
return 0.0f;
}
if (curFrame >= endFrame) {
return 1.0f;
}
endFrameF = (s32)endFrame;
startFrameF = (s32)startFrame;
curFrameF = (s32)curFrame;
totalFrames = endFrameF - startFrameF;
framesElapsed = curFrameF - startFrameF;
accelDurationF = (s32)accelDuration;
decelDurationF = (s32)decelDuration;
if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) {
// "The frame relation between end_frame and start_frame is wrong!!!"
osSyncPrintf(VT_COL(RED, WHITE) "\nend_frameとstart_frameのフレーム関係がおかしい!!!" VT_RST);
osSyncPrintf(VT_COL(RED, WHITE) "\nby get_parcent_forAccelBrake!!!!!!!!!" VT_RST);
return 0.0f;
}
temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF);
if (accelDurationF != 0.0f) {
if (framesElapsed <= accelDurationF) {
return temp * framesElapsed * framesElapsed / accelDurationF;
}
ret = temp * accelDurationF;
} else {
ret = 0.0f;
}
if (framesElapsed <= totalFrames - decelDurationF) {
ret += 2.0f * temp * (framesElapsed - accelDurationF);
return ret;
}
ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF);
if (decelDurationF != 0.0f) {
ret += temp * decelDurationF;
if (framesElapsed < totalFrames) {
ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF;
}
}
return ret;
}
void func_8006FB94(EnvironmentContext* envCtx, u8 unused) {
if (envCtx->gloomySkyMode != 0) {
switch (envCtx->unk_DE) {
case 0:
if ((envCtx->gloomySkyMode == 1) && !gSkyboxBlendingEnabled) {
envCtx->unk_19 = 1;
envCtx->unk_17 = 0;
envCtx->unk_18 = 1;
envCtx->unk_1A = 100;
envCtx->unk_21 = 1;
envCtx->unk_1F = 0;
envCtx->unk_20 = 2;
D_8011FB34 = 2;
envCtx->unk_22 = envCtx->unk_24 = 100;
envCtx->unk_DE++;
}
break;
case 1:
if (!gSkyboxBlendingEnabled && (envCtx->gloomySkyMode == 2)) {
gWeatherMode = 0;
envCtx->unk_19 = 1;
envCtx->unk_17 = 1;
envCtx->unk_18 = 0;
envCtx->unk_1A = 100;
envCtx->unk_21 = 1;
envCtx->unk_1F = 2;
envCtx->unk_20 = 0;
D_8011FB34 = 0;
envCtx->unk_22 = envCtx->unk_24 = 100;
envCtx->unk_EE[0] = 0;
envCtx->gloomySkyMode = 0;
envCtx->unk_DE = 0;
}
break;
}
}
}
extern SkyboxTableEntry sSkyboxTable[];
void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx) {
size_t size;
u8 i;
u8 newSkybox1Index = 0xFF;
u8 newSkybox2Index = 0xFF;
u8 skyboxBlend = 0;
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
envCtx->unk_17 = 3;
for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) {
if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime &&
(gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime ||
D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) {
if (D_8011FC1C[envCtx->unk_17][i].blend) {
envCtx->skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
D_8011FC1C[envCtx->unk_17][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255;
} else {
envCtx->skyboxBlend = 0;
}
break;
}
}
} else if (skyboxId == SKYBOX_NORMAL_SKY && !envCtx->skyboxDisabled) {
for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) {
if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime &&
(gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime ||
D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) {
newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index;
newSkybox2Index = D_8011FC1C[envCtx->unk_17][i].skybox2Index;
gSkyboxBlendingEnabled = D_8011FC1C[envCtx->unk_17][i].blend;
if (gSkyboxBlendingEnabled) {
skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
D_8011FC1C[envCtx->unk_17][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255;
} else {
skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime,
D_8011FC1C[envCtx->unk_17][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255;
skyboxBlend = (skyboxBlend < 0x80) ? 0xFF : 0;
if ((envCtx->unk_19 != 0) && (envCtx->unk_19 < 3)) {
envCtx->unk_19++;
skyboxBlend = 0;
}
}
break;
}
}
func_8006FB94(envCtx, skyboxBlend);
if (envCtx->unk_19 >= 3) {
newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index;
newSkybox2Index = D_8011FC1C[envCtx->unk_18][i].skybox2Index;
skyboxBlend = ((f32)envCtx->unk_24 - envCtx->unk_1A--) / (f32)envCtx->unk_24 * 255;
if (envCtx->unk_1A <= 0) {
envCtx->unk_19 = 0;
envCtx->unk_17 = envCtx->unk_18;
}
}
if (newSkybox1Index == 0xFF) {
// "Environment VR data acquisition failed! Report to Sasaki!"
osSyncPrintf(VT_COL(RED, WHITE) "\n環境VRデータ取得失敗! ささきまでご報告を!" VT_RST);
}
if ((envCtx->skybox1Index != newSkybox1Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
envCtx->skyboxDmaState = SKYBOX_DMA_FILE1_START;
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
for (int i = 0; i < 5; i++)
LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
Skybox_Update(skyboxCtx);
envCtx->skybox1Index = newSkybox1Index;
//size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart;
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0],
//gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
//__FILE__, __LINE__);
}
if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) {
envCtx->skyboxDmaState = SKYBOX_DMA_FILE2_START;
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
for (int i = 0; i < 5; i++)
LoadSkyboxTex(skyboxCtx, 1, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64);
Skybox_Update(skyboxCtx);
envCtx->skybox2Index = newSkybox2Index;
//size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart;
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1],
//gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL,
//__FILE__, __LINE__);
}
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) {
envCtx->skyboxDmaState = SKYBOX_DMA_PAL1_START;
if ((newSkybox1Index & 1) ^ ((newSkybox1Index & 4) >> 2)) {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
//size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
//__FILE__, __LINE__);
} else {
SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
//size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart;
//osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
//gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
//__FILE__, __LINE__);
}
Skybox_Update(skyboxCtx);
}
if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) {
envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START;
if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2))
{
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8);
/*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
__FILE__, __LINE__);*/
} else
{
SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index];
LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8);
/*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart;
osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1);
DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size,
gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL,
__FILE__, __LINE__);*/
}
Skybox_Update(skyboxCtx);
}
if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) {
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
{
envCtx->skyboxDmaState++;
}
} else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) {
//if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0)
{
envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE;
}
}
envCtx->skyboxBlend = skyboxBlend;
}
}
void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) {
if (waterLightsIndex == 0x1F) {
waterLightsIndex = 0;
// "Underwater color is not set in the water poly data!"
osSyncPrintf(VT_COL(YELLOW, BLACK) "\n水ポリゴンデータに水中カラーが設定されておりません!" VT_RST);
}
if (!play->envCtx.indoors) {
D_8011FB34 = play->envCtx.unk_20;
if (play->envCtx.unk_1F != waterLightsIndex) {
play->envCtx.unk_1F = waterLightsIndex;
play->envCtx.unk_20 = waterLightsIndex;
}
} else {
play->envCtx.blendIndoorLights = false; // instantly switch to water lights
play->envCtx.unk_BF = waterLightsIndex;
}
}
void Environment_DisableUnderwaterLights(PlayState* play) {
if (!play->envCtx.indoors) {
play->envCtx.unk_1F = D_8011FB34;
play->envCtx.unk_20 = D_8011FB34;
} else {
play->envCtx.blendIndoorLights = false; // instantly switch to previous lights
play->envCtx.unk_BF = 0xFF;
play->envCtx.unk_D8 = 1.0f;
}
}
void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) {
GfxPrint printer;
s32 pad[2];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *gfx);
GfxPrint_SetPos(&printer, 22, 7);
GfxPrint_SetColor(&printer, 155, 155, 255, 64);
GfxPrint_Printf(&printer, "T%03d ", ((void)0, gSaveContext.totalDays));
GfxPrint_Printf(&printer, "E%03d", ((void)0, gSaveContext.bgsDayCount));
GfxPrint_SetColor(&printer, 255, 255, 55, 64);
GfxPrint_SetPos(&printer, 22, 8);
GfxPrint_Printf(&printer, "%s", "ZELDATIME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 64);
GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime) / 60.0f));
if ((gSaveContext.dayTime & 0x1F) >= 0x10 || gTimeIncrement >= 6) {
GfxPrint_Printf(&printer, "%s", ":");
} else {
GfxPrint_Printf(&printer, "%s", " ");
}
GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime)) % 60);
GfxPrint_SetColor(&printer, 255, 255, 55, 64);
GfxPrint_SetPos(&printer, 22, 9);
GfxPrint_Printf(&printer, "%s", "VRBOXTIME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 64);
GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime) / 60.0f));
if ((((void)0, gSaveContext.skyboxTime) & 0x1F) >= 0x10 || gTimeIncrement >= 6) {
GfxPrint_Printf(&printer, "%s", ":");
} else {
GfxPrint_Printf(&printer, "%s", " ");
}
GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime)) % 60);
GfxPrint_SetColor(&printer, 55, 255, 255, 64);
GfxPrint_SetPos(&printer, 22, 6);
if (!IS_DAY) {
GfxPrint_Printf(&printer, "%s", "YORU"); // "night"
} else {
GfxPrint_Printf(&printer, "%s", "HIRU"); // "day"
}
*gfx = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
#define TIME_ENTRY_1F (D_8011FB48[envCtx->unk_1F][i])
#define TIME_ENTRY_20 (D_8011FB48[envCtx->unk_20][i])
void func_80075B44(PlayState* play);
void func_800766C4(PlayState* play);
void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx,
GraphicsContext* gfxCtx) {
f32 sp8C;
f32 sp88 = 0.0f;
u16 i;
u16 j;
u16 time;
EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList;
s32 adjustment;
if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) {
func_800AA16C(play);
}
if (pauseCtx->state == 0) {
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (play->skyboxId == SKYBOX_NORMAL_SKY) {
play->skyboxCtx.rot.y -= 0.001f;
} else if (play->skyboxId == SKYBOX_CUTSCENE_MAP) {
play->skyboxCtx.rot.y -= 0.005f;
}
}
func_800766C4(play); // increments or decrements unk_EE[1] depending on some condition
func_80075B44(play); // updates bgm/sfx and other things as the day progresses
if (((void)0, gSaveContext.nextDayTime) >= 0xFF00 && ((void)0, gSaveContext.nextDayTime) != 0xFFFF) {
gSaveContext.nextDayTime -= 0x10;
osSyncPrintf("\nnext_zelda_time=[%x]", ((void)0, gSaveContext.nextDayTime));
if (((void)0, gSaveContext.nextDayTime) == 0xFF0E) {
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
gSaveContext.nextDayTime = 0xFFFF;
} else if (((void)0, gSaveContext.nextDayTime) == 0xFF0D) {
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
gSaveContext.nextDayTime = 0xFFFF;
}
}
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) &&
(play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) {
if (IS_DAY || gTimeIncrement >= 0x190) {
gSaveContext.dayTime += gTimeIncrement;
} else {
gSaveContext.dayTime += gTimeIncrement * 2; // time moves twice as fast at night
}
}
}
}
//! @bug `gTimeIncrement` is unsigned, it can't be negative
if (((((void)0, gSaveContext.sceneSetupIndex) >= 5 || gTimeIncrement != 0) &&
((void)0, gSaveContext.dayTime) > gSaveContext.skyboxTime) ||
(((void)0, gSaveContext.dayTime) < 0xAAB || gTimeIncrement < 0)) {
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
}
time = gSaveContext.dayTime;
if (time > 0xC000 || time < 0x4555) {
gSaveContext.nightFlag = 1;
} else {
gSaveContext.nightFlag = 0;
}
if (SREG(0) != 0 || CREG(2) != 0) {
Gfx* displayList;
Gfx* prevDisplayList;
OPEN_DISPS(play->state.gfxCtx);
prevDisplayList = POLY_OPA_DISP;
displayList = Graph_GfxPlusOne(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
Environment_PrintDebugInfo(play, &displayList);
gSPEndDisplayList(displayList++);
Graph_BranchDlist(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
CLOSE_DISPS(play->state.gfxCtx);
}
if ((envCtx->unk_BF != 0xFF) && (envCtx->unk_DC != 2) && (envCtx->unk_BD != envCtx->unk_BF) &&
(envCtx->unk_D8 >= 1.0f) && (envCtx->unk_BF < 0x20)) {
envCtx->unk_BE = envCtx->unk_BD;
envCtx->unk_BD = envCtx->unk_BF;
envCtx->unk_D8 = 0.0f;
}
if (envCtx->unk_BF != 0xFE) {
if (!envCtx->indoors && (envCtx->unk_BF == 0xFF)) {
for (i = 0; i < ARRAY_COUNT(D_8011FB48[envCtx->unk_1F]); i++) {
if ((gSaveContext.skyboxTime >= TIME_ENTRY_1F.startTime) &&
((gSaveContext.skyboxTime < TIME_ENTRY_1F.endTime) || TIME_ENTRY_1F.endTime == 0xFFFF)) {
u8 blend8[2];
s16 blend16[2];
sp8C = Environment_LerpWeight(TIME_ENTRY_1F.endTime, TIME_ENTRY_1F.startTime,
((void)0, gSaveContext.skyboxTime));
D_8011FDCC = TIME_ENTRY_1F.unk_04 & 3;
D_8011FDD0 = TIME_ENTRY_1F.unk_05 & 3;
D_8011FDD4 = sp8C;
if (envCtx->unk_21) {
sp88 = ((f32)envCtx->unk_24 - envCtx->unk_22) / envCtx->unk_24;
envCtx->unk_22--;
if (envCtx->unk_22 <= 0) {
envCtx->unk_21 = 0;
envCtx->unk_1F = envCtx->unk_20;
}
}
for (j = 0; j < 3; j++) {
// blend ambient color
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].ambientColor[j],
lightSettingsList[TIME_ENTRY_1F.unk_05].ambientColor[j], sp8C);
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].ambientColor[j],
lightSettingsList[TIME_ENTRY_20.unk_05].ambientColor[j], sp8C);
*(envCtx->lightSettings.ambientColor + j) = LERP(blend8[0], blend8[1], sp88);
}
// set light1 direction for the sun
envCtx->lightSettings.light1Dir[0] =
-(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f);
envCtx->lightSettings.light1Dir[1] =
Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f;
envCtx->lightSettings.light1Dir[2] =
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f);
// set light2 direction for the moon
envCtx->lightSettings.light2Dir[0] = -envCtx->lightSettings.light1Dir[0];
envCtx->lightSettings.light2Dir[1] = -envCtx->lightSettings.light1Dir[1];
envCtx->lightSettings.light2Dir[2] = -envCtx->lightSettings.light1Dir[2];
for (j = 0; j < 3; j++) {
// blend light1Color
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light1Color[j],
lightSettingsList[TIME_ENTRY_1F.unk_05].light1Color[j], sp8C);
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light1Color[j],
lightSettingsList[TIME_ENTRY_20.unk_05].light1Color[j], sp8C);
*(envCtx->lightSettings.light1Color + j) = LERP(blend8[0], blend8[1], sp88);
// blend light2Color
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light2Color[j],
lightSettingsList[TIME_ENTRY_1F.unk_05].light2Color[j], sp8C);
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light2Color[j],
lightSettingsList[TIME_ENTRY_20.unk_05].light2Color[j], sp8C);
*(envCtx->lightSettings.light2Color + j) = LERP(blend8[0], blend8[1], sp88);
}
// blend fogColor
for (j = 0; j < 3; j++) {
blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].fogColor[j],
lightSettingsList[TIME_ENTRY_1F.unk_05].fogColor[j], sp8C);
blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].fogColor[j],
lightSettingsList[TIME_ENTRY_20.unk_05].fogColor[j], sp8C);
*(envCtx->lightSettings.fogColor + j) = LERP(blend8[0], blend8[1], sp88);
}
blend16[0] = LERP16((lightSettingsList[TIME_ENTRY_1F.unk_04].fogNear & 0x3FF),
(lightSettingsList[TIME_ENTRY_1F.unk_05].fogNear & 0x3FF), sp8C);
blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogNear & 0x3FF,
lightSettingsList[TIME_ENTRY_20.unk_05].fogNear & 0x3FF, sp8C);
envCtx->lightSettings.fogNear = LERP16(blend16[0], blend16[1], sp88);
blend16[0] = LERP16(lightSettingsList[TIME_ENTRY_1F.unk_04].fogFar,
lightSettingsList[TIME_ENTRY_1F.unk_05].fogFar, sp8C);
blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogFar,
lightSettingsList[TIME_ENTRY_20.unk_05].fogFar, sp8C);
envCtx->lightSettings.fogFar = LERP16(blend16[0], blend16[1], sp88);
if (TIME_ENTRY_20.unk_05 >= envCtx->numLightSettings) {
// "The color palette setting seems to be wrong!"
osSyncPrintf(VT_COL(RED, WHITE) "\nカラーパレットの設定がおかしいようです!" VT_RST);
// "Palette setting = [] Last palette number = []"
osSyncPrintf(VT_COL(RED, WHITE) "\n設定パレット=[%d] 最後パレット番号=[%d]\n" VT_RST,
TIME_ENTRY_20.unk_05, envCtx->numLightSettings - 1);
}
break;
}
}
} else {
if (!envCtx->blendIndoorLights) {
for (i = 0; i < 3; i++) {
envCtx->lightSettings.ambientColor[i] = lightSettingsList[envCtx->unk_BD].ambientColor[i];
envCtx->lightSettings.light1Dir[i] = lightSettingsList[envCtx->unk_BD].light1Dir[i];
envCtx->lightSettings.light1Color[i] = lightSettingsList[envCtx->unk_BD].light1Color[i];
envCtx->lightSettings.light2Dir[i] = lightSettingsList[envCtx->unk_BD].light2Dir[i];
envCtx->lightSettings.light2Color[i] = lightSettingsList[envCtx->unk_BD].light2Color[i];
envCtx->lightSettings.fogColor[i] = lightSettingsList[envCtx->unk_BD].fogColor[i];
}
envCtx->lightSettings.fogNear = lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF;
envCtx->lightSettings.fogFar = lightSettingsList[envCtx->unk_BD].fogFar;
envCtx->unk_D8 = 1.0f;
} else {
u8 blendRate = (lightSettingsList[envCtx->unk_BD].fogNear >> 0xA) * 4;
if (blendRate == 0) {
blendRate++;
}
if (envCtx->unk_D6 != 0xFFFF) {
blendRate = envCtx->unk_D6;
}
if (envCtx->unk_DC == 0) {
envCtx->unk_D8 += blendRate / 255.0f;
}
if (envCtx->unk_D8 > 1.0f) {
envCtx->unk_D8 = 1.0f;
}
for (i = 0; i < 3; i++) {
envCtx->lightSettings.ambientColor[i] =
LERP(lightSettingsList[envCtx->unk_BE].ambientColor[i],
lightSettingsList[envCtx->unk_BD].ambientColor[i], envCtx->unk_D8);
envCtx->lightSettings.light1Dir[i] =
LERP16(lightSettingsList[envCtx->unk_BE].light1Dir[i],
lightSettingsList[envCtx->unk_BD].light1Dir[i], envCtx->unk_D8);
envCtx->lightSettings.light1Color[i] =
LERP(lightSettingsList[envCtx->unk_BE].light1Color[i],
lightSettingsList[envCtx->unk_BD].light1Color[i], envCtx->unk_D8);
envCtx->lightSettings.light2Dir[i] =
LERP16(lightSettingsList[envCtx->unk_BE].light2Dir[i],
lightSettingsList[envCtx->unk_BD].light2Dir[i], envCtx->unk_D8);
envCtx->lightSettings.light2Color[i] =
LERP(lightSettingsList[envCtx->unk_BE].light2Color[i],
lightSettingsList[envCtx->unk_BD].light2Color[i], envCtx->unk_D8);
envCtx->lightSettings.fogColor[i] =
LERP(lightSettingsList[envCtx->unk_BE].fogColor[i],
lightSettingsList[envCtx->unk_BD].fogColor[i], envCtx->unk_D8);
}
envCtx->lightSettings.fogNear =
LERP16(lightSettingsList[envCtx->unk_BE].fogNear & 0x3FF,
lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF, envCtx->unk_D8);
envCtx->lightSettings.fogFar = LERP16(lightSettingsList[envCtx->unk_BE].fogFar,
lightSettingsList[envCtx->unk_BD].fogFar, envCtx->unk_D8);
}
if (envCtx->unk_BD >= envCtx->numLightSettings) {
// "The color palette seems to be wrong!"
osSyncPrintf("\n" VT_FGCOL(RED) "カラーパレットがおかしいようです!");
// "Palette setting = [] Last palette number = []"
osSyncPrintf("\n" VT_FGCOL(YELLOW) "設定パレット=[%d] パレット数=[%d]\n" VT_RST, envCtx->unk_BD,
envCtx->numLightSettings);
}
}
}
envCtx->blendIndoorLights = true;
// Apply lighting adjustments
for (i = 0; i < 3; i++) {
if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) > 255) {
lightCtx->ambientColor[i] = 255;
} else if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) < 0) {
lightCtx->ambientColor[i] = 0;
} else {
lightCtx->ambientColor[i] = (s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]);
}
if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) > 255) {
envCtx->dirLight1.params.dir.color[i] = 255;
} else if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) < 0) {
envCtx->dirLight1.params.dir.color[i] = 0;
} else {
envCtx->dirLight1.params.dir.color[i] =
(s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]);
}
if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) > 255) {
envCtx->dirLight2.params.dir.color[i] = 255;
} else if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) < 0) {
envCtx->dirLight2.params.dir.color[i] = 0;
} else {
envCtx->dirLight2.params.dir.color[i] =
(s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]);
}
if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) > 255) {
lightCtx->fogColor[i] = 255;
} else if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) < 0) {
lightCtx->fogColor[i] = 0;
} else {
lightCtx->fogColor[i] = (s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]);
}
}
// Set both directional light directions
envCtx->dirLight1.params.dir.x = envCtx->lightSettings.light1Dir[0];
envCtx->dirLight1.params.dir.y = envCtx->lightSettings.light1Dir[1];
envCtx->dirLight1.params.dir.z = envCtx->lightSettings.light1Dir[2];
envCtx->dirLight2.params.dir.x = envCtx->lightSettings.light2Dir[0];
envCtx->dirLight2.params.dir.y = envCtx->lightSettings.light2Dir[1];
envCtx->dirLight2.params.dir.z = envCtx->lightSettings.light2Dir[2];
// Adjust fog near and far if necessary
adjustment = envCtx->lightSettings.fogNear + envCtx->adjFogNear;
if (adjustment <= 996) {
lightCtx->fogNear = adjustment;
} else {
lightCtx->fogNear = 996;
}
adjustment = envCtx->lightSettings.fogFar + envCtx->adjFogFar;
if (adjustment <= 12800) {
lightCtx->fogFar = adjustment;
} else {
lightCtx->fogFar = 12800;
}
// When environment debug is enabled, various environment related variables can be configured via the reg editor
if (R_ENV_DISABLE_DBG) {
R_ENV_AMBIENT_COLOR(0) = lightCtx->ambientColor[0];
R_ENV_AMBIENT_COLOR(1) = lightCtx->ambientColor[1];
R_ENV_AMBIENT_COLOR(2) = lightCtx->ambientColor[2];
R_ENV_LIGHT1_COLOR(0) = envCtx->dirLight1.params.dir.color[0];
R_ENV_LIGHT1_COLOR(1) = envCtx->dirLight1.params.dir.color[1];
R_ENV_LIGHT1_COLOR(2) = envCtx->dirLight1.params.dir.color[2];
R_ENV_LIGHT2_COLOR(0) = envCtx->dirLight2.params.dir.color[0];
R_ENV_LIGHT2_COLOR(1) = envCtx->dirLight2.params.dir.color[1];
R_ENV_LIGHT2_COLOR(2) = envCtx->dirLight2.params.dir.color[2];
R_ENV_FOG_COLOR(0) = lightCtx->fogColor[0];
R_ENV_FOG_COLOR(1) = lightCtx->fogColor[1];
R_ENV_FOG_COLOR(2) = lightCtx->fogColor[2];
R_ENV_FOG_FAR = lightCtx->fogFar;
R_ENV_FOG_NEAR = lightCtx->fogNear;
R_ENV_LIGHT1_DIR(0) = envCtx->dirLight1.params.dir.x;
R_ENV_LIGHT1_DIR(1) = envCtx->dirLight1.params.dir.y;
R_ENV_LIGHT1_DIR(2) = envCtx->dirLight1.params.dir.z;
R_ENV_LIGHT2_DIR(0) = envCtx->dirLight2.params.dir.x;
R_ENV_LIGHT2_DIR(1) = envCtx->dirLight2.params.dir.y;
R_ENV_LIGHT2_DIR(2) = envCtx->dirLight2.params.dir.z;
R_ENV_WIND_DIR(0) = envCtx->windDirection.x;
R_ENV_WIND_DIR(1) = envCtx->windDirection.y;
R_ENV_WIND_DIR(2) = envCtx->windDirection.z;
R_ENV_WIND_SPEED = envCtx->windSpeed;
} else {
lightCtx->ambientColor[0] = R_ENV_AMBIENT_COLOR(0);
lightCtx->ambientColor[1] = R_ENV_AMBIENT_COLOR(1);
lightCtx->ambientColor[2] = R_ENV_AMBIENT_COLOR(2);
envCtx->dirLight1.params.dir.color[0] = R_ENV_LIGHT1_COLOR(0);
envCtx->dirLight1.params.dir.color[1] = R_ENV_LIGHT1_COLOR(1);
envCtx->dirLight1.params.dir.color[2] = R_ENV_LIGHT1_COLOR(2);
envCtx->dirLight2.params.dir.color[0] = R_ENV_LIGHT2_COLOR(0);
envCtx->dirLight2.params.dir.color[1] = R_ENV_LIGHT2_COLOR(1);
envCtx->dirLight2.params.dir.color[2] = R_ENV_LIGHT2_COLOR(2);
lightCtx->fogColor[0] = R_ENV_FOG_COLOR(0);
lightCtx->fogColor[1] = R_ENV_FOG_COLOR(1);
lightCtx->fogColor[2] = R_ENV_FOG_COLOR(2);
lightCtx->fogNear = R_ENV_FOG_NEAR;
lightCtx->fogFar = R_ENV_FOG_FAR;
if (cREG(14)) {
R_ENV_LIGHT1_DIR(0) = Math_CosS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f;
envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0);
R_ENV_LIGHT1_DIR(1) = Math_SinS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f;
envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1);
R_ENV_LIGHT1_DIR(2) = Math_SinS(cREG(11)) * 120.0f;
envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2);
R_ENV_LIGHT2_DIR(0) = Math_CosS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f;
envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0);
R_ENV_LIGHT2_DIR(1) = Math_SinS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f;
envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1);
R_ENV_LIGHT2_DIR(2) = Math_SinS(cREG(13)) * 120.0f;
envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2);
} else {
envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0);
envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1);
envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2);
envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0);
envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1);
envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2);
}
envCtx->windDirection.x = R_ENV_WIND_DIR(0);
envCtx->windDirection.y = R_ENV_WIND_DIR(1);
envCtx->windDirection.z = R_ENV_WIND_DIR(2);
envCtx->windSpeed = R_ENV_WIND_SPEED;
}
if ((envCtx->dirLight1.params.dir.x == 0) && (envCtx->dirLight1.params.dir.y == 0) &&
(envCtx->dirLight1.params.dir.z == 0)) {
envCtx->dirLight1.params.dir.x = 1;
}
if ((envCtx->dirLight2.params.dir.x == 0) && (envCtx->dirLight2.params.dir.y == 0) &&
(envCtx->dirLight2.params.dir.z == 0)) {
envCtx->dirLight2.params.dir.x = 1;
}
}
}
void Environment_DrawSunAndMoon(PlayState* play) {
f32 alpha;
f32 color;
f32 y;
f32 scale;
f32 temp;
OPEN_DISPS(play->state.gfxCtx);
if (play->csCtx.state != 0) {
Math_SmoothStepToF(&play->envCtx.sunPos.x,
-(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
Math_SmoothStepToF(&play->envCtx.sunPos.y,
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
//! @bug This should be z.
Math_SmoothStepToF(&play->envCtx.sunPos.y,
(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f, 1.0f, 0.8f, 0.8f);
} else {
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
}
if (gSaveContext.entranceIndex != 0xCD || ((void)0, gSaveContext.sceneSetupIndex) != 5) {
Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x,
play->view.eye.y + play->envCtx.sunPos.y,
play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
y = play->envCtx.sunPos.y / 25.0f;
temp = y / 80.0f;
alpha = temp * 255.0f;
if (alpha < 0.0f) {
alpha = 0.0f;
}
if (alpha > 255.0f) {
alpha = 255.0f;
}
alpha = 255.0f - alpha;
color = temp;
if (color < 0.0f) {
color = 0.0f;
}
if (color > 1.0f) {
color = 1.0f;
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)(color * 75.0f) + 180, (u8)(color * 155.0f) + 100, 255);
gDPSetEnvColor(POLY_OPA_DISP++, 255, (u8)(color * 255.0f), (u8)(color * 255.0f), alpha);
scale = (color * 2.0f) + 10.0f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD);
func_80093AD0(play->state.gfxCtx);
static Vtx vertices[] = {
VTX(-31, -31, 0, 0, 0, 255, 255, 255, 255),
VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255),
VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255),
VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255),
};
// Replacement for gSunDL
gSPMatrix(POLY_OPA_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gSunTex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP,
6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadMultiBlock_4b(POLY_OPA_DISP++, gSunEveningTex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0,
G_TX_NOMIRROR | G_TX_CLAMP,
G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(POLY_OPA_DISP++, vertices, 4, 0);
gSP2Triangles(POLY_OPA_DISP++, 0, 1, 2, 0, 2, 1, 3, 0);
Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x,
play->view.eye.y - play->envCtx.sunPos.y,
play->view.eye.z - play->envCtx.sunPos.z, MTXMODE_NEW);
color = -y / 120.0f;
color = CLAMP_MIN(color, 0.0f);
scale = -15.0f * color + 25.0f;
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
temp = -y / 80.0f;
temp = CLAMP_MAX(temp, 1.0f);
alpha = temp * 255.0f;
if (alpha > 0.0f) {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD);
func_8009398C(play->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 240, 255, 180, alpha);
gDPSetEnvColor(POLY_OPA_DISP++, 80, 70, 20, alpha);
gSPDisplayList(POLY_OPA_DISP++, gMoonDL);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
GraphicsContext* gfxCtx, Vec3f pos, s32 unused) {
if ((play->envCtx.unk_EE[1] == 0) && (play->envCtx.unk_17 == 0)) {
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000,
370, Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1);
}
}
f32 sLensFlareScales[] = { 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f };
void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view,
GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
s16 screenFillAlpha, u8 arg9) {
s16 i;
f32 tempX;
f32 tempY;
f32 tempZ;
f32 lookDirX;
f32 lookDirY;
f32 lookDirZ;
f32 tempX2;
f32 tempY2;
f32 tempZ2;
f32 posDirX;
f32 posDirY;
f32 posDirZ;
f32 length;
f32 dist;
f32 halfPosX;
f32 halfPosY;
f32 halfPosZ;
f32 cosAngle;
f32 pad160;
f32 unk88Target;
u32 isOffScreen = false;
f32 alpha;
f32 adjScale;
Vec3f screenPos;
f32 fogInfluence;
f32 temp;
f32 alphaScale;
Color_RGB8 lensFlareColors[] = {
{ 155, 205, 255 }, // blue
{ 255, 255, 205 }, // yellow
{ 255, 255, 205 }, // yellow
{ 255, 255, 205 }, // yellow
{ 155, 255, 205 }, // green
{ 205, 255, 255 }, // light blue
{ 155, 155, 255 }, // dark blue
{ 205, 175, 255 }, // purple
{ 175, 255, 205 }, // light green
{ 255, 155, 235 }, // pink
};
u32 lensFlareAlphas[] = {
50, 10, 25, 40, 70, 30, 50, 70, 50, 40,
};
u32 lensFlareTypes[] = {
LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1,
};
OPEN_DISPS(gfxCtx);
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
// compute a unit vector in the look direction
tempX = view->lookAt.x - view->eye.x;
tempY = view->lookAt.y - view->eye.y;
tempZ = view->lookAt.z - view->eye.z;
length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ));
lookDirX = tempX / length;
lookDirY = tempY / length;
lookDirZ = tempZ / length;
// compute a position along the look vector half as far as pos
halfPosX = view->eye.x + lookDirX * (dist * 6.0f);
halfPosY = view->eye.y + lookDirY * (dist * 6.0f);
halfPosZ = view->eye.z + lookDirZ * (dist * 6.0f);
// compute a unit vector in the direction from halfPos to pos
tempX2 = pos.x - halfPosX;
tempY2 = pos.y - halfPosY;
tempZ2 = pos.z - halfPosZ;
length = sqrtf(SQ(tempX2) + SQ(tempY2) + SQ(tempZ2));
posDirX = tempX2 / length;
posDirY = tempY2 / length;
posDirZ = tempZ2 / length;
// compute the cosine of the angle between lookDir and posDir
cosAngle = (lookDirX * posDirX + lookDirY * posDirY + lookDirZ * posDirZ) /
sqrtf((SQ(lookDirX) + SQ(lookDirY) + SQ(lookDirZ)) * (SQ(posDirX) + SQ(posDirY) + SQ(posDirZ)));
unk88Target = cosAngle * 3.5f;
unk88Target = CLAMP_MAX(unk88Target, 1.0f);
if (arg9 == 0) {
unk88Target = cosAngle;
}
if (!(cosAngle < 0.0f)) {
if (arg9) {
u32 shrink = ShrinkWindow_GetCurrentVal();
func_800C016C(play, &pos, &screenPos);
D_8015FD7E = (s16)screenPos.x;
D_8015FD80 = (s16)screenPos.y - 5.0f;
if (D_8011FB44 != 0xFFFC || screenPos.x < 0.0f || screenPos.y < shrink || screenPos.x > SCREEN_WIDTH ||
screenPos.y > (SCREEN_HEIGHT - shrink)) {
isOffScreen = true;
}
}
for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) {
FrameInterpolation_RecordOpenChild("Lens Flare", i);
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
if (arg9) {
temp = Environment_LerpWeight(60, 15, play->view.fovy);
}
Matrix_Translate(-posDirX * i * dist, -posDirY * i * dist, -posDirZ * i * dist, MTXMODE_APPLY);
adjScale = sLensFlareScales[i] * cosAngle;
if (arg9) {
adjScale *= 0.001 * (scale + 630.0f * temp);
} else {
adjScale *= 0.0001f * scale * (2.0f * dist);
}
Matrix_Scale(adjScale, adjScale, adjScale, MTXMODE_APPLY);
alpha = colorIntensity / 10.0f;
alpha = CLAMP_MAX(alpha, 1.0f);
alpha = alpha * lensFlareAlphas[i];
alpha = CLAMP_MIN(alpha, 0.0f);
fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f;
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
alpha *= 1.0f - fogInfluence;
if (!(isOffScreen ^ 0)) {
Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f);
} else {
Math_SmoothStepToF(&envCtx->unk_88, 0.0f, 0.5f, 0.05f, 0.001f);
}
POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b,
alpha * envCtx->unk_88);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
switch (lensFlareTypes[i]) {
case LENS_FLARE_CIRCLE0:
case LENS_FLARE_CIRCLE1:
gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL);
break;
case LENS_FLARE_RING:
gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL);
break;
}
FrameInterpolation_RecordCloseChild();
}
alphaScale = cosAngle - (1.5f - cosAngle);
if (screenFillAlpha != 0) {
if (alphaScale > 0.0f) {
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
alpha = colorIntensity / 10.0f;
alpha = CLAMP_MAX(alpha, 1.0f);
alpha = alpha * screenFillAlpha;
alpha = CLAMP_MIN(alpha, 0.0f);
fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f;
fogInfluence = CLAMP_MAX(fogInfluence, 1.0f);
alpha *= 1.0f - fogInfluence;
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
if (!(isOffScreen ^ 0)) {
Math_SmoothStepToF(&envCtx->unk_84, alpha * alphaScale, 0.5f, 50.0f, 0.1f);
} else {
Math_SmoothStepToF(&envCtx->unk_84, 0.0f, 0.5f, 50.0f, 0.1f);
}
temp = colorIntensity / 120.0f;
temp = CLAMP_MIN(temp, 0.0f);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(temp * 75.0f) + 180, (u8)(temp * 155.0f) + 100,
(u8)envCtx->unk_84);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
} else {
envCtx->unk_84 = 0.0f;
}
}
}
CLOSE_DISPS(gfxCtx);
}
f32 func_800746DC(void) {
return Rand_ZeroOne() - 0.5f;
}
void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) {
s16 i;
s32 pad;
Vec3f vec;
f32 temp1;
f32 temp2;
f32 temp3;
f32 length;
f32 rotX;
f32 rotY;
f32 x50;
f32 y50;
f32 z50;
f32 x280;
f32 z280;
Vec3f unused = { 0.0f, 0.0f, 0.0f };
Vec3f windDirection = { 0.0f, 0.0f, 0.0f };
Player* player = GET_PLAYER(play);
if (!(play->cameraPtrs[0]->unk_14C & 0x100) && (play->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx);
vec.x = view->lookAt.x - view->eye.x;
vec.y = view->lookAt.y - view->eye.y;
vec.z = view->lookAt.z - view->eye.z;
length = sqrtf(SQXYZ(vec));
temp1 = vec.x / length;
temp2 = vec.y / length;
temp3 = vec.z / length;
x50 = view->eye.x + temp1 * 50.0f;
y50 = view->eye.y + temp2 * 50.0f;
z50 = view->eye.z + temp3 * 50.0f;
x280 = view->eye.x + temp1 * 280.0f;
z280 = view->eye.z + temp3 * 280.0f;
if (play->envCtx.unk_EE[1]) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 30);
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 20);
}
// draw rain drops
for (i = 0; i < play->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Rain Drop", i);
temp2 = Rand_ZeroOne();
temp1 = Rand_ZeroOne();
temp3 = Rand_ZeroOne();
Matrix_Translate((temp2 - 0.7f) * 100.0f + x50, (temp1 - 0.7f) * 100.0f + y50,
(temp3 - 0.7f) * 100.0f + z50, MTXMODE_NEW);
windDirection.x = play->envCtx.windDirection.x;
windDirection.y = play->envCtx.windDirection.y;
windDirection.z = play->envCtx.windDirection.z;
vec.x = windDirection.x;
vec.y = windDirection.y + 500.0f + Rand_ZeroOne() * 200.0f;
vec.z = windDirection.z;
length = sqrtf(SQXZ(vec));
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
rotX = Math_Atan2F(length, -vec.y);
rotY = Math_Atan2F(vec.z, vec.x);
Matrix_RotateY(-rotY, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY);
Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gRaindropDL);
FrameInterpolation_RecordCloseChild();
}
// draw droplet rings on the ground
if (player->actor.world.pos.y < view->eye.y) {
u8 firstDone = false;
for (i = 0; i < play->envCtx.unk_EE[1]; i++) {
FrameInterpolation_RecordOpenChild("Droplet Ring", i);
if (!firstDone) {
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 120);
firstDone++;
}
Matrix_Translate(func_800746DC() * 280.0f + x280, player->actor.world.pos.y + 2.0f,
func_800746DC() * 280.0f + z280, MTXMODE_NEW);
if ((LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -48.0f)) ||
(!LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -30.0f))) {
Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
} else {
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
}
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
}
}
void func_80074CE8(PlayState* play, u32 arg1) {
if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) &&
(play->envCtx.unk_BF == 0xFF)) {
if (arg1 > 30) {
arg1 = 0;
}
play->envCtx.unk_D8 = 0.0f;
play->envCtx.unk_BE = play->envCtx.unk_BD;
play->envCtx.unk_BD = arg1;
}
}
/**
* Draw color filters over the skybox. There are two filters.
* The first uses the global fog color, and an alpha calculated with `fogNear`.
* This filter draws unconditionally for skybox 29 at full alpha.
* (note: skybox 29 is unused in the original game)
* For the rest of the skyboxes it will draw if fogNear is less than 980.
*
* The second filter uses a custom color specified in `skyboxFilterColor`
* and can be enabled with `customSkyboxFilter`.
*
* An example usage of a filter is to dim the skybox in cloudy conditions.
*/
void Environment_DrawSkyboxFilters(PlayState* play) {
if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) ||
(play->skyboxId == SKYBOX_UNSET_1D)) {
f32 alpha;
OPEN_DISPS(play->state.gfxCtx);
func_800938B4(play->state.gfxCtx);
alpha = (1000 - play->lightCtx.fogNear) * 0.02f;
if (play->skyboxId == SKYBOX_UNSET_1D) {
alpha = 1.0f;
}
if (alpha > 1.0f) {
alpha = 1.0f;
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0], play->lightCtx.fogColor[1],
play->lightCtx.fogColor[2], 255.0f * alpha);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(play->state.gfxCtx);
}
if (play->envCtx.customSkyboxFilter) {
OPEN_DISPS(play->state.gfxCtx);
func_800938B4(play->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0],
play->envCtx.skyboxFilterColor[1], play->envCtx.skyboxFilterColor[2],
play->envCtx.skyboxFilterColor[3]);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(play->state.gfxCtx);
}
}
void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue, u8 alpha) {
OPEN_DISPS(play->state.gfxCtx);
func_800938B4(play->state.gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
CLOSE_DISPS(play->state.gfxCtx);
}
void Environment_UpdateLightningStrike(PlayState* play) {
if (play->envCtx.lightningMode != LIGHTNING_MODE_OFF) {
switch (gLightningStrike.state) {
case LIGHTNING_STRIKE_WAIT:
// every frame theres a 10% chance of the timer advancing 50 units
if (Rand_ZeroOne() < 0.1f) {
gLightningStrike.delayTimer += 50.0f;
}
gLightningStrike.delayTimer += Rand_ZeroOne();
if (gLightningStrike.delayTimer > 500.0f) {
gLightningStrike.flashRed = 200;
gLightningStrike.flashGreen = 200;
gLightningStrike.flashBlue = 255;
gLightningStrike.flashAlphaTarget = 200;
gLightningStrike.delayTimer = 0.0f;
Environment_AddLightningBolts(play,
(u8)(Rand_ZeroOne() * (ARRAY_COUNT(sLightningBolts) - 0.1f)) + 1);
sLightningFlashAlpha = 0;
gLightningStrike.state++;
}
break;
case LIGHTNING_STRIKE_START:
gLightningStrike.flashRed = 200;
gLightningStrike.flashGreen = 200;
gLightningStrike.flashBlue = 255;
play->envCtx.adjAmbientColor[0] += 80;
play->envCtx.adjAmbientColor[1] += 80;
play->envCtx.adjAmbientColor[2] += 100;
sLightningFlashAlpha += 100;
if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
gLightningStrike.state++;
gLightningStrike.flashAlphaTarget = 0;
}
break;
case LIGHTNING_STRIKE_END:
if (play->envCtx.adjAmbientColor[0] > 0) {
play->envCtx.adjAmbientColor[0] -= 10;
play->envCtx.adjAmbientColor[1] -= 10;
}
if (play->envCtx.adjAmbientColor[2] > 0) {
play->envCtx.adjAmbientColor[2] -= 10;
}
sLightningFlashAlpha -= 10;
if (sLightningFlashAlpha <= gLightningStrike.flashAlphaTarget) {
play->envCtx.adjAmbientColor[0] = 0;
play->envCtx.adjAmbientColor[1] = 0;
play->envCtx.adjAmbientColor[2] = 0;
gLightningStrike.state = LIGHTNING_STRIKE_WAIT;
if (play->envCtx.lightningMode == LIGHTNING_MODE_LAST) {
play->envCtx.lightningMode = LIGHTNING_MODE_OFF;
}
}
break;
}
}
if (gLightningStrike.state != LIGHTNING_STRIKE_WAIT) {
Environment_DrawLightningFlash(play, gLightningStrike.flashRed, gLightningStrike.flashGreen,
gLightningStrike.flashBlue, sLightningFlashAlpha);
}
}
/**
* Request the number of lightning bolts specified by `num`
* Note: only 3 lightning bolts can be active at the same time.
*/
void Environment_AddLightningBolts(PlayState* play, u8 num) {
s16 boltsAdded = 0;
s16 i;
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
if (sLightningBolts[i].state == LIGHTNING_BOLT_INACTIVE) {
sLightningBolts[i].state = LIGHTNING_BOLT_START;
boltsAdded++;
if (boltsAdded >= num) {
break;
}
}
}
}
/**
* Draw any active lightning bolt entries contained in `sLightningBolts`
*/
void Environment_DrawLightning(PlayState* play, s32 unused) {
static void* lightningTextures[] = {
gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex,
gEffLightning4Tex, gEffLightning5Tex, gEffLightning6Tex,
gEffLightning7Tex, gEffLightning8Tex, NULL,
};
s16 i;
f32 dx;
f32 dz;
f32 x;
f32 z;
s32 pad[2];
Vec3f unused1 = { 0.0f, 0.0f, 0.0f };
Vec3f unused2 = { 0.0f, 0.0f, 0.0f };
OPEN_DISPS(play->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
FrameInterpolation_RecordOpenChild("Lightning Bolt", i);
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = play->view.lookAt.x - play->view.eye.x;
dz = play->view.lookAt.z - play->view.eye.z;
x = dx / sqrtf(SQ(dx) + SQ(dz));
z = dz / sqrtf(SQ(dx) + SQ(dz));
sLightningBolts[i].pos.x = play->view.eye.x + x * 9500.0f;
sLightningBolts[i].pos.y = Rand_ZeroOne() * 1000.0f + 4000.0f;
sLightningBolts[i].pos.z = play->view.eye.z + z * 9500.0f;
sLightningBolts[i].offset.x = (Rand_ZeroOne() - 0.5f) * 5000.0f;
sLightningBolts[i].offset.y = 0.0f;
sLightningBolts[i].offset.z = (Rand_ZeroOne() - 0.5f) * 5000.0f;
sLightningBolts[i].textureIndex = 0;
sLightningBolts[i].pitch = (Rand_ZeroOne() - 0.5f) * 40.0f;
sLightningBolts[i].roll = (Rand_ZeroOne() - 0.5f) * 40.0f;
sLightningBolts[i].delayTimer = 3 * (i + 1);
sLightningBolts[i].state++;
break;
case LIGHTNING_BOLT_WAIT:
sLightningBolts[i].delayTimer--;
if (sLightningBolts[i].delayTimer <= 0) {
sLightningBolts[i].state++;
}
break;
case LIGHTNING_BOLT_DRAW:
if (sLightningBolts[i].textureIndex < 7) {
sLightningBolts[i].textureIndex++;
} else {
sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE;
}
break;
}
if (sLightningBolts[i].state == LIGHTNING_BOLT_DRAW) {
Matrix_Translate(sLightningBolts[i].pos.x + sLightningBolts[i].offset.x,
sLightningBolts[i].pos.y + sLightningBolts[i].offset.y,
sLightningBolts[i].pos.z + sLightningBolts[i].offset.z, MTXMODE_NEW);
Matrix_RotateX(sLightningBolts[i].pitch * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_RotateZ(sLightningBolts[i].roll * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex]));
func_80094C50(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL);
}
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Environment_PlaySceneSequence(PlayState* play) {
play->envCtx.unk_E0 = 0xFF;
// both lost woods exits on the bridge from kokiri to hyrule field
if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) {
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
if (!Environment_IsForcedSequenceDisabled()) {
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | (s32)((void)0, gSaveContext.forcedSeqId));
}
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
} else if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) {
if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
return;
}
if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) {
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
}
} else if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
// "BGM Configuration"
osSyncPrintf("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sequenceCtx.seqId,
((void)0, gSaveContext.seqId));
if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) {
func_800F5550(play->sequenceCtx.seqId);
}
} else if (((void)0, gSaveContext.dayTime) > 0x4AAA && ((void)0, gSaveContext.dayTime) < 0xB71D) {
if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) {
func_800F5550(play->sequenceCtx.seqId);
}
play->envCtx.unk_E0 = 1;
} else {
if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) {
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
}
if (((void)0, gSaveContext.dayTime) > 0xB71C && ((void)0, gSaveContext.dayTime) < 0xCAAC) {
play->envCtx.unk_E0 = 3;
} else if (((void)0, gSaveContext.dayTime) > 0xCAAC || ((void)0, gSaveContext.dayTime) < 0x4555) {
play->envCtx.unk_E0 = 5;
} else {
play->envCtx.unk_E0 = 7;
}
}
osSyncPrintf("\n-----------------\n", ((void)0, gSaveContext.forcedSeqId));
osSyncPrintf("\n 強制BGM=[%d]", ((void)0, gSaveContext.forcedSeqId)); // "Forced BGM"
osSyncPrintf("\n =[%d]", play->sequenceCtx.seqId);
osSyncPrintf("\n エンブ=[%d]", play->sequenceCtx.natureAmbienceId);
osSyncPrintf("\n status=[%d]", play->envCtx.unk_E0);
Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
}
// updates bgm/sfx and other things as the day progresses
void func_80075B44(PlayState* play) {
switch (play->envCtx.unk_E0) {
case 0:
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
CHANNEL_IO_PORT_1, 0);
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
osSyncPrintf("\n\n\nNa_StartMorinigBgm\n\n");
func_800F5510(play->sequenceCtx.seqId);
}
play->envCtx.unk_E0++;
break;
case 1:
if (gSaveContext.dayTime > 0xB71C) {
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xF000FF);
}
play->envCtx.unk_E0++;
}
break;
case 2:
if (gSaveContext.dayTime > 0xC000) {
func_800788CC(NA_SE_EV_DOG_CRY_EVENING);
play->envCtx.unk_E0++;
}
break;
case 3:
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 1);
}
play->envCtx.unk_E0++;
break;
case 4:
if (gSaveContext.dayTime > 0xCAAB) {
play->envCtx.unk_E0++;
}
break;
case 5:
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 0);
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
CHANNEL_IO_PORT_1, 1);
}
play->envCtx.unk_E0++;
break;
case 6:
if ((gSaveContext.dayTime < 0xCAAC) && (gSaveContext.dayTime > 0x4555)) {
gSaveContext.totalDays++;
gSaveContext.bgsDayCount++;
gSaveContext.dogIsLost = true;
func_80078884(NA_SE_EV_CHICKEN_CRY_M);
if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
Inventory_HatchPocketCucco(play)) &&
play->csCtx.state == 0 && !Player_InCsMode(play)) {
Message_StartTextbox(play, 0x3066, NULL);
}
play->envCtx.unk_E0++;
}
break;
case 7:
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
CHANNEL_IO_PORT_1, 0);
if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0)
{
// OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects?
// Further investigation is needed...
//Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
//CHANNEL_IO_PORT_1, 1);
}
play->envCtx.unk_E0++;
break;
case 8:
if (gSaveContext.dayTime > 0x4AAB) {
play->envCtx.unk_E0 = 0;
}
break;
}
}
void Environment_DrawCustomLensFlare(PlayState* play) {
Vec3f pos;
if (gCustomLensFlareOn) {
pos.x = gCustomLensFlarePos.x;
pos.y = gCustomLensFlarePos.y;
pos.z = gCustomLensFlarePos.z;
Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos,
gLensFlareUnused, gLensFlareScale, gLensFlareColorIntensity,
gLensFlareScreenFillAlpha, 0);
}
}
void Environment_InitGameOverLights(PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
sGameOverLightsIntensity = 0;
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f, 0, 0, 0,
255);
sNGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sNGameOverLightInfo);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f, 0, 0, 0,
255);
sSGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sSGameOverLightInfo);
}
void Environment_FadeInGameOverLights(PlayState* play) {
Player* player = GET_PLAYER(play);
s16 i;
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
if (sGameOverLightsIntensity < 254) {
sGameOverLightsIntensity += 2;
}
if (func_800C0CB8(play)) {
for (i = 0; i < 3; i++) {
if (play->envCtx.adjAmbientColor[i] > -255) {
play->envCtx.adjAmbientColor[i] -= 12;
play->envCtx.adjLight1Color[i] -= 12;
}
play->envCtx.adjFogColor[i] = -255;
}
if (play->envCtx.lightSettings.fogFar + play->envCtx.adjFogFar > 900) {
play->envCtx.adjFogFar -= 100;
}
if (play->envCtx.lightSettings.fogNear + play->envCtx.adjFogNear > 950) {
play->envCtx.adjFogNear -= 10;
}
} else {
play->envCtx.fillScreen = true;
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
}
}
void Environment_FadeOutGameOverLights(PlayState* play) {
Player* player = GET_PLAYER(play);
s16 i;
if (sGameOverLightsIntensity >= 3) {
sGameOverLightsIntensity -= 3;
} else {
sGameOverLightsIntensity = 0;
}
if (sGameOverLightsIntensity == 1) {
LightContext_RemoveLight(play, &play->lightCtx, sNGameOverLightNode);
LightContext_RemoveLight(play, &play->lightCtx, sSGameOverLightNode);
} else if (sGameOverLightsIntensity >= 2) {
Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f,
(s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f,
sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255);
}
if (func_800C0CB8(play)) {
for (i = 0; i < 3; i++) {
Math_SmoothStepToS(&play->envCtx.adjAmbientColor[i], 0, 5, 12, 1);
Math_SmoothStepToS(&play->envCtx.adjLight1Color[i], 0, 5, 12, 1);
play->envCtx.adjFogColor[i] = 0;
}
play->envCtx.adjFogFar = 0;
play->envCtx.adjFogNear = 0;
} else {
play->envCtx.fillScreen = true;
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = sGameOverLightsIntensity;
if (sGameOverLightsIntensity == 0) {
play->envCtx.fillScreen = false;
}
}
}
void func_800766C4(PlayState* play) {
u8 max = MAX(play->envCtx.unk_EE[0], play->envCtx.unk_F2[0]);
if (play->envCtx.unk_EE[1] != max && ((play->state.frames % 8) == 0)) {
if (play->envCtx.unk_EE[1] < max) {
play->envCtx.unk_EE[1] += 2;
} else {
play->envCtx.unk_EE[1] -= 2;
}
}
}
void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) {
if (alpha != 0) {
OPEN_DISPS(gfxCtx);
if (drawFlags & FILL_SCREEN_OPA) {
POLY_OPA_DISP = func_800937C0(POLY_OPA_DISP);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha);
gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
if (drawFlags & FILL_SCREEN_XLU) {
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, red, green, blue, alpha);
if ((u32)alpha == 255) {
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
}
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
}
CLOSE_DISPS(gfxCtx);
}
}
Color_RGB8 sSandstormPrimColors[] = {
{ 210, 156, 85 },
{ 255, 200, 100 },
{ 225, 160, 50 },
{ 105, 90, 40 },
};
Color_RGB8 sSandstormEnvColors[] = {
{ 155, 106, 35 },
{ 200, 150, 50 },
{ 170, 110, 0 },
{ 50, 40, 0 },
};
u16 previousPatchedSandstormScreenSize = 0;
void Environment_PatchSandstorm(PlayState* play) {
if (previousPatchedSandstormScreenSize == ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) {
return;
}
Gfx gfxPatchSandstormRect[] = {
gsSPWideTextureRectangle(OTRGetRectDimensionFromLeftEdge(0) << 2, 0,
OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C),
};
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect0", 48, gfxPatchSandstormRect[0]);
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect1", 50, gfxPatchSandstormRect[1]);
ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect2", 52, gfxPatchSandstormRect[2]);
previousPatchedSandstormScreenSize = ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH));
}
void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) {
s32 primA1;
s32 envA1;
s32 primA = play->envCtx.sandstormPrimA;
s32 envA = play->envCtx.sandstormEnvA;
Color_RGBA8 primColor;
Color_RGBA8 envColor;
s32 pad;
f32 sp98;
u16 sp96;
u16 sp94;
u16 sp92;
Environment_PatchSandstorm(play);
switch (sandstormState) {
case 3:
if ((play->sceneNum == SCENE_SPOT13) && (play->roomCtx.curRoom.num == 0)) {
envA1 = 0;
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
} else {
primA1 = play->state.frames % 128;
if (primA1 > 64) {
primA1 = 128 - primA1;
}
primA1 += 73;
envA1 = 128;
}
break;
case 1:
primA1 = 255;
envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128;
break;
case 2:
envA1 = 128;
if (play->envCtx.sandstormEnvA > 128) {
primA1 = 0xFF;
} else {
primA1 = play->state.frames % 128;
if (primA1 > 64) {
primA1 = 128 - primA1;
}
primA1 += 73;
}
if ((primA1 >= primA) && (primA1 != 255)) {
play->envCtx.sandstormState = 3;
}
break;
case 4:
envA1 = 0;
primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1;
if (primA == 0) {
play->envCtx.sandstormState = 0;
}
break;
}
if (ABS(primA - primA1) < 9) {
primA = primA1;
} else if (primA1 < primA) {
primA = primA - 9;
} else {
primA = primA + 9;
}
if (ABS(envA - envA1) < 9) {
envA = envA1;
} else if (envA1 < envA) {
envA = envA - 9;
} else {
envA = envA + 9;
}
play->envCtx.sandstormPrimA = primA;
play->envCtx.sandstormEnvA = envA;
sp98 = (512.0f - (primA + envA)) * (3.0f / 128.0f);
if (sp98 > 6.0f) {
sp98 = 6.0f;
}
if (play->envCtx.indoors || (play->envCtx.unk_BF != 0xFF)) {
primColor.r = sSandstormPrimColors[1].r;
primColor.g = sSandstormPrimColors[1].g;
primColor.b = sSandstormPrimColors[1].b;
envColor.r = sSandstormEnvColors[1].r;
envColor.g = sSandstormEnvColors[1].g;
envColor.b = sSandstormEnvColors[1].b;
} else if (D_8011FDCC == D_8011FDD0) {
primColor.r = sSandstormPrimColors[D_8011FDCC].r;
primColor.g = sSandstormPrimColors[D_8011FDCC].g;
primColor.b = sSandstormPrimColors[D_8011FDCC].b;
envColor.r = sSandstormEnvColors[D_8011FDCC].r;
envColor.g = sSandstormEnvColors[D_8011FDCC].g;
envColor.b = sSandstormEnvColors[D_8011FDCC].b;
} else {
primColor.r = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].r, sSandstormPrimColors[D_8011FDD0].r, D_8011FDD4);
primColor.g = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].g, sSandstormPrimColors[D_8011FDD0].g, D_8011FDD4);
primColor.b = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].b, sSandstormPrimColors[D_8011FDD0].b, D_8011FDD4);
envColor.r = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].r, sSandstormEnvColors[D_8011FDD0].r, D_8011FDD4);
envColor.g = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].g, sSandstormEnvColors[D_8011FDD0].g, D_8011FDD4);
envColor.b = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].b, sSandstormEnvColors[D_8011FDD0].b, D_8011FDD4);
}
envColor.r = ((envColor.r * sp98) + ((6.0f - sp98) * primColor.r)) * (1.0f / 6.0f);
envColor.g = ((envColor.g * sp98) + ((6.0f - sp98) * primColor.g)) * (1.0f / 6.0f);
envColor.b = ((envColor.b * sp98) + ((6.0f - sp98) * primColor.b)) * (1.0f / 6.0f);
sp96 = (s32)(D_8015FDB0 * (11.0f / 6.0f));
sp94 = (s32)(D_8015FDB0 * (9.0f / 6.0f));
sp92 = (s32)(D_8015FDB0 * (6.0f / 6.0f));
OPEN_DISPS(play->state.gfxCtx);
POLY_XLU_DISP = func_80093F34(POLY_XLU_DISP);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor.r, primColor.g, primColor.b, play->envCtx.sandstormPrimA);
gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, play->envCtx.sandstormEnvA);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, (u32)sp96 % 0x1000, 0, 0x200, 0x20, 1, (u32)sp94 % 0x1000,
0xFFF - ((u32)sp92 % 0x1000), 0x100, 0x40));
gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE);
gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL);
CLOSE_DISPS(play->state.gfxCtx);
D_8015FDB0 += (s32)sp98;
}
void Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4) {
f32 temp;
s32 i;
if (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_5 && func_800C0CB8(play)) {
arg1 = CLAMP_MIN(arg1, 0.0f);
arg1 = CLAMP_MAX(arg1, 1.0f);
temp = arg1 - arg3;
if (arg1 < arg3) {
temp = 0.0f;
}
play->envCtx.adjFogNear = (arg2 - play->envCtx.lightSettings.fogNear) * temp;
if (arg1 == 0.0f) {
for (i = 0; i < 3; i++) {
play->envCtx.adjFogColor[i] = 0;
}
} else {
temp = arg1 * 5.0f;
temp = CLAMP_MAX(temp, 1.0f);
for (i = 0; i < 3; i++) {
play->envCtx.adjFogColor[i] = -(s16)(play->envCtx.lightSettings.fogColor[i] * temp);
}
}
if (arg4 <= 0.0f) {
return;
}
arg1 *= arg4;
for (i = 0; i < 3; i++) {
play->envCtx.adjAmbientColor[i] = -(s16)(play->envCtx.lightSettings.ambientColor[i] * arg1);
play->envCtx.adjLight1Color[i] = -(s16)(play->envCtx.lightSettings.light1Color[i] * arg1);
}
}
}
s32 Environment_GetBgsDayCount(void) {
return gSaveContext.bgsDayCount;
}
void Environment_ClearBgsDayCount(void) {
gSaveContext.bgsDayCount = 0;
}
s32 Environment_GetTotalDays(void) {
return gSaveContext.totalDays;
}
void Environment_ForcePlaySequence(u16 seqId) {
gSaveContext.forcedSeqId = seqId;
}
s32 Environment_IsForcedSequenceDisabled(void) {
s32 isDisabled = false;
if (gSaveContext.forcedSeqId == NA_BGM_DISABLED) {
isDisabled = true;
}
return isDisabled;
}
void Environment_PlayStormNatureAmbience(PlayState* play) {
if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
Audio_PlayNatureAmbienceSequence(NATURE_ID_MARKET_NIGHT);
} else {
Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId);
}
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1);
}
void Environment_StopStormNatureAmbience(PlayState* play) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
gSaveContext.seqId = NA_BGM_NATURE_SFX_RAIN;
Environment_PlaySceneSequence(play);
}
}
void Environment_WarpSongLeave(PlayState* play) {
gWeatherMode = 0;
gSaveContext.cutsceneIndex = 0;
gSaveContext.respawnFlag = -3;
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
play->sceneLoadFlag = 0x14;
play->fadeTransition = 3;
gSaveContext.nextTransition = 3;
switch (play->nextEntranceIndex) {
case 0x147:
Flags_SetEventChkInf(0xB9);
break;
case 0x0102:
Flags_SetEventChkInf(0xB1);
break;
case 0x0123:
Flags_SetEventChkInf(0xB8);
break;
case 0x00E4:
Flags_SetEventChkInf(0xB6);
break;
case 0x0053:
Flags_SetEventChkInf(0xA7);
break;
case 0x00FC:
break;
}
}