Shipwright/soh/src/code/padmgr.c

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#include "global.h"
#include "vt.h"
Feature: Crowd Control Integration (#1568) * Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
#include "soh/Enhancements/debugconsole.h"
//#include <string.h>
#ifdef _MSC_VER
extern void* __cdecl memset(_Out_writes_bytes_all_(_Size) void* _Dst, _In_ int _Val, _In_ size_t _Size);
#endif
s32 D_8012D280 = 1;
static ControllerCallback controllerCallback;
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
OSMesgQueue* ctrlrQ = NULL;
if (D_8012D280 > 2) {
// "serialMsgQ Waiting for lock"
osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, &ctrlrQ);
}
osRecvMesg(&padMgr->serialMsgQ, (OSMesg*)&ctrlrQ, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
// "serialMsgQ Locked"
osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, ctrlrQ);
}
return ctrlrQ;
}
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* ctrlrQ) {
if (D_8012D280 > 2) {
// "serialMsgQ Unlock"
osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
}
osSendMesgPtr(&padMgr->serialMsgQ, ctrlrQ, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
// "serialMsgQ Unlocked"
osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
}
}
void PadMgr_LockPadData(PadMgr* padMgr) {
osRecvMesg(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
}
void PadMgr_UnlockPadData(PadMgr* padMgr) {
osSendMesgPtr(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
}
void PadMgr_RumbleControl(PadMgr* padMgr) {
static u32 errcnt = 0;
static u32 frame;
s32 temp = 1;
s32 triedRumbleComm;
OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
s32 var4;
s32 i;
triedRumbleComm = 0;
for (i = 0; i < 4; i++) {
if (padMgr->ctrlrIsConnected[i]) {
if (padMgr->padStatus[i].status & 1) {
if (padMgr->pakType[i] == temp) {
if (padMgr->rumbleEnable[i] != 0) {
if (padMgr->rumbleCounter[i] < 3) {
// clang-format off
osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
// "Vibration pack jumble jumble"?
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック ぶるぶるぶるぶる");
osSyncPrintf(VT_RST);
if (__osMotorAccess(&padMgr->pfs[i], temp) != 0) {
padMgr->pakType[i] = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
// "A communication error has occurred with the vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
osSyncPrintf(VT_RST);
} else {
padMgr->rumbleCounter[i] = 3;
}
triedRumbleComm = 1;
}
} else {
if (padMgr->rumbleCounter[i] != 0) {
// clang-format off
osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
// "Stop vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
osSyncPrintf(VT_RST);
if (osMotorStop(&padMgr->pfs[i]) != 0) {
padMgr->pakType[i] = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
// "A communication error has occurred with the vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
osSyncPrintf(VT_RST);
} else {
padMgr->rumbleCounter[i]--;
}
triedRumbleComm = 1;
}
}
}
} else {
if (padMgr->pakType[i] != 0) {
if (padMgr->pakType[i] == 1) {
osSyncPrintf(VT_FGCOL(YELLOW));
// "It seems that a vibration pack was pulled out"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックが抜かれたようです");
osSyncPrintf(VT_RST);
padMgr->pakType[i] = 0;
} else {
osSyncPrintf(VT_FGCOL(YELLOW));
// "It seems that a controller pack that is not a vibration pack was pulled out"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1,
"振動パックではないコントローラパックが抜かれたようです");
osSyncPrintf(VT_RST);
padMgr->pakType[i] = 0;
}
}
}
}
}
if (!triedRumbleComm) {
i = frame % 4;
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
var4 = osMotorInit(ctrlrQ, &padMgr->pfs[i], i);
if (var4 == 0) {
padMgr->pakType[i] = 1;
osMotorStart(&padMgr->pfs[i]);
osMotorStop(&padMgr->pfs[i]);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Recognized vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックを認識しました");
osSyncPrintf(VT_RST);
} else if (var4 == 11) {
padMgr->pakType[i] = 2;
} else if (var4 == 4) {
LOG_NUM("++errcnt", ++errcnt);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Controller pack communication error"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
osSyncPrintf(VT_RST);
}
}
}
frame++;
PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
}
void PadMgr_RumbleStop(PadMgr* padMgr) {
s32 i;
OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
for (i = 0; i < 4; i++) {
if (osMotorInit(ctrlrQ, &padMgr->pfs[i], i) == 0) {
#if 0
if ((gFaultStruct.msgId == 0) && (padMgr->rumbleOnFrames != 0))
{
osSyncPrintf(VT_FGCOL(YELLOW));
// "Stop vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
osSyncPrintf(VT_RST);
}
#endif
osMotorStop(&padMgr->pfs[i]);
}
}
PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
}
void PadMgr_RumbleReset(PadMgr* padMgr) {
padMgr->rumbleOffFrames = 3;
}
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 ctrlr, u32 rumble) {
padMgr->rumbleEnable[ctrlr] = rumble;
padMgr->rumbleOnFrames = 240;
}
void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
s32 i;
for (i = 0; i < 4; i++) {
padMgr->rumbleEnable[i] = ctrlrRumbles[i];
}
padMgr->rumbleOnFrames = 240;
}
void PadMgr_ProcessInputs(PadMgr* padMgr) {
s32 i;
Input* input;
OSContPad* padnow1; // original name
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
input = &padMgr->inputs[0];
padnow1 = &padMgr->pads[0];
for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
input->prev = input->cur;
switch (padnow1->err_no) {
case 0:
input->cur = *padnow1;
Feature: Crowd Control Integration (#1568) * Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
2022-09-27 22:41:17 -04:00
if (chaosEffectNoZ) {
input->cur.button &= ~(BTN_Z);
}
if (chaosEffectReverseControls) {
if (input->cur.stick_x == -128) {
input->cur.stick_x = 127;
} else {
input->cur.stick_x *= -1;
}
if (input->cur.stick_y == -128) {
input->cur.stick_y = 127;
} else {
input->cur.stick_y *= -1;
}
}
if (!padMgr->ctrlrIsConnected[i]) {
padMgr->ctrlrIsConnected[i] = true;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "認識しました"); // "Recognized"
osSyncPrintf(VT_RST);
}
break;
case 4:
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Overrun error occurred"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
osSyncPrintf(VT_RST);
break;
case 8:
input->cur.button = 0;
input->cur.stick_x = 0;
input->cur.stick_y = 0;
input->cur.err_no = padnow1->err_no;
if (padMgr->ctrlrIsConnected[i]) {
padMgr->ctrlrIsConnected[i] = false;
padMgr->pakType[i] = 0;
padMgr->rumbleCounter[i] = 0xFF;
osSyncPrintf(VT_FGCOL(YELLOW));
// "Do not respond"?
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "応答しません");
osSyncPrintf(VT_RST);
}
break;
default:
LOG_HEX("padnow1->errno", padnow1->err_no);
Fault_AddHungupAndCrash(__FILE__, __LINE__);
}
buttonDiff = input->prev.button ^ input->cur.button;
input->press.button |= (u16)(buttonDiff & input->cur.button);
input->rel.button |= (u16)(buttonDiff & input->prev.button);
PadUtils_UpdateRelXY(input);
input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
}
controllerCallback.rumble = (padMgr->rumbleEnable[0] > 0);
if (HealthMeter_IsCritical()) {
controllerCallback.ledColor = 0;
} else if (gGlobalCtx) {
switch (CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1) {
case PLAYER_TUNIC_KOKIRI:
controllerCallback.ledColor = 1;
break;
case PLAYER_TUNIC_GORON:
controllerCallback.ledColor = 2;
break;
case PLAYER_TUNIC_ZORA:
controllerCallback.ledColor = 3;
break;
}
}
OTRControllerCallback(&controllerCallback);
if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
Controller_BlockGameInput();
} else {
Controller_UnblockGameInput();
}
PadMgr_UnlockPadData(padMgr);
}
void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
s32 i;
OSMesgQueue* queue = PadMgr_LockSerialMesgQueue(padMgr);
u32 mask;
osContStartReadData(queue);
if (padMgr->retraceCallback) {
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
}
osRecvMesg(queue, NULL, OS_MESG_BLOCK);
osContGetReadData(padMgr->pads);
for (i = 0; i < __osMaxControllers; i++) {
padMgr->padStatus[i].status = CVar_GetS32("gRumbleEnabled", 0) && Controller_ShouldRumble(i);
}
if (padMgr->preNMIShutdown) {
memset(padMgr->pads, 0, sizeof(padMgr->pads));
}
PadMgr_ProcessInputs(padMgr);
osContStartQuery(queue);
osRecvMesg(queue, NULL, OS_MESG_BLOCK);
osContGetQuery(padMgr->padStatus);
PadMgr_UnlockSerialMesgQueue(padMgr, queue);
mask = 0;
for (i = 0; i < 4; i++) {
if (padMgr->padStatus[i].err_no == 0) {
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
// "An unknown type of controller is connected"
//osSyncPrintf("知らない種類のコントローラが接続されています\n");
}
}
}
padMgr->validCtrlrsMask = mask;
// TODO: Workaround for rumble being too long. Implement os thread functions.
// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
for (i = 0; i < 3; i++) {
/* if (gFaultStruct.msgId) {
PadMgr_RumbleStop(padMgr);
} else */ if (padMgr->rumbleOffFrames > 0) {
--padMgr->rumbleOffFrames;
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOnFrames == 0) {
PadMgr_RumbleStop(padMgr);
} else if (!padMgr->preNMIShutdown) {
PadMgr_RumbleControl(padMgr);
--padMgr->rumbleOnFrames;
}
}
}
void PadMgr_HandlePreNMI(PadMgr* padMgr) {
osSyncPrintf("padmgr_HandlePreNMI()\n");
padMgr->preNMIShutdown = true;
PadMgr_RumbleReset(padMgr);
}
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
s32 i;
Input* ogInput;
Input* newInput;
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
ogInput = &padMgr->inputs[0];
newInput = &inputs[0];
for (i = 0; i < 4; i++) {
if (mode != 0) {
*newInput = *ogInput;
ogInput->press.button = 0;
ogInput->press.stick_x = 0;
ogInput->press.stick_y = 0;
ogInput->rel.button = 0;
} else {
newInput->prev = newInput->cur;
newInput->cur = ogInput->cur;
buttonDiff = newInput->prev.button ^ newInput->cur.button;
newInput->press.button = newInput->cur.button & buttonDiff;
newInput->rel.button = newInput->prev.button & buttonDiff;
PadUtils_UpdateRelXY(newInput);
newInput->press.stick_x += (s8)(newInput->cur.stick_x - newInput->prev.stick_x);
newInput->press.stick_y += (s8)(newInput->cur.stick_y - newInput->prev.stick_y);
}
ogInput++;
newInput++;
}
PadMgr_UnlockPadData(padMgr);
}
void PadMgr_ThreadEntry(PadMgr* padMgr) {
s16* mesg = NULL;
s32 exit;
//osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start"
exit = false;
while (!exit) {
if ((D_8012D280 > 2) && (padMgr->interruptMsgQ.validCount == 0)) {
// "Waiting for controller thread event"
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
//LOG_CHECK_NULL_POINTER("msg", mesg);
PadMgr_HandleRetraceMsg(padMgr);
break;
#if 0
switch (*mesg) {
case OS_SC_RETRACE_MSG:
if (D_8012D280 > 2) {
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
PadMgr_HandleRetraceMsg(padMgr);
if (D_8012D280 > 2) {
osSyncPrintf("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
break;
case OS_SC_PRE_NMI_MSG:
PadMgr_HandlePreNMI(padMgr);
break;
case OS_SC_NMI_MSG:
exit = true;
break;
}
#endif
}
// OTRTODO: Removed due to crash
//IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient);
//osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end"
}
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
osSyncPrintf("パッドマネージャ作成 padmgr_Create()\n"); // "Pad Manager creation"
memset(padMgr, 0, sizeof(PadMgr));
padMgr->irqMgr = irqMgr;
osCreateMesgQueue(&padMgr->interruptMsgQ, padMgr->interruptMsgBuf, 4);
// OTRTODO: Removed due to crash
//IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ);
osCreateMesgQueue(&padMgr->serialMsgQ, padMgr->serialMsgBuf, 1);
PadMgr_UnlockSerialMesgQueue(padMgr, siIntMsgQ);
osCreateMesgQueue(&padMgr->lockMsgQ, padMgr->lockMsgBuf, 1);
PadMgr_UnlockPadData(padMgr);
PadSetup_Init(siIntMsgQ, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
padMgr->nControllers = 4;
osContSetCh(padMgr->nControllers);
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);
osStartThread(&padMgr->thread);
}