mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-15 14:05:06 -05:00
083ceb4423
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit2aafcc1df2
. * Revert "few fix and paper Link" This reverts commit65e76dcfee
. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
487 lines
17 KiB
C
487 lines
17 KiB
C
#include "global.h"
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#include "vt.h"
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#include "soh/Enhancements/debugconsole.h"
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//#include <string.h>
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#ifdef _MSC_VER
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extern void* __cdecl memset(_Out_writes_bytes_all_(_Size) void* _Dst, _In_ int _Val, _In_ size_t _Size);
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#endif
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s32 D_8012D280 = 1;
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static ControllerCallback controllerCallback;
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OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
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OSMesgQueue* ctrlrQ = NULL;
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if (D_8012D280 > 2) {
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// "serialMsgQ Waiting for lock"
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osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
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padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, &ctrlrQ);
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}
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osRecvMesg(&padMgr->serialMsgQ, (OSMesg*)&ctrlrQ, OS_MESG_BLOCK);
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if (D_8012D280 > 2) {
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// "serialMsgQ Locked"
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osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
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padMgr->serialMsgQ.validCount, ctrlrQ);
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}
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return ctrlrQ;
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}
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void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* ctrlrQ) {
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if (D_8012D280 > 2) {
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// "serialMsgQ Unlock"
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osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
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padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
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}
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osSendMesgPtr(&padMgr->serialMsgQ, ctrlrQ, OS_MESG_BLOCK);
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if (D_8012D280 > 2) {
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// "serialMsgQ Unlocked"
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osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
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padMgr->serialMsgQ.validCount, padMgr, &padMgr->serialMsgQ, ctrlrQ);
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}
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}
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void PadMgr_LockPadData(PadMgr* padMgr) {
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osRecvMesg(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
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}
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void PadMgr_UnlockPadData(PadMgr* padMgr) {
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osSendMesgPtr(&padMgr->lockMsgQ, NULL, OS_MESG_BLOCK);
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}
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void PadMgr_RumbleControl(PadMgr* padMgr) {
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static u32 errcnt = 0;
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static u32 frame;
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s32 temp = 1;
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s32 triedRumbleComm;
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OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
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s32 var4;
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s32 i;
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triedRumbleComm = 0;
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for (i = 0; i < 4; i++) {
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if (padMgr->ctrlrIsConnected[i]) {
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if (padMgr->padStatus[i].status & 1) {
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if (padMgr->pakType[i] == temp) {
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if (padMgr->rumbleEnable[i] != 0) {
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if (padMgr->rumbleCounter[i] < 3) {
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// clang-format off
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osSyncPrintf(VT_FGCOL(YELLOW));
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// clang-format on
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// "Vibration pack jumble jumble"?
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック ぶるぶるぶるぶる");
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osSyncPrintf(VT_RST);
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if (__osMotorAccess(&padMgr->pfs[i], temp) != 0) {
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padMgr->pakType[i] = 0;
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "A communication error has occurred with the vibration pack"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
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osSyncPrintf(VT_RST);
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} else {
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padMgr->rumbleCounter[i] = 3;
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}
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triedRumbleComm = 1;
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}
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} else {
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if (padMgr->rumbleCounter[i] != 0) {
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// clang-format off
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osSyncPrintf(VT_FGCOL(YELLOW));
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// clang-format on
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// "Stop vibration pack"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
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osSyncPrintf(VT_RST);
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if (osMotorStop(&padMgr->pfs[i]) != 0) {
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padMgr->pakType[i] = 0;
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "A communication error has occurred with the vibration pack"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
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osSyncPrintf(VT_RST);
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} else {
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padMgr->rumbleCounter[i]--;
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}
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triedRumbleComm = 1;
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}
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}
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}
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} else {
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if (padMgr->pakType[i] != 0) {
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if (padMgr->pakType[i] == 1) {
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "It seems that a vibration pack was pulled out"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックが抜かれたようです");
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osSyncPrintf(VT_RST);
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padMgr->pakType[i] = 0;
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} else {
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "It seems that a controller pack that is not a vibration pack was pulled out"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1,
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"振動パックではないコントローラパックが抜かれたようです");
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osSyncPrintf(VT_RST);
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padMgr->pakType[i] = 0;
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}
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}
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}
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}
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}
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if (!triedRumbleComm) {
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i = frame % 4;
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if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
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var4 = osMotorInit(ctrlrQ, &padMgr->pfs[i], i);
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if (var4 == 0) {
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padMgr->pakType[i] = 1;
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osMotorStart(&padMgr->pfs[i]);
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osMotorStop(&padMgr->pfs[i]);
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Recognized vibration pack"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックを認識しました");
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osSyncPrintf(VT_RST);
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} else if (var4 == 11) {
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padMgr->pakType[i] = 2;
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} else if (var4 == 4) {
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LOG_NUM("++errcnt", ++errcnt);
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Controller pack communication error"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
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osSyncPrintf(VT_RST);
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}
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}
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}
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frame++;
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PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
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}
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void PadMgr_RumbleStop(PadMgr* padMgr) {
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s32 i;
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OSMesgQueue* ctrlrQ = PadMgr_LockSerialMesgQueue(padMgr);
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for (i = 0; i < 4; i++) {
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if (osMotorInit(ctrlrQ, &padMgr->pfs[i], i) == 0) {
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#if 0
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if ((gFaultStruct.msgId == 0) && (padMgr->rumbleOnFrames != 0))
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{
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Stop vibration pack"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
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osSyncPrintf(VT_RST);
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}
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#endif
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osMotorStop(&padMgr->pfs[i]);
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}
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}
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PadMgr_UnlockSerialMesgQueue(padMgr, ctrlrQ);
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}
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void PadMgr_RumbleReset(PadMgr* padMgr) {
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padMgr->rumbleOffFrames = 3;
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}
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void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 ctrlr, u32 rumble) {
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padMgr->rumbleEnable[ctrlr] = rumble;
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padMgr->rumbleOnFrames = 240;
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}
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void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
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s32 i;
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for (i = 0; i < 4; i++) {
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padMgr->rumbleEnable[i] = ctrlrRumbles[i];
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}
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padMgr->rumbleOnFrames = 240;
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}
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void PadMgr_ProcessInputs(PadMgr* padMgr) {
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s32 i;
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Input* input;
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OSContPad* padnow1; // original name
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s32 buttonDiff;
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PadMgr_LockPadData(padMgr);
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input = &padMgr->inputs[0];
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padnow1 = &padMgr->pads[0];
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for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
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input->prev = input->cur;
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switch (padnow1->err_no) {
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case 0:
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input->cur = *padnow1;
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if (chaosEffectNoZ) {
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input->cur.button &= ~(BTN_Z);
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}
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if (chaosEffectReverseControls) {
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if (input->cur.stick_x == -128) {
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input->cur.stick_x = 127;
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} else {
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input->cur.stick_x *= -1;
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}
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if (input->cur.stick_y == -128) {
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input->cur.stick_y = 127;
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} else {
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input->cur.stick_y *= -1;
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}
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}
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if (!padMgr->ctrlrIsConnected[i]) {
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padMgr->ctrlrIsConnected[i] = true;
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osSyncPrintf(VT_FGCOL(YELLOW));
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "認識しました"); // "Recognized"
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osSyncPrintf(VT_RST);
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}
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break;
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case 4:
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input->cur = input->prev;
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LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i]);
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Overrun error occurred"
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
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osSyncPrintf(VT_RST);
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break;
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case 8:
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input->cur.button = 0;
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input->cur.stick_x = 0;
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input->cur.stick_y = 0;
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input->cur.err_no = padnow1->err_no;
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if (padMgr->ctrlrIsConnected[i]) {
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padMgr->ctrlrIsConnected[i] = false;
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padMgr->pakType[i] = 0;
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padMgr->rumbleCounter[i] = 0xFF;
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osSyncPrintf(VT_FGCOL(YELLOW));
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// "Do not respond"?
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osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "応答しません");
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osSyncPrintf(VT_RST);
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}
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break;
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default:
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LOG_HEX("padnow1->errno", padnow1->err_no);
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Fault_AddHungupAndCrash(__FILE__, __LINE__);
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}
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buttonDiff = input->prev.button ^ input->cur.button;
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input->press.button |= (u16)(buttonDiff & input->cur.button);
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input->rel.button |= (u16)(buttonDiff & input->prev.button);
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PadUtils_UpdateRelXY(input);
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input->press.stick_x += (s8)(input->cur.stick_x - input->prev.stick_x);
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input->press.stick_y += (s8)(input->cur.stick_y - input->prev.stick_y);
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}
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controllerCallback.rumble = (padMgr->rumbleEnable[0] > 0);
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if (HealthMeter_IsCritical()) {
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controllerCallback.ledColor = 0;
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} else if (gGlobalCtx) {
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switch (CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1) {
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case PLAYER_TUNIC_KOKIRI:
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controllerCallback.ledColor = 1;
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break;
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case PLAYER_TUNIC_GORON:
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controllerCallback.ledColor = 2;
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break;
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case PLAYER_TUNIC_ZORA:
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controllerCallback.ledColor = 3;
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break;
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}
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}
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OTRControllerCallback(&controllerCallback);
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if (CVar_GetS32("gPauseBufferBlockInputFrame", 0)) {
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Controller_BlockGameInput();
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} else {
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Controller_UnblockGameInput();
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}
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PadMgr_UnlockPadData(padMgr);
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}
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void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
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s32 i;
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OSMesgQueue* queue = PadMgr_LockSerialMesgQueue(padMgr);
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u32 mask;
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osContStartReadData(queue);
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if (padMgr->retraceCallback) {
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padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
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}
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osRecvMesg(queue, NULL, OS_MESG_BLOCK);
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osContGetReadData(padMgr->pads);
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for (i = 0; i < __osMaxControllers; i++) {
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padMgr->padStatus[i].status = CVar_GetS32("gRumbleEnabled", 0) && Controller_ShouldRumble(i);
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}
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if (padMgr->preNMIShutdown) {
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memset(padMgr->pads, 0, sizeof(padMgr->pads));
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}
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PadMgr_ProcessInputs(padMgr);
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osContStartQuery(queue);
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osRecvMesg(queue, NULL, OS_MESG_BLOCK);
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osContGetQuery(padMgr->padStatus);
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PadMgr_UnlockSerialMesgQueue(padMgr, queue);
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mask = 0;
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for (i = 0; i < 4; i++) {
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if (padMgr->padStatus[i].err_no == 0) {
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if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
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mask |= 1 << i;
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} else {
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//LOG_HEX("this->pad_status[i].type", padMgr->padStatus[i].type);
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// "An unknown type of controller is connected"
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//osSyncPrintf("知らない種類のコントローラが接続されています\n");
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}
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}
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}
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padMgr->validCtrlrsMask = mask;
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// TODO: Workaround for rumble being too long. Implement os thread functions.
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// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
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for (i = 0; i < 3; i++) {
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/* if (gFaultStruct.msgId) {
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PadMgr_RumbleStop(padMgr);
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} else */ if (padMgr->rumbleOffFrames > 0) {
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--padMgr->rumbleOffFrames;
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PadMgr_RumbleStop(padMgr);
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} else if (padMgr->rumbleOnFrames == 0) {
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PadMgr_RumbleStop(padMgr);
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} else if (!padMgr->preNMIShutdown) {
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PadMgr_RumbleControl(padMgr);
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--padMgr->rumbleOnFrames;
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}
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}
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}
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void PadMgr_HandlePreNMI(PadMgr* padMgr) {
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osSyncPrintf("padmgr_HandlePreNMI()\n");
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padMgr->preNMIShutdown = true;
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PadMgr_RumbleReset(padMgr);
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}
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void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
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s32 i;
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Input* ogInput;
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Input* newInput;
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s32 buttonDiff;
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PadMgr_LockPadData(padMgr);
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ogInput = &padMgr->inputs[0];
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newInput = &inputs[0];
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for (i = 0; i < 4; i++) {
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if (mode != 0) {
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*newInput = *ogInput;
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ogInput->press.button = 0;
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ogInput->press.stick_x = 0;
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ogInput->press.stick_y = 0;
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ogInput->rel.button = 0;
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} else {
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newInput->prev = newInput->cur;
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newInput->cur = ogInput->cur;
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buttonDiff = newInput->prev.button ^ newInput->cur.button;
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newInput->press.button = newInput->cur.button & buttonDiff;
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newInput->rel.button = newInput->prev.button & buttonDiff;
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PadUtils_UpdateRelXY(newInput);
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newInput->press.stick_x += (s8)(newInput->cur.stick_x - newInput->prev.stick_x);
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newInput->press.stick_y += (s8)(newInput->cur.stick_y - newInput->prev.stick_y);
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}
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ogInput++;
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newInput++;
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}
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PadMgr_UnlockPadData(padMgr);
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}
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void PadMgr_ThreadEntry(PadMgr* padMgr) {
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|
s16* mesg = NULL;
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|
s32 exit;
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|
|
|
//osSyncPrintf("コントローラスレッド実行開始\n"); // "Controller thread execution start"
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|
|
|
exit = false;
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|
while (!exit) {
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|
if ((D_8012D280 > 2) && (padMgr->interruptMsgQ.validCount == 0)) {
|
|
// "Waiting for controller thread event"
|
|
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
|
}
|
|
|
|
osRecvMesg(&padMgr->interruptMsgQ, (OSMesg*)&mesg, OS_MESG_BLOCK);
|
|
//LOG_CHECK_NULL_POINTER("msg", mesg);
|
|
|
|
PadMgr_HandleRetraceMsg(padMgr);
|
|
break;
|
|
|
|
#if 0
|
|
switch (*mesg) {
|
|
case OS_SC_RETRACE_MSG:
|
|
if (D_8012D280 > 2) {
|
|
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
|
}
|
|
|
|
PadMgr_HandleRetraceMsg(padMgr);
|
|
|
|
if (D_8012D280 > 2) {
|
|
osSyncPrintf("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
|
}
|
|
|
|
break;
|
|
case OS_SC_PRE_NMI_MSG:
|
|
PadMgr_HandlePreNMI(padMgr);
|
|
break;
|
|
case OS_SC_NMI_MSG:
|
|
exit = true;
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// OTRTODO: Removed due to crash
|
|
//IrqMgr_RemoveClient(padMgr->irqMgr, &padMgr->irqClient);
|
|
|
|
//osSyncPrintf("コントローラスレッド実行終了\n"); // "Controller thread execution end"
|
|
}
|
|
|
|
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* siIntMsgQ, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack) {
|
|
osSyncPrintf("パッドマネージャ作成 padmgr_Create()\n"); // "Pad Manager creation"
|
|
|
|
memset(padMgr, 0, sizeof(PadMgr));
|
|
padMgr->irqMgr = irqMgr;
|
|
|
|
osCreateMesgQueue(&padMgr->interruptMsgQ, padMgr->interruptMsgBuf, 4);
|
|
// OTRTODO: Removed due to crash
|
|
//IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptMsgQ);
|
|
osCreateMesgQueue(&padMgr->serialMsgQ, padMgr->serialMsgBuf, 1);
|
|
PadMgr_UnlockSerialMesgQueue(padMgr, siIntMsgQ);
|
|
osCreateMesgQueue(&padMgr->lockMsgQ, padMgr->lockMsgBuf, 1);
|
|
PadMgr_UnlockPadData(padMgr);
|
|
PadSetup_Init(siIntMsgQ, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
|
|
|
|
padMgr->nControllers = 4;
|
|
osContSetCh(padMgr->nControllers);
|
|
|
|
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);
|
|
osStartThread(&padMgr->thread);
|
|
}
|